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	* Save game screen and returning to main menu will work if game was started with --start option * GUI controls can selectively capture keyboard events. CTextInput won't capture Enter. Fixes #654.
		
			
				
	
	
		
			466 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			466 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "StdInc.h"
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| #include "CIntObject.h"
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| #include "CGuiHandler.h"
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| #include "SDL_Extensions.h"
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| 
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| void CIntObject::activateLClick()
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| {
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| 	GH.lclickable.push_front(this);
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| 	active |= LCLICK;
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| }
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| 
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| void CIntObject::deactivateLClick()
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| {
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| 	std::list<CIntObject*>::iterator hlp = std::find(GH.lclickable.begin(),GH.lclickable.end(),this);
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| 	assert(hlp != GH.lclickable.end());
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| 	GH.lclickable.erase(hlp);
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| 	active &= ~LCLICK;
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| }
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| 
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| void CIntObject::clickLeft(tribool down, bool previousState)
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| {
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| }
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| 
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| void CIntObject::activateRClick()
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| {
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| 	GH.rclickable.push_front(this);
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| 	active |= RCLICK;
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| }
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| 
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| void CIntObject::deactivateRClick()
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| {
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| 	std::list<CIntObject*>::iterator hlp = std::find(GH.rclickable.begin(),GH.rclickable.end(),this);
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| 	assert(hlp != GH.rclickable.end());
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| 	GH.rclickable.erase(hlp);
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| 	active &= ~RCLICK;
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| }
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| 
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| void CIntObject::clickRight(tribool down, bool previousState)
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| {
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| }
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| 
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| void CIntObject::activateHover()
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| {
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| 	GH.hoverable.push_front(this);
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| 	active |= HOVER;
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| }
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| 
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| void CIntObject::deactivateHover()
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| {
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| 	std::list<CIntObject*>::iterator hlp = std::find(GH.hoverable.begin(),GH.hoverable.end(),this);
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| 	assert(hlp != GH.hoverable.end());
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| 	GH.hoverable.erase(hlp);
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| 	active &= ~HOVER;
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| }
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| 
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| void CIntObject::hover( bool on )
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| {
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| }
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| 
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| void CIntObject::activateKeys()
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| {
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| 	GH.keyinterested.push_front(this);
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| 	active |= KEYBOARD;
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| }
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| 
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| void CIntObject::deactivateKeys()
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| {
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| 	std::list<CIntObject*>::iterator hlp = std::find(GH.keyinterested.begin(),GH.keyinterested.end(),this);
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| 	assert(hlp != GH.keyinterested.end());
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| 	GH.keyinterested.erase(hlp);
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| 	active &= ~KEYBOARD;
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| }
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| 
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| void CIntObject::keyPressed( const SDL_KeyboardEvent & key )
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| {
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| }
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| 
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| void CIntObject::activateMouseMove()
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| {
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| 	GH.motioninterested.push_front(this);
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| 	active |= MOVE;
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| }
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| 
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| void CIntObject::deactivateMouseMove()
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| {
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| 	std::list<CIntObject*>::iterator hlp = std::find(GH.motioninterested.begin(),GH.motioninterested.end(),this);
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| 	assert(hlp != GH.motioninterested.end());
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| 	GH.motioninterested.erase(hlp);
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| 	active &= ~MOVE;
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| }
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| 
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| void CIntObject::mouseMoved( const SDL_MouseMotionEvent & sEvent )
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| {
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| }
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| 
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| void CIntObject::activateTimer()
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| {
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| 	GH.timeinterested.push_back(this);
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| 	active |= TIME;
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| }
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| 
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| void CIntObject::deactivateTimer()
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| {
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| 	std::list<CIntObject*>::iterator hlp = std::find(GH.timeinterested.begin(),GH.timeinterested.end(),this);
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| 	assert(hlp != GH.timeinterested.end());
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| 	GH.timeinterested.erase(hlp);
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| 	active &= ~TIME;
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| }
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| 
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| void CIntObject::tick()
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| {
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| }
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| 
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| CIntObject::CIntObject()
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| {
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| 	pressedL = pressedR = hovered = captureAllKeys = strongInterest = false;
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| 	toNextTick = active = used = 0;
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| 
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| 	recActions = defActions = GH.defActionsDef;
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| 
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| 	pos.x = 0;
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| 	pos.y = 0;
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| 	pos.w = 0;
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| 	pos.h = 0;
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| 
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| 	if(GH.captureChildren)
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| 	{
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| 		assert(GH.createdObj.size());
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| 		parent = GH.createdObj.front();
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| 		parent->children.push_back(this);
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| 
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| 		if(parent->defActions & SHARE_POS)
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| 		{
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| 			pos.x = parent->pos.x;
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| 			pos.y = parent->pos.y;
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| 		}
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| 	}
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| 	else
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| 		parent = NULL;
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| }
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| 
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| void CIntObject::show(SDL_Surface * to)
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| {
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| 	if(defActions & UPDATE)
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| 		for(size_t i = 0; i < children.size(); i++)
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| 			if(children[i]->recActions & UPDATE)
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| 				children[i]->show(to);
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| }
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| 
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| void CIntObject::showAll(SDL_Surface * to)
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| {
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| 	if(defActions & SHOWALL)
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| 	{
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| 		for(size_t i = 0; i < children.size(); i++)
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| 			if(children[i]->recActions & SHOWALL)
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| 				children[i]->showAll(to);
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| 
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| 	}
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| 	else
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| 		show(to);
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| }
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| 
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| void CIntObject::activate()
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| {
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| 	assert(!active);
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| 	active |= GENERAL;
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| 	activate(used);
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| 
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| 	if(defActions & ACTIVATE)
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| 		for(size_t i = 0; i < children.size(); i++)
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| 			if(children[i]->recActions & ACTIVATE)
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| 				children[i]->activate();
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| }
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| 
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| void CIntObject::activate(ui16 what)
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| {
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| 	if(what & LCLICK)
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| 		activateLClick();
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| 	if(what & RCLICK)
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| 		activateRClick();
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| 	if(what & HOVER)
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| 		activateHover();
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| 	if(what & MOVE)
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| 		activateMouseMove();
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| 	if(what & KEYBOARD)
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| 		activateKeys();
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| 	if(what & TIME)
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| 		activateTimer();
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| 	if(what & WHEEL)
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| 		activateWheel();
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| 	if(what & DOUBLECLICK)
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| 		activateDClick();
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| }
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| 
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| void CIntObject::deactivate()
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| {
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| 	assert(active);
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| 	active &= ~ GENERAL;
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| 	deactivate(used);
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| 
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| 	assert(!active);
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| 
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| 	if(defActions & DEACTIVATE)
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| 		for(size_t i = 0; i < children.size(); i++)
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| 			if(children[i]->recActions & DEACTIVATE)
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| 				children[i]->deactivate();
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| }
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| 
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| void CIntObject::deactivate(ui16 what)
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| {
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| 	if(what & LCLICK)
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| 		deactivateLClick();
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| 	if(what & RCLICK)
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| 		deactivateRClick();
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| 	if(what & HOVER)
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| 		deactivateHover();
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| 	if(what & MOVE)
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| 		deactivateMouseMove();
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| 	if(what & KEYBOARD)
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| 		deactivateKeys();
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| 	if(what & TIME)			// TIME is special
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| 		deactivateTimer();
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| 	if(what & WHEEL)
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| 		deactivateWheel();
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| 	if(what & DOUBLECLICK)
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| 		deactivateDClick();
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| }
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| 
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| CIntObject::~CIntObject()
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| {
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| 	assert(!active); //do not delete active obj
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| 
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| 	if(defActions & DISPOSE)
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| 		for(size_t i = 0; i < children.size(); i++)
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| 			if(children[i]->recActions & DISPOSE)
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| 				delete children[i];
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| 
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| 	if(parent && GH.createdObj.size()) //temporary object destroyed
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| 		parent->children -= this;
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| }
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| 
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| void CIntObject::printAtLoc( const std::string & text, int x, int y, EFonts font, SDL_Color kolor/*=Colors::Cornsilk*/, SDL_Surface * dst/*=screen*/ )
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| {
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| 	CSDL_Ext::printAt(text, pos.x + x, pos.y + y, font, kolor, dst);
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| }
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| 
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| void CIntObject::printAtMiddleLoc( const std::string & text, int x, int y, EFonts font, SDL_Color kolor/*=Colors::Cornsilk*/, SDL_Surface * dst/*=screen*/ )
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| {
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| 	CSDL_Ext::printAtMiddle(text, pos.x + x, pos.y + y, font, kolor, dst);
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| }
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| 
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| void CIntObject::printAtMiddleLoc(const std::string & text, const Point &p, EFonts font, SDL_Color kolor, SDL_Surface * dst)
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| {
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| 	printAtMiddleLoc(text, p.x, p.y, font, kolor, dst);
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| }
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| 
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| void CIntObject::blitAtLoc( SDL_Surface * src, int x, int y, SDL_Surface * dst )
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| {
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| 	blitAt(src, pos.x + x, pos.y + y, dst);
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| }
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| 
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| void CIntObject::blitAtLoc(SDL_Surface * src, const Point &p, SDL_Surface * dst)
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| {
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| 	blitAtLoc(src, p.x, p.y, dst);
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| }
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| 
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| void CIntObject::printAtMiddleWBLoc( const std::string & text, int x, int y, EFonts font, int charpr, SDL_Color kolor, SDL_Surface * dst)
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| {
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| 	CSDL_Ext::printAtMiddleWB(text, pos.x + x, pos.y + y, font, charpr, kolor, dst);
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| }
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| 
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| void CIntObject::printToLoc( const std::string & text, int x, int y, EFonts font, SDL_Color kolor, SDL_Surface * dst )
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| {
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| 	CSDL_Ext::printTo(text, pos.x + x, pos.y + y, font, kolor, dst);
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| }
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| 
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| void CIntObject::disable()
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| {
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| 	if(active)
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| 		deactivate();
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| 
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| 	recActions = DISPOSE;
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| }
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| 
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| void CIntObject::enable(bool activation)
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| {
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| 	if(!active && activation)
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| 		activate();
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| 
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| 	recActions = 255;
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| }
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| 
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| bool CIntObject::isItInLoc( const SDL_Rect &rect, int x, int y )
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| {
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| 	return isItIn(&rect, x - pos.x, y - pos.y);
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| }
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| 
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| bool CIntObject::isItInLoc( const SDL_Rect &rect, const Point &p )
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| {
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| 	return isItIn(&rect, p.x - pos.x, p.y - pos.y);
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| }
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| 
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| void CIntObject::activateWheel()
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| {
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| 	GH.wheelInterested.push_front(this);
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| 	active |= WHEEL;
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| }
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| 
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| void CIntObject::deactivateWheel()
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| {
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| 	std::list<CIntObject*>::iterator hlp = std::find(GH.wheelInterested.begin(),GH.wheelInterested.end(),this);
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| 	assert(hlp != GH.wheelInterested.end());
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| 	GH.wheelInterested.erase(hlp);
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| 	active &= ~WHEEL;
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| }
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| 
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| void CIntObject::wheelScrolled(bool down, bool in)
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| {
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| }
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| 
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| void CIntObject::activateDClick()
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| {
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| 	GH.doubleClickInterested.push_front(this);
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| 	active |= DOUBLECLICK;
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| }
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| 
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| void CIntObject::deactivateDClick()
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| {
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| 	std::list<CIntObject*>::iterator hlp = std::find(GH.doubleClickInterested.begin(),GH.doubleClickInterested.end(),this);
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| 	assert(hlp != GH.doubleClickInterested.end());
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| 	GH.doubleClickInterested.erase(hlp);
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| 	active &= ~DOUBLECLICK;
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| }
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| 
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| void CIntObject::onDoubleClick()
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| {
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| }
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| 
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| void CIntObject::fitToScreen(int borderWidth, bool propagate)
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| {
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| 	Point newPos = pos.topLeft();
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| 	vstd::amax(newPos.x, borderWidth);
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| 	vstd::amax(newPos.y, borderWidth);
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| 	vstd::amin(newPos.x, screen->w - borderWidth - pos.w);
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| 	vstd::amin(newPos.y, screen->h - borderWidth - pos.h);
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| 	if (newPos != pos.topLeft())
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| 		moveTo(newPos, propagate);
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| }
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| 
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| void CIntObject::moveBy( const Point &p, bool propagate /*= true*/ )
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| {
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| 	pos.x += p.x;
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| 	pos.y += p.y;
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| 	if(propagate)
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| 		for(size_t i = 0; i < children.size(); i++)
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| 			children[i]->moveBy(p, propagate);
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| }
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| 
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| void CIntObject::moveTo( const Point &p, bool propagate /*= true*/ )
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| {
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| 	moveBy(Point(p.x - pos.x, p.y - pos.y), propagate);
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| }
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| 
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| void CIntObject::delChild(CIntObject *child)
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| {
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| 	children -= child;
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| 	delete child;
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| }
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| 
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| void CIntObject::addChild(CIntObject *child, bool adjustPosition /*= false*/)
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| {
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| 	assert(!vstd::contains(children, child));
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| 	assert(child->parent == NULL);
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| 	children.push_back(child);
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| 	child->parent = this;
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| 	if(adjustPosition)
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| 		child->pos += pos;
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| }
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| 
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| void CIntObject::removeChild(CIntObject *child, bool adjustPosition /*= false*/)
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| {
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| 	assert(vstd::contains(children, child));
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| 	assert(child->parent == this);
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| 	children -= child;
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| 	child->parent = NULL;
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| 	if(adjustPosition)
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| 		child->pos -= pos;
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| }
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| 
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| void CIntObject::changeUsedEvents(ui16 what, bool enable, bool adjust /*= true*/)
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| {
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| 	if(enable)
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| 	{
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| 		used |= what;
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| 		if(adjust && active)
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| 			activate(what);
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| 	}
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| 	else
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| 	{
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| 		used &= ~what;
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| 		if(adjust && active)
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| 			deactivate(what);
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| 	}
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| }
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| 
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| void CIntObject::drawBorderLoc(SDL_Surface * sur, const Rect &r, const int3 &color)
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| {
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| 	CSDL_Ext::drawBorder(sur, r + pos, color);
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| }
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| 
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| void CIntObject::redraw()
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| {
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| 	if (parent && (type & REDRAW_PARENT))
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| 	{
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| 		parent->redraw();
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| 	}
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| 	else
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| 	{
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| 		showAll(screenBuf);
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| 		if(screenBuf != screen)
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| 			showAll(screen);
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| 	}
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| }
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| 
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| const Rect & CIntObject::center( const Rect &r, bool propagate )
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| {
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| 	pos.w = r.w;
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| 	pos.h = r.h;
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| 	return center(Point(screen->w/2, screen->h/2), propagate);
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| }
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| 
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| const Rect & CIntObject::center( bool propagate )
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| {
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| 	return center(pos, propagate);
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| }
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| 
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| const Rect & CIntObject::center(const Point &p, bool propagate /*= true*/)
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| {
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| 	moveBy(Point(p.x - pos.w/2 - pos.x, 
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| 		p.y - pos.h/2 - pos.y), 
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| 		propagate);
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| 	return pos;
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| }
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| 
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| bool CIntObject::captureThisEvent(const SDL_KeyboardEvent & key)
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| {
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| 	return captureAllKeys;
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| }
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| 
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| void CKeyShortcut::keyPressed(const SDL_KeyboardEvent & key)
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| {
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| 	if(vstd::contains(assignedKeys,key.keysym.sym))
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| 	{
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| 		bool prev = pressedL;
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| 		if(key.state == SDL_PRESSED) 
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| 		{
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| 			pressedL = true;
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| 			clickLeft(true, prev);
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| 		} 
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| 		else 
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| 		{
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| 			pressedL = false;
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| 			clickLeft(false, prev);
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| 		}
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| 	}
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| } |