mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-30 08:57:00 +02:00
37d0dad70a
Conflicts: lib/CArtHandler.cpp
345 lines
12 KiB
CMake
345 lines
12 KiB
CMake
project(vcmi)
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cmake_minimum_required(VERSION 2.8.12)
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# TODO:
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# 1) Detection of Qt5 and compilation of launcher, unless explicitly disabled
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# where to look for cmake modules
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set(CMAKE_MODULE_PATH ${CMAKE_HOME_DIRECTORY}/cmake_modules)
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# enable Release mode but only if it was not set
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if (NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE RelWithDebInfo)
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endif()
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# VCMI version
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set(VCMI_VERSION_MAJOR 0)
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set(VCMI_VERSION_MINOR 98)
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set(VCMI_VERSION_PATCH 0)
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option(ENABLE_ERM "Enable compilation of ERM scripting module" OFF)
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option(ENABLE_EDITOR "Enable compilation of map editor" OFF)
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option(ENABLE_LAUNCHER "Enable compilation of launcher" ON)
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option(ENABLE_TEST "Enable compilation of unit tests" ON)
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option(ENABLE_PCH "Enable compilation using precompiled headers" ON)
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############################################
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# Documentation section #
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############################################
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include(UseDoxygen OPTIONAL)
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############################################
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# Building section #
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############################################
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if (APPLE)
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# Default location for thirdparty libs
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set(CMAKE_INCLUDE_PATH "../include" "${CMAKE_OSX_SYSROOT}/usr/include")
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set(CMAKE_LIBRARY_PATH "../lib")
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set(CMAKE_FRAMEWORK_PATH "../Frameworks")
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set(BOOST_ROOT "../")
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_HOME_DIRECTORY}/bin")
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_HOME_DIRECTORY}/bin")
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_HOME_DIRECTORY}/bin")
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set(CMAKE_XCODE_ATTRIBUTE_CONFIGURATION_BUILD_DIR "${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)")
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set(CMAKE_XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@executable_path/../Frameworks @executable_path/")
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# Build with clang ang libc++
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set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LANGUAGE_STANDARD "c++11")
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set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LIBRARY "libc++")
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# On OS X we use Sparkle framework for updates
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find_path(SPARKLE_INCLUDE_DIR Sparkle.h)
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find_library(SPARKLE_FRAMEWORK NAMES Sparkle)
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# Xcode 5.0 fix
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -ftemplate-depth=256")
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# Link with iconv
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set(SYSTEM_LIBS ${SYSTEM_LIBS} libiconv.dylib)
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endif()
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if (WIN32)
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add_definitions(-DBOOST_THREAD_USE_LIB)
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add_definitions(-D_WIN32_WINNT=0x0501)
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set(SYSTEM_LIBS ${SYSTEM_LIBS} ole32 oleaut32 ws2_32 mswsock dbghelp)
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#delete lib prefix for dlls (libvcmi -> vcmi)
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set(CMAKE_SHARED_LIBRARY_PREFIX "")
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if(MINGW)
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#MinGW: check for iconv (may be needed for boost.locale)
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include(CheckLibraryExists)
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check_library_exists(iconv libiconv_open "" ICONV_FOUND)
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if(ICONV_FOUND)
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set(SYSTEM_LIBS ${SYSTEM_LIBS} iconv)
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endif()
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#MinGW: copy runtime to VCMI location
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get_filename_component(MINGW_BIN_PATH ${CMAKE_CXX_COMPILER} PATH )
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set(dep_files ${dep_files} "${MINGW_BIN_PATH}/libwinpthread-*.dll")
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set(dep_files ${dep_files} "${MINGW_BIN_PATH}/libgcc_s_*.dll")
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set(dep_files ${dep_files} "${MINGW_BIN_PATH}/libstdc++-*.dll")
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#MinGW: use O1 to prevent compiler crash in some cases
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O1")
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endif()
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if(MSVC)
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#MSVC: Fix problems with linking
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add_definitions(-DBOOST_ALL_NO_LIB)
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set(Boost_USE_STATIC_LIBS ON)
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#MSVC: Don't link with SDLMain
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set(SDL2_BUILDING_LIBRARY ON)
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#MSVC: Suppress warnings
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add_definitions(-D_CRT_SECURE_NO_WARNINGS)
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add_definitions(-D_SCL_SECURE_NO_WARNINGS)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /bigobj /wd4251")
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endif()
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endif()
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if(NOT WIN32)
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INCLUDE(CheckLibraryExists)
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#check if some platform-specific libraries are needed for linking
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CHECK_LIBRARY_EXISTS(rt shm_open "" HAVE_RT_LIB)
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if(HAVE_RT_LIB)
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set(SYSTEM_LIBS ${SYSTEM_LIBS} rt)
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endif()
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endif()
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set(SYSTEM_LIBS ${SYSTEM_LIBS} ${CMAKE_DL_LIBS})
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set(FFmpeg_FIND_COMPONENTS AVFORMAT SWSCALE)
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find_package(Boost 1.48.0 COMPONENTS date_time filesystem locale program_options system thread REQUIRED)
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find_package(ZLIB REQUIRED)
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find_package(FFmpeg REQUIRED)
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find_package(Minizip)
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if (MINIZIP_FOUND)
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add_definitions(-DUSE_SYSTEM_MINIZIP)
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endif()
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find_package(SDL2 REQUIRED)
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find_package(SDL2_image REQUIRED)
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find_package(SDL2_mixer REQUIRED)
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find_package(SDL2_ttf REQUIRED)
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set(SDL_INCLUDE_DIR "${SDL2_INCLUDE_DIR}")
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set(SDLTTF_INCLUDE_DIR "${SDL2_TTF_INCLUDE_DIR}")
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set(SDLIMAGE_INCLUDE_DIR "${SDL2_IMAGE_INCLUDE_DIR}")
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set(SDLMIXER_INCLUDE_DIR "${SDL2_MIXER_INCLUDE_DIR}")
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set(SDL_LIBRARY "${SDL2_LIBRARY}")
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set(SDLTTF_LIBRARY "${SDL2_TTF_LIBRARY}")
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set(SDLIMAGE_LIBRARY "${SDL2_IMAGE_LIBRARY}")
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set(SDLMIXER_LIBRARY "${SDL2_MIXER_LIBRARY}")
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include(cotire)
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if (ENABLE_EDITOR OR ENABLE_LAUNCHER)
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# Widgets finds its own dependencies (QtGui and QtCore).
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find_package(Qt5Widgets REQUIRED)
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endif()
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if (ENABLE_LAUNCHER)
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find_package(Qt5Network REQUIRED)
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endif()
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if(ENABLE_TEST)
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# find_package overwrites BOOST_* variables which are already set, so all components have to be included again
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find_package(Boost 1.48.0 COMPONENTS date_time program_options filesystem system thread locale unit_test_framework REQUIRED)
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endif()
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if(CMAKE_COMPILER_IS_GNUCXX OR NOT WIN32) #so far all *nix compilers support such parameters
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if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
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set(CLANG_SPECIFIC_FLAGS "-Wno-mismatched-tags -Wno-unknown-warning-option")
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endif()
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++0x -Wall -Wextra -Wpointer-arith -Wno-strict-aliasing -Wno-switch -Wno-sign-compare -Wno-unused-local-typedefs -Wno-unused-parameter -Wuninitialized -Wno-overloaded-virtual -Wno-type-limits -Wno-unknown-pragmas -Wno-reorder ${CLANG_SPECIFIC_FLAGS}")
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if(UNIX)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden")
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endif()
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endif()
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if(WIN32) # on Win everything goes into H3 root directory
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set(BIN_DIR "." CACHE STRING "Where to install binaries")
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set(LIB_DIR "." CACHE STRING "Where to install main library")
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set(DATA_DIR "." CACHE STRING "Where to install data files")
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elseif(APPLE)
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# includes lib path which determines where to install shared libraries (either /lib or /lib64)
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include(GNUInstallDirs)
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set(BIN_DIR "." CACHE STRING "Where to install binaries")
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set(LIB_DIR "." CACHE STRING "Where to install main library")
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set(DATA_DIR "../h3" CACHE STRING "Where to install data files")
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else()
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# includes lib path which determines where to install shared libraries (either /lib or /lib64)
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include(GNUInstallDirs)
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if (NOT BIN_DIR)
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set(BIN_DIR "bin" CACHE STRING "Where to install binaries")
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endif()
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if (NOT LIB_DIR)
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set(LIB_DIR "${CMAKE_INSTALL_LIBDIR}/vcmi" CACHE STRING "Where to install main library")
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endif()
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if (NOT DATA_DIR)
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set(DATA_DIR "share/vcmi" CACHE STRING "Where to install data files")
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endif()
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endif()
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set (AI_LIB_DIR "${LIB_DIR}/AI")
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set (SCRIPTING_LIB_DIR "${LIB_DIR}/scripting")
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#define required constants
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add_definitions(-DM_DATA_DIR="${CMAKE_INSTALL_PREFIX}/${DATA_DIR}")
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add_definitions(-DM_BIN_DIR="${CMAKE_INSTALL_PREFIX}/${BIN_DIR}")
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add_definitions(-DM_LIB_DIR="${CMAKE_INSTALL_PREFIX}/${LIB_DIR}")
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SET(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_LIBDIR}/vcmi")
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SET(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE)
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# precompiled header configuration
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SET(PCH_PROPERTIES
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COTIRE_ENABLE_PRECOMPILED_HEADER ${ENABLE_PCH}
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COTIRE_ADD_UNITY_BUILD FALSE
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COTIRE_CXX_PREFIX_HEADER_INIT "StdInc.h"
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)
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if (ENABLE_ERM)
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add_subdirectory(scripting/erm)
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endif()
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if (NOT MINIZIP_FOUND)
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add_subdirectory(lib/minizip)
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set(MINIZIP_LIBRARIES minizip)
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endif()
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add_subdirectory(lib)
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add_subdirectory(client)
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add_subdirectory(server)
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add_subdirectory(AI)
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if (ENABLE_EDITOR)
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add_subdirectory(editor)
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endif()
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if (ENABLE_LAUNCHER)
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add_subdirectory(launcher)
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endif()
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if(ENABLE_TEST)
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add_subdirectory(test)
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endif()
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#######################################
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# Installation section #
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#######################################
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# For apple this files will be already inside vcmiclient bundle
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if (NOT APPLE)
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# copy whole directory but .svn control files
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install(DIRECTORY config DESTINATION ${DATA_DIR} PATTERN ".svn" EXCLUDE)
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# copy vcmi mod along with all its content
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install(DIRECTORY Mods/vcmi DESTINATION ${DATA_DIR}/Mods PATTERN ".svn" EXCLUDE)
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install(FILES vcmibuilder DESTINATION ${BIN_DIR} PERMISSIONS
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OWNER_WRITE OWNER_READ OWNER_EXECUTE
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GROUP_READ GROUP_EXECUTE
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WORLD_READ WORLD_EXECUTE)
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endif()
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if(WIN32)
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file(GLOB dep_files
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${dep_files}
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"${CMAKE_FIND_ROOT_PATH}/bin/*.dll")
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#Copy debug versions of libraries if build type is debug. Doesn't work in MSVC!
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if(CMAKE_BUILD_TYPE MATCHES DEBUG)
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set(debug_postfix d)
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endif(CMAKE_BUILD_TYPE MATCHES DEBUG)
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if (ENABLE_EDITOR OR ENABLE_LAUNCHER)
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get_target_property(QtCore_location Qt5::Core LOCATION)
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get_filename_component(Qtbin_folder ${QtCore_location} PATH)
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file(GLOB dep_files
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${dep_files}
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${Qtbin_folder}/Qt5Core${debug_postfix}.dll
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${Qtbin_folder}/Qt5Gui${debug_postfix}.dll
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${Qtbin_folder}/Qt5Widgets${debug_postfix}.dll
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${Qtbin_folder}/icu*.dll)
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file(GLOB dep_qwindows
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${Qtbin_folder}/../plugins/platforms/qwindows${debug_postfix}.dll)
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if(MSVC)
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file(GLOB dep_files
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${dep_files}
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${Qtbin_folder}/libEGL.dll
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${Qtbin_folder}/libGLESv2.dll)
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endif()
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endif()
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if (ENABLE_LAUNCHER)
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file(GLOB dep_files
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${dep_files}
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${Qtbin_folder}/Qt5Network${debug_postfix}.dll)
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endif()
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if(MSVC)
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#install MSVC runtime
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include(InstallRequiredSystemLibraries)
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install(FILES ${CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS} DESTINATION ${BIN_DIR})
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endif()
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install(FILES ${dep_files} DESTINATION ${BIN_DIR})
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install(FILES ${dep_qwindows} DESTINATION ${BIN_DIR}/platforms)
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elseif(NOT APPLE)
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#install icons and desktop file on Linux
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#FIXME: move to client makefile?
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install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.64x64.png" DESTINATION share/icons/hicolor/64x64/apps RENAME vcmiclient.png)
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install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.48x48.png" DESTINATION share/icons/hicolor/48x48/apps RENAME vcmiclient.png)
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install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.32x32.png" DESTINATION share/icons/hicolor/32x32/apps RENAME vcmiclient.png)
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install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.256x256.png" DESTINATION share/icons/hicolor/256x256/apps RENAME vcmiclient.png)
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install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.desktop" DESTINATION share/applications)
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if (ENABLE_LAUNCHER) #FIXME: move to launcher makefile?
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install(FILES "${CMAKE_SOURCE_DIR}/launcher/vcmilauncher.desktop" DESTINATION share/applications)
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endif()
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endif()
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#######################################
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# Packaging section #
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#######################################
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set(CPACK_PACKAGE_VERSION_MAJOR ${VCMI_VERSION_MAJOR})
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set(CPACK_PACKAGE_VERSION_MINOR ${VCMI_VERSION_MINOR})
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set(CPACK_PACKAGE_VERSION_PATCH ${VCMI_VERSION_PATCH})
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# vcmi does not have "patch version" in version string
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set(CPACK_PACKAGE_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}")
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#TODO: remove version from Global.h and use this one as define?
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set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY 0)
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if(WIN32)
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set(CPACK_MONOLITHIC_INSTALL 1)
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set(CPACK_PACKAGE_NAME "VCMI")
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set(CPACK_PACKAGE_VENDOR "VCMI team")
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set(CPACK_PACKAGE_FILE_NAME "vcmi-${CPACK_PACKAGE_VERSION}-win32")
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set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/license.txt")
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set(CPACK_PACKAGE_EXECUTABLES "VCMI_launcher;VCMI")
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set(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_NAME}")
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set(CPACK_NSIS_PACKAGE_NAME "VCMI ${CPACK_PACKAGE_VERSION}")
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set(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES")
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set(CPACK_NSIS_EXTRA_INSTALL_COMMANDS " CreateShortCut \\\"$DESKTOP\\\\VCMI.lnk\\\" \\\"$INSTDIR\\\\VCMI_launcher.exe\\\"")
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set(CPACK_NSIS_EXTRA_UNINSTALL_COMMANDS " Delete \\\"$DESKTOP\\\\VCMI.lnk\\\" ")
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configure_file("${CMAKE_SOURCE_DIR}/cmake_modules/CMakeCPackOptions.cmake.in" "${CMAKE_BINARY_DIR}/CMakeCPackOptions.cmake" @ONLY)
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set(CPACK_PROJECT_CONFIG_FILE "${CMAKE_BINARY_DIR}/CMakeCPackOptions.cmake")
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elseif(APPLE)
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set(CPACK_GENERATOR DragNDrop)
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set(CPACK_DMG_BACKGROUND_IMAGE "${CMAKE_SOURCE_DIR}/osx/dmg_background.png")
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set(CPACK_DMG_DS_STORE "${CMAKE_SOURCE_DIR}/osx/dmg_DS_Store")
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else()
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set(CPACK_GENERATOR TGZ)
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endif()
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INCLUDE(CPack)
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