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vcmi/hch/CGeneralTextHandler.cpp
Michał W. Urbańczyk 3a66dc2b7c * added heroes pool for heroes available for hiring
* better handling disposed/predefined heroes
* blocked scrolling adventure map with mouse when left ctrl is pressed
* scholar will be accessible from the top
* partially done tavern and hero recruitment
* fixed bug with formation button in hero window
* unified hero initialization code
* minor changes

For 0.63c dev release
2008-10-26 20:58:34 +00:00

67 lines
1.4 KiB
C++

#include "../stdafx.h"
#include "CGeneralTextHandler.h"
#include "../CGameInfo.h"
#include "CLodHandler.h"
#include <fstream>
void CGeneralTextHandler::load()
{
std::string buf = CGI->bitmaph->getTextFile("GENRLTXT.TXT"), tmp;
int andame = buf.size();
int i=0; //buf iterator
for(i; i<andame; ++i)
{
if(buf[i]=='\r')
break;
}
i+=2;
std::string buflet;
for(int jj=0; jj<764; ++jj)
{
loadToIt(buflet, buf, i, 2);
if(buflet[0] == '"' && buflet[buflet.size()-1] == '"')
buflet = buflet.substr(1,buflet.size()-2);
allTexts.push_back(buflet);
}
std::string strs = CGI->bitmaph->getTextFile("ARRAYTXT.TXT");
int itr=0;
while(itr<strs.length()-1)
{
loadToIt(tmp, strs, itr, 3);
arraytxt.push_back(tmp);
}
itr = 0;
std::string strin = CGI->bitmaph->getTextFile("PRISKILL.TXT");
for(int hh=0; hh<4; ++hh)
{
loadToIt(tmp, strin, itr, 3);
primarySkillNames.push_back(tmp);
}
itr = 0;
std::string strin2 = CGI->bitmaph->getTextFile("JKTEXT.TXT");
for(int hh=0; hh<45; ++hh)
{
loadToIt(tmp, strin2, itr, 3);
jktexts.push_back(tmp);
}
itr = 0;
std::string strin3 = CGI->bitmaph->getTextFile("HEROSCRN.TXT");
for(int hh=0; hh<33; ++hh)
{
loadToIt(tmp, strin3, itr, 3);
heroscrn.push_back(tmp);
}
strin3 = CGI->bitmaph->getTextFile("ARTEVENT.TXT");
for(itr = 0; itr<strin3.size();itr++)
{
loadToIt(tmp, strin3, itr, 3);
artifEvents.push_back(tmp);
}
}