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vcmi/launcher/lobby/lobby.h
2022-11-15 22:09:46 +04:00

98 lines
2.3 KiB
C++

/*
* lobby.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include <QTcpSocket>
#include <QAbstractSocket>
const unsigned int ProtocolVersion = 1;
const std::string ProtocolEncoding = "utf8";
class ProtocolError: public std::runtime_error
{
public:
ProtocolError(const char * w): std::runtime_error(w) {}
};
enum ProtocolConsts
{
//client consts
GREETING, USERNAME, MESSAGE, VERSION, CREATE, JOIN, LEAVE, READY,
//server consts
SESSIONS, CREATED, JOINED, KICKED, SRVERROR, CHAT, START, STATUS, HOST
};
const QMap<ProtocolConsts, QString> ProtocolStrings
{
//client consts
{GREETING, "%1<GREETINGS>%2<VER>%3"}, //protocol_version byte, encoding bytes, encoding, name, version
{USERNAME, "<USER>%1"},
{MESSAGE, "<MSG>%1"},
{CREATE, "<NEW>%1<PSWD>%2<COUNT>%3"},
{JOIN, "<JOIN>%1<PSWD>%2"},
{LEAVE, "<LEAVE>%1"}, //session
{READY, "<READY>%1"}, //session
//server consts
{CREATED, "CREATED"},
{SESSIONS, "SESSIONS"}, //amount:session_name:joined_players:total_players:is_protected
{JOINED, "JOIN"}, //session_name:username
{KICKED, "KICK"}, //session_name:username
{START, "START"}, //session_name:uuid
{HOST, "HOST"}, //host_uuid:players_count
{STATUS, "STATUS"}, //joined_players:player_name:is_ready
{SRVERROR, "ERROR"},
{CHAT, "MSG"} //username:message
};
class ServerCommand
{
public:
ServerCommand(ProtocolConsts, const QStringList & arguments);
const ProtocolConsts command;
const QStringList arguments;
};
class SocketLobby : public QObject
{
Q_OBJECT
public:
explicit SocketLobby(QObject *parent = 0);
void connectServer(const QString & host, int port, const QString & username);
void disconnectServer();
void requestNewSession(const QString & session, int totalPlayers, const QString & pswd);
void requestJoinSession(const QString & session, const QString & pswd);
void requestLeaveSession(const QString & session);
void requestReadySession(const QString & session);
void send(const QString &);
signals:
void text(QString);
void receive(QString);
void disconnect();
public slots:
void connected();
void disconnected();
void bytesWritten(qint64 bytes);
void readyRead();
private:
QTcpSocket *socket;
bool isConnected = false;
QString username;
};