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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-28 23:06:24 +02:00
vcmi/lib/gameState
Ivan Savenko edd029c79c Replace "currentPlayer" from gamestate with "activePlayers"
- Allows multiple active players at once, e.g. simturns
- Cleared up validation of netpacks by server, e.g. always check for
pack sender
2023-08-25 18:56:15 +03:00
..
CGameState.cpp Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
CGameState.h Replace "currentPlayer" from gamestate with "activePlayers" 2023-08-25 18:56:15 +03:00
CGameStateCampaign.cpp Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
CGameStateCampaign.h Replaced hero crossover logic with one that actually matches H3 2023-06-26 17:15:59 +03:00
EVictoryLossCheckResult.h Fix build 2023-06-26 19:44:38 +03:00
InfoAboutArmy.cpp Converted several namespace enums to enum class 2023-08-25 13:38:02 +03:00
InfoAboutArmy.h
QuestInfo.h
SThievesGuildInfo.h Converted (almost) all namespace enum's to enum classes 2023-08-25 13:38:02 +03:00
TavernHeroesPool.cpp Update tavern on end of 7th turn of player in question 2023-08-24 23:34:33 +03:00
TavernHeroesPool.h Fix hero retreating handling & code cleanup 2023-07-15 19:55:30 +03:00
TavernSlot.h Update tavern on end of 7th turn of player in question 2023-08-24 23:34:33 +03:00