mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
a11135152c
fixes clang warning: Definition of implicit copy constructor for 'RiverType' is deprecated because it has a user-provided copy assignment operator
194 lines
4.6 KiB
C++
194 lines
4.6 KiB
C++
/*
|
|
* Terrain.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "ConstTransitivePtr.h"
|
|
#include "GameConstants.h"
|
|
#include "JsonNode.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
class DLL_LINKAGE TerrainType
|
|
{
|
|
public:
|
|
|
|
enum PassabilityType : ui8
|
|
{
|
|
LAND = 1,
|
|
WATER = 2,
|
|
SURFACE = 4,
|
|
SUBTERRANEAN = 8,
|
|
ROCK = 16
|
|
};
|
|
|
|
std::vector<std::string> battleFields;
|
|
std::vector<TerrainId> prohibitTransitions;
|
|
std::array<int, 3> minimapBlocked;
|
|
std::array<int, 3> minimapUnblocked;
|
|
std::string name;
|
|
std::string musicFilename;
|
|
std::string tilesFilename;
|
|
std::string terrainText;
|
|
std::string typeCode;
|
|
std::string terrainViewPatterns;
|
|
RiverId river;
|
|
|
|
TerrainId id;
|
|
TerrainId rockTerrain;
|
|
int moveCost;
|
|
int horseSoundId;
|
|
ui8 passabilityType;
|
|
bool transitionRequired;
|
|
|
|
TerrainType(const std::string & name = "");
|
|
|
|
bool operator==(const TerrainType & other);
|
|
bool operator!=(const TerrainType & other);
|
|
bool operator<(const TerrainType & other);
|
|
|
|
bool isLand() const;
|
|
bool isWater() const;
|
|
bool isPassable() const;
|
|
bool isSurface() const;
|
|
bool isUnderground() const;
|
|
bool isTransitionRequired() const;
|
|
|
|
operator std::string() const;
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & battleFields;
|
|
h & prohibitTransitions;
|
|
h & minimapBlocked;
|
|
h & minimapUnblocked;
|
|
h & name;
|
|
h & musicFilename;
|
|
h & tilesFilename;
|
|
h & terrainText;
|
|
h & typeCode;
|
|
h & terrainViewPatterns;
|
|
h & rockTerrain;
|
|
h & river;
|
|
|
|
h & id;
|
|
h & moveCost;
|
|
h & horseSoundId;
|
|
h & passabilityType;
|
|
h & transitionRequired;
|
|
}
|
|
};
|
|
|
|
class DLL_LINKAGE RiverType
|
|
{
|
|
public:
|
|
|
|
std::string fileName;
|
|
std::string code;
|
|
std::string deltaName;
|
|
RiverId id;
|
|
|
|
RiverType(const std::string & fileName = "", const std::string & code = "", RiverId id = River::NO_RIVER);
|
|
|
|
template <typename Handler> void serialize(Handler& h, const int version)
|
|
{
|
|
h & fileName;
|
|
h & code;
|
|
h & deltaName;
|
|
h & id;
|
|
}
|
|
};
|
|
|
|
class DLL_LINKAGE RoadType
|
|
{
|
|
public:
|
|
std::string fileName;
|
|
std::string code;
|
|
RoadId id;
|
|
ui8 movementCost;
|
|
|
|
RoadType(const std::string & fileName = "", const std::string& code = "", RoadId id = Road::NO_ROAD);
|
|
|
|
template <typename Handler> void serialize(Handler& h, const int version)
|
|
{
|
|
h & fileName;
|
|
h & code;
|
|
h & id;
|
|
h & movementCost;
|
|
}
|
|
};
|
|
|
|
DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const TerrainType & terrainType);
|
|
|
|
class DLL_LINKAGE TerrainTypeHandler //TODO: public IHandlerBase ?
|
|
{
|
|
public:
|
|
|
|
TerrainTypeHandler();
|
|
~TerrainTypeHandler() {};
|
|
|
|
const std::vector<TerrainType> & terrains() const;
|
|
const TerrainType * getInfoByName(const std::string & terrainName) const;
|
|
const TerrainType * getInfoByCode(const std::string & terrainCode) const;
|
|
const TerrainType * getInfoById(TerrainId id) const;
|
|
|
|
const std::vector<RiverType> & rivers() const;
|
|
const RiverType * getRiverByName(const std::string & riverName) const;
|
|
const RiverType * getRiverByCode(const std::string & riverCode) const;
|
|
const RiverType * getRiverById(RiverId id) const;
|
|
|
|
const std::vector<RoadType> & roads() const;
|
|
const RoadType * getRoadByName(const std::string & roadName) const;
|
|
const RoadType * getRoadByCode(const std::string & roadCode) const;
|
|
const RoadType * getRoadById(RoadId id) const;
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & objects;
|
|
h & riverTypes;
|
|
h & roadTypes;
|
|
|
|
if (!h.saving)
|
|
{
|
|
recreateTerrainMaps();
|
|
recreateRiverMaps();
|
|
recreateRoadMaps();
|
|
}
|
|
}
|
|
|
|
private:
|
|
|
|
std::vector<TerrainType> objects;
|
|
std::vector<RiverType> riverTypes;
|
|
std::vector<RoadType> roadTypes;
|
|
|
|
std::unordered_map<std::string, const TerrainType*> terrainInfoByName;
|
|
std::unordered_map<std::string, const TerrainType*> terrainInfoByCode;
|
|
std::unordered_map<TerrainId, const TerrainType*> terrainInfoById;
|
|
|
|
std::unordered_map<std::string, const RiverType*> riverInfoByName;
|
|
std::unordered_map<std::string, const RiverType*> riverInfoByCode;
|
|
std::unordered_map<RiverId, const RiverType*> riverInfoById;
|
|
|
|
std::unordered_map<std::string, const RoadType*> roadInfoByName;
|
|
std::unordered_map<std::string, const RoadType*> roadInfoByCode;
|
|
std::unordered_map<RoadId, const RoadType*> roadInfoById;
|
|
|
|
void initTerrains(const std::vector<std::string> & allConfigs);
|
|
void initRivers(const std::vector<std::string> & allConfigs);
|
|
void initRoads(const std::vector<std::string> & allConfigs);
|
|
void recreateTerrainMaps();
|
|
void recreateRiverMaps();
|
|
void recreateRoadMaps();
|
|
|
|
};
|
|
|
|
VCMI_LIB_NAMESPACE_END
|