mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
913 lines
26 KiB
C++
913 lines
26 KiB
C++
/*
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* SelectionTab.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "SelectionTab.h"
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#include "CSelectionBase.h"
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#include "CLobbyScreen.h"
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#include "../CGameInfo.h"
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#include "../CPlayerInterface.h"
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#include "../CServerHandler.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/Shortcut.h"
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#include "../gui/WindowHandler.h"
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#include "../widgets/CComponent.h"
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#include "../widgets/Buttons.h"
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#include "../widgets/MiscWidgets.h"
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#include "../widgets/ObjectLists.h"
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#include "../widgets/Slider.h"
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#include "../widgets/TextControls.h"
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#include "../windows/GUIClasses.h"
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#include "../windows/InfoWindows.h"
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#include "../windows/CMapOverview.h"
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#include "../render/CAnimation.h"
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#include "../render/IImage.h"
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#include "../render/IRenderHandler.h"
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#include "../../CCallback.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/GameSettings.h"
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#include "../../lib/filesystem/Filesystem.h"
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#include "../../lib/campaign/CampaignState.h"
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#include "../../lib/mapping/CMapInfo.h"
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#include "../../lib/mapping/CMapHeader.h"
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#include "../../lib/mapping/MapFormat.h"
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#include "../../lib/TerrainHandler.h"
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#include "../../lib/serializer/Connection.h"
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bool mapSorter::operator()(const std::shared_ptr<ElementInfo> aaa, const std::shared_ptr<ElementInfo> bbb)
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{
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if(aaa->isFolder || bbb->isFolder)
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{
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if(aaa->isFolder != bbb->isFolder)
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return (aaa->isFolder > bbb->isFolder);
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else
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{
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if(boost::algorithm::starts_with(aaa->folderName, "..") || boost::algorithm::starts_with(bbb->folderName, ".."))
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return boost::algorithm::starts_with(aaa->folderName, "..");
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return boost::ilexicographical_compare(aaa->folderName, bbb->folderName);
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}
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}
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auto a = aaa->mapHeader.get();
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auto b = bbb->mapHeader.get();
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if(a && b) //if we are sorting scenarios
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{
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switch(sortBy)
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{
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case _format: //by map format (RoE, WoG, etc)
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return (a->version < b->version);
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break;
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case _loscon: //by loss conditions
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return (a->defeatIconIndex < b->defeatIconIndex);
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break;
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case _playerAm: //by player amount
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int playerAmntB, humenPlayersB, playerAmntA, humenPlayersA;
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playerAmntB = humenPlayersB = playerAmntA = humenPlayersA = 0;
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for(int i = 0; i < 8; i++)
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{
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if(a->players[i].canHumanPlay)
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{
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playerAmntA++;
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humenPlayersA++;
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}
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else if(a->players[i].canComputerPlay)
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{
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playerAmntA++;
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}
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if(b->players[i].canHumanPlay)
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{
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playerAmntB++;
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humenPlayersB++;
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}
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else if(b->players[i].canComputerPlay)
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{
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playerAmntB++;
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}
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}
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if(playerAmntB != playerAmntA)
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return (playerAmntA < playerAmntB);
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else
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return (humenPlayersA < humenPlayersB);
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break;
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case _size: //by size of map
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return (a->width < b->width);
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break;
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case _viccon: //by victory conditions
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return (a->victoryIconIndex < b->victoryIconIndex);
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break;
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case _name: //by name
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return boost::ilexicographical_compare(a->name.toString(), b->name.toString());
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case _fileName: //by filename
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return boost::ilexicographical_compare(aaa->fileURI, bbb->fileURI);
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default:
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return boost::ilexicographical_compare(a->name.toString(), b->name.toString());
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}
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}
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else //if we are sorting campaigns
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{
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switch(sortBy)
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{
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case _numOfMaps: //by number of maps in campaign
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return aaa->campaign->scenariosCount() < bbb->campaign->scenariosCount();
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case _name: //by name
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return boost::ilexicographical_compare(aaa->campaign->getNameTranslated(), bbb->campaign->getNameTranslated());
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default:
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return boost::ilexicographical_compare(aaa->campaign->getNameTranslated(), bbb->campaign->getNameTranslated());
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}
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}
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}
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// pick sorting order based on selection
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static ESortBy getSortBySelectionScreen(ESelectionScreen Type)
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{
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switch(Type)
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{
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case ESelectionScreen::newGame:
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return ESortBy::_name;
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case ESelectionScreen::loadGame:
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case ESelectionScreen::saveGame:
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return ESortBy::_fileName;
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case ESelectionScreen::campaignList:
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return ESortBy::_name;
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}
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// Should not reach here. But let's not crash the game.
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return ESortBy::_name;
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}
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SelectionTab::SelectionTab(ESelectionScreen Type)
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: CIntObject(LCLICK | SHOW_POPUP | KEYBOARD | DOUBLECLICK), callOnSelect(nullptr), tabType(Type), selectionPos(0), sortModeAscending(true), inputNameRect{32, 539, 350, 20}, curFolder(""), currentMapSizeFilter(0), showRandom(false)
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{
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OBJ_CONSTRUCTION;
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generalSortingBy = getSortBySelectionScreen(tabType);
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if(tabType != ESelectionScreen::campaignList)
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{
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sortingBy = _format;
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background = std::make_shared<CPicture>(ImagePath::builtin("SCSELBCK.bmp"), 0, 6);
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pos = background->pos;
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inputName = std::make_shared<CTextInput>(inputNameRect, Point(-32, -25), ImagePath::builtin("GSSTRIP.bmp"), 0);
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inputName->filters += CTextInput::filenameFilter;
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labelMapSizes = std::make_shared<CLabel>(87, 62, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[510]);
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int sizes[] = {36, 72, 108, 144, 0};
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const char * filterIconNmes[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
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for(int i = 0; i < 5; i++)
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buttonsSortBy.push_back(std::make_shared<CButton>(Point(158 + 47 * i, 46), AnimationPath::builtin(filterIconNmes[i]), CGI->generaltexth->zelp[54 + i], std::bind(&SelectionTab::filter, this, sizes[i], true)));
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int xpos[] = {23, 55, 88, 121, 306, 339};
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const char * sortIconNames[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
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for(int i = 0; i < 6; i++)
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{
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ESortBy criteria = (ESortBy)i;
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if(criteria == _name)
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criteria = generalSortingBy;
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buttonsSortBy.push_back(std::make_shared<CButton>(Point(xpos[i], 86), AnimationPath::builtin(sortIconNames[i]), CGI->generaltexth->zelp[107 + i], std::bind(&SelectionTab::sortBy, this, criteria)));
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}
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}
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int positionsToShow = 18;
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std::string tabTitle;
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switch(tabType)
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{
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case ESelectionScreen::newGame:
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tabTitle = CGI->generaltexth->arraytxt[229];
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break;
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case ESelectionScreen::loadGame:
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tabTitle = CGI->generaltexth->arraytxt[230];
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break;
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case ESelectionScreen::saveGame:
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positionsToShow = 16;
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tabTitle = CGI->generaltexth->arraytxt[231];
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break;
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case ESelectionScreen::campaignList:
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tabTitle = CGI->generaltexth->allTexts[726];
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setRedrawParent(true); // we use parent background so we need to make sure it's will be redrawn too
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pos.w = parent->pos.w;
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pos.h = parent->pos.h;
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pos.x += 3;
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pos.y += 6;
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buttonsSortBy.push_back(std::make_shared<CButton>(Point(23, 86), AnimationPath::builtin("CamCusM.DEF"), CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _numOfMaps)));
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buttonsSortBy.push_back(std::make_shared<CButton>(Point(55, 86), AnimationPath::builtin("CamCusL.DEF"), CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _name)));
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break;
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default:
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assert(0);
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break;
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}
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iconsMapFormats = GH.renderHandler().loadAnimation(AnimationPath::builtin("SCSELC.DEF"));
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iconsVictoryCondition = GH.renderHandler().loadAnimation(AnimationPath::builtin("SCNRVICT.DEF"));
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iconsLossCondition = GH.renderHandler().loadAnimation(AnimationPath::builtin("SCNRLOSS.DEF"));
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for(int i = 0; i < positionsToShow; i++)
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listItems.push_back(std::make_shared<ListItem>(Point(30, 129 + i * 25), iconsMapFormats, iconsVictoryCondition, iconsLossCondition));
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labelTabTitle = std::make_shared<CLabel>(205, 28, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, tabTitle);
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slider = std::make_shared<CSlider>(Point(372, 86), tabType != ESelectionScreen::saveGame ? 480 : 430, std::bind(&SelectionTab::sliderMove, this, _1), positionsToShow, (int)curItems.size(), 0, Orientation::VERTICAL, CSlider::BLUE);
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slider->setPanningStep(24);
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// create scroll bounds that encompass all area in this UI element to the left of slider (including area of slider itself)
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// entire screen can't be used in here since map description might also have slider
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slider->setScrollBounds(Rect(pos.x - slider->pos.x, 0, slider->pos.x + slider->pos.w - pos.x, slider->pos.h ));
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filter(0);
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}
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void SelectionTab::toggleMode()
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{
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if(CSH->isGuest())
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{
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allItems.clear();
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curItems.clear();
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if(slider)
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slider->block(true);
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}
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else
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{
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switch(tabType)
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{
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case ESelectionScreen::newGame:
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{
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inputName->disable();
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auto files = getFiles("Maps/", EResType::MAP);
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files.erase(ResourcePath("Maps/Tutorial.tut", EResType::MAP));
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parseMaps(files);
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break;
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}
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case ESelectionScreen::loadGame:
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inputName->disable();
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parseSaves(getFiles("Saves/", EResType::SAVEGAME));
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break;
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case ESelectionScreen::saveGame:
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parseSaves(getFiles("Saves/", EResType::SAVEGAME));
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inputName->enable();
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inputName->activate();
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restoreLastSelection();
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break;
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case ESelectionScreen::campaignList:
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parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
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break;
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default:
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assert(0);
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break;
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}
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if(slider)
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{
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slider->block(false);
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filter(0);
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}
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if(CSH->campaignStateToSend)
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{
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CSH->setCampaignState(CSH->campaignStateToSend);
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CSH->campaignStateToSend.reset();
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}
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else
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{
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restoreLastSelection();
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}
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}
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slider->setAmount((int)curItems.size());
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updateListItems();
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redraw();
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}
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void SelectionTab::clickReleased(const Point & cursorPosition)
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{
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int line = getLine();
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if(line != -1)
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{
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select(line);
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}
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#ifdef VCMI_IOS
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// focus input field if clicked inside it
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else if(inputName && inputName->isActive() && inputNameRect.isInside(cursorPosition))
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inputName->giveFocus();
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#endif
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}
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void SelectionTab::keyPressed(EShortcut key)
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{
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int moveBy = 0;
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switch(key)
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{
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case EShortcut::MOVE_UP:
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moveBy = -1;
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break;
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case EShortcut::MOVE_DOWN:
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moveBy = +1;
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break;
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case EShortcut::MOVE_PAGE_UP:
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moveBy = -(int)listItems.size() + 1;
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break;
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case EShortcut::MOVE_PAGE_DOWN:
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moveBy = +(int)listItems.size() - 1;
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break;
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case EShortcut::MOVE_FIRST:
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select(-slider->getValue());
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return;
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case EShortcut::MOVE_LAST:
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select((int)curItems.size() - slider->getValue());
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return;
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default:
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return;
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}
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select((int)selectionPos - slider->getValue() + moveBy);
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}
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void SelectionTab::clickDouble(const Point & cursorPosition)
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{
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int position = getLine();
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int itemIndex = position + slider->getValue();
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if(itemIndex >= curItems.size())
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return;
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if(itemIndex >= 0 && curItems[itemIndex]->isFolder)
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{
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select(position);
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return;
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}
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if(getLine() != -1) //double clicked scenarios list
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{
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(static_cast<CLobbyScreen *>(parent))->buttonStart->clickPressed(cursorPosition);
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(static_cast<CLobbyScreen *>(parent))->buttonStart->clickReleased(cursorPosition);
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}
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}
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void SelectionTab::showPopupWindow(const Point & cursorPosition)
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{
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int position = getLine();
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int py = position + slider->getValue();
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if(py >= curItems.size())
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return;
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if(!curItems[py]->isFolder)
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GH.windows().createAndPushWindow<CMapOverview>(curItems[py]->getNameTranslated(), curItems[py]->fullFileURI, curItems[py]->date, ResourcePath(curItems[py]->fileURI), tabType);
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else
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CRClickPopup::createAndPush(curItems[py]->folderName);
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}
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auto SelectionTab::checkSubfolder(std::string path)
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{
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struct Ret
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{
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std::string folderName;
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std::string baseFolder;
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bool parentExists;
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bool fileInFolder;
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} ret;
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ret.parentExists = (curFolder != "");
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ret.fileInFolder = false;
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std::vector<std::string> filetree;
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// delete first element (e.g. 'MAPS')
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boost::split(filetree, path, boost::is_any_of("/"));
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filetree.erase(filetree.begin());
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std::string pathWithoutPrefix = boost::algorithm::join(filetree, "/");
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if(!filetree.empty())
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{
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filetree.pop_back();
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ret.baseFolder = boost::algorithm::join(filetree, "/");
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}
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else
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ret.baseFolder = "";
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if(boost::algorithm::starts_with(ret.baseFolder, curFolder))
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{
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std::string folder = ret.baseFolder.substr(curFolder.size());
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if(folder != "")
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{
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boost::split(filetree, folder, boost::is_any_of("/"));
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ret.folderName = filetree[0];
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}
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}
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if(boost::algorithm::starts_with(pathWithoutPrefix, curFolder))
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if(boost::count(pathWithoutPrefix.substr(curFolder.size()), '/') == 0)
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ret.fileInFolder = true;
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return ret;
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}
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// A new size filter (Small, Medium, ...) has been selected. Populate
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// selMaps with the relevant data.
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void SelectionTab::filter(int size, bool selectFirst)
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{
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if(size == -1)
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size = currentMapSizeFilter;
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currentMapSizeFilter = size;
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curItems.clear();
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for(auto elem : allItems)
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{
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if((elem->mapHeader && (!size || elem->mapHeader->width == size)) || tabType == ESelectionScreen::campaignList)
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{
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if(showRandom)
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curFolder = "RANDOMMAPS/";
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auto [folderName, baseFolder, parentExists, fileInFolder] = checkSubfolder(elem->originalFileURI);
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if((showRandom && baseFolder != "RANDOMMAPS") || (!showRandom && baseFolder == "RANDOMMAPS"))
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continue;
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if(parentExists && !showRandom)
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{
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auto folder = std::make_shared<ElementInfo>();
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folder->isFolder = true;
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folder->folderName = ".. (" + curFolder + ")";
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auto itemIt = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return boost::starts_with(e->folderName, ".."); });
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if (itemIt == curItems.end()) {
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curItems.push_back(folder);
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}
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}
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std::shared_ptr<ElementInfo> folder = std::make_shared<ElementInfo>();
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folder->isFolder = true;
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folder->folderName = folderName;
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auto itemIt = boost::range::find_if(curItems, [folder](std::shared_ptr<ElementInfo> e) { return e->folderName == folder->folderName; });
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if (itemIt == curItems.end() && folderName != "") {
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curItems.push_back(folder);
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}
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if(fileInFolder)
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curItems.push_back(elem);
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}
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}
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if(curItems.size())
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{
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slider->block(false);
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slider->setAmount((int)curItems.size());
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sort();
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if(selectFirst)
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{
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int firstPos = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return !e->isFolder; }) - curItems.begin();
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if(firstPos < curItems.size())
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{
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slider->scrollTo(firstPos);
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callOnSelect(curItems[firstPos]);
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selectAbs(firstPos);
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}
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}
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}
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else
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{
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updateListItems();
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redraw();
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slider->block(true);
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if(callOnSelect)
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callOnSelect(nullptr);
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}
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}
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void SelectionTab::sortBy(int criteria)
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{
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if(criteria == sortingBy)
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{
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sortModeAscending = !sortModeAscending;
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}
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else
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{
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sortingBy = (ESortBy)criteria;
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sortModeAscending = true;
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}
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sort();
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selectAbs(-1);
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}
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void SelectionTab::sort()
|
|
{
|
|
if(sortingBy != generalSortingBy)
|
|
std::stable_sort(curItems.begin(), curItems.end(), mapSorter(generalSortingBy));
|
|
std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
|
|
|
|
int firstMapIndex = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return !e->isFolder; }) - curItems.begin();
|
|
if(!sortModeAscending)
|
|
std::reverse(std::next(curItems.begin(), firstMapIndex), curItems.end());
|
|
|
|
updateListItems();
|
|
redraw();
|
|
}
|
|
|
|
void SelectionTab::select(int position)
|
|
{
|
|
if(!curItems.size())
|
|
return;
|
|
|
|
// New selection. py is the index in curItems.
|
|
int py = position + slider->getValue();
|
|
vstd::amax(py, 0);
|
|
vstd::amin(py, curItems.size() - 1);
|
|
|
|
selectionPos = py;
|
|
|
|
if(position < 0)
|
|
slider->scrollBy(position);
|
|
else if(position >= listItems.size())
|
|
slider->scrollBy(position - (int)listItems.size() + 1);
|
|
|
|
if(curItems[py]->isFolder) {
|
|
if(boost::starts_with(curItems[py]->folderName, ".."))
|
|
{
|
|
std::vector<std::string> filetree;
|
|
boost::split(filetree, curFolder, boost::is_any_of("/"));
|
|
filetree.pop_back();
|
|
filetree.pop_back();
|
|
curFolder = filetree.size() > 0 ? boost::algorithm::join(filetree, "/") + "/" : "";
|
|
}
|
|
else
|
|
curFolder += curItems[py]->folderName + "/";
|
|
filter(-1);
|
|
slider->scrollTo(0);
|
|
|
|
int firstPos = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return !e->isFolder; }) - curItems.begin();
|
|
if(firstPos < curItems.size())
|
|
{
|
|
selectAbs(firstPos);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
rememberCurrentSelection();
|
|
|
|
if(inputName && inputName->isActive())
|
|
{
|
|
auto filename = *CResourceHandler::get()->getResourceName(ResourcePath(curItems[py]->fileURI, EResType::SAVEGAME));
|
|
inputName->setText(filename.stem().string());
|
|
}
|
|
|
|
updateListItems();
|
|
redraw();
|
|
if(callOnSelect)
|
|
callOnSelect(curItems[py]);
|
|
}
|
|
|
|
void SelectionTab::selectAbs(int position)
|
|
{
|
|
if(position == -1)
|
|
position = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return !e->isFolder; }) - curItems.begin();
|
|
select(position - slider->getValue());
|
|
}
|
|
|
|
void SelectionTab::sliderMove(int slidPos)
|
|
{
|
|
if(!slider)
|
|
return; // ignore spurious call when slider is being created
|
|
updateListItems();
|
|
redraw();
|
|
}
|
|
|
|
void SelectionTab::updateListItems()
|
|
{
|
|
// elemIdx is the index of the maps or saved game to display on line 0
|
|
// slider->capacity contains the number of available screen lines
|
|
// slider->positionsAmnt is the number of elements after filtering
|
|
int elemIdx = slider->getValue();
|
|
for(auto item : listItems)
|
|
{
|
|
if(elemIdx < curItems.size())
|
|
{
|
|
item->updateItem(curItems[elemIdx], elemIdx == selectionPos);
|
|
elemIdx++;
|
|
}
|
|
else
|
|
{
|
|
item->updateItem();
|
|
}
|
|
}
|
|
}
|
|
|
|
bool SelectionTab::receiveEvent(const Point & position, int eventType) const
|
|
{
|
|
// FIXME: widget should instead have well-defined pos so events will be filtered using standard routine
|
|
return getLine(position - pos.topLeft()) != -1;
|
|
}
|
|
|
|
int SelectionTab::getLine() const
|
|
{
|
|
Point clickPos = GH.getCursorPosition() - pos.topLeft();
|
|
return getLine(clickPos);
|
|
}
|
|
|
|
int SelectionTab::getLine(const Point & clickPos) const
|
|
{
|
|
int line = -1;
|
|
|
|
// Ignore clicks on save name area
|
|
int maxPosY;
|
|
if(tabType == ESelectionScreen::saveGame)
|
|
maxPosY = 516;
|
|
else
|
|
maxPosY = 564;
|
|
|
|
if(clickPos.y > 115 && clickPos.y < maxPosY && clickPos.x > 22 && clickPos.x < 371)
|
|
{
|
|
line = (clickPos.y - 115) / 25; //which line
|
|
}
|
|
|
|
return line;
|
|
}
|
|
|
|
void SelectionTab::selectFileName(std::string fname)
|
|
{
|
|
boost::to_upper(fname);
|
|
|
|
for(int i = (int)allItems.size() - 1; i >= 0; i--)
|
|
{
|
|
if(allItems[i]->fileURI == fname)
|
|
{
|
|
auto [folderName, baseFolder, parentExists, fileInFolder] = checkSubfolder(allItems[i]->originalFileURI);
|
|
curFolder = baseFolder != "" ? baseFolder + "/" : "";
|
|
}
|
|
}
|
|
|
|
for(int i = (int)curItems.size() - 1; i >= 0; i--)
|
|
{
|
|
if(curItems[i]->fileURI == fname)
|
|
{
|
|
slider->scrollTo(i);
|
|
selectAbs(i);
|
|
return;
|
|
}
|
|
}
|
|
|
|
filter(-1);
|
|
selectAbs(-1);
|
|
}
|
|
|
|
std::shared_ptr<ElementInfo> SelectionTab::getSelectedMapInfo() const
|
|
{
|
|
return curItems.empty() || curItems[selectionPos]->isFolder ? nullptr : curItems[selectionPos];
|
|
}
|
|
|
|
void SelectionTab::rememberCurrentSelection()
|
|
{
|
|
if(getSelectedMapInfo()->isFolder)
|
|
return;
|
|
|
|
// TODO: this can be more elegant
|
|
if(tabType == ESelectionScreen::newGame)
|
|
{
|
|
Settings lastMap = settings.write["general"]["lastMap"];
|
|
lastMap->String() = getSelectedMapInfo()->fileURI;
|
|
}
|
|
else if(tabType == ESelectionScreen::loadGame)
|
|
{
|
|
Settings lastSave = settings.write["general"]["lastSave"];
|
|
lastSave->String() = getSelectedMapInfo()->fileURI;
|
|
}
|
|
else if(tabType == ESelectionScreen::campaignList)
|
|
{
|
|
Settings lastCampaign = settings.write["general"]["lastCampaign"];
|
|
lastCampaign->String() = getSelectedMapInfo()->fileURI;
|
|
}
|
|
}
|
|
|
|
void SelectionTab::restoreLastSelection()
|
|
{
|
|
switch(tabType)
|
|
{
|
|
case ESelectionScreen::newGame:
|
|
selectFileName(settings["general"]["lastMap"].String());
|
|
break;
|
|
case ESelectionScreen::campaignList:
|
|
selectFileName(settings["general"]["lastCampaign"].String());
|
|
break;
|
|
case ESelectionScreen::loadGame:
|
|
case ESelectionScreen::saveGame:
|
|
selectFileName(settings["general"]["lastSave"].String());
|
|
}
|
|
}
|
|
|
|
bool SelectionTab::isMapSupported(const CMapInfo & info)
|
|
{
|
|
switch (info.mapHeader->version)
|
|
{
|
|
case EMapFormat::ROE:
|
|
return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA)["supported"].Bool();
|
|
case EMapFormat::AB:
|
|
return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE)["supported"].Bool();
|
|
case EMapFormat::SOD:
|
|
return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH)["supported"].Bool();
|
|
case EMapFormat::WOG:
|
|
return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS)["supported"].Bool();
|
|
case EMapFormat::HOTA:
|
|
return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS)["supported"].Bool();
|
|
case EMapFormat::VCMI:
|
|
return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_JSON_VCMI)["supported"].Bool();
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void SelectionTab::parseMaps(const std::unordered_set<ResourcePath> & files)
|
|
{
|
|
logGlobal->debug("Parsing %d maps", files.size());
|
|
allItems.clear();
|
|
for(auto & file : files)
|
|
{
|
|
try
|
|
{
|
|
auto mapInfo = std::make_shared<ElementInfo>();
|
|
mapInfo->mapInit(file.getName());
|
|
|
|
if (isMapSupported(*mapInfo))
|
|
allItems.push_back(mapInfo);
|
|
}
|
|
catch(std::exception & e)
|
|
{
|
|
logGlobal->error("Map %s is invalid. Message: %s", file.getName(), e.what());
|
|
}
|
|
}
|
|
}
|
|
|
|
void SelectionTab::parseSaves(const std::unordered_set<ResourcePath> & files)
|
|
{
|
|
for(auto & file : files)
|
|
{
|
|
try
|
|
{
|
|
auto mapInfo = std::make_shared<ElementInfo>();
|
|
mapInfo->saveInit(file);
|
|
|
|
// Filter out other game modes
|
|
bool isCampaign = mapInfo->scenarioOptionsOfSave->mode == StartInfo::CAMPAIGN;
|
|
bool isMultiplayer = mapInfo->amountOfHumanPlayersInSave > 1;
|
|
bool isTutorial = boost::to_upper_copy(mapInfo->scenarioOptionsOfSave->mapname) == "MAPS/TUTORIAL";
|
|
switch(CSH->getLoadMode())
|
|
{
|
|
case ELoadMode::SINGLE:
|
|
if(isMultiplayer || isCampaign || isTutorial)
|
|
mapInfo->mapHeader.reset();
|
|
break;
|
|
case ELoadMode::CAMPAIGN:
|
|
if(!isCampaign)
|
|
mapInfo->mapHeader.reset();
|
|
break;
|
|
case ELoadMode::TUTORIAL:
|
|
if(!isTutorial)
|
|
mapInfo->mapHeader.reset();
|
|
break;
|
|
default:
|
|
if(!isMultiplayer)
|
|
mapInfo->mapHeader.reset();
|
|
break;
|
|
}
|
|
|
|
allItems.push_back(mapInfo);
|
|
}
|
|
catch(const std::exception & e)
|
|
{
|
|
logGlobal->error("Error: Failed to process %s: %s", file.getName(), e.what());
|
|
}
|
|
}
|
|
}
|
|
|
|
void SelectionTab::parseCampaigns(const std::unordered_set<ResourcePath> & files)
|
|
{
|
|
allItems.reserve(files.size());
|
|
for(auto & file : files)
|
|
{
|
|
auto info = std::make_shared<ElementInfo>();
|
|
//allItems[i].date = std::asctime(std::localtime(&files[i].date));
|
|
info->fileURI = file.getName();
|
|
info->campaignInit();
|
|
if(info->campaign)
|
|
allItems.push_back(info);
|
|
}
|
|
}
|
|
|
|
std::unordered_set<ResourcePath> SelectionTab::getFiles(std::string dirURI, EResType resType)
|
|
{
|
|
boost::to_upper(dirURI);
|
|
CResourceHandler::get()->updateFilteredFiles([&](const std::string & mount)
|
|
{
|
|
return boost::algorithm::starts_with(mount, dirURI);
|
|
});
|
|
|
|
std::unordered_set<ResourcePath> ret = CResourceHandler::get()->getFilteredFiles([&](const ResourcePath & ident)
|
|
{
|
|
return ident.getType() == resType && boost::algorithm::starts_with(ident.getName(), dirURI);
|
|
});
|
|
|
|
return ret;
|
|
}
|
|
|
|
SelectionTab::ListItem::ListItem(Point position, std::shared_ptr<CAnimation> iconsFormats, std::shared_ptr<CAnimation> iconsVictory, std::shared_ptr<CAnimation> iconsLoss)
|
|
: CIntObject(LCLICK, position)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
|
|
pictureEmptyLine = std::make_shared<CPicture>(GH.renderHandler().loadImage(ImagePath::builtin("camcust")), Rect(25, 121, 349, 26), -8, -14);
|
|
labelName = std::make_shared<CLabel>(184, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
|
|
labelName->setAutoRedraw(false);
|
|
labelAmountOfPlayers = std::make_shared<CLabel>(8, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
|
|
labelAmountOfPlayers->setAutoRedraw(false);
|
|
labelNumberOfCampaignMaps = std::make_shared<CLabel>(8, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
|
|
labelNumberOfCampaignMaps->setAutoRedraw(false);
|
|
labelMapSizeLetter = std::make_shared<CLabel>(41, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
|
|
labelMapSizeLetter->setAutoRedraw(false);
|
|
// FIXME: This -12 should not be needed, but for some reason CAnimImage displaced otherwise
|
|
iconFolder = std::make_shared<CPicture>(ImagePath::builtin("lobby/iconFolder.png"), -8, -12);
|
|
iconFormat = std::make_shared<CAnimImage>(iconsFormats, 0, 0, 59, -12);
|
|
iconVictoryCondition = std::make_shared<CAnimImage>(iconsVictory, 0, 0, 277, -12);
|
|
iconLossCondition = std::make_shared<CAnimImage>(iconsLoss, 0, 0, 310, -12);
|
|
}
|
|
|
|
void SelectionTab::ListItem::updateItem(std::shared_ptr<ElementInfo> info, bool selected)
|
|
{
|
|
if(!info)
|
|
{
|
|
labelAmountOfPlayers->disable();
|
|
labelMapSizeLetter->disable();
|
|
iconFolder->disable();
|
|
pictureEmptyLine->disable();
|
|
iconFormat->disable();
|
|
iconVictoryCondition->disable();
|
|
iconLossCondition->disable();
|
|
labelNumberOfCampaignMaps->disable();
|
|
labelName->disable();
|
|
return;
|
|
}
|
|
|
|
auto color = selected ? Colors::YELLOW : Colors::WHITE;
|
|
if(info->isFolder)
|
|
{
|
|
labelAmountOfPlayers->disable();
|
|
labelMapSizeLetter->disable();
|
|
iconFolder->enable();
|
|
pictureEmptyLine->enable();
|
|
iconFormat->disable();
|
|
iconVictoryCondition->disable();
|
|
iconLossCondition->disable();
|
|
labelNumberOfCampaignMaps->disable();
|
|
labelName->enable();
|
|
labelName->setText(info->folderName);
|
|
labelName->setColor(color);
|
|
return;
|
|
}
|
|
|
|
if(info->campaign)
|
|
{
|
|
labelAmountOfPlayers->disable();
|
|
labelMapSizeLetter->disable();
|
|
iconFolder->disable();
|
|
pictureEmptyLine->disable();
|
|
iconFormat->disable();
|
|
iconVictoryCondition->disable();
|
|
iconLossCondition->disable();
|
|
labelNumberOfCampaignMaps->enable();
|
|
std::ostringstream ostr(std::ostringstream::out);
|
|
ostr << info->campaign->scenariosCount();
|
|
labelNumberOfCampaignMaps->setText(ostr.str());
|
|
labelNumberOfCampaignMaps->setColor(color);
|
|
}
|
|
else
|
|
{
|
|
labelNumberOfCampaignMaps->disable();
|
|
std::ostringstream ostr(std::ostringstream::out);
|
|
ostr << info->amountOfPlayersOnMap << "/" << info->amountOfHumanControllablePlayers;
|
|
labelAmountOfPlayers->enable();
|
|
labelAmountOfPlayers->setText(ostr.str());
|
|
labelAmountOfPlayers->setColor(color);
|
|
labelMapSizeLetter->enable();
|
|
labelMapSizeLetter->setText(info->getMapSizeName());
|
|
labelMapSizeLetter->setColor(color);
|
|
iconFolder->disable();
|
|
pictureEmptyLine->disable();
|
|
iconFormat->enable();
|
|
iconFormat->setFrame(info->getMapSizeFormatIconId());
|
|
iconVictoryCondition->enable();
|
|
iconVictoryCondition->setFrame(info->mapHeader->victoryIconIndex, 0);
|
|
iconLossCondition->enable();
|
|
iconLossCondition->setFrame(info->mapHeader->defeatIconIndex, 0);
|
|
}
|
|
labelName->enable();
|
|
labelName->setText(info->getNameForList());
|
|
labelName->setColor(color);
|
|
}
|