mirror of
https://github.com/vcmi/vcmi.git
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263 lines
8.5 KiB
C++
263 lines
8.5 KiB
C++
/*
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* BattleOptionsTab.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "BattleOptionsTab.h"
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#include "../../battle/BattleInterface.h"
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#include "../../gui/CGuiHandler.h"
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#include "../../../lib/CConfigHandler.h"
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#include "../../../lib/filesystem/ResourcePath.h"
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#include "../../../lib/CGeneralTextHandler.h"
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#include "../../widgets/Buttons.h"
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#include "../../widgets/TextControls.h"
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BattleOptionsTab::BattleOptionsTab(BattleInterface * owner)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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setRedrawParent(true);
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const JsonNode config(JsonPath::builtin("config/widgets/settings/battleOptionsTab.json"));
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addCallback("viewGridChanged", [this, owner](bool value)
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{
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viewGridChangedCallback(value, owner);
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});
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addCallback("movementShadowChanged", [this, owner](bool value)
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{
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movementShadowChangedCallback(value, owner);
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});
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addCallback("movementHighlightOnHoverChanged", [this, owner](bool value)
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{
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movementHighlightOnHoverChangedCallback(value, owner);
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});
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addCallback("rangeLimitHighlightOnHoverChanged", [this, owner](bool value)
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{
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rangeLimitHighlightOnHoverChangedCallback(value, owner);
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});
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addCallback("mouseShadowChanged", [this](bool value)
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{
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mouseShadowChangedCallback(value);
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});
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addCallback("animationSpeedChanged", [this](int value)
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{
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animationSpeedChangedCallback(value);
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});
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addCallback("showQueueChanged", [this, owner](bool value)
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{
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showQueueChangedCallback(value, owner);
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});
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addCallback("queueSizeChanged", [this, owner](int value)
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{
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queueSizeChangedCallback(value, owner);
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});
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addCallback("skipBattleIntroMusicChanged", [this](bool value)
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{
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skipBattleIntroMusicChangedCallback(value);
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});
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addCallback("showStickyHeroWindowsChanged", [this, owner](bool value)
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{
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showStickyHeroWindowsChangedCallback(value, owner);
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});
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addCallback("enableAutocombatSpellsChanged", [this](bool value)
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{
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enableAutocombatSpellsChangedCallback(value);
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});
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addCallback("endWithAutocombatChanged", [this](bool value)
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{
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endWithAutocombatChangedCallback(value);
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});
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build(config);
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std::shared_ptr<CToggleGroup> animationSpeedToggle = widget<CToggleGroup>("animationSpeedPicker");
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animationSpeedToggle->setSelected(getAnimSpeed());
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std::shared_ptr<CToggleGroup> queueSizeToggle = widget<CToggleGroup>("queueSizePicker");
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queueSizeToggle->setSelected(getQueueSizeId());
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std::shared_ptr<CToggleButton> viewGridCheckbox = widget<CToggleButton>("viewGridCheckbox");
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viewGridCheckbox->setSelected(settings["battle"]["cellBorders"].Bool());
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std::shared_ptr<CToggleButton> movementShadowCheckbox = widget<CToggleButton>("movementShadowCheckbox");
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movementShadowCheckbox->setSelected(settings["battle"]["stackRange"].Bool());
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std::shared_ptr<CToggleButton> movementHighlightOnHoverCheckbox = widget<CToggleButton>("movementHighlightOnHoverCheckbox");
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movementHighlightOnHoverCheckbox->setSelected(settings["battle"]["movementHighlightOnHover"].Bool());
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std::shared_ptr<CToggleButton> rangeLimitHighlightOnHoverCheckbox = widget<CToggleButton>("rangeLimitHighlightOnHoverCheckbox");
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rangeLimitHighlightOnHoverCheckbox->setSelected(settings["battle"]["rangeLimitHighlightOnHover"].Bool());
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std::shared_ptr<CToggleButton> showStickyHeroInfoWindowsCheckbox = widget<CToggleButton>("showStickyHeroInfoWindowsCheckbox");
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showStickyHeroInfoWindowsCheckbox->setSelected(settings["battle"]["stickyHeroInfoWindows"].Bool());
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std::shared_ptr<CToggleButton> mouseShadowCheckbox = widget<CToggleButton>("mouseShadowCheckbox");
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mouseShadowCheckbox->setSelected(settings["battle"]["mouseShadow"].Bool());
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std::shared_ptr<CToggleButton> skipBattleIntroMusicCheckbox = widget<CToggleButton>("skipBattleIntroMusicCheckbox");
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skipBattleIntroMusicCheckbox->setSelected(settings["gameTweaks"]["skipBattleIntroMusic"].Bool());
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std::shared_ptr<CToggleButton> enableAutocombatSpellsCheckbox = widget<CToggleButton>("enableAutocombatSpellsCheckbox");
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enableAutocombatSpellsCheckbox->setSelected(settings["battle"]["enableAutocombatSpells"].Bool());
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std::shared_ptr<CToggleButton> endWithAutocombatCheckbox = widget<CToggleButton>("endWithAutocombatCheckbox");
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endWithAutocombatCheckbox->setSelected(settings["battle"]["endWithAutocombat"].Bool());
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}
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int BattleOptionsTab::getAnimSpeed() const
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{
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if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-battle-speed"].isNull())
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return static_cast<int>(std::round(settings["session"]["spectate-battle-speed"].Float()));
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return static_cast<int>(std::round(settings["battle"]["speedFactor"].Float()));
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}
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int BattleOptionsTab::getQueueSizeId() const
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{
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std::string sizeText = settings["battle"]["queueSize"].String();
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bool visible = settings["battle"]["showQueue"].Bool();
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if(!visible)
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return -1;
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if(sizeText == "none")
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return -1;
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if(sizeText == "auto")
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return 0;
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if(sizeText == "small")
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return 1;
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if(sizeText == "big")
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return 2;
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return 0;
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}
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std::string BattleOptionsTab::getQueueSizeStringFromId(int value) const
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{
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switch(value)
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{
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case -1:
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return "none";
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case 0:
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return "auto";
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case 1:
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return "small";
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case 2:
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return "big";
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default:
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return "auto";
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}
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}
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void BattleOptionsTab::viewGridChangedCallback(bool value, BattleInterface * parentBattleInterface)
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{
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Settings cellBorders = settings.write["battle"]["cellBorders"];
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cellBorders->Bool() = value;
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if(parentBattleInterface)
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parentBattleInterface->redrawBattlefield();
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}
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void BattleOptionsTab::movementShadowChangedCallback(bool value, BattleInterface * parentBattleInterface)
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{
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Settings stackRange = settings.write["battle"]["stackRange"];
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stackRange->Bool() = value;
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if(parentBattleInterface)
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parentBattleInterface->redrawBattlefield();
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}
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void BattleOptionsTab::movementHighlightOnHoverChangedCallback(bool value, BattleInterface * parentBattleInterface)
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{
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Settings stackRange = settings.write["battle"]["movementHighlightOnHover"];
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stackRange->Bool() = value;
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if(parentBattleInterface)
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parentBattleInterface->redrawBattlefield();
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}
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void BattleOptionsTab::rangeLimitHighlightOnHoverChangedCallback(bool value, BattleInterface * parentBattleInterface)
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{
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Settings stackRange = settings.write["battle"]["rangeLimitHighlightOnHover"];
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stackRange->Bool() = value;
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if(parentBattleInterface)
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parentBattleInterface->redrawBattlefield();
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}
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void BattleOptionsTab::mouseShadowChangedCallback(bool value)
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{
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Settings shadow = settings.write["battle"]["mouseShadow"];
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shadow->Bool() = value;
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}
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void BattleOptionsTab::animationSpeedChangedCallback(int value)
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{
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Settings speed = settings.write["battle"]["speedFactor"];
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speed->Float() = static_cast<float>(value);
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auto targetLabel = widget<CLabel>("animationSpeedValueLabel");
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int valuePercentage = value * 100 / 3; // H3 max value is "3", displaying it to be 100%
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if (targetLabel)
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targetLabel->setText(std::to_string(valuePercentage) + "%");
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}
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void BattleOptionsTab::showQueueChangedCallback(bool value, BattleInterface * parentBattleInterface)
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{
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if(!parentBattleInterface)
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{
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Settings showQueue = settings.write["battle"]["showQueue"];
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showQueue->Bool() = value;
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}
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else
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{
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parentBattleInterface->setBattleQueueVisibility(value);
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}
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}
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void BattleOptionsTab::showStickyHeroWindowsChangedCallback(bool value, BattleInterface * parentBattleInterface)
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{
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if(!parentBattleInterface)
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{
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Settings showStickyWindows = settings.write["battle"]["stickyHeroInfoWindows"];
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showStickyWindows->Bool() = value;
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}
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else
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{
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parentBattleInterface->setStickyHeroWindowsVisibility(value);
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}
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}
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void BattleOptionsTab::queueSizeChangedCallback(int value, BattleInterface * parentBattleInterface)
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{
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if (value == -1)
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{
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showQueueChangedCallback(false, parentBattleInterface);
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return;
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}
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std::string stringifiedValue = getQueueSizeStringFromId(value);
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Settings size = settings.write["battle"]["queueSize"];
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size->String() = stringifiedValue;
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showQueueChangedCallback(true, parentBattleInterface);
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}
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void BattleOptionsTab::skipBattleIntroMusicChangedCallback(bool value)
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{
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Settings musicSkipSettingValue = settings.write["gameTweaks"]["skipBattleIntroMusic"];
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musicSkipSettingValue->Bool() = value;
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}
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void BattleOptionsTab::enableAutocombatSpellsChangedCallback(bool value)
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{
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Settings enableAutocombatSpells = settings.write["battle"]["enableAutocombatSpells"];
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enableAutocombatSpells->Bool() = value;
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}
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void BattleOptionsTab::endWithAutocombatChangedCallback(bool value)
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{
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Settings endWithAutocombat = settings.write["battle"]["endWithAutocombat"];
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endWithAutocombat->Bool() = value;
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}
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