mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
1658 lines
46 KiB
C++
1658 lines
46 KiB
C++
/*
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* CArtHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CArtHandler.h"
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#include "filesystem/Filesystem.h"
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#include "CGeneralTextHandler.h"
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#include "VCMI_Lib.h"
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#include "CModHandler.h"
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#include "GameSettings.h"
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#include "CCreatureHandler.h"
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#include "spells/CSpellHandler.h"
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#include "mapObjects/MapObjects.h"
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#include "NetPacksBase.h"
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#include "StringConstants.h"
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#include "CRandomGenerator.h"
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#include "mapObjects/CObjectClassesHandler.h"
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#include "mapping/CMap.h"
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#include "serializer/JsonSerializeFormat.h"
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// Note: list must match entries in ArtTraits.txt
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#define ART_POS_LIST \
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ART_POS(SPELLBOOK) \
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ART_POS(MACH4) \
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ART_POS(MACH3) \
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ART_POS(MACH2) \
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ART_POS(MACH1) \
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ART_POS(MISC5) \
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ART_POS(MISC4) \
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ART_POS(MISC3) \
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ART_POS(MISC2) \
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ART_POS(MISC1) \
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ART_POS(FEET) \
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ART_POS(LEFT_RING) \
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ART_POS(RIGHT_RING) \
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ART_POS(TORSO) \
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ART_POS(LEFT_HAND) \
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ART_POS(RIGHT_HAND) \
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ART_POS(NECK) \
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ART_POS(SHOULDERS) \
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ART_POS(HEAD)
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VCMI_LIB_NAMESPACE_BEGIN
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int32_t CArtifact::getIndex() const
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{
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return id.toEnum();
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}
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int32_t CArtifact::getIconIndex() const
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{
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return iconIndex;
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}
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std::string CArtifact::getJsonKey() const
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{
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return modScope + ':' + identifier;
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}
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void CArtifact::registerIcons(const IconRegistar & cb) const
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{
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cb(getIconIndex(), 0, "ARTIFACT", image);
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cb(getIconIndex(), 0, "ARTIFACTLARGE", large);
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}
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ArtifactID CArtifact::getId() const
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{
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return id;
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}
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const IBonusBearer * CArtifact::accessBonuses() const
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{
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return this;
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}
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std::string CArtifact::getDescriptionTranslated() const
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{
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return VLC->generaltexth->translate(getDescriptionTextID());
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}
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std::string CArtifact::getEventTranslated() const
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{
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return VLC->generaltexth->translate(getEventTextID());
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}
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std::string CArtifact::getNameTranslated() const
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{
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return VLC->generaltexth->translate(getNameTextID());
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}
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std::string CArtifact::getDescriptionTextID() const
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{
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return TextIdentifier("artifact", modScope, identifier, "description").get();
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}
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std::string CArtifact::getEventTextID() const
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{
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return TextIdentifier("artifact", modScope, identifier, "event").get();
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}
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std::string CArtifact::getNameTextID() const
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{
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return TextIdentifier("artifact", modScope, identifier, "name").get();
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}
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uint32_t CArtifact::getPrice() const
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{
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return price;
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}
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CreatureID CArtifact::getWarMachine() const
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{
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return warMachine;
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}
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bool CArtifact::isBig() const
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{
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return warMachine != CreatureID::NONE;
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}
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bool CArtifact::isTradable() const
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{
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switch(id)
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{
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case ArtifactID::SPELLBOOK:
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case ArtifactID::GRAIL:
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return false;
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default:
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return !isBig();
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}
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}
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bool CArtifact::canBeDisassembled() const
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{
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return !(constituents == nullptr);
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}
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bool CArtifact::canBePutAt(const CArtifactSet * artSet, ArtifactPosition slot, bool assumeDestRemoved) const
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{
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auto simpleArtCanBePutAt = [this](const CArtifactSet * artSet, ArtifactPosition slot, bool assumeDestRemoved) -> bool
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{
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if(ArtifactUtils::isSlotBackpack(slot))
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{
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if(isBig() || !ArtifactUtils::isBackpackFreeSlots(artSet))
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return false;
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return true;
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}
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if(!vstd::contains(possibleSlots.at(artSet->bearerType()), slot))
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return false;
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return artSet->isPositionFree(slot, assumeDestRemoved);
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};
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auto artCanBePutAt = [this, simpleArtCanBePutAt](const CArtifactSet * artSet, ArtifactPosition slot, bool assumeDestRemoved) -> bool
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{
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if(canBeDisassembled())
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{
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if(!simpleArtCanBePutAt(artSet, slot, assumeDestRemoved))
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return false;
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if(ArtifactUtils::isSlotBackpack(slot))
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return true;
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CArtifactFittingSet fittingSet(artSet->bearerType());
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fittingSet.artifactsWorn = artSet->artifactsWorn;
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if(assumeDestRemoved)
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fittingSet.removeArtifact(slot);
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assert(constituents);
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for(const auto art : *constituents)
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{
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auto possibleSlot = ArtifactUtils::getArtAnyPosition(&fittingSet, art->getId());
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if(ArtifactUtils::isSlotEquipment(possibleSlot))
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{
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fittingSet.setNewArtSlot(possibleSlot, nullptr, true);
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}
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else
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{
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return false;
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}
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}
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return true;
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}
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else
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{
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return simpleArtCanBePutAt(artSet, slot, assumeDestRemoved);
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}
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};
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if(slot == ArtifactPosition::TRANSITION_POS)
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return true;
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if(slot == ArtifactPosition::FIRST_AVAILABLE)
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{
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for(const auto & slot : possibleSlots.at(artSet->bearerType()))
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{
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if(artCanBePutAt(artSet, slot, assumeDestRemoved))
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return true;
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}
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return artCanBePutAt(artSet, GameConstants::BACKPACK_START, assumeDestRemoved);
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}
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else if(ArtifactUtils::isSlotBackpack(slot))
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{
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return artCanBePutAt(artSet, GameConstants::BACKPACK_START, assumeDestRemoved);
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}
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else
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{
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return artCanBePutAt(artSet, slot, assumeDestRemoved);
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}
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}
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CArtifact::CArtifact()
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{
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setNodeType(ARTIFACT);
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possibleSlots[ArtBearer::HERO]; //we want to generate map entry even if it will be empty
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possibleSlots[ArtBearer::CREATURE]; //we want to generate map entry even if it will be empty
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possibleSlots[ArtBearer::COMMANDER];
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}
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//This destructor should be placed here to avoid side effects
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CArtifact::~CArtifact() = default;
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int CArtifact::getArtClassSerial() const
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{
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if(id == ArtifactID::SPELL_SCROLL)
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return 4;
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switch(aClass)
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{
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case ART_TREASURE:
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return 0;
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case ART_MINOR:
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return 1;
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case ART_MAJOR:
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return 2;
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case ART_RELIC:
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return 3;
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case ART_SPECIAL:
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return 5;
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}
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return -1;
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}
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std::string CArtifact::nodeName() const
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{
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return "Artifact: " + getNameTranslated();
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}
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void CArtifact::addNewBonus(const std::shared_ptr<Bonus>& b)
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{
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b->source = Bonus::ARTIFACT;
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b->duration = Bonus::PERMANENT;
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b->description = getNameTranslated();
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CBonusSystemNode::addNewBonus(b);
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}
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void CArtifact::updateFrom(const JsonNode& data)
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{
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//TODO:CArtifact::updateFrom
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}
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void CArtifact::serializeJson(JsonSerializeFormat & handler)
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{
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}
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void CGrowingArtifact::levelUpArtifact (CArtifactInstance * art)
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{
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auto b = std::make_shared<Bonus>();
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b->type = Bonus::LEVEL_COUNTER;
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b->val = 1;
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b->duration = Bonus::COMMANDER_KILLED;
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art->accumulateBonus(b);
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for(const auto & bonus : bonusesPerLevel)
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{
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if (art->valOfBonuses(Bonus::LEVEL_COUNTER) % bonus.first == 0) //every n levels
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{
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art->accumulateBonus(std::make_shared<Bonus>(bonus.second));
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}
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}
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for(const auto & bonus : thresholdBonuses)
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{
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if (art->valOfBonuses(Bonus::LEVEL_COUNTER) == bonus.first) //every n levels
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{
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art->addNewBonus(std::make_shared<Bonus>(bonus.second));
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}
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}
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}
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CArtHandler::~CArtHandler() = default;
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std::vector<JsonNode> CArtHandler::loadLegacyData()
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{
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size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_ARTIFACT);
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objects.resize(dataSize);
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std::vector<JsonNode> h3Data;
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h3Data.reserve(dataSize);
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#define ART_POS(x) #x ,
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const std::vector<std::string> artSlots = { ART_POS_LIST };
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#undef ART_POS
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static std::map<char, std::string> classes =
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{{'S',"SPECIAL"}, {'T',"TREASURE"},{'N',"MINOR"},{'J',"MAJOR"},{'R',"RELIC"},};
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CLegacyConfigParser parser("DATA/ARTRAITS.TXT");
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CLegacyConfigParser events("DATA/ARTEVENT.TXT");
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parser.endLine(); // header
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parser.endLine();
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for (size_t i = 0; i < dataSize; i++)
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{
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JsonNode artData;
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artData["text"]["name"].String() = parser.readString();
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artData["text"]["event"].String() = events.readString();
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artData["value"].Float() = parser.readNumber();
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for(const auto & artSlot : artSlots)
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{
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if(parser.readString() == "x")
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{
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artData["slot"].Vector().push_back(JsonNode());
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artData["slot"].Vector().back().String() = artSlot;
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}
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}
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artData["class"].String() = classes[parser.readString()[0]];
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artData["text"]["description"].String() = parser.readString();
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parser.endLine();
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events.endLine();
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h3Data.push_back(artData);
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}
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return h3Data;
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}
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void CArtHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
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{
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auto * object = loadFromJson(scope, data, name, objects.size());
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object->iconIndex = object->getIndex() + 5;
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objects.emplace_back(object);
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registerObject(scope, "artifact", name, object->id);
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}
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void CArtHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
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{
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auto * object = loadFromJson(scope, data, name, index);
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object->iconIndex = object->getIndex();
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assert(objects[index] == nullptr); // ensure that this id was not loaded before
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objects[index] = object;
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registerObject(scope, "artifact", name, object->id);
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}
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const std::vector<std::string> & CArtHandler::getTypeNames() const
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{
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static const std::vector<std::string> typeNames = { "artifact" };
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return typeNames;
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}
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CArtifact * CArtHandler::loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index)
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{
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assert(identifier.find(':') == std::string::npos);
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assert(!scope.empty());
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CArtifact * art = nullptr;
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if(!VLC->settings()->getBoolean(EGameSettings::MODULE_COMMANDERS) || node["growing"].isNull())
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{
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art = new CArtifact();
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}
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else
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{
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auto * growing = new CGrowingArtifact();
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loadGrowingArt(growing, node);
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art = growing;
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}
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art->id = ArtifactID(index);
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art->identifier = identifier;
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art->modScope = scope;
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const JsonNode & text = node["text"];
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VLC->generaltexth->registerString(scope, art->getNameTextID(), text["name"].String());
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VLC->generaltexth->registerString(scope, art->getDescriptionTextID(), text["description"].String());
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VLC->generaltexth->registerString(scope, art->getEventTextID(), text["event"].String());
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const JsonNode & graphics = node["graphics"];
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art->image = graphics["image"].String();
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if(!graphics["large"].isNull())
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art->large = graphics["large"].String();
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else
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art->large = art->image;
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art->advMapDef = graphics["map"].String();
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art->price = static_cast<ui32>(node["value"].Float());
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loadSlots(art, node);
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loadClass(art, node);
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loadType(art, node);
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loadComponents(art, node);
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for(const auto & b : node["bonuses"].Vector())
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{
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auto bonus = JsonUtils::parseBonus(b);
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art->addNewBonus(bonus);
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}
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const JsonNode & warMachine = node["warMachine"];
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if(warMachine.getType() == JsonNode::JsonType::DATA_STRING && !warMachine.String().empty())
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{
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VLC->modh->identifiers.requestIdentifier("creature", warMachine, [=](si32 id)
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{
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art->warMachine = CreatureID(id);
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//this assumes that creature object is stored before registration
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VLC->creh->objects.at(id)->warMachine = art->id;
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});
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}
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VLC->modh->identifiers.requestIdentifier(scope, "object", "artifact", [=](si32 index)
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{
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JsonNode conf;
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conf.setMeta(scope);
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VLC->objtypeh->loadSubObject(art->identifier, conf, Obj::ARTIFACT, art->getIndex());
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if(!art->advMapDef.empty())
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{
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JsonNode templ;
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templ["animation"].String() = art->advMapDef;
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templ.setMeta(scope);
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// add new template.
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// Necessary for objects added via mods that don't have any templates in H3
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VLC->objtypeh->getHandlerFor(Obj::ARTIFACT, art->getIndex())->addTemplate(templ);
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}
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// object does not have any templates - this is not usable object (e.g. pseudo-art like lock)
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if(VLC->objtypeh->getHandlerFor(Obj::ARTIFACT, art->getIndex())->getTemplates().empty())
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VLC->objtypeh->removeSubObject(Obj::ARTIFACT, art->getIndex());
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});
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return art;
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}
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ArtifactPosition::ArtifactPosition(std::string slotName):
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num(ArtifactPosition::PRE_FIRST)
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{
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#define ART_POS(x) { #x, ArtifactPosition::x },
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static const std::map<std::string, ArtifactPosition> artifactPositionMap = { ART_POS_LIST };
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#undef ART_POS
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auto it = artifactPositionMap.find (slotName);
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if (it != artifactPositionMap.end())
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num = it->second;
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else
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logMod->warn("Warning! Artifact slot %s not recognized!", slotName);
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}
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void CArtHandler::addSlot(CArtifact * art, const std::string & slotID) const
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{
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static const std::vector<ArtifactPosition> miscSlots =
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{
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ArtifactPosition::MISC1, ArtifactPosition::MISC2, ArtifactPosition::MISC3, ArtifactPosition::MISC4, ArtifactPosition::MISC5
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};
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static const std::vector<ArtifactPosition> ringSlots =
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{
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ArtifactPosition::RIGHT_RING, ArtifactPosition::LEFT_RING
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};
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if (slotID == "MISC")
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{
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vstd::concatenate(art->possibleSlots[ArtBearer::HERO], miscSlots);
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}
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else if (slotID == "RING")
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{
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vstd::concatenate(art->possibleSlots[ArtBearer::HERO], ringSlots);
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}
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else
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{
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auto slot = ArtifactPosition(slotID);
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if (slot != ArtifactPosition::PRE_FIRST)
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art->possibleSlots[ArtBearer::HERO].push_back(slot);
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}
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}
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void CArtHandler::loadSlots(CArtifact * art, const JsonNode & node) const
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{
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if (!node["slot"].isNull()) //we assume non-hero slots are irrelevant?
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{
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if (node["slot"].getType() == JsonNode::JsonType::DATA_STRING)
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addSlot(art, node["slot"].String());
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else
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{
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for (const JsonNode & slot : node["slot"].Vector())
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addSlot(art, slot.String());
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}
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std::sort(art->possibleSlots.at(ArtBearer::HERO).begin(), art->possibleSlots.at(ArtBearer::HERO).end());
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}
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}
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CArtifact::EartClass CArtHandler::stringToClass(const std::string & className)
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{
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static const std::map<std::string, CArtifact::EartClass> artifactClassMap =
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{
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{"TREASURE", CArtifact::ART_TREASURE},
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{"MINOR", CArtifact::ART_MINOR},
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{"MAJOR", CArtifact::ART_MAJOR},
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{"RELIC", CArtifact::ART_RELIC},
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{"SPECIAL", CArtifact::ART_SPECIAL}
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};
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auto it = artifactClassMap.find (className);
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if (it != artifactClassMap.end())
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return it->second;
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logMod->warn("Warning! Artifact rarity %s not recognized!", className);
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return CArtifact::ART_SPECIAL;
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}
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|
|
void CArtHandler::loadClass(CArtifact * art, const JsonNode & node) const
|
|
{
|
|
art->aClass = stringToClass(node["class"].String());
|
|
}
|
|
|
|
void CArtHandler::loadType(CArtifact * art, const JsonNode & node) const
|
|
{
|
|
#define ART_BEARER(x) { #x, ArtBearer::x },
|
|
static const std::map<std::string, int> artifactBearerMap = { ART_BEARER_LIST };
|
|
#undef ART_BEARER
|
|
|
|
for (const JsonNode & b : node["type"].Vector())
|
|
{
|
|
auto it = artifactBearerMap.find (b.String());
|
|
if (it != artifactBearerMap.end())
|
|
{
|
|
int bearerType = it->second;
|
|
switch (bearerType)
|
|
{
|
|
case ArtBearer::HERO://TODO: allow arts having several possible bearers
|
|
break;
|
|
case ArtBearer::COMMANDER:
|
|
makeItCommanderArt (art); //original artifacts should have only one bearer type
|
|
break;
|
|
case ArtBearer::CREATURE:
|
|
makeItCreatureArt (art);
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
logMod->warn("Warning! Artifact type %s not recognized!", b.String());
|
|
}
|
|
}
|
|
|
|
void CArtHandler::loadComponents(CArtifact * art, const JsonNode & node)
|
|
{
|
|
if (!node["components"].isNull())
|
|
{
|
|
art->constituents = std::make_unique<std::vector<CArtifact *>>();
|
|
for(const auto & component : node["components"].Vector())
|
|
{
|
|
VLC->modh->identifiers.requestIdentifier("artifact", component, [=](si32 id)
|
|
{
|
|
// when this code is called both combinational art as well as component are loaded
|
|
// so it is safe to access any of them
|
|
art->constituents->push_back(objects[id]);
|
|
objects[id]->constituentOf.push_back(art);
|
|
});
|
|
}
|
|
}
|
|
}
|
|
|
|
void CArtHandler::loadGrowingArt(CGrowingArtifact * art, const JsonNode & node) const
|
|
{
|
|
for (auto b : node["growing"]["bonusesPerLevel"].Vector())
|
|
{
|
|
art->bonusesPerLevel.emplace_back(static_cast<ui16>(b["level"].Float()), Bonus());
|
|
JsonUtils::parseBonus(b["bonus"], &art->bonusesPerLevel.back().second);
|
|
}
|
|
for (auto b : node["growing"]["thresholdBonuses"].Vector())
|
|
{
|
|
art->thresholdBonuses.emplace_back(static_cast<ui16>(b["level"].Float()), Bonus());
|
|
JsonUtils::parseBonus(b["bonus"], &art->thresholdBonuses.back().second);
|
|
}
|
|
}
|
|
|
|
ArtifactID CArtHandler::pickRandomArtifact(CRandomGenerator & rand, int flags, std::function<bool(ArtifactID)> accepts)
|
|
{
|
|
auto getAllowedArts = [&](std::vector<ConstTransitivePtr<CArtifact> > &out, std::vector<CArtifact*> *arts, CArtifact::EartClass flag)
|
|
{
|
|
if (arts->empty()) //restock available arts
|
|
fillList(*arts, flag);
|
|
|
|
for (auto & arts_i : *arts)
|
|
{
|
|
if (accepts(arts_i->id))
|
|
{
|
|
CArtifact *art = arts_i;
|
|
out.emplace_back(art);
|
|
}
|
|
}
|
|
};
|
|
|
|
auto getAllowed = [&](std::vector<ConstTransitivePtr<CArtifact> > &out)
|
|
{
|
|
if (flags & CArtifact::ART_TREASURE)
|
|
getAllowedArts (out, &treasures, CArtifact::ART_TREASURE);
|
|
if (flags & CArtifact::ART_MINOR)
|
|
getAllowedArts (out, &minors, CArtifact::ART_MINOR);
|
|
if (flags & CArtifact::ART_MAJOR)
|
|
getAllowedArts (out, &majors, CArtifact::ART_MAJOR);
|
|
if (flags & CArtifact::ART_RELIC)
|
|
getAllowedArts (out, &relics, CArtifact::ART_RELIC);
|
|
if(out.empty()) //no artifact of specified rarity, we need to take another one
|
|
{
|
|
getAllowedArts (out, &treasures, CArtifact::ART_TREASURE);
|
|
getAllowedArts (out, &minors, CArtifact::ART_MINOR);
|
|
getAllowedArts (out, &majors, CArtifact::ART_MAJOR);
|
|
getAllowedArts (out, &relics, CArtifact::ART_RELIC);
|
|
}
|
|
if(out.empty()) //no arts are available at all
|
|
{
|
|
out.resize (64);
|
|
std::fill_n (out.begin(), 64, objects[2]); //Give Grail - this can't be banned (hopefully)
|
|
}
|
|
};
|
|
|
|
std::vector<ConstTransitivePtr<CArtifact> > out;
|
|
getAllowed(out);
|
|
ArtifactID artID = (*RandomGeneratorUtil::nextItem(out, rand))->id;
|
|
erasePickedArt(artID);
|
|
return artID;
|
|
}
|
|
|
|
ArtifactID CArtHandler::pickRandomArtifact(CRandomGenerator & rand, std::function<bool(ArtifactID)> accepts)
|
|
{
|
|
return pickRandomArtifact(rand, 0xff, std::move(accepts));
|
|
}
|
|
|
|
ArtifactID CArtHandler::pickRandomArtifact(CRandomGenerator & rand, int flags)
|
|
{
|
|
return pickRandomArtifact(rand, flags, [](const ArtifactID &) { return true; });
|
|
}
|
|
|
|
void CArtHandler::makeItCreatureArt(CArtifact * a, bool onlyCreature)
|
|
{
|
|
if (onlyCreature)
|
|
{
|
|
a->possibleSlots[ArtBearer::HERO].clear();
|
|
a->possibleSlots[ArtBearer::COMMANDER].clear();
|
|
}
|
|
a->possibleSlots[ArtBearer::CREATURE].push_back(ArtifactPosition::CREATURE_SLOT);
|
|
}
|
|
|
|
void CArtHandler::makeItCommanderArt(CArtifact * a, bool onlyCommander)
|
|
{
|
|
if (onlyCommander)
|
|
{
|
|
a->possibleSlots[ArtBearer::HERO].clear();
|
|
a->possibleSlots[ArtBearer::CREATURE].clear();
|
|
}
|
|
for (int i = ArtifactPosition::COMMANDER1; i <= ArtifactPosition::COMMANDER6; ++i)
|
|
a->possibleSlots[ArtBearer::COMMANDER].push_back(ArtifactPosition(i));
|
|
}
|
|
|
|
bool CArtHandler::legalArtifact(const ArtifactID & id)
|
|
{
|
|
auto art = objects[id];
|
|
//assert ( (!art->constituents) || art->constituents->size() ); //artifacts is not combined or has some components
|
|
|
|
if(art->constituents)
|
|
return false; //no combo artifacts spawning
|
|
|
|
if(art->aClass < CArtifact::ART_TREASURE || art->aClass > CArtifact::ART_RELIC)
|
|
return false; // invalid class
|
|
|
|
if(!art->possibleSlots[ArtBearer::HERO].empty())
|
|
return true;
|
|
|
|
if(!art->possibleSlots[ArtBearer::CREATURE].empty() && VLC->settings()->getBoolean(EGameSettings::MODULE_STACK_ARTIFACT))
|
|
return true;
|
|
|
|
if(!art->possibleSlots[ArtBearer::COMMANDER].empty() && VLC->settings()->getBoolean(EGameSettings::MODULE_COMMANDERS))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
void CArtHandler::initAllowedArtifactsList(const std::vector<bool> &allowed)
|
|
{
|
|
allowedArtifacts.clear();
|
|
treasures.clear();
|
|
minors.clear();
|
|
majors.clear();
|
|
relics.clear();
|
|
|
|
for (ArtifactID i=ArtifactID::SPELLBOOK; i<ArtifactID::ART_SELECTION; i.advance(1))
|
|
{
|
|
//check artifacts allowed on a map
|
|
//TODO: This line will be different when custom map format is implemented
|
|
if (allowed[i] && legalArtifact(i))
|
|
allowedArtifacts.push_back(objects[i]);
|
|
}
|
|
for(ArtifactID i = ArtifactID::ART_SELECTION; i < ArtifactID(static_cast<si32>(objects.size())); i.advance(1)) //try to allow all artifacts added by mods
|
|
{
|
|
if (legalArtifact(ArtifactID(i)))
|
|
allowedArtifacts.push_back(objects[i]);
|
|
//keep im mind that artifact can be worn by more than one type of bearer
|
|
}
|
|
}
|
|
|
|
std::vector<bool> CArtHandler::getDefaultAllowed() const
|
|
{
|
|
std::vector<bool> allowedArtifacts;
|
|
allowedArtifacts.resize(127, true);
|
|
allowedArtifacts.resize(141, false);
|
|
allowedArtifacts.resize(size(), true);
|
|
return allowedArtifacts;
|
|
}
|
|
|
|
void CArtHandler::erasePickedArt(const ArtifactID & id)
|
|
{
|
|
CArtifact *art = objects[id];
|
|
|
|
if(auto artifactList = listFromClass(art->aClass))
|
|
{
|
|
if(artifactList->empty())
|
|
fillList(*artifactList, art->aClass);
|
|
|
|
auto itr = vstd::find(*artifactList, art);
|
|
if(itr != artifactList->end())
|
|
{
|
|
artifactList->erase(itr);
|
|
}
|
|
else
|
|
logMod->warn("Problem: cannot erase artifact %s from list, it was not present", art->getNameTranslated());
|
|
|
|
}
|
|
else
|
|
logMod->warn("Problem: cannot find list for artifact %s, strange class. (special?)", art->getNameTranslated());
|
|
}
|
|
|
|
boost::optional<std::vector<CArtifact*>&> CArtHandler::listFromClass( CArtifact::EartClass artifactClass )
|
|
{
|
|
switch(artifactClass)
|
|
{
|
|
case CArtifact::ART_TREASURE:
|
|
return treasures;
|
|
case CArtifact::ART_MINOR:
|
|
return minors;
|
|
case CArtifact::ART_MAJOR:
|
|
return majors;
|
|
case CArtifact::ART_RELIC:
|
|
return relics;
|
|
default: //special artifacts should not be erased
|
|
return boost::optional<std::vector<CArtifact*>&>();
|
|
}
|
|
}
|
|
|
|
void CArtHandler::fillList( std::vector<CArtifact*> &listToBeFilled, CArtifact::EartClass artifactClass )
|
|
{
|
|
assert(listToBeFilled.empty());
|
|
for (auto & elem : allowedArtifacts)
|
|
{
|
|
if (elem->aClass == artifactClass)
|
|
listToBeFilled.push_back(elem);
|
|
}
|
|
}
|
|
|
|
void CArtHandler::afterLoadFinalization()
|
|
{
|
|
//All artifacts have their id, so we can properly update their bonuses' source ids.
|
|
for(auto &art : objects)
|
|
{
|
|
for(auto &bonus : art->getExportedBonusList())
|
|
{
|
|
assert(art == objects[art->id]);
|
|
assert(bonus->source == Bonus::ARTIFACT);
|
|
bonus->sid = art->id;
|
|
}
|
|
}
|
|
CBonusSystemNode::treeHasChanged();
|
|
}
|
|
|
|
CArtifactInstance::CArtifactInstance()
|
|
{
|
|
init();
|
|
}
|
|
|
|
CArtifactInstance::CArtifactInstance( CArtifact *Art)
|
|
{
|
|
init();
|
|
setType(Art);
|
|
}
|
|
|
|
void CArtifactInstance::setType( CArtifact *Art )
|
|
{
|
|
artType = Art;
|
|
attachTo(*Art);
|
|
}
|
|
|
|
std::string CArtifactInstance::nodeName() const
|
|
{
|
|
return "Artifact instance of " + (artType ? artType->getJsonKey() : std::string("uninitialized")) + " type";
|
|
}
|
|
|
|
CArtifactInstance * CArtifactInstance::createScroll(const SpellID & sid)
|
|
{
|
|
auto * ret = new CArtifactInstance(VLC->arth->objects[ArtifactID::SPELL_SCROLL]);
|
|
auto b = std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::SPELL, Bonus::ARTIFACT_INSTANCE, -1, ArtifactID::SPELL_SCROLL, sid);
|
|
ret->addNewBonus(b);
|
|
return ret;
|
|
}
|
|
|
|
void CArtifactInstance::init()
|
|
{
|
|
id = ArtifactInstanceID();
|
|
id = static_cast<ArtifactInstanceID>(ArtifactID::NONE); //to be randomized
|
|
setNodeType(ARTIFACT_INSTANCE);
|
|
}
|
|
|
|
std::string CArtifactInstance::getEffectiveDescription(const CGHeroInstance * hero) const
|
|
{
|
|
std::string text = artType->getDescriptionTranslated();
|
|
if (!vstd::contains(text, '{'))
|
|
text = '{' + artType->getNameTranslated() + "}\n\n" + text; //workaround for new artifacts with single name, turns it to H3-style
|
|
|
|
if(artType->getId() == ArtifactID::SPELL_SCROLL)
|
|
{
|
|
// we expect scroll description to be like this: This scroll contains the [spell name] spell which is added into your spell book for as long as you carry the scroll.
|
|
// so we want to replace text in [...] with a spell name
|
|
// however other language versions don't have name placeholder at all, so we have to be careful
|
|
SpellID spellID = getGivenSpellID();
|
|
size_t nameStart = text.find_first_of('[');
|
|
size_t nameEnd = text.find_first_of(']', nameStart);
|
|
if(spellID.getNum() >= 0)
|
|
{
|
|
if(nameStart != std::string::npos && nameEnd != std::string::npos)
|
|
text = text.replace(nameStart, nameEnd - nameStart + 1, spellID.toSpell(VLC->spells())->getNameTranslated());
|
|
}
|
|
}
|
|
else if(hero && !artType->constituentOf.empty()) //display info about set
|
|
{
|
|
std::string artList;
|
|
auto * combinedArt = artType->constituentOf[0];
|
|
text += "\n\n";
|
|
text += "{" + combinedArt->getNameTranslated() + "}";
|
|
int wornArtifacts = 0;
|
|
for(auto * a : *combinedArt->constituents) //TODO: can the artifact be a part of more than one set?
|
|
{
|
|
artList += "\n" + a->getNameTranslated();
|
|
if (hero->hasArt(a->getId(), true))
|
|
wornArtifacts++;
|
|
}
|
|
text += " (" + boost::str(boost::format("%d") % wornArtifacts) + " / " +
|
|
boost::str(boost::format("%d") % combinedArt->constituents->size()) + ")" + artList;
|
|
//TODO: fancy colors and fonts for this text
|
|
}
|
|
|
|
return text;
|
|
}
|
|
|
|
ArtifactID CArtifactInstance::getTypeId() const
|
|
{
|
|
return artType->getId();
|
|
}
|
|
|
|
bool CArtifactInstance::canBePutAt(const ArtifactLocation & al, bool assumeDestRemoved) const
|
|
{
|
|
return artType->canBePutAt(al.getHolderArtSet(), al.slot, assumeDestRemoved);
|
|
}
|
|
|
|
void CArtifactInstance::putAt(ArtifactLocation al)
|
|
{
|
|
assert(canBePutAt(al));
|
|
|
|
al.getHolderArtSet()->setNewArtSlot(al.slot, this, false);
|
|
if(ArtifactUtils::isSlotEquipment(al.slot))
|
|
al.getHolderNode()->attachTo(*this);
|
|
}
|
|
|
|
void CArtifactInstance::removeFrom(ArtifactLocation al)
|
|
{
|
|
assert(al.getHolderArtSet()->getArt(al.slot) == this);
|
|
al.getHolderArtSet()->eraseArtSlot(al.slot);
|
|
if(ArtifactUtils::isSlotEquipment(al.slot))
|
|
al.getHolderNode()->detachFrom(*this);
|
|
}
|
|
|
|
bool CArtifactInstance::canBeDisassembled() const
|
|
{
|
|
return artType->canBeDisassembled();
|
|
}
|
|
|
|
std::vector<const CArtifact *> CArtifactInstance::assemblyPossibilities(const CArtifactSet * h, bool equipped) const
|
|
{
|
|
std::vector<const CArtifact *> ret;
|
|
if(artType->constituents) //combined artifact already: no combining of combined artifacts... for now.
|
|
return ret;
|
|
|
|
for(const auto * artifact : artType->constituentOf)
|
|
{
|
|
assert(artifact->constituents);
|
|
bool possible = true;
|
|
|
|
for(const auto * constituent : *artifact->constituents) //check if all constituents are available
|
|
{
|
|
if(equipped)
|
|
{
|
|
// Search for equipped arts
|
|
if (!h->hasArt(constituent->getId(), true, false, false))
|
|
{
|
|
possible = false;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Search in backpack
|
|
if(!h->hasArtBackpack(constituent->getId()))
|
|
{
|
|
possible = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(possible)
|
|
ret.push_back(artifact);
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
void CArtifactInstance::move(const ArtifactLocation & src, const ArtifactLocation & dst)
|
|
{
|
|
removeFrom(src);
|
|
putAt(dst);
|
|
}
|
|
|
|
CArtifactInstance * CArtifactInstance::createNewArtifactInstance(CArtifact *Art)
|
|
{
|
|
if(!Art->constituents)
|
|
{
|
|
auto * ret = new CArtifactInstance(Art);
|
|
if (dynamic_cast<CGrowingArtifact *>(Art))
|
|
{
|
|
auto bonus = std::make_shared<Bonus>();
|
|
bonus->type = Bonus::LEVEL_COUNTER;
|
|
bonus->val = 0;
|
|
ret->addNewBonus (bonus);
|
|
}
|
|
return ret;
|
|
}
|
|
else
|
|
{
|
|
auto * ret = new CCombinedArtifactInstance(Art);
|
|
ret->createConstituents();
|
|
return ret;
|
|
}
|
|
}
|
|
|
|
CArtifactInstance * CArtifactInstance::createNewArtifactInstance(const ArtifactID & aid)
|
|
{
|
|
return createNewArtifactInstance(VLC->arth->objects[aid]);
|
|
}
|
|
|
|
CArtifactInstance * CArtifactInstance::createArtifact(CMap * map, const ArtifactID & aid, int spellID)
|
|
{
|
|
CArtifactInstance * a = nullptr;
|
|
if(aid >= 0)
|
|
{
|
|
if(spellID < 0)
|
|
{
|
|
a = CArtifactInstance::createNewArtifactInstance(aid);
|
|
}
|
|
else
|
|
{
|
|
a = CArtifactInstance::createScroll(SpellID(spellID));
|
|
}
|
|
}
|
|
else //FIXME: create combined artifact instance for random combined artifacts, just in case
|
|
{
|
|
a = new CArtifactInstance(); //random, empty
|
|
}
|
|
|
|
map->addNewArtifactInstance(a);
|
|
|
|
//TODO make it nicer
|
|
if(a->artType && (!!a->artType->constituents))
|
|
{
|
|
auto * comb = dynamic_cast<CCombinedArtifactInstance *>(a);
|
|
for(CCombinedArtifactInstance::ConstituentInfo & ci : comb->constituentsInfo)
|
|
{
|
|
map->addNewArtifactInstance(ci.art);
|
|
}
|
|
}
|
|
return a;
|
|
}
|
|
|
|
|
|
void CArtifactInstance::deserializationFix()
|
|
{
|
|
setType(artType);
|
|
}
|
|
|
|
SpellID CArtifactInstance::getGivenSpellID() const
|
|
{
|
|
const auto b = getBonusLocalFirst(Selector::type()(Bonus::SPELL));
|
|
if(!b)
|
|
{
|
|
logMod->warn("Warning: %s doesn't bear any spell!", nodeName());
|
|
return SpellID::NONE;
|
|
}
|
|
return SpellID(b->subtype);
|
|
}
|
|
|
|
bool CArtifactInstance::isPart(const CArtifactInstance *supposedPart) const
|
|
{
|
|
return supposedPart == this;
|
|
}
|
|
|
|
CCombinedArtifactInstance::CCombinedArtifactInstance(CArtifact *Art)
|
|
: CArtifactInstance(Art) //TODO: seems unused, but need to be written
|
|
{
|
|
}
|
|
|
|
void CCombinedArtifactInstance::createConstituents()
|
|
{
|
|
assert(artType);
|
|
assert(artType->constituents);
|
|
|
|
for(const CArtifact * art : *artType->constituents)
|
|
{
|
|
addAsConstituent(CArtifactInstance::createNewArtifactInstance(art->getId()), ArtifactPosition::PRE_FIRST);
|
|
}
|
|
}
|
|
|
|
void CCombinedArtifactInstance::addAsConstituent(CArtifactInstance * art, const ArtifactPosition & slot)
|
|
{
|
|
assert(vstd::contains_if(*artType->constituents, [=](const CArtifact * constituent){
|
|
return constituent->getId() == art->artType->getId();
|
|
}));
|
|
assert(art->getParentNodes().size() == 1 && art->getParentNodes().front() == art->artType);
|
|
constituentsInfo.emplace_back(art, slot);
|
|
attachTo(*art);
|
|
}
|
|
|
|
void CCombinedArtifactInstance::putAt(ArtifactLocation al)
|
|
{
|
|
if(al.slot == ArtifactPosition::TRANSITION_POS)
|
|
{
|
|
CArtifactInstance::putAt(al);
|
|
}
|
|
else if(ArtifactUtils::isSlotBackpack(al.slot))
|
|
{
|
|
CArtifactInstance::putAt(al);
|
|
for(ConstituentInfo &ci : constituentsInfo)
|
|
ci.slot = ArtifactPosition::PRE_FIRST;
|
|
}
|
|
else
|
|
{
|
|
CArtifactInstance *mainConstituent = figureMainConstituent(al); //it'll be replaced with combined artifact, not a lock
|
|
CArtifactInstance::putAt(al); //puts combined art (this)
|
|
|
|
for(ConstituentInfo & ci : constituentsInfo)
|
|
{
|
|
if(ci.art != mainConstituent)
|
|
{
|
|
const ArtifactLocation suggestedPos(al.artHolder, ci.slot);
|
|
const bool inActiveSlot = vstd::isbetween(ci.slot, 0, GameConstants::BACKPACK_START);
|
|
const bool suggestedPosValid = ci.art->canBePutAt(suggestedPos);
|
|
|
|
if(!(inActiveSlot && suggestedPosValid)) //there is a valid suggestion where to place lock
|
|
ci.slot = ArtifactUtils::getArtAnyPosition(al.getHolderArtSet(), ci.art->getTypeId());
|
|
|
|
assert(ArtifactUtils::isSlotEquipment(ci.slot));
|
|
al.getHolderArtSet()->setNewArtSlot(ci.slot, ci.art, true); //sets as lock
|
|
}
|
|
else
|
|
{
|
|
ci.slot = ArtifactPosition::PRE_FIRST;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CCombinedArtifactInstance::removeFrom(ArtifactLocation al)
|
|
{
|
|
if(ArtifactUtils::isSlotBackpack(al.slot) || al.slot == ArtifactPosition::TRANSITION_POS)
|
|
{
|
|
CArtifactInstance::removeFrom(al);
|
|
}
|
|
else
|
|
{
|
|
for(ConstituentInfo &ci : constituentsInfo)
|
|
{
|
|
if(ci.slot >= 0)
|
|
{
|
|
al.getHolderArtSet()->eraseArtSlot(ci.slot);
|
|
ci.slot = ArtifactPosition::PRE_FIRST;
|
|
}
|
|
else
|
|
{
|
|
//main constituent
|
|
CArtifactInstance::removeFrom(al);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
CArtifactInstance * CCombinedArtifactInstance::figureMainConstituent(const ArtifactLocation & al)
|
|
{
|
|
CArtifactInstance *mainConstituent = nullptr; //it'll be replaced with combined artifact, not a lock
|
|
for(ConstituentInfo &ci : constituentsInfo)
|
|
if(ci.slot == al.slot)
|
|
mainConstituent = ci.art;
|
|
|
|
if(!mainConstituent)
|
|
{
|
|
for(ConstituentInfo &ci : constituentsInfo)
|
|
{
|
|
if(vstd::contains(ci.art->artType->possibleSlots[al.getHolderArtSet()->bearerType()], al.slot))
|
|
{
|
|
mainConstituent = ci.art;
|
|
}
|
|
}
|
|
}
|
|
|
|
return mainConstituent;
|
|
}
|
|
|
|
void CCombinedArtifactInstance::deserializationFix()
|
|
{
|
|
for(ConstituentInfo &ci : constituentsInfo)
|
|
attachTo(*ci.art);
|
|
}
|
|
|
|
bool CCombinedArtifactInstance::isPart(const CArtifactInstance *supposedPart) const
|
|
{
|
|
bool me = CArtifactInstance::isPart(supposedPart);
|
|
if(me)
|
|
return true;
|
|
|
|
//check for constituents
|
|
for(const ConstituentInfo &constituent : constituentsInfo)
|
|
if(constituent.art == supposedPart)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
CCombinedArtifactInstance::ConstituentInfo::ConstituentInfo(CArtifactInstance * Art, const ArtifactPosition & Slot):
|
|
art(Art),
|
|
slot(Slot)
|
|
{
|
|
}
|
|
|
|
bool CCombinedArtifactInstance::ConstituentInfo::operator==(const ConstituentInfo &rhs) const
|
|
{
|
|
return art == rhs.art && slot == rhs.slot;
|
|
}
|
|
|
|
CArtifactSet::~CArtifactSet() = default;
|
|
|
|
const CArtifactInstance * CArtifactSet::getArt(const ArtifactPosition & pos, bool excludeLocked) const
|
|
{
|
|
if(const ArtSlotInfo *si = getSlot(pos))
|
|
{
|
|
if(si->artifact && (!excludeLocked || !si->locked))
|
|
return si->artifact;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
CArtifactInstance * CArtifactSet::getArt(const ArtifactPosition & pos, bool excludeLocked)
|
|
{
|
|
return const_cast<CArtifactInstance*>((const_cast<const CArtifactSet*>(this))->getArt(pos, excludeLocked));
|
|
}
|
|
|
|
ArtifactPosition CArtifactSet::getArtPos(const ArtifactID & aid, bool onlyWorn, bool allowLocked) const
|
|
{
|
|
const auto result = getAllArtPositions(aid, onlyWorn, allowLocked, false);
|
|
return result.empty() ? ArtifactPosition{ArtifactPosition::PRE_FIRST} : result[0];
|
|
}
|
|
|
|
ArtifactPosition CArtifactSet::getArtBackpackPos(const ArtifactID & aid) const
|
|
{
|
|
const auto result = getBackpackArtPositions(aid);
|
|
return result.empty() ? ArtifactPosition{ArtifactPosition::PRE_FIRST} : result[0];
|
|
}
|
|
|
|
std::vector<ArtifactPosition> CArtifactSet::getAllArtPositions(const ArtifactID & aid, bool onlyWorn, bool allowLocked, bool getAll) const
|
|
{
|
|
std::vector<ArtifactPosition> result;
|
|
for(const auto & slotInfo : artifactsWorn)
|
|
if(slotInfo.second.artifact->getTypeId() == aid && (allowLocked || !slotInfo.second.locked))
|
|
result.push_back(slotInfo.first);
|
|
|
|
if(onlyWorn)
|
|
return result;
|
|
if(!getAll && !result.empty())
|
|
return result;
|
|
|
|
auto backpackPositions = getBackpackArtPositions(aid);
|
|
result.insert(result.end(), backpackPositions.begin(), backpackPositions.end());
|
|
return result;
|
|
}
|
|
|
|
std::vector<ArtifactPosition> CArtifactSet::getBackpackArtPositions(const ArtifactID & aid) const
|
|
{
|
|
std::vector<ArtifactPosition> result;
|
|
|
|
si32 backpackPosition = GameConstants::BACKPACK_START;
|
|
for(const auto & artInfo : artifactsInBackpack)
|
|
{
|
|
const auto * art = artInfo.getArt();
|
|
if(art && art->artType->getId() == aid)
|
|
result.emplace_back(backpackPosition);
|
|
backpackPosition++;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
ArtifactPosition CArtifactSet::getArtPos(const CArtifactInstance *art) const
|
|
{
|
|
for(auto i : artifactsWorn)
|
|
if(i.second.artifact == art)
|
|
return i.first;
|
|
|
|
for(int i = 0; i < artifactsInBackpack.size(); i++)
|
|
if(artifactsInBackpack[i].artifact == art)
|
|
return ArtifactPosition(GameConstants::BACKPACK_START + i);
|
|
|
|
return ArtifactPosition::PRE_FIRST;
|
|
}
|
|
|
|
const CArtifactInstance * CArtifactSet::getArtByInstanceId(const ArtifactInstanceID & artInstId) const
|
|
{
|
|
for(auto i : artifactsWorn)
|
|
if(i.second.artifact->id == artInstId)
|
|
return i.second.artifact;
|
|
|
|
for(auto i : artifactsInBackpack)
|
|
if(i.artifact->id == artInstId)
|
|
return i.artifact;
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
bool CArtifactSet::hasArt(const ArtifactID & aid, bool onlyWorn, bool searchBackpackAssemblies, bool allowLocked) const
|
|
{
|
|
return getArtPosCount(aid, onlyWorn, searchBackpackAssemblies, allowLocked) > 0;
|
|
}
|
|
|
|
bool CArtifactSet::hasArtBackpack(const ArtifactID & aid) const
|
|
{
|
|
return !getBackpackArtPositions(aid).empty();
|
|
}
|
|
|
|
unsigned CArtifactSet::getArtPosCount(const ArtifactID & aid, bool onlyWorn, bool searchBackpackAssemblies, bool allowLocked) const
|
|
{
|
|
const auto allPositions = getAllArtPositions(aid, onlyWorn, allowLocked, true);
|
|
if(!allPositions.empty())
|
|
return allPositions.size();
|
|
|
|
if(searchBackpackAssemblies && getHiddenArt(aid))
|
|
return 1;
|
|
|
|
return 0;
|
|
}
|
|
|
|
std::pair<const CCombinedArtifactInstance *, const CArtifactInstance *> CArtifactSet::searchForConstituent(const ArtifactID & aid) const
|
|
{
|
|
for(const auto & slot : artifactsInBackpack)
|
|
{
|
|
auto art = slot.artifact;
|
|
if(art->canBeDisassembled())
|
|
{
|
|
auto * ass = dynamic_cast<CCombinedArtifactInstance *>(art.get());
|
|
for(auto& ci : ass->constituentsInfo)
|
|
{
|
|
if(ci.art->getTypeId() == aid)
|
|
{
|
|
return {ass, ci.art};
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return {nullptr, nullptr};
|
|
}
|
|
|
|
const CArtifactInstance * CArtifactSet::getHiddenArt(const ArtifactID & aid) const
|
|
{
|
|
return searchForConstituent(aid).second;
|
|
}
|
|
|
|
const CCombinedArtifactInstance * CArtifactSet::getAssemblyByConstituent(const ArtifactID & aid) const
|
|
{
|
|
return searchForConstituent(aid).first;
|
|
}
|
|
|
|
const ArtSlotInfo * CArtifactSet::getSlot(const ArtifactPosition & pos) const
|
|
{
|
|
if(pos == ArtifactPosition::TRANSITION_POS)
|
|
{
|
|
// Always add to the end. Always take from the beginning.
|
|
if(artifactsTransitionPos.empty())
|
|
return nullptr;
|
|
else
|
|
return &(*artifactsTransitionPos.begin());
|
|
}
|
|
if(vstd::contains(artifactsWorn, pos))
|
|
return &artifactsWorn.at(pos);
|
|
if(pos >= ArtifactPosition::AFTER_LAST )
|
|
{
|
|
int backpackPos = (int)pos - GameConstants::BACKPACK_START;
|
|
if(backpackPos < 0 || backpackPos >= artifactsInBackpack.size())
|
|
return nullptr;
|
|
else
|
|
return &artifactsInBackpack[backpackPos];
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
bool CArtifactSet::isPositionFree(const ArtifactPosition & pos, bool onlyLockCheck) const
|
|
{
|
|
if(const ArtSlotInfo *s = getSlot(pos))
|
|
return (onlyLockCheck || !s->artifact) && !s->locked;
|
|
|
|
return true; //no slot means not used
|
|
}
|
|
|
|
ArtSlotInfo & CArtifactSet::retrieveNewArtSlot(const ArtifactPosition & slot)
|
|
{
|
|
assert(!vstd::contains(artifactsWorn, slot));
|
|
|
|
if(slot == ArtifactPosition::TRANSITION_POS)
|
|
{
|
|
// Always add to the end. Always take from the beginning.
|
|
artifactsTransitionPos.emplace_back();
|
|
return artifactsTransitionPos.back();
|
|
}
|
|
if(!ArtifactUtils::isSlotBackpack(slot))
|
|
return artifactsWorn[slot];
|
|
|
|
ArtSlotInfo newSlot;
|
|
size_t index = slot - GameConstants::BACKPACK_START;
|
|
auto position = artifactsInBackpack.begin() + index;
|
|
auto inserted = artifactsInBackpack.insert(position, newSlot);
|
|
|
|
return *inserted;
|
|
}
|
|
|
|
void CArtifactSet::setNewArtSlot(const ArtifactPosition & slot, CArtifactInstance * art, bool locked)
|
|
{
|
|
ArtSlotInfo & asi = retrieveNewArtSlot(slot);
|
|
asi.artifact = art;
|
|
asi.locked = locked;
|
|
}
|
|
|
|
void CArtifactSet::eraseArtSlot(const ArtifactPosition & slot)
|
|
{
|
|
if(slot == ArtifactPosition::TRANSITION_POS)
|
|
{
|
|
assert(!artifactsTransitionPos.empty());
|
|
artifactsTransitionPos.erase(artifactsTransitionPos.begin());
|
|
}
|
|
else if(ArtifactUtils::isSlotBackpack(slot))
|
|
{
|
|
auto backpackSlot = ArtifactPosition(slot - GameConstants::BACKPACK_START);
|
|
|
|
assert(artifactsInBackpack.begin() + backpackSlot < artifactsInBackpack.end());
|
|
artifactsInBackpack.erase(artifactsInBackpack.begin() + backpackSlot);
|
|
}
|
|
else
|
|
{
|
|
artifactsWorn.erase(slot);
|
|
}
|
|
}
|
|
|
|
void CArtifactSet::artDeserializationFix(CBonusSystemNode *node)
|
|
{
|
|
for(auto & elem : artifactsWorn)
|
|
if(elem.second.artifact && !elem.second.locked)
|
|
node->attachTo(*elem.second.artifact);
|
|
}
|
|
|
|
void CArtifactSet::serializeJsonArtifacts(JsonSerializeFormat & handler, const std::string & fieldName, CMap * map)
|
|
{
|
|
//todo: creature and commander artifacts
|
|
if(handler.saving && artifactsInBackpack.empty() && artifactsWorn.empty())
|
|
return;
|
|
|
|
if(!handler.saving)
|
|
{
|
|
assert(map);
|
|
artifactsInBackpack.clear();
|
|
artifactsWorn.clear();
|
|
}
|
|
|
|
auto s = handler.enterStruct(fieldName);
|
|
|
|
switch(bearerType())
|
|
{
|
|
case ArtBearer::HERO:
|
|
serializeJsonHero(handler, map);
|
|
break;
|
|
case ArtBearer::CREATURE:
|
|
serializeJsonCreature(handler, map);
|
|
break;
|
|
case ArtBearer::COMMANDER:
|
|
serializeJsonCommander(handler, map);
|
|
break;
|
|
default:
|
|
assert(false);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CArtifactSet::serializeJsonHero(JsonSerializeFormat & handler, CMap * map)
|
|
{
|
|
for(ArtifactPosition ap = ArtifactPosition::HEAD; ap < ArtifactPosition::AFTER_LAST; ap.advance(1))
|
|
{
|
|
serializeJsonSlot(handler, ap, map);
|
|
}
|
|
|
|
std::vector<ArtifactID> backpackTemp;
|
|
|
|
if(handler.saving)
|
|
{
|
|
backpackTemp.reserve(artifactsInBackpack.size());
|
|
for(const ArtSlotInfo & info : artifactsInBackpack)
|
|
backpackTemp.push_back(info.artifact->getTypeId());
|
|
}
|
|
handler.serializeIdArray(NArtifactPosition::backpack, backpackTemp);
|
|
if(!handler.saving)
|
|
{
|
|
for(const ArtifactID & artifactID : backpackTemp)
|
|
{
|
|
auto * artifact = CArtifactInstance::createArtifact(map, artifactID.toEnum());
|
|
auto slot = ArtifactPosition(GameConstants::BACKPACK_START + (si32)artifactsInBackpack.size());
|
|
if(artifact->artType->canBePutAt(this, slot))
|
|
putArtifact(slot, artifact);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CArtifactSet::serializeJsonCreature(JsonSerializeFormat & handler, CMap * map)
|
|
{
|
|
logGlobal->error("CArtifactSet::serializeJsonCreature not implemented");
|
|
}
|
|
|
|
void CArtifactSet::serializeJsonCommander(JsonSerializeFormat & handler, CMap * map)
|
|
{
|
|
logGlobal->error("CArtifactSet::serializeJsonCommander not implemented");
|
|
}
|
|
|
|
void CArtifactSet::serializeJsonSlot(JsonSerializeFormat & handler, const ArtifactPosition & slot, CMap * map)
|
|
{
|
|
ArtifactID artifactID;
|
|
|
|
if(handler.saving)
|
|
{
|
|
const ArtSlotInfo * info = getSlot(slot);
|
|
|
|
if(info != nullptr && !info->locked)
|
|
{
|
|
artifactID = info->artifact->getTypeId();
|
|
handler.serializeId(NArtifactPosition::namesHero[slot.num], artifactID, ArtifactID::NONE);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
handler.serializeId(NArtifactPosition::namesHero[slot.num], artifactID, ArtifactID::NONE);
|
|
|
|
if(artifactID != ArtifactID::NONE)
|
|
{
|
|
auto * artifact = CArtifactInstance::createArtifact(map, artifactID.toEnum());
|
|
|
|
if(artifact->artType->canBePutAt(this, slot))
|
|
{
|
|
putArtifact(slot, artifact);
|
|
}
|
|
else
|
|
{
|
|
logGlobal->debug("Artifact can't be put at the specified location."); //TODO add more debugging information
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
CArtifactFittingSet::CArtifactFittingSet(ArtBearer::ArtBearer Bearer):
|
|
Bearer(Bearer)
|
|
{
|
|
}
|
|
|
|
void CArtifactFittingSet::putArtifact(ArtifactPosition pos, CArtifactInstance * art)
|
|
{
|
|
if(art && art->canBeDisassembled() && ArtifactUtils::isSlotEquipment(pos))
|
|
{
|
|
for(auto & part : dynamic_cast<CCombinedArtifactInstance*>(art)->constituentsInfo)
|
|
{
|
|
const auto slot = ArtifactUtils::getArtAnyPosition(this, part.art->getTypeId());
|
|
assert(slot != ArtifactPosition::PRE_FIRST);
|
|
// For the ArtFittingSet is no needed to do figureMainConstituent, just lock slots
|
|
this->setNewArtSlot(slot, part.art, true);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this->setNewArtSlot(pos, art, false);
|
|
}
|
|
}
|
|
|
|
void CArtifactFittingSet::removeArtifact(ArtifactPosition pos)
|
|
{
|
|
// Removes the art from the CartifactSet, but does not remove it from art->constituentsInfo.
|
|
// removeArtifact is for CArtifactFittingSet only. Do not move it to the parent class.
|
|
|
|
auto art = getArt(pos);
|
|
if(art == nullptr)
|
|
return;
|
|
if(art->canBeDisassembled())
|
|
{
|
|
auto combinedArt = dynamic_cast<CCombinedArtifactInstance*>(art);
|
|
for(const auto & part : combinedArt->constituentsInfo)
|
|
{
|
|
if(ArtifactUtils::isSlotEquipment(part.slot))
|
|
eraseArtSlot(part.slot);
|
|
}
|
|
}
|
|
eraseArtSlot(pos);
|
|
}
|
|
|
|
ArtBearer::ArtBearer CArtifactFittingSet::bearerType() const
|
|
{
|
|
return this->Bearer;
|
|
}
|
|
|
|
DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtAnyPosition(const CArtifactSet * target, const ArtifactID & aid)
|
|
{
|
|
const auto * art = aid.toArtifact();
|
|
for(const auto & slot : art->possibleSlots.at(target->bearerType()))
|
|
{
|
|
if(art->canBePutAt(target, slot))
|
|
return slot;
|
|
}
|
|
return getArtBackpackPosition(target, aid);
|
|
}
|
|
|
|
DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtBackpackPosition(const CArtifactSet * target, const ArtifactID & aid)
|
|
{
|
|
const auto * art = aid.toArtifact();
|
|
if(art->canBePutAt(target, GameConstants::BACKPACK_START))
|
|
{
|
|
return GameConstants::BACKPACK_START;
|
|
}
|
|
return ArtifactPosition::PRE_FIRST;
|
|
}
|
|
|
|
DLL_LINKAGE const std::vector<ArtifactPosition::EArtifactPosition> & ArtifactUtils::unmovableSlots()
|
|
{
|
|
static const std::vector<ArtifactPosition::EArtifactPosition> positions =
|
|
{
|
|
ArtifactPosition::SPELLBOOK,
|
|
ArtifactPosition::MACH4
|
|
};
|
|
|
|
return positions;
|
|
}
|
|
|
|
DLL_LINKAGE const std::vector<ArtifactPosition::EArtifactPosition> & ArtifactUtils::constituentWornSlots()
|
|
{
|
|
static const std::vector<ArtifactPosition::EArtifactPosition> positions =
|
|
{
|
|
ArtifactPosition::HEAD,
|
|
ArtifactPosition::SHOULDERS,
|
|
ArtifactPosition::NECK,
|
|
ArtifactPosition::RIGHT_HAND,
|
|
ArtifactPosition::LEFT_HAND,
|
|
ArtifactPosition::TORSO,
|
|
ArtifactPosition::RIGHT_RING,
|
|
ArtifactPosition::LEFT_RING,
|
|
ArtifactPosition::FEET,
|
|
ArtifactPosition::MISC1,
|
|
ArtifactPosition::MISC2,
|
|
ArtifactPosition::MISC3,
|
|
ArtifactPosition::MISC4,
|
|
ArtifactPosition::MISC5,
|
|
};
|
|
|
|
return positions;
|
|
}
|
|
|
|
DLL_LINKAGE bool ArtifactUtils::isArtRemovable(const std::pair<ArtifactPosition, ArtSlotInfo> & slot)
|
|
{
|
|
return slot.second.artifact
|
|
&& !slot.second.locked
|
|
&& !vstd::contains(unmovableSlots(), slot.first);
|
|
}
|
|
|
|
DLL_LINKAGE bool ArtifactUtils::checkSpellbookIsNeeded(const CGHeroInstance * heroPtr, const ArtifactID & artID, const ArtifactPosition & slot)
|
|
{
|
|
// TODO what'll happen if Titan's thunder is equipped by pickin git up or the start of game?
|
|
// Titan's Thunder creates new spellbook on equip
|
|
if(artID == ArtifactID::TITANS_THUNDER && slot == ArtifactPosition::RIGHT_HAND)
|
|
{
|
|
if(heroPtr)
|
|
{
|
|
if(heroPtr && !heroPtr->hasSpellbook())
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
DLL_LINKAGE bool ArtifactUtils::isSlotBackpack(const ArtifactPosition & slot)
|
|
{
|
|
return slot >= GameConstants::BACKPACK_START;
|
|
}
|
|
|
|
DLL_LINKAGE bool ArtifactUtils::isSlotEquipment(const ArtifactPosition & slot)
|
|
{
|
|
return slot < GameConstants::BACKPACK_START && slot >= 0;
|
|
}
|
|
|
|
DLL_LINKAGE bool ArtifactUtils::isBackpackFreeSlots(const CArtifactSet * target, const size_t reqSlots)
|
|
{
|
|
const auto backpackCap = VLC->settings()->getInteger(EGameSettings::HEROES_BACKPACK_CAP);
|
|
if(backpackCap < 0)
|
|
return true;
|
|
else
|
|
return target->artifactsInBackpack.size() + reqSlots <= backpackCap;
|
|
}
|
|
|
|
VCMI_LIB_NAMESPACE_END
|