mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-26 22:57:00 +02:00
0b70baa95e
* Indirect spell effects loading * Json serializer improvements * spell->canBeCastAt do not allow useless cast for any spell * Added proxy caster class for spell-created obstacles * Handle damage from spell-created obstacles inside mechanics * Experimental GameState integration/regression tests * Ignore mod settings and load only "vcmi" mod when running tests * fixed https://bugs.vcmi.eu/view.php?id=2765 (with tests) * Huge improvements of BattleAI regarding spell casts * AI can cast almost any combat spell except TELEPORT, SACRIFICE and obstacle placement spells. * Possible fix for https://bugs.vcmi.eu/view.php?id=1811 * CStack factored out to several classes * [Battle] Allowed RETURN_AFTER_STRIKE effect on server side to be optional * [Battle] Allowed BattleAction have multiple destinations * [Spells] Converted limit|immunity to target condition * [Spells] Use partial configuration reload for backward compatibility handling * [Tests] Started tests for CUnitState * Partial fixes of fire shield effect * [Battle] Do HP calculations in 64 bits * [BattleAI] Use threading for spell cast evaluation * [BattleAI] Made AI be able to evaluate modified turn order (on hypothetical battle state) * Implemented https://bugs.vcmi.eu/view.php?id=2811 * plug rare freeze when hypnotized unit shots vertically * Correctly apply ONLY_MELEE_FIGHT / ONLY_DISTANCE_FIGHT for unit damage, attack & defense * [BattleAI] Try to not waste a cast if battle is actually won already * Extended JsonSerializeFormat API * fixed https://bugs.vcmi.eu/view.php?id=2847 * Any unit effect can be now chained (not only damage like Chain Lightning) ** only damage effect for now actually uses "chainFactor" * Possible quick fix for https://bugs.vcmi.eu/view.php?id=2860
441 lines
18 KiB
XML
441 lines
18 KiB
XML
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<Unit filename="serializer/JsonSerializeFormat.cpp" />
|
|
<Unit filename="serializer/JsonSerializeFormat.h" />
|
|
<Unit filename="serializer/JsonSerializer.cpp" />
|
|
<Unit filename="serializer/JsonSerializer.h" />
|
|
<Unit filename="serializer/JsonTreeSerializer.h" />
|
|
<Unit filename="spells/AdventureSpellMechanics.cpp" />
|
|
<Unit filename="spells/AdventureSpellMechanics.h" />
|
|
<Unit filename="spells/BattleSpellMechanics.cpp" />
|
|
<Unit filename="spells/BattleSpellMechanics.h" />
|
|
<Unit filename="spells/CSpellHandler.cpp" />
|
|
<Unit filename="spells/CSpellHandler.h" />
|
|
<Unit filename="spells/ISpellMechanics.cpp" />
|
|
<Unit filename="spells/ISpellMechanics.h" />
|
|
<Unit filename="spells/Magic.h" />
|
|
<Unit filename="spells/Problem.cpp" />
|
|
<Unit filename="spells/Problem.h" />
|
|
<Unit filename="spells/TargetCondition.cpp" />
|
|
<Unit filename="spells/TargetCondition.h" />
|
|
<Unit filename="spells/ViewSpellInt.cpp" />
|
|
<Unit filename="spells/ViewSpellInt.h" />
|
|
<Unit filename="spells/effects/Catapult.cpp" />
|
|
<Unit filename="spells/effects/Catapult.h" />
|
|
<Unit filename="spells/effects/Clone.cpp" />
|
|
<Unit filename="spells/effects/Clone.h" />
|
|
<Unit filename="spells/effects/Damage.cpp" />
|
|
<Unit filename="spells/effects/Damage.h" />
|
|
<Unit filename="spells/effects/Dispel.cpp" />
|
|
<Unit filename="spells/effects/Dispel.h" />
|
|
<Unit filename="spells/effects/Effect.cpp" />
|
|
<Unit filename="spells/effects/Effect.h" />
|
|
<Unit filename="spells/effects/Effects.cpp" />
|
|
<Unit filename="spells/effects/Effects.h" />
|
|
<Unit filename="spells/effects/EffectsFwd.h" />
|
|
<Unit filename="spells/effects/Heal.cpp" />
|
|
<Unit filename="spells/effects/Heal.h" />
|
|
<Unit filename="spells/effects/LocationEffect.cpp" />
|
|
<Unit filename="spells/effects/LocationEffect.h" />
|
|
<Unit filename="spells/effects/Obstacle.cpp" />
|
|
<Unit filename="spells/effects/Obstacle.h" />
|
|
<Unit filename="spells/effects/Registry.cpp" />
|
|
<Unit filename="spells/effects/Registry.h" />
|
|
<Unit filename="spells/effects/RemoveObstacle.cpp" />
|
|
<Unit filename="spells/effects/RemoveObstacle.h" />
|
|
<Unit filename="spells/effects/Sacrifice.cpp" />
|
|
<Unit filename="spells/effects/Sacrifice.h" />
|
|
<Unit filename="spells/effects/Summon.cpp" />
|
|
<Unit filename="spells/effects/Summon.h" />
|
|
<Unit filename="spells/effects/Teleport.cpp" />
|
|
<Unit filename="spells/effects/Teleport.h" />
|
|
<Unit filename="spells/effects/Timed.cpp" />
|
|
<Unit filename="spells/effects/Timed.h" />
|
|
<Unit filename="spells/effects/UnitEffect.cpp" />
|
|
<Unit filename="spells/effects/UnitEffect.h" />
|
|
<Unit filename="vcmi_endian.h" />
|
|
<Extensions>
|
|
<code_completion />
|
|
<envvars />
|
|
<debugger />
|
|
<lib_finder disable_auto="1" />
|
|
</Extensions>
|
|
</Project>
|
|
</CodeBlocks_project_file>
|