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vcmi/client/render/IRenderHandler.h
Ivan Savenko cca4c0888c In-memory assets generation
All assets generation (large spellbook, terrain animations, etc) are now
done in memory and used as it, without saving to disk.

This should slightly improve load times since there is no encode png /
decode png, and should help with avoiding strange bug when vcmi fails to
load recently saved assets.

If needed, such assets can be force-dumped on disk using already
existing console command
2025-01-30 22:21:38 +00:00

56 lines
1.7 KiB
C++

/*
* IRenderHandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "ImageLocator.h"
VCMI_LIB_NAMESPACE_BEGIN
class Services;
VCMI_LIB_NAMESPACE_END
struct SDL_Surface;
class IFont;
class IImage;
class CAnimation;
class CanvasImage;
class SDLImageShared;
enum class EImageBlitMode : uint8_t;
enum class CanvasScalingPolicy;
enum EFonts : int8_t;
class IRenderHandler : public boost::noncopyable
{
public:
virtual ~IRenderHandler() = default;
/// Must be called once VLC loading is over to initialize icons
virtual void onLibraryLoadingFinished(const Services * services) = 0;
/// Loads image using given path
virtual std::shared_ptr<IImage> loadImage(const ImageLocator & locator) = 0;
virtual std::shared_ptr<IImage> loadImage(const ImagePath & path, EImageBlitMode mode) = 0;
virtual std::shared_ptr<IImage> loadImage(const AnimationPath & path, int frame, int group, EImageBlitMode mode) = 0;
/// Loads single upscaled image without auto-scaling support
virtual std::shared_ptr<SDLImageShared> loadScaledImage(const ImageLocator & locator) = 0;
/// Creates image which can be used as target for drawing on
virtual std::shared_ptr<CanvasImage> createImage(const Point & size, CanvasScalingPolicy scalingPolicy) = 0;
/// Loads animation using given path
virtual std::shared_ptr<CAnimation> loadAnimation(const AnimationPath & path, EImageBlitMode mode) = 0;
/// Returns font with specified identifer
virtual std::shared_ptr<const IFont> loadFont(EFonts font) = 0;
virtual void exportGeneratedAssets() = 0;
};