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30 lines
756 B
C++
30 lines
756 B
C++
#ifndef __CCURSORHANDLER_H__
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#define __CCURSORHANDLER_H__
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#include "global.h"
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#include <vector>
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struct SDL_Thread;
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class CDefHandler;
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struct SDL_Surface;
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class CCursorHandler //handles cursor
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{
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public:
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int mode, number;
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SDL_Surface * help;
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bool Show;
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std::vector<CDefHandler*> cursors;
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int xpos, ypos; //position of cursor
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void initCursor(); //inits cursorHandler
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void cursorMove(const int & x, const int & y); //change cursor's positions to (x, y)
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void changeGraphic(const int & type, const int & no); //changes cursor graphic for type type (0 - adventure, 1 - combat, 2 - default, 3 - spellbook) and frame no (not used for type 3)
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void draw1();
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void draw2();
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void hide(){Show=0;};
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void show(){Show=1;};
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};
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#endif // __CCURSORHANDLER_H__
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