1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/server
2014-05-18 17:03:02 +04:00
..
CGameHandler.cpp there can`t be resistance to rising spell (immunities are handled seperately) 2014-05-18 17:03:02 +04:00
CGameHandler.h Fixed #1585 - destroyed war machines will be removed from hero's equipment. 2013-12-19 14:35:49 +00:00
CMakeLists.txt updated LD_RUNPATH_SEARCH_PATHS 2014-03-04 03:51:17 +00:00
CQuery.cpp Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00
CQuery.h [refactor] extract often used classes from lib\NetPacks.h to separate header - less dependecies on whole packets class tree 2014-01-16 20:24:06 +00:00
CVCMIServer.cpp Android port. 2014-05-16 23:24:29 +04:00
CVCMIServer.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
NetPacksServer.cpp Refactored player-specific data into single struct BattleState. 2013-07-21 22:01:29 +00:00
StdInc.cpp * Final commit 2011-12-13 21:35:28 +00:00
StdInc.h - random number generation refactoring 2014-04-10 19:22:32 +02:00
VCMI_server.cbp Part 2 of new spell configuration 2014-03-07 13:21:09 +00:00
VCMI_server.vcxproj Missing changes. 2014-04-27 14:38:20 +02:00