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110 lines
3.8 KiB
C++
110 lines
3.8 KiB
C++
/*
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* CAdventureMapWidget.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../gui/InterfaceObjectConfigurable.h"
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class CHeroList;
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class CTownList;
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class CMinimap;
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class MapView;
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class CInfoBar;
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class IImage;
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class AdventureMapShortcuts;
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enum class EAdventureState;
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/// Internal class of AdventureMapInterface that contains actual UI elements
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class AdventureMapWidget : public InterfaceObjectConfigurable
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{
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int mapLevel;
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/// temporary stack of sizes of currently building widgets
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std::vector<Rect> subwidgetSizes;
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/// list of images on which player-colored palette will be applied
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std::vector<std::string> playerColorerImages;
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/// list of named images shared between widgets
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std::map<std::string, std::shared_ptr<IImage>> images;
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std::map<std::string, std::shared_ptr<CAnimation>> animations;
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/// Widgets that require access from adventure map
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std::shared_ptr<CHeroList> heroList;
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std::shared_ptr<CTownList> townList;
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std::shared_ptr<CMinimap> minimap;
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std::shared_ptr<MapView> mapView;
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std::shared_ptr<CInfoBar> infoBar;
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std::shared_ptr<AdventureMapShortcuts> shortcuts;
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Rect readTargetArea(const JsonNode & source);
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Rect readSourceArea(const JsonNode & source, const JsonNode & sourceCommon);
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Rect readArea(const JsonNode & source, const Rect & boundingBox);
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std::shared_ptr<IImage> loadImage(const std::string & name);
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std::shared_ptr<CAnimation> loadAnimation(const std::string & name);
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std::shared_ptr<CIntObject> buildInfobox(const JsonNode & input);
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std::shared_ptr<CIntObject> buildMapImage(const JsonNode & input);
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std::shared_ptr<CIntObject> buildMapButton(const JsonNode & input);
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std::shared_ptr<CIntObject> buildMapContainer(const JsonNode & input);
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std::shared_ptr<CIntObject> buildMapGameArea(const JsonNode & input);
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std::shared_ptr<CIntObject> buildMapHeroList(const JsonNode & input);
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std::shared_ptr<CIntObject> buildMapIcon(const JsonNode & input);
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std::shared_ptr<CIntObject> buildMapTownList(const JsonNode & input);
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std::shared_ptr<CIntObject> buildMinimap(const JsonNode & input);
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std::shared_ptr<CIntObject> buildResourceDateBar(const JsonNode & input);
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std::shared_ptr<CIntObject> buildStatusBar(const JsonNode & input);
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std::shared_ptr<CIntObject> buildTexturePlayerColored(const JsonNode &);
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void setPlayerChildren(CIntObject * widget, const PlayerColor & player);
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void updateActiveStateChildden(CIntObject * widget);
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public:
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explicit AdventureMapWidget( std::shared_ptr<AdventureMapShortcuts> shortcuts );
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std::shared_ptr<CHeroList> getHeroList();
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std::shared_ptr<CTownList> getTownList();
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std::shared_ptr<CMinimap> getMinimap();
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std::shared_ptr<MapView> getMapView();
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std::shared_ptr<CInfoBar> getInfoBar();
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void setPlayer(const PlayerColor & player);
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void onMapViewMoved(const Rect & visibleArea, int mapLevel);
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void updateActiveState();
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};
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/// Small helper class that provides ownership for shared_ptr's of child elements
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class CAdventureMapContainerWidget : public CIntObject
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{
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friend class AdventureMapWidget;
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std::vector<std::shared_ptr<CIntObject>> ownedChildren;
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std::string disableCondition;
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};
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class CAdventureMapOverlayWidget : public CAdventureMapContainerWidget
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{
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public:
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void show(SDL_Surface * to) override;
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};
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/// Small helper class that provides player-colorable icon using animation file
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class CAdventureMapIcon : public CIntObject
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{
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std::shared_ptr<CAnimImage> image;
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size_t index;
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size_t iconsPerPlayer;
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public:
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CAdventureMapIcon(const Point & position, std::shared_ptr<CAnimation> image, size_t index, size_t iconsPerPlayer);
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void setPlayer(const PlayerColor & player);
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};
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