mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
ae279c79c5
* taking some txt files from lods * some minor changes
323 lines
6.6 KiB
C++
323 lines
6.6 KiB
C++
#include "stdafx.h"
|
|
#include "CHeroHandler.h"
|
|
#include "CGameInfo.h"
|
|
#include <sstream>
|
|
#include "CGameInfo.h"
|
|
#include "CGeneralTextHandler.h"
|
|
|
|
#define CGI (CGameInfo::mainObj)
|
|
|
|
CHeroHandler::~CHeroHandler()
|
|
{
|
|
for (int j=0;j<heroes.size();j++)
|
|
{
|
|
if (heroes[j]->portraitSmall)
|
|
SDL_FreeSurface(heroes[j]->portraitSmall);
|
|
delete heroes[j];
|
|
}
|
|
}
|
|
void CHeroHandler::loadPortraits()
|
|
{
|
|
std::ifstream of("portrety.txt");
|
|
for (int j=0;j<heroes.size();j++)
|
|
{
|
|
int ID;
|
|
of>>ID;
|
|
std::string path;
|
|
of>>path;
|
|
heroes[ID]->portraitSmall=CGI->bitmaph->loadBitmap(path);
|
|
if (!heroes[ID]->portraitSmall)
|
|
std::cout<<"Can't read portrait for "<<ID<<" ("<<path<<")\n";
|
|
}
|
|
of.close();
|
|
}
|
|
void CHeroHandler::loadHeroes()
|
|
{
|
|
int ID=0;
|
|
std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("HOTRAITS.TXT");
|
|
int it=0;
|
|
std::string dump;
|
|
for(int i=0; i<2; ++i)
|
|
{
|
|
CGeneralTextHandler::loadToIt(dump,buf,it,3);
|
|
}
|
|
|
|
int numberOfCurrentClassHeroes = 0;
|
|
int currentClass = 0;
|
|
int additHero = 0;
|
|
EHeroClasses addTab[12];
|
|
addTab[0] = HERO_KNIGHT;
|
|
addTab[1] = HERO_WITCH;
|
|
addTab[2] = HERO_KNIGHT;
|
|
addTab[3] = HERO_WIZARD;
|
|
addTab[4] = HERO_RANGER;
|
|
addTab[5] = HERO_BARBARIAN;
|
|
addTab[6] = HERO_DEATHKNIGHT;
|
|
addTab[7] = HERO_WARLOCK;
|
|
addTab[8] = HERO_KNIGHT;
|
|
addTab[9] = HERO_WARLOCK;
|
|
addTab[10] = HERO_BARBARIAN;
|
|
addTab[11] = HERO_DEMONIAC;
|
|
|
|
|
|
for (int i=0; i<HEROES_QUANTITY; i++)
|
|
{
|
|
CHero * nher = new CHero;
|
|
if(currentClass<18)
|
|
{
|
|
nher->heroType = (EHeroClasses)currentClass;
|
|
++numberOfCurrentClassHeroes;
|
|
if(numberOfCurrentClassHeroes==8)
|
|
{
|
|
numberOfCurrentClassHeroes = 0;
|
|
++currentClass;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
nher->heroType = addTab[additHero++];
|
|
}
|
|
|
|
std::string pom ;
|
|
CGeneralTextHandler::loadToIt(nher->name,buf,it,4);
|
|
|
|
CGeneralTextHandler::loadToIt(pom,buf,it,4);
|
|
nher->low1stack = atoi(pom.c_str());
|
|
CGeneralTextHandler::loadToIt(pom,buf,it,4);
|
|
nher->high1stack = atoi(pom.c_str());
|
|
CGeneralTextHandler::loadToIt(nher->refType1stack,buf,it,4);
|
|
|
|
CGeneralTextHandler::loadToIt(pom,buf,it,4);
|
|
nher->low2stack = atoi(pom.c_str());
|
|
CGeneralTextHandler::loadToIt(pom,buf,it,4);
|
|
nher->high2stack = atoi(pom.c_str());
|
|
CGeneralTextHandler::loadToIt(nher->refType2stack,buf,it,4);
|
|
|
|
CGeneralTextHandler::loadToIt(pom,buf,it,4);
|
|
nher->low3stack = atoi(pom.c_str());
|
|
CGeneralTextHandler::loadToIt(pom,buf,it,4);
|
|
nher->high3stack = atoi(pom.c_str());
|
|
CGeneralTextHandler::loadToIt(nher->refType3stack,buf,it,3);
|
|
|
|
nher->ID = heroes.size();
|
|
heroes.push_back(nher);
|
|
}
|
|
loadSpecialAbilities();
|
|
loadBiographies();
|
|
loadHeroClasses();
|
|
initHeroClasses();
|
|
return;
|
|
|
|
}
|
|
void CHeroHandler::loadSpecialAbilities()
|
|
{
|
|
std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("HEROSPEC.TXT");
|
|
int it=0;
|
|
std::string dump;
|
|
for(int i=0; i<2; ++i)
|
|
{
|
|
CGeneralTextHandler::loadToIt(dump,buf,it,3);
|
|
}
|
|
for (int i=0;i<heroes.size();i++)
|
|
{
|
|
CGeneralTextHandler::loadToIt(heroes[i]->bonusName,buf,it,4);
|
|
CGeneralTextHandler::loadToIt(heroes[i]->shortBonus,buf,it,4);
|
|
CGeneralTextHandler::loadToIt(heroes[i]->longBonus,buf,it,3);
|
|
}
|
|
}
|
|
|
|
void CHeroHandler::loadBiographies()
|
|
{
|
|
std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("HEROBIOS.TXT");
|
|
int it=0;
|
|
for (int i=0;i<heroes.size();i++)
|
|
{
|
|
CGeneralTextHandler::loadToIt(heroes[i]->biography,buf,it,3);
|
|
}
|
|
}
|
|
|
|
void CHeroHandler::loadHeroClasses()
|
|
{
|
|
std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("HCTRAITS.TXT");
|
|
int andame = buf.size();
|
|
for(int y=0; y<andame; ++y)
|
|
if(buf[y]==',')
|
|
buf[y]='.';
|
|
int i = 0; //buf iterator
|
|
int hmcr = 0;
|
|
for(i; i<andame; ++i) //omitting rubbish
|
|
{
|
|
if(buf[i]=='\r')
|
|
++hmcr;
|
|
if(hmcr==2)
|
|
break;
|
|
}
|
|
i+=2;
|
|
for(int ss=0; ss<18; ++ss) //18 classes of hero (including conflux)
|
|
{
|
|
CHeroClass * hc = new CHeroClass;
|
|
int befi=i;
|
|
for(i; i<andame; ++i)
|
|
{
|
|
if(buf[i]=='\t')
|
|
break;
|
|
}
|
|
hc->name = buf.substr(befi, i-befi);
|
|
++i;
|
|
|
|
befi=i;
|
|
for(i; i<andame; ++i)
|
|
{
|
|
if(buf[i]=='\t')
|
|
break;
|
|
}
|
|
hc->aggression = atof(buf.substr(befi, i-befi).c_str());
|
|
++i;
|
|
|
|
befi=i;
|
|
for(i; i<andame; ++i)
|
|
{
|
|
if(buf[i]=='\t')
|
|
break;
|
|
}
|
|
hc->initialAttack = atoi(buf.substr(befi, i-befi).c_str());
|
|
++i;
|
|
|
|
befi=i;
|
|
for(i; i<andame; ++i)
|
|
{
|
|
if(buf[i]=='\t')
|
|
break;
|
|
}
|
|
hc->initialDefence = atoi(buf.substr(befi, i-befi).c_str());
|
|
++i;
|
|
|
|
befi=i;
|
|
for(i; i<andame; ++i)
|
|
{
|
|
if(buf[i]=='\t')
|
|
break;
|
|
}
|
|
hc->initialPower = atoi(buf.substr(befi, i-befi).c_str());
|
|
++i;
|
|
|
|
befi=i;
|
|
for(i; i<andame; ++i)
|
|
{
|
|
if(buf[i]=='\t')
|
|
break;
|
|
}
|
|
hc->initialKnowledge = atoi(buf.substr(befi, i-befi).c_str());
|
|
++i;
|
|
|
|
befi=i;
|
|
for(i; i<andame; ++i)
|
|
{
|
|
if(buf[i]=='\t')
|
|
break;
|
|
}
|
|
hc->proAttack[0] = atoi(buf.substr(befi, i-befi).c_str());
|
|
++i;
|
|
|
|
befi=i;
|
|
for(i; i<andame; ++i)
|
|
{
|
|
if(buf[i]=='\t')
|
|
break;
|
|
}
|
|
hc->proDefence[0] = atoi(buf.substr(befi, i-befi).c_str());
|
|
++i;
|
|
|
|
befi=i;
|
|
for(i; i<andame; ++i)
|
|
{
|
|
if(buf[i]=='\t')
|
|
break;
|
|
}
|
|
hc->proPower[0] = atoi(buf.substr(befi, i-befi).c_str());
|
|
++i;
|
|
|
|
befi=i;
|
|
for(i; i<andame; ++i)
|
|
{
|
|
if(buf[i]=='\t')
|
|
break;
|
|
}
|
|
hc->proKnowledge[0] = atoi(buf.substr(befi, i-befi).c_str());
|
|
++i;
|
|
|
|
befi=i;
|
|
for(i; i<andame; ++i)
|
|
{
|
|
if(buf[i]=='\t')
|
|
break;
|
|
}
|
|
hc->proAttack[1] = atoi(buf.substr(befi, i-befi).c_str());
|
|
++i;
|
|
|
|
befi=i;
|
|
for(i; i<andame; ++i)
|
|
{
|
|
if(buf[i]=='\t')
|
|
break;
|
|
}
|
|
hc->proDefence[1] = atoi(buf.substr(befi, i-befi).c_str());
|
|
++i;
|
|
|
|
befi=i;
|
|
for(i; i<andame; ++i)
|
|
{
|
|
if(buf[i]=='\t')
|
|
break;
|
|
}
|
|
hc->proPower[1] = atoi(buf.substr(befi, i-befi).c_str());
|
|
++i;
|
|
|
|
befi=i;
|
|
for(i; i<andame; ++i)
|
|
{
|
|
if(buf[i]=='\t')
|
|
break;
|
|
}
|
|
hc->proKnowledge[1] = atoi(buf.substr(befi, i-befi).c_str());
|
|
++i;
|
|
|
|
//CHero kkk = heroes[0];
|
|
|
|
for(int dd=0; dd<CGameInfo::mainObj->abilh->abilities.size(); ++dd)
|
|
{
|
|
befi=i;
|
|
for(i; i<andame; ++i)
|
|
{
|
|
if(buf[i]=='\t')
|
|
break;
|
|
}
|
|
int buff = atoi(buf.substr(befi, i-befi).c_str());
|
|
++i;
|
|
hc->proSec.push_back(buff);
|
|
}
|
|
|
|
for(int dd=0; dd<9; ++dd)
|
|
{
|
|
befi=i;
|
|
for(i; i<andame; ++i)
|
|
{
|
|
if(buf[i]=='\t' || buf[i]=='\r')
|
|
break;
|
|
}
|
|
hc->selectionProbability[dd] = atoi(buf.substr(befi, i-befi).c_str());
|
|
++i;
|
|
}
|
|
++i;
|
|
heroClasses.push_back(hc);
|
|
}
|
|
}
|
|
|
|
void CHeroHandler::initHeroClasses()
|
|
{
|
|
for(int gg=0; gg<heroes.size(); ++gg)
|
|
{
|
|
heroes[gg]->heroClass = heroClasses[heroes[gg]->heroType];
|
|
}
|
|
}
|