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vcmi/test/spells/targetConditions/ElementalConditionTest.cpp
2023-04-27 20:59:55 +03:00

87 lines
2.3 KiB
C++

/*
* ElementalConditionTest.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "TargetConditionItemFixture.h"
namespace test
{
using namespace ::spells;
using namespace ::testing;
class ElementalConditionTest : public TargetConditionItemTest, public WithParamInterface<bool>
{
public:
bool isPositive;
void setDefaultExpectations()
{
EXPECT_CALL(unitMock, getAllBonuses(_, _, _, _)).Times(AtLeast(1));
EXPECT_CALL(unitMock, getTreeVersion()).Times(AtLeast(0));
std::vector<Bonus::BonusType> immunityList =
{
Bonus::AIR_IMMUNITY,
Bonus::FIRE_IMMUNITY,
};
EXPECT_CALL(mechanicsMock, getElementalImmunity()).Times(AtLeast(1)).WillRepeatedly(Return(immunityList));
EXPECT_CALL(mechanicsMock, isPositiveSpell()).WillRepeatedly(Return(isPositive));
}
void SetUp() override
{
TargetConditionItemTest::SetUp();
subject = TargetConditionItemFactory::getDefault()->createElemental();
isPositive = GetParam();
}
};
TEST_P(ElementalConditionTest, ReceptiveIfNoBonus)
{
setDefaultExpectations();
EXPECT_TRUE(subject->isReceptive(&mechanicsMock, &unitMock));
}
TEST_P(ElementalConditionTest, ImmuneIfBonusMatches)
{
setDefaultExpectations();
unitBonuses.addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::AIR_IMMUNITY, Bonus::SPELL_EFFECT, 0, 0, 0));
EXPECT_FALSE(subject->isReceptive(&mechanicsMock, &unitMock));
}
TEST_P(ElementalConditionTest, DependsOnPositivness)
{
setDefaultExpectations();
unitBonuses.addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::AIR_IMMUNITY, Bonus::SPELL_EFFECT, 0, 0, 1));
EXPECT_EQ(isPositive, subject->isReceptive(&mechanicsMock, &unitMock));
}
TEST_P(ElementalConditionTest, ImmuneIfBothBonusesPresent)
{
setDefaultExpectations();
unitBonuses.addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::AIR_IMMUNITY, Bonus::SPELL_EFFECT, 0, 0, 0));
unitBonuses.addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::AIR_IMMUNITY, Bonus::SPELL_EFFECT, 0, 0, 1));
EXPECT_FALSE(subject->isReceptive(&mechanicsMock, &unitMock));
}
INSTANTIATE_TEST_SUITE_P
(
ByPositiveness,
ElementalConditionTest,
Values(false, true)
);
}