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54 lines
1.3 KiB
C++
54 lines
1.3 KiB
C++
/*
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* Explore.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "CGoal.h"
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struct HeroPtr;
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class VCAI;
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class FuzzyHelper;
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namespace Goals
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{
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class DLL_EXPORT Explore : public CGoal<Explore>
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{
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public:
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Explore()
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: CGoal(Goals::EXPLORE)
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{
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priority = 1;
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}
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Explore(HeroPtr h)
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: CGoal(Goals::EXPLORE)
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{
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hero = h;
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priority = 1;
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}
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TGoalVec getAllPossibleSubgoals() override;
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TSubgoal whatToDoToAchieve() override;
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std::string completeMessage() const override;
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bool fulfillsMe(TSubgoal goal) override;
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virtual bool operator==(const Explore & other) const override;
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private:
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TSubgoal howToExplore(HeroPtr h) const;
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TSubgoal explorationNewPoint(HeroPtr h) const;
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TSubgoal explorationBestNeighbour(int3 hpos, int radius, HeroPtr h) const;
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bool hasReachableNeighbor(const int3 &pos, HeroPtr hero, CCallback * cbp, VCAI * vcai) const;
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void getVisibleNeighbours(const std::vector<int3> & tiles, std::vector<int3> & out, CCallback * cbp) const;
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int howManyTilesWillBeDiscovered(
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const int3 & pos,
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int radious,
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CCallback * cbp,
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HeroPtr hero,
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std::function<bool(const int3 &)> filter) const;
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};
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}
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