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vcmi/hch/CTownHandler.cpp
Michał W. Urbańczyk eed2a2b54c More code for halls.
2008-03-11 21:36:59 +00:00

257 lines
5.9 KiB
C++

#include "../stdafx.h"
#include "CTownHandler.h"
#include "../CGameInfo.h"
#include "CLodHandler.h"
#include <sstream>
#include "CGeneralTextHandler.h"
CTownHandler::CTownHandler()
{
smallIcons = CGI->spriteh->giveDef("ITPA.DEF");
}
CTownHandler::~CTownHandler()
{
delete smallIcons;
//todo - delete structures info
}
void CTownHandler::loadNames()
{
std::istringstream ins, names;
ins.str(CGI->bitmaph->getTextFile("TOWNTYPE.TXT"));
names.str(CGI->bitmaph->getTextFile("TOWNNAME.TXT"));
int si=0;
char bufname[50];
while (!ins.eof())
{
CTown town;
ins.getline(bufname,50);
town.name = std::string(bufname);
town.name = town.name.substr(0,town.name.size()-1);
for (int i=0; i<NAMES_PER_TOWN; i++)
{
names.getline(bufname,50);
std::string pom(bufname);
town.names.push_back(pom.substr(0,pom.length()-1));
}
town.typeID=si++;
town.bonus=towns.size();
if (town.bonus==8) town.bonus=3;
if (town.name.length())
towns.push_back(town);
}
std::string strs = CGI->bitmaph->getTextFile("TCOMMAND.TXT");
int itr=0;
while(itr<strs.length()-1)
{
std::string tmp;
CGeneralTextHandler::loadToIt(tmp, strs, itr, 3);
tcommands.push_back(tmp);
}
strs = CGI->bitmaph->getTextFile("HALLINFO.TXT");
itr=0;
while(itr<strs.length()-1)
{
std::string tmp;
CGeneralTextHandler::loadToIt(tmp, strs, itr, 3);
hcommands.push_back(tmp);
}
//read buildings coords
std::ifstream of("config/buildings.txt");
while(!of.eof())
{
Structure *vinya = new Structure;
vinya->group = -1;
of >> vinya->townID;
of >> vinya->ID;
of >> vinya->defName;
vinya->name = vinya->defName; //TODO - use normal names
of >> vinya->pos.x;
of >> vinya->pos.y;
vinya->pos.z = 0;
structures[vinya->townID][vinya->ID] = vinya;
}
of.close();
of.clear();
//read building priorities
of.open("config/buildings2.txt");
int format, idt;
std::string s;
of >> format >> idt;
while(!of.eof())
{
std::map<int,std::map<int, Structure*> >::iterator i;
std::map<int, Structure*>::iterator i2;
int itr=1, buildingID;
int castleID;
of >> s;
if (s != "CASTLE")
break;
of >> castleID;
while(1)
{
of >> s;
if (s == "END")
break;
else
if((i=structures.find(castleID))!=structures.end())
if((i2=(i->second.find(buildingID=atoi(s.c_str()))))!=(i->second.end()))
i2->second->pos.z=itr++;
else
std::cout << "Warning1: No building "<<buildingID<<" in the castle "<<castleID<<std::endl;
else
std::cout << "Warning1: Castle "<<castleID<<" not defined."<<std::endl;
}
}
of.close();
of.clear();
//read borders and areas names
of.open("config/buildings3.txt");
while(!of.eof())
{
std::map<int,std::map<int, Structure*> >::iterator i;
std::map<int, Structure*>::iterator i2;
int town, id;
std::string border, area;
of >> town >> id >> border >> border >> area;
if((i=structures.find(town))!=structures.end())
if((i2=(i->second.find(id)))!=(i->second.end()))
{
i2->second->borderName = border;
i2->second->areaName = area;
}
else
std::cout << "Warning2: No building "<<id<<" in the castle "<<town<<std::endl;
else
std::cout << "Warning2: Castle "<<town<<" not defined."<<std::endl;
}
of.close();
of.clear();
//read groups
itr = 0;
of.open("config/buildings4.txt");
of >> format;
if(format!=1)
{
std::cout << "Unhandled format of buildings4.txt \n";
}
else
{
of >> s;
int itr=1;
while(!of.eof())
{
std::map<int,std::map<int, Structure*> >::iterator i;
std::map<int, Structure*>::iterator i2;
int buildingID;
int castleID;
itr++;
if (s == "CASTLE")
{
of >> castleID;
}
else if(s == "ALL")
{
castleID = -1;
}
else
{
break;
}
of >> s;
while(1) //read groups for castle
{
if (s == "GROUP")
{
while(1)
{
of >> s;
if((s == "GROUP") || (s == "EOD") || (s == "CASTLE")) //
break;
buildingID = atoi(s.c_str());
if(castleID>=0)
{
if((i=structures.find(castleID))!=structures.end())
if((i2=(i->second.find(buildingID)))!=(i->second.end()))
i2->second->group = itr;
else
std::cout << "Warning3: No building "<<buildingID<<" in the castle "<<castleID<<std::endl;
else
std::cout << "Warning3: Castle "<<castleID<<" not defined."<<std::endl;
}
else //set group for selected building in ALL castles
{
for(i=structures.begin();i!=structures.end();i++)
{
for(i2=i->second.begin(); i2!=i->second.end(); i2++)
{
if(i2->first == buildingID)
{
i2->second->group = itr;
break;
}
}
}
}
}
if(s == "CASTLE")
break;
itr++;
}//if (s == "GROUP")
else if(s == "EOD")
break;
}
}
of.close();
of.clear();
for(int x=0;x<towns.size();x++)
towns[x].basicCreatures.resize(7);
of.open("config/basicCres.txt");
while(!of.eof())
{
int tid, lid, cid; //town,level,creature
of >> tid >> lid >> cid;
if(lid < towns[tid].basicCreatures.size())
towns[tid].basicCreatures[lid]=cid;
}
of.close();
of.clear();
}
}
SDL_Surface * CTownHandler::getPic(int ID, bool fort, bool builded)
{
if (ID==-1)
return smallIcons->ourImages[0].bitmap;
else if (ID==-2)
return smallIcons->ourImages[1].bitmap;
else if (ID==-3)
return smallIcons->ourImages[2+F_NUMBER*4].bitmap;
else if (ID>F_NUMBER || ID<-3)
throw new std::exception("Invalid ID");
else
{
int pom = 3;
if(!fort)
pom+=F_NUMBER*2;
pom += ID*2;
if (!builded)
pom--;
return smallIcons->ourImages[pom].bitmap;
}
}
int CTownHandler::getTypeByDefName(std::string name)
{
//TODO
return 0;
}