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vcmi/AI/Nullkiller/Behaviors
2023-04-02 10:10:17 +03:00
..
BuildingBehavior.cpp NKAI: namespace 2022-10-04 08:40:14 +03:00
BuildingBehavior.h NKAI: namespace 2022-10-04 08:40:14 +03:00
BuyArmyBehavior.cpp #1102 - NKAI: one more freeze - no mains with strong army 2022-11-10 21:12:08 +02:00
BuyArmyBehavior.h NKAI: namespace 2022-10-04 08:40:14 +03:00
CaptureObjectsBehavior.cpp NKAI: improve army gathering 2023-03-08 11:53:26 +02:00
CaptureObjectsBehavior.h NKAI: namespace 2022-10-04 08:40:14 +03:00
ClusterBehavior.cpp NKAI: namespace 2022-10-04 08:40:14 +03:00
ClusterBehavior.h NKAI: namespace 2022-10-04 08:40:14 +03:00
DefenceBehavior.cpp NKAI: fix defense tasks priority evaluation 2023-04-02 10:10:17 +03:00
DefenceBehavior.h NKAI: namespace 2022-10-04 08:40:14 +03:00
GatherArmyBehavior.cpp NKAI: fix defense tasks priority evaluation 2023-04-02 10:10:17 +03:00
GatherArmyBehavior.h NKAI: namespace 2022-10-04 08:40:14 +03:00
RecruitHeroBehavior.cpp NKAI: fix retreat logic 2022-10-15 15:15:12 +03:00
RecruitHeroBehavior.h NKAI: namespace 2022-10-04 08:40:14 +03:00
StartupBehavior.cpp NKAI: improve neutral town priority handling, reduce priority of objects like star axis 2023-03-12 16:31:15 +02:00
StartupBehavior.h NKAI: namespace 2022-10-04 08:40:14 +03:00