..
battles
Fix possible overflow errors on leveling up beyond int64_t limit
2024-01-04 23:57:36 +02:00
processors
Fix possible overflow errors on leveling up beyond int64_t limit
2024-01-04 23:57:36 +02:00
queries
Allow timer pause pack on opening settings menu in battle
2023-11-27 20:27:10 +02:00
CGameHandler.cpp
Fix possible overflow errors on leveling up beyond int64_t limit
2024-01-04 23:57:36 +02:00
CGameHandler.h
Fix possible overflow errors on leveling up beyond int64_t limit
2024-01-04 23:57:36 +02:00
CMakeLists.txt
Moved management of turn order into a new class
2023-08-24 23:34:33 +03:00
CVCMIServer.cpp
Avoid crash on server startup failure on Android
2024-01-04 23:53:37 +02:00
CVCMIServer.h
possibility to change name
2023-10-13 23:04:35 +02:00
LobbyNetPackVisitors.h
Split off some netpack structures into separate files
2023-10-23 13:59:15 +03:00
NetPacksLobbyServer.cpp
Disable lobby reconnection logic due to deadlock on shutdown
2023-12-24 22:31:02 +02:00
NetPacksServer.cpp
Use variant identifier in netpacks where applicable
2023-11-08 14:00:23 +02:00
ServerNetPackVisitors.h
Split off some netpack structures into separate files
2023-10-23 13:59:15 +03:00
ServerSpellCastEnvironment.cpp
move SetStackEffect to a separate file
2023-10-24 01:27:52 +03:00
ServerSpellCastEnvironment.h
Use optional instead of Json for queries
2023-09-26 13:42:20 +03:00
StdInc.cpp
convert line endings from CRLF (Windows) to LF (Linux/Unix)
2023-10-19 16:23:21 +02:00
StdInc.h
convert line endings from CRLF (Windows) to LF (Linux/Unix)
2023-10-19 16:23:21 +02:00
TurnTimerHandler.cpp
Use timers for turns only if turn timer is set and for pvp battles -
2023-12-22 18:40:28 +02:00
TurnTimerHandler.h
propagate turn timer state every second to ensure correct UI
2023-12-22 18:40:28 +02:00
VCMI_server.cbp
Entities redesign and a few ERM features
2021-02-14 19:05:43 +03:00
VCMI_server.vcxproj
Update VS files to 2019, partially fix test project
2019-06-09 17:28:55 +02:00