mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-26 22:57:00 +02:00
c10dac929d
-- New files: hch/CAnimation.h/cpp -- Class CAnimation capable to load file partially and/or keep data in compressed state -- Buttons now use CAnimation instead of CDefHandler - build system regenerated to include new files - fixed several gcc warnings - updated README.linux
95 lines
3.3 KiB
Plaintext
95 lines
3.3 KiB
Plaintext
I. Getting the sources
|
|
VCMI is still in development. You can get the sources with subversion:
|
|
svn co https://vcmi.svn.sourceforge.net/svnroot/vcmi/trunk vcmi
|
|
|
|
II. Compiling
|
|
|
|
Optionaly, if you want to regenerate the build system, you will need the following tools:
|
|
* libtool
|
|
* automake
|
|
* autoconf
|
|
And then regenerate the build system with
|
|
autoreconf -i
|
|
|
|
To compile, at least the following packages (and their development counterparts) are needed to build:
|
|
* libstdc++ devel
|
|
* SDL and SDL-devel
|
|
* SDL_mixer and SDL_mixer-devel
|
|
* SDL_image and SDL_image-devel
|
|
* SDL_ttf and SDL_ttf-devel
|
|
* zlib and zlib-devel
|
|
* the ffmpeg libraries (libavformat and libswscale). Their name could be libavformat-devel and libswscale-devel, or ffmpeg-libs-devel or similar names.
|
|
* boost c++ libraries v1.36+ (1.35 will not work) (www.boost.org):
|
|
- filesystem
|
|
- iostreams
|
|
- system
|
|
- thread
|
|
|
|
On Ubuntu 9.04 or later, run:
|
|
sudo apt-get install g++ libsdl1.2debian-all libsdl-image1.2-dev libsdl-ttf2.0-dev libsdl-mixer1.2-dev zlib1g-dev libavformat-dev libswscale-dev libboost-dev libboost-filesystem-dev libboost-iostreams-dev libboost-system-dev libboost-thread-dev
|
|
|
|
Create a directory /YOUR_INSTALL_PATH/vcmi (such as
|
|
/usr/local/share/games/vcmi) that will contain the game data files. The /vcmi at the end is necessary.
|
|
|
|
Then run configure:
|
|
./configure --datadir=/YOUR_INSTALL_PATH/ --bindir=/YOUR_INSTALL_PATH/vcmi --libdir=/YOUR_INSTALL_PATH/
|
|
|
|
On 64 bits linux (such as OpenSUSE but not Ubuntu), if the boost
|
|
libraries are installed in /usr/lib64, configure will not find them
|
|
and will fail. Until this is fixed, add the following option to
|
|
./configure: --with-boost-libdir=/usr/lib64
|
|
|
|
If you want to use the Intel C++ compiler, add the following option to ./configure:
|
|
CXX="icc -diag-disable 383,981,1418,869,1563,2259,1782,444,271,1,10156,1419"
|
|
|
|
Then build vcmi:
|
|
make
|
|
|
|
That will generate vcmiclient, vcmiserver as well as 3 .so libraries.
|
|
|
|
|
|
II. Installing Heroes of Might and Magic 3
|
|
|
|
VCMI needs an installed version of Heroes III as well as WoG on top of
|
|
it. The version of Heroes needed is either Shadow of Death
|
|
or Complete.
|
|
|
|
Wog can be downloaded from: http://www.maps4heroes.com/heroes3/files/allinone_358f.zip
|
|
|
|
Wine can be used to install both.
|
|
|
|
Install Heroes 3 and Wog. Then move all the installed files into
|
|
/YOUR_INSTALL_PATH/vcmi. For instance that will create
|
|
/YOUR_INSTALL_PATH/vcmi/Data.
|
|
|
|
Once both programs are installed, you can install VCMI.
|
|
|
|
Download the windows VCMI release (at time of writing:
|
|
http://forum.vcmi.eu/dload.php?action=download&id=18)
|
|
and extract it in a private directory. Populate /YOUR_INSTALL_PATH/vcmi:
|
|
|
|
mv sprites /YOUR_INSTALL_PATH/vcmi/Sprites
|
|
mv Data/* /YOUR_INSTALL_PATH/vcmi/Data
|
|
mv Fonts Games /YOUR_INSTALL_PATH/vcmi/
|
|
|
|
If you also have the original linux version of Heroes, you can also install the videos:
|
|
cp -a /PATH_TO_CDROM/data/video /YOUR_INSTALL_PATH/vcmi/Data
|
|
|
|
|
|
III. Installing VCMI
|
|
|
|
Since VCMI is still in development, there's no install procedure, although something like
|
|
DESTDIR=/path/to/heroes3 make install
|
|
will work.
|
|
|
|
For development puposes, it's better to use links. Go
|
|
to /YOUR_INSTALL_PATH/vcmi, and type:
|
|
|
|
ln -s /PATH_TO_VCMI/client/vcmiclient
|
|
ln -s /PATH_TO_VCMI/server/vcmiserver
|
|
ln -s /PATH_TO_VCMI/config
|
|
ln -s /PATH_TO_VCMI/AI/GeniusAI/.libs/GeniusAI.so
|
|
|
|
|
|
And start ./vcmiclient
|