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2d7dbbefc3
* improvements in include system
75 lines
1.7 KiB
C++
75 lines
1.7 KiB
C++
#ifndef INT3_H
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#define INT3_H
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class int3
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{
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public:
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int x,y,z;
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inline int3():x(0),y(0),z(0){}; //c-tor, x/y/z initialized to 0
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inline int3(const int & X, const int & Y, const int & Z):x(X),y(Y),z(Z){}; //c-tor
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inline ~int3(){} // d-tor - does nothing
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inline int3 operator+(const int3 & i) const
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{return int3(x+i.x,y+i.y,z+i.z);}
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inline int3 operator+(const int i) const //increases all components by int
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{return int3(x+i,y+i,z+i);}
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inline int3 operator-(const int3 & i) const
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{return int3(x-i.x,y-i.y,z-i.z);}
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inline int3 operator-(const int i) const
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{return int3(x-i,y-i,z-i);}
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inline int3 operator-() const //increases all components by int
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{return int3(-x,-y,-z);}
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inline void operator+=(const int3 & i)
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{
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x+=i.x;
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y+=i.y;
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z+=i.z;
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}
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inline void operator+=(const int & i)
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{
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x+=i;
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y+=i;
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z+=i;
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}
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inline void operator-=(const int3 & i)
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{
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x-=i.x;
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y-=i.y;
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z-=i.z;
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}
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inline void operator-=(const int & i)
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{
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x+=i;
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y+=i;
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z+=i;
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}
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inline bool operator==(const int3 & i) const
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{return (x==i.x) && (y==i.y) && (z==i.z);}
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inline bool operator!=(const int3 & i) const
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{return !(*this==i);}
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inline bool operator<(const int3 & i) const
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{
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if (z<i.z)
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return true;
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if (z>i.z)
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return false;
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if (y<i.y)
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return true;
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if (y>i.y)
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return false;
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if (x<i.x)
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return true;
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if (x>i.x)
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return false;
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return false;
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}
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};
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inline std::istream & operator>>(std::istream & str, int3 & dest)
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{
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str>>dest.x>>dest.y>>dest.z;
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return str;
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}
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inline std::ostream & operator<<(std::ostream & str, int3 & sth)
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{
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return str<<sth.x<<' '<<sth.y<<' '<<sth.z;
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}
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#endif //INT3_H
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