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vcmi/AI/VCAI/Goals/Explore.h
2019-01-07 14:07:36 +02:00

54 lines
1.3 KiB
C++

/*
* Explore.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CGoal.h"
struct HeroPtr;
class VCAI;
class FuzzyHelper;
namespace Goals
{
class DLL_EXPORT Explore : public CGoal<Explore>
{
public:
Explore()
: CGoal(Goals::EXPLORE)
{
priority = 1;
}
Explore(HeroPtr h)
: CGoal(Goals::EXPLORE)
{
hero = h;
priority = 1;
}
TGoalVec getAllPossibleSubgoals() override;
TSubgoal whatToDoToAchieve() override;
std::string completeMessage() const override;
bool fulfillsMe(TSubgoal goal) override;
virtual bool operator==(const Explore & other) const override;
private:
TSubgoal howToExplore(HeroPtr h) const;
TSubgoal explorationNewPoint(HeroPtr h) const;
TSubgoal explorationBestNeighbour(int3 hpos, int radius, HeroPtr h) const;
bool hasReachableNeighbor(const int3 &pos, HeroPtr hero, CCallback * cbp, VCAI * vcai) const;
void getVisibleNeighbours(const std::vector<int3> & tiles, std::vector<int3> & out, CCallback * cbp) const;
int howManyTilesWillBeDiscovered(
const int3 & pos,
int radious,
CCallback * cbp,
HeroPtr hero,
std::function<bool(const int3 &)> filter) const;
};
}