..
AI_Base.h
* Final commit
2011-12-13 21:35:28 +00:00
BattleAction.cpp
* Updated class - file - handling
2011-12-22 13:05:19 +00:00
BattleAction.h
- Fixed wrong creature teleported
2012-04-28 19:40:27 +00:00
BattleHex.cpp
Throwing runtime_errors instead of string (or even char*) objects.
2012-04-22 07:32:45 +00:00
BattleHex.h
Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
2012-03-30 21:36:07 +00:00
BattleState.cpp
- Some work for commanders
2012-05-07 12:54:22 +00:00
BattleState.h
Advanced work on support for Quicksand and Land Mine spells.
2012-05-04 21:16:39 +00:00
CArtHandler.cpp
Various fixes.
2012-04-22 19:56:03 +00:00
CArtHandler.h
- Commanders will now be properly intialized
2012-04-28 11:41:20 +00:00
CBuildingHandler.cpp
Throwing runtime_errors instead of string (or even char*) objects.
2012-04-22 07:32:45 +00:00
CBuildingHandler.h
- (linux) replaced Genius with VCAI
2012-02-16 17:10:58 +00:00
CCampaignHandler.cpp
Throwing runtime_errors instead of string (or even char*) objects.
2012-04-22 07:32:45 +00:00
CCampaignHandler.h
- fixed crash on opening spellbook during enemy turn
2012-01-19 14:33:22 +00:00
CConsoleHandler.cpp
* Final commit
2011-12-13 21:35:28 +00:00
CConsoleHandler.h
* Final commit
2011-12-13 21:35:28 +00:00
CCreatureHandler.cpp
Various fixes.
2012-04-22 19:56:03 +00:00
CCreatureHandler.h
- Config settings & parsing for Commanders.
2012-04-22 13:28:46 +00:00
CCreatureSet.cpp
- Some work for commanders
2012-05-07 12:54:22 +00:00
CCreatureSet.h
- Some work for commanders
2012-05-07 12:54:22 +00:00
CDefObjInfoHandler.cpp
* fixed #863 — all members of team will receive notification about FoW change
2012-02-20 21:01:54 +00:00
CDefObjInfoHandler.h
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
CFileUtility.cpp
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
CFileUtility.h
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
CGameInterface.cpp
- makefiles for fuzzylite ( #911 )
2012-03-12 20:11:46 +00:00
CGameInterface.h
* adventure map GUI should be properly blocked during AI turn
2012-02-22 13:41:27 +00:00
CGameState.cpp
Advanced work on support for Quicksand and Land Mine spells.
2012-05-04 21:16:39 +00:00
CGameState.h
Rewritten battle obstacles. New file for lib: CObstacleInstance.cpp.
2012-04-23 19:56:37 +00:00
CGeneralTextHandler.cpp
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
CGeneralTextHandler.h
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
CHeroHandler.cpp
Rewritten battle obstacles. New file for lib: CObstacleInstance.cpp.
2012-04-23 19:56:37 +00:00
CHeroHandler.h
Rewritten battle obstacles. New file for lib: CObstacleInstance.cpp.
2012-04-23 19:56:37 +00:00
CLodHandler.cpp
* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
2012-02-19 21:03:43 +00:00
CLodHandler.h
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
CLogger.cpp
* Final commit
2011-12-13 21:35:28 +00:00
CLogger.h
* Final commit
2011-12-13 21:35:28 +00:00
CMapInfo.cpp
Rewritten battle obstacles. New file for lib: CObstacleInstance.cpp.
2012-04-23 19:56:37 +00:00
CMapInfo.h
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
CObjectHandler.cpp
- Commanders will now be properly intialized
2012-04-28 11:41:20 +00:00
CObjectHandler.h
- More commanders
2012-04-22 17:38:36 +00:00
CObstacleInstance.cpp
Advanced work on support for Quicksand and Land Mine spells.
2012-05-04 21:16:39 +00:00
CObstacleInstance.h
Advanced work on support for Quicksand and Land Mine spells.
2012-05-04 21:16:39 +00:00
CondSh.h
* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
2012-02-19 21:03:43 +00:00
Connection.cpp
Throwing runtime_errors instead of string (or even char*) objects.
2012-04-22 07:32:45 +00:00
Connection.h
Throwing runtime_errors instead of string (or even char*) objects.
2012-04-22 07:32:45 +00:00
ConstTransitivePtr.h
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
CScriptingModule.h
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
CSpellHandler.cpp
- Fixed Remove Obstacle spell
2012-04-28 15:18:21 +00:00
CSpellHandler.h
Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
2012-03-30 21:36:07 +00:00
CStopWatch.h
* CHexField renamed to CBattleHex
2011-12-17 18:59:59 +00:00
CThreadHelper.cpp
* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
2012-02-19 21:03:43 +00:00
CThreadHelper.h
* Final commit
2011-12-13 21:35:28 +00:00
CTownHandler.cpp
- makefiles for fuzzylite ( #911 )
2012-03-12 20:11:46 +00:00
CTownHandler.h
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
GameConstants.h
- No battle actions will be available during tactics phase
2012-04-28 13:01:39 +00:00
HeroBonus.cpp
- gcc compile and warning fixes
2012-04-30 12:13:36 +00:00
HeroBonus.h
Various fixes.
2012-04-22 19:56:03 +00:00
IGameCallback.cpp
Advanced work on support for Quicksand and Land Mine spells.
2012-05-04 21:16:39 +00:00
IGameCallback.h
Advanced work on support for Quicksand and Land Mine spells.
2012-05-04 21:16:39 +00:00
IGameEventsReceiver.h
Advanced work on support for Quicksand and Land Mine spells.
2012-05-04 21:16:39 +00:00
int3.h
* Final commit
2011-12-13 21:35:28 +00:00
Interprocess.h
- fix for boost 1.49
2012-04-02 11:14:38 +00:00
JsonNode.cpp
- setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json)
2012-01-12 15:23:00 +00:00
JsonNode.h
Compile fix #945 .
2012-04-30 10:40:19 +00:00
Makefile.am
- (autotools) libdl check for freebsd
2012-05-01 12:38:41 +00:00
Makefile.in
- (autotools) libdl check for freebsd
2012-05-01 12:38:41 +00:00
map.cpp
Throwing runtime_errors instead of string (or even char*) objects.
2012-04-22 07:32:45 +00:00
map.h
- More commanders
2012-04-22 17:38:36 +00:00
NetPacks.h
- Some work for commanders
2012-05-07 12:54:22 +00:00
NetPacksLib.cpp
- Some work for commanders
2012-05-07 12:54:22 +00:00
RegisterTypes.h
- Some work for commanders
2012-05-07 12:54:22 +00:00
ResourceSet.cpp
- Extended cap or removed sign for some values that may potentially overflow
2012-01-26 16:48:53 +00:00
ResourceSet.h
Fixed #855 & 861. Unsigned values were bad idea to prevent overflow.
2012-02-20 16:26:14 +00:00
StartInfo.h
Throwing runtime_errors instead of string (or even char*) objects.
2012-04-22 07:32:45 +00:00
StdInc.cpp
* Final commit
2011-12-13 21:35:28 +00:00
StdInc.h
* CHexField renamed to CBattleHex
2011-12-17 18:59:59 +00:00
UnlockGuard.h
- fixes for gcc-4.7
2012-04-08 10:34:23 +00:00
vcmi_endian.h
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
VCMI_Lib.cpp
Fixed #216 and #907 .
2012-04-08 01:15:18 +00:00
VCMI_Lib.h
Fixed #216 and #907 .
2012-04-08 01:15:18 +00:00
VCMI_lib.vcxproj
Rewritten battle obstacles. New file for lib: CObstacleInstance.cpp.
2012-04-23 19:56:37 +00:00
VCMIDirs.h
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00