mirror of
https://github.com/vcmi/vcmi.git
synced 2025-03-19 21:10:12 +02:00
548 lines
17 KiB
C++
548 lines
17 KiB
C++
/*
|
|
* InfoWindows.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "StdInc.h"
|
|
#include "InfoWindows.h"
|
|
|
|
#include "../CGameInfo.h"
|
|
#include "../CPlayerInterface.h"
|
|
#include "../PlayerLocalState.h"
|
|
|
|
#include "../adventureMap/AdventureMapInterface.h"
|
|
#include "../adventureMap/CMinimap.h"
|
|
#include "../gui/CGuiHandler.h"
|
|
#include "../gui/CursorHandler.h"
|
|
#include "../gui/Shortcut.h"
|
|
#include "../gui/WindowHandler.h"
|
|
#include "../widgets/Buttons.h"
|
|
#include "../widgets/CComponent.h"
|
|
#include "../widgets/GraphicalPrimitiveCanvas.h"
|
|
#include "../widgets/Images.h"
|
|
#include "../widgets/MiscWidgets.h"
|
|
#include "../widgets/TextControls.h"
|
|
#include "../windows/CMessage.h"
|
|
|
|
#include "../../CCallback.h"
|
|
|
|
#include "../../lib/CConfigHandler.h"
|
|
#include "../../lib/gameState/InfoAboutArmy.h"
|
|
#include "../../lib/mapObjects/CGCreature.h"
|
|
#include "../../lib/mapObjects/CGHeroInstance.h"
|
|
#include "../../lib/mapObjects/CGTownInstance.h"
|
|
#include "../../lib/mapObjects/CQuest.h"
|
|
#include "../../lib/mapObjects/MiscObjects.h"
|
|
#include "../ConditionalWait.h"
|
|
|
|
CSelWindow::CSelWindow( const std::string & Text, PlayerColor player, int charperline, const std::vector<std::shared_ptr<CSelectableComponent>> & comps, const std::vector<std::pair<AnimationPath, CFunctionList<void()>>> & Buttons, QueryID askID)
|
|
{
|
|
OBJECT_CONSTRUCTION;
|
|
|
|
backgroundTexture = std::make_shared<CFilledTexture>(ImagePath::builtin("DiBoxBck"), pos);
|
|
|
|
ID = askID;
|
|
for(int i = 0; i < Buttons.size(); i++)
|
|
{
|
|
buttons.push_back(std::make_shared<CButton>(Point(0, 0), Buttons[i].first, CButton::tooltip(), Buttons[i].second));
|
|
if(!i && askID.getNum() >= 0)
|
|
buttons.back()->addCallback(std::bind(&CSelWindow::madeChoice, this));
|
|
buttons[i]->addCallback(std::bind(&CInfoWindow::close, this)); //each button will close the window apart from call-defined actions
|
|
}
|
|
|
|
text = std::make_shared<CTextBox>(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE);
|
|
|
|
if(buttons.size() > 1 && askID.getNum() >= 0) //cancel button functionality
|
|
buttons.back()->addCallback([askID](){LOCPLINT->cb->selectionMade(0, askID);});
|
|
|
|
if(buttons.size() == 1)
|
|
buttons.front()->assignedKey = EShortcut::GLOBAL_RETURN;
|
|
|
|
if(buttons.size() == 2)
|
|
{
|
|
buttons.front()->assignedKey = EShortcut::GLOBAL_ACCEPT;
|
|
buttons.back()->assignedKey = EShortcut::GLOBAL_CANCEL;
|
|
}
|
|
|
|
if(!comps.empty())
|
|
{
|
|
components = std::make_shared<CComponentBox>(comps, Rect(0,0,0,0));
|
|
for (auto & comp : comps)
|
|
comp->onChoose = [this](){ madeChoiceAndClose(); };
|
|
}
|
|
|
|
CMessage::drawIWindow(this, Text, player);
|
|
}
|
|
|
|
void CSelWindow::madeChoice()
|
|
{
|
|
if(ID.getNum() < 0)
|
|
return;
|
|
int ret = -1;
|
|
if(components)
|
|
ret = components->selectedIndex();
|
|
|
|
LOCPLINT->cb->selectionMade(ret + 1, ID);
|
|
}
|
|
|
|
void CSelWindow::madeChoiceAndClose()
|
|
{
|
|
madeChoice();
|
|
close();
|
|
}
|
|
|
|
CInfoWindow::CInfoWindow(const std::string & Text, PlayerColor player, const TCompsInfo & comps, const TButtonsInfo & Buttons)
|
|
{
|
|
OBJECT_CONSTRUCTION;
|
|
|
|
backgroundTexture = std::make_shared<CFilledTexture>(ImagePath::builtin("DiBoxBck"), pos);
|
|
|
|
ID = QueryID(-1);
|
|
for(const auto & Button : Buttons)
|
|
{
|
|
auto button = std::make_shared<CButton>(Point(0, 0), Button.first, CButton::tooltip(), std::bind(&CInfoWindow::close, this));
|
|
button->setBorderColor(Colors::METALLIC_GOLD);
|
|
button->addCallback(Button.second); //each button will close the window apart from call-defined actions
|
|
buttons.push_back(button);
|
|
}
|
|
|
|
text = std::make_shared<CTextBox>(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE);
|
|
if(!text->slider)
|
|
{
|
|
int finalWidth = std::min(250, text->label->textSize.x + 32);
|
|
int finalHeight = text->label->textSize.y;
|
|
text->resize(Point(finalWidth, finalHeight));
|
|
}
|
|
|
|
if(buttons.size() == 1)
|
|
buttons.front()->assignedKey = EShortcut::GLOBAL_RETURN;
|
|
|
|
if(buttons.size() == 2)
|
|
{
|
|
buttons.front()->assignedKey = EShortcut::GLOBAL_ACCEPT;
|
|
buttons.back()->assignedKey = EShortcut::GLOBAL_CANCEL;
|
|
}
|
|
|
|
if(!comps.empty())
|
|
components = std::make_shared<CComponentBox>(comps, Rect(0,0,0,0));
|
|
|
|
CMessage::drawIWindow(this, Text, player);
|
|
}
|
|
|
|
CInfoWindow::CInfoWindow()
|
|
{
|
|
ID = QueryID(-1);
|
|
}
|
|
|
|
void CInfoWindow::close()
|
|
{
|
|
WindowBase::close();
|
|
|
|
if(LOCPLINT)
|
|
LOCPLINT->showingDialog->setFree();
|
|
}
|
|
|
|
void CInfoWindow::showAll(Canvas & to)
|
|
{
|
|
CIntObject::showAll(to);
|
|
CMessage::drawBorder(LOCPLINT ? LOCPLINT->playerID : PlayerColor(1), to, pos.w+28, pos.h+29, pos.x-14, pos.y-15);
|
|
}
|
|
|
|
CInfoWindow::~CInfoWindow() = default;
|
|
|
|
void CInfoWindow::showInfoDialog(const std::string & text, const TCompsInfo & components, PlayerColor player)
|
|
{
|
|
GH.windows().pushWindow(CInfoWindow::create(text, player, components));
|
|
}
|
|
|
|
void CInfoWindow::showYesNoDialog(const std::string & text, const TCompsInfo & components, const CFunctionList<void()> & onYes, const CFunctionList<void()> & onNo, PlayerColor player)
|
|
{
|
|
assert(!LOCPLINT || LOCPLINT->showingDialog->isBusy());
|
|
std::vector<std::pair<AnimationPath, CFunctionList<void()>>> pom;
|
|
pom.emplace_back(AnimationPath::builtin("IOKAY.DEF"), nullptr);
|
|
pom.emplace_back(AnimationPath::builtin("ICANCEL.DEF"), nullptr);
|
|
auto temp = std::make_shared<CInfoWindow>(text, player, components, pom);
|
|
|
|
temp->buttons[0]->addCallback(onYes);
|
|
temp->buttons[1]->addCallback(onNo);
|
|
|
|
GH.windows().pushWindow(temp);
|
|
}
|
|
|
|
std::shared_ptr<CInfoWindow> CInfoWindow::create(const std::string & text, PlayerColor playerID, const TCompsInfo & components)
|
|
{
|
|
std::vector<std::pair<AnimationPath, CFunctionList<void()>>> pom;
|
|
pom.emplace_back(AnimationPath::builtin("IOKAY.DEF"), nullptr);
|
|
return std::make_shared<CInfoWindow>(text, playerID, components, pom);
|
|
}
|
|
|
|
std::string CInfoWindow::genText(const std::string & title, const std::string & description)
|
|
{
|
|
return std::string("{") + title + "}" + "\n\n" + description;
|
|
}
|
|
|
|
bool CRClickPopup::isPopupWindow() const
|
|
{
|
|
return true;
|
|
}
|
|
|
|
void CRClickPopup::createAndPush(const std::string & txt, const CInfoWindow::TCompsInfo & comps)
|
|
{
|
|
PlayerColor player = LOCPLINT ? LOCPLINT->playerID : PlayerColor(1); //if no player, then use blue
|
|
if(settings["session"]["spectate"].Bool()) //TODO: there must be better way to implement this
|
|
player = PlayerColor(1);
|
|
|
|
auto temp = std::make_shared<CInfoWindow>(txt, player, comps);
|
|
temp->center(GH.getCursorPosition()); //center on mouse
|
|
#ifdef VCMI_MOBILE
|
|
temp->moveBy({0, -temp->pos.h / 2});
|
|
#endif
|
|
temp->fitToScreen(10);
|
|
|
|
GH.windows().createAndPushWindow<CRClickPopupInt>(temp);
|
|
}
|
|
|
|
void CRClickPopup::createAndPush(const std::string & txt, const std::shared_ptr<CComponent> & component)
|
|
{
|
|
CInfoWindow::TCompsInfo intComps;
|
|
intComps.push_back(component);
|
|
|
|
createAndPush(txt, intComps);
|
|
}
|
|
|
|
void CRClickPopup::createAndPush(const CGObjectInstance * obj, const Point & p, ETextAlignment alignment)
|
|
{
|
|
auto iWin = createCustomInfoWindow(p, obj); //try get custom infowindow for this obj
|
|
if(iWin)
|
|
{
|
|
GH.windows().pushWindow(iWin);
|
|
}
|
|
else
|
|
{
|
|
std::vector<Component> components;
|
|
if(settings["general"]["enableUiEnhancements"].Bool())
|
|
{
|
|
if(LOCPLINT->localState->getCurrentHero())
|
|
components = obj->getPopupComponents(LOCPLINT->localState->getCurrentHero());
|
|
else
|
|
components = obj->getPopupComponents(LOCPLINT->playerID);
|
|
}
|
|
|
|
std::vector<std::shared_ptr<CComponent>> guiComponents;
|
|
for(auto & component : components)
|
|
guiComponents.push_back(std::make_shared<CComponent>(component));
|
|
|
|
if(LOCPLINT->localState->getCurrentHero())
|
|
CRClickPopup::createAndPush(obj->getPopupText(LOCPLINT->localState->getCurrentHero()), guiComponents);
|
|
else
|
|
CRClickPopup::createAndPush(obj->getPopupText(LOCPLINT->playerID), guiComponents);
|
|
}
|
|
}
|
|
|
|
CRClickPopupInt::CRClickPopupInt(const std::shared_ptr<CIntObject> & our) :
|
|
dragDistance(Point(0, 0))
|
|
{
|
|
addUsedEvents(DRAG_POPUP);
|
|
|
|
CCS->curh->hide();
|
|
inner = our;
|
|
addChild(our.get(), false);
|
|
}
|
|
|
|
CRClickPopupInt::~CRClickPopupInt()
|
|
{
|
|
CCS->curh->show();
|
|
}
|
|
|
|
void CRClickPopupInt::mouseDraggedPopup(const Point & cursorPosition, const Point & lastUpdateDistance)
|
|
{
|
|
if(!settings["adventure"]["rightButtonDrag"].Bool())
|
|
return;
|
|
|
|
dragDistance += lastUpdateDistance;
|
|
|
|
if(dragDistance.length() > 16)
|
|
close();
|
|
}
|
|
|
|
template<typename... Args>
|
|
AdventureMapPopup::AdventureMapPopup(Args&&... args) :
|
|
CWindowObject(std::forward<Args>(args)...), dragDistance(Point(0, 0))
|
|
{
|
|
addUsedEvents(DRAG_POPUP);
|
|
}
|
|
|
|
void AdventureMapPopup::mouseDraggedPopup(const Point & cursorPosition, const Point & lastUpdateDistance)
|
|
{
|
|
if(!settings["adventure"]["rightButtonDrag"].Bool())
|
|
return;
|
|
|
|
dragDistance += lastUpdateDistance;
|
|
|
|
if(dragDistance.length() > 16)
|
|
close();
|
|
}
|
|
|
|
|
|
CInfoBoxPopup::CInfoBoxPopup(Point position, const CGTownInstance * town)
|
|
: AdventureMapPopup(RCLICK_POPUP | PLAYER_COLORED, ImagePath::builtin("TOWNQVBK"), position)
|
|
{
|
|
InfoAboutTown iah;
|
|
LOCPLINT->cb->getTownInfo(town, iah, LOCPLINT->localState->getCurrentArmy()); //todo: should this be nearest hero?
|
|
|
|
OBJECT_CONSTRUCTION;
|
|
tooltip = std::make_shared<CTownTooltip>(Point(9, 10), iah);
|
|
|
|
addUsedEvents(DRAG_POPUP);
|
|
|
|
fitToScreen(10);
|
|
}
|
|
|
|
CInfoBoxPopup::CInfoBoxPopup(Point position, const CGHeroInstance * hero)
|
|
: AdventureMapPopup(RCLICK_POPUP | PLAYER_COLORED, ImagePath::builtin("HEROQVBK"), position)
|
|
{
|
|
InfoAboutHero iah;
|
|
LOCPLINT->cb->getHeroInfo(hero, iah, LOCPLINT->localState->getCurrentArmy()); //todo: should this be nearest hero?
|
|
|
|
OBJECT_CONSTRUCTION;
|
|
tooltip = std::make_shared<CHeroTooltip>(Point(9, 10), iah);
|
|
|
|
addUsedEvents(DRAG_POPUP);
|
|
|
|
fitToScreen(10);
|
|
}
|
|
|
|
CInfoBoxPopup::CInfoBoxPopup(Point position, const CGGarrison * garr)
|
|
: AdventureMapPopup(RCLICK_POPUP | PLAYER_COLORED, ImagePath::builtin("TOWNQVBK"), position)
|
|
{
|
|
InfoAboutTown iah;
|
|
LOCPLINT->cb->getTownInfo(garr, iah);
|
|
|
|
OBJECT_CONSTRUCTION;
|
|
tooltip = std::make_shared<CArmyTooltip>(Point(9, 10), iah);
|
|
|
|
addUsedEvents(DRAG_POPUP);
|
|
|
|
fitToScreen(10);
|
|
}
|
|
|
|
CInfoBoxPopup::CInfoBoxPopup(Point position, const CGCreature * creature)
|
|
: AdventureMapPopup(RCLICK_POPUP | BORDERED, ImagePath::builtin("DIBOXBCK"), position)
|
|
{
|
|
OBJECT_CONSTRUCTION;
|
|
tooltip = std::make_shared<CreatureTooltip>(Point(9, 10), creature);
|
|
|
|
addUsedEvents(DRAG_POPUP);
|
|
|
|
fitToScreen(10);
|
|
}
|
|
|
|
MinimapWithIcons::MinimapWithIcons(const Point & position)
|
|
{
|
|
OBJECT_CONSTRUCTION;
|
|
pos += position;
|
|
|
|
Rect areaSurface(11, 41, 144, 144);
|
|
Rect areaUnderground(167, 41, 144, 144);
|
|
|
|
Rect borderSurface(10, 40, 147, 147);
|
|
Rect borderUnderground(166, 40, 147, 147);
|
|
|
|
bool singleLevelMap = LOCPLINT->cb->getMapSize().z == 1;
|
|
|
|
if (singleLevelMap)
|
|
{
|
|
areaSurface.x += 78;
|
|
borderSurface.x += 78;
|
|
}
|
|
|
|
backgroundSurface = std::make_shared<TransparentFilledRectangle>(borderSurface, Colors::TRANSPARENCY, Colors::YELLOW);
|
|
surface = std::make_shared<CMinimapInstance>(areaSurface.topLeft(), areaSurface.dimensions(), 0);
|
|
|
|
if (!singleLevelMap)
|
|
{
|
|
backgroundUnderground = std::make_shared<TransparentFilledRectangle>(borderUnderground, Colors::TRANSPARENCY, Colors::YELLOW);
|
|
undergroud = std::make_shared<CMinimapInstance>(areaUnderground.topLeft(), areaUnderground.dimensions(), 1);
|
|
}
|
|
}
|
|
|
|
void MinimapWithIcons::addIcon(const int3 & coordinates, const ImagePath & image )
|
|
{
|
|
OBJECT_CONSTRUCTION;
|
|
|
|
Rect areaSurface(11, 41, 144, 144);
|
|
Rect areaUnderground(167, 41, 144, 144);
|
|
bool singleLevelMap = LOCPLINT->cb->getMapSize().z == 1;
|
|
if (singleLevelMap)
|
|
areaSurface.x += 78;
|
|
|
|
int positionX = 144 * coordinates.x / LOCPLINT->cb->getMapSize().x;
|
|
int positionY = 144 * coordinates.y / LOCPLINT->cb->getMapSize().y;
|
|
|
|
Point iconPosition(positionX, positionY);
|
|
|
|
iconPosition -= Point(8,8); // compensate for 16x16 icon half-size
|
|
|
|
if (coordinates.z == 0)
|
|
iconPosition += areaSurface.topLeft();
|
|
else
|
|
iconPosition += areaUnderground.topLeft();
|
|
|
|
iconsOverlay.push_back(std::make_shared<CPicture>(image, iconPosition));
|
|
}
|
|
|
|
TeleporterPopup::TeleporterPopup(const Point & position, const CGTeleport * teleporter)
|
|
: AdventureMapPopup(BORDERED | RCLICK_POPUP)
|
|
{
|
|
OBJECT_CONSTRUCTION;
|
|
pos.w = 322;
|
|
pos.h = 200;
|
|
|
|
filledBackground = std::make_shared<FilledTexturePlayerColored>(Rect(0, 0, pos.w, pos.h));
|
|
labelTitle = std::make_shared<CLabel>(pos.w / 2, 20, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, teleporter->getPopupText(LOCPLINT->playerID));
|
|
minimap = std::make_shared<MinimapWithIcons>(Point(0,0));
|
|
|
|
const auto & entrances = teleporter->getAllEntrances();
|
|
const auto & exits = teleporter->getAllExits();
|
|
|
|
std::set<ObjectInstanceID> allTeleporters;
|
|
allTeleporters.insert(entrances.begin(), entrances.end());
|
|
allTeleporters.insert(exits.begin(), exits.end());
|
|
|
|
for (const auto exit : allTeleporters)
|
|
{
|
|
const auto * exitObject = LOCPLINT->cb->getObj(exit, false);
|
|
|
|
if (!exitObject)
|
|
continue;
|
|
|
|
int3 position = exitObject->visitablePos();
|
|
ImagePath image;
|
|
|
|
if (!vstd::contains(entrances, exit))
|
|
image = ImagePath::builtin("minimapIcons/portalExit");
|
|
else if (!vstd::contains(exits, exit))
|
|
image = ImagePath::builtin("minimapIcons/portalEntrance");
|
|
else
|
|
image = ImagePath::builtin("minimapIcons/portalBidirectional");
|
|
|
|
minimap->addIcon(position, image);
|
|
}
|
|
center(position);
|
|
fitToScreen(10);
|
|
}
|
|
|
|
KeymasterPopup::KeymasterPopup(const Point & position, const CGKeys * keymasterOrGuard)
|
|
: AdventureMapPopup(BORDERED | RCLICK_POPUP)
|
|
{
|
|
OBJECT_CONSTRUCTION;
|
|
pos.w = 322;
|
|
pos.h = 220;
|
|
|
|
filledBackground = std::make_shared<FilledTexturePlayerColored>(Rect(0, 0, pos.w, pos.h));
|
|
labelTitle = std::make_shared<CLabel>(pos.w / 2, 20, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, keymasterOrGuard->getObjectName());
|
|
labelDescription = std::make_shared<CLabel>(pos.w / 2, 40, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, keymasterOrGuard->getObjectDescription(LOCPLINT->playerID));
|
|
minimap = std::make_shared<MinimapWithIcons>(Point(0,20));
|
|
|
|
const auto allObjects = LOCPLINT->cb->getAllVisitableObjs();
|
|
|
|
for (const auto mapObject : allObjects)
|
|
{
|
|
if (!mapObject)
|
|
continue;
|
|
|
|
switch (mapObject->ID)
|
|
{
|
|
case Obj::KEYMASTER:
|
|
if (mapObject->subID == keymasterOrGuard->subID)
|
|
minimap->addIcon(mapObject->visitablePos(), ImagePath::builtin("minimapIcons/keymaster"));
|
|
break;
|
|
case Obj::BORDERGUARD:
|
|
if (mapObject->subID == keymasterOrGuard->subID)
|
|
minimap->addIcon(mapObject->visitablePos(), ImagePath::builtin("minimapIcons/borderguard"));
|
|
break;
|
|
case Obj::BORDER_GATE:
|
|
if (mapObject->subID == keymasterOrGuard->subID)
|
|
minimap->addIcon(mapObject->visitablePos(), ImagePath::builtin("minimapIcons/bordergate"));
|
|
break;
|
|
}
|
|
}
|
|
center(position);
|
|
fitToScreen(10);
|
|
}
|
|
|
|
ObeliskPopup::ObeliskPopup(const Point & position, const CGObelisk * obelisk)
|
|
: AdventureMapPopup(BORDERED | RCLICK_POPUP)
|
|
{
|
|
OBJECT_CONSTRUCTION;
|
|
pos.w = 322;
|
|
pos.h = 220;
|
|
|
|
filledBackground = std::make_shared<FilledTexturePlayerColored>(Rect(0, 0, pos.w, pos.h));
|
|
labelTitle = std::make_shared<CLabel>(pos.w / 2, 20, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, obelisk->getObjectName());
|
|
labelDescription = std::make_shared<CLabel>(pos.w / 2, 40, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, obelisk->getObjectDescription(LOCPLINT->playerID));
|
|
minimap = std::make_shared<MinimapWithIcons>(Point(0,20));
|
|
|
|
const auto allObjects = LOCPLINT->cb->getAllVisitableObjs();
|
|
|
|
for (const auto mapObject : allObjects)
|
|
{
|
|
if (!mapObject)
|
|
continue;
|
|
|
|
if (mapObject->ID != Obj::OBELISK)
|
|
continue;
|
|
|
|
if (mapObject->wasVisited(LOCPLINT->playerID))
|
|
minimap->addIcon(mapObject->visitablePos(), ImagePath::builtin("minimapIcons/obeliskVisited"));
|
|
else
|
|
minimap->addIcon(mapObject->visitablePos(), ImagePath::builtin("minimapIcons/obelisk"));
|
|
}
|
|
center(position);
|
|
fitToScreen(10);
|
|
}
|
|
|
|
std::shared_ptr<WindowBase>
|
|
CRClickPopup::createCustomInfoWindow(Point position, const CGObjectInstance * specific) //specific=0 => draws info about selected town/hero
|
|
{
|
|
if(nullptr == specific)
|
|
specific = LOCPLINT->localState->getCurrentArmy();
|
|
|
|
if(nullptr == specific)
|
|
{
|
|
logGlobal->error("createCustomInfoWindow: no object to describe");
|
|
return nullptr;
|
|
}
|
|
|
|
switch(specific->ID)
|
|
{
|
|
case Obj::HERO:
|
|
return std::make_shared<CInfoBoxPopup>(position, dynamic_cast<const CGHeroInstance *>(specific));
|
|
case Obj::TOWN:
|
|
return std::make_shared<CInfoBoxPopup>(position, dynamic_cast<const CGTownInstance *>(specific));
|
|
case Obj::MONSTER:
|
|
return std::make_shared<CInfoBoxPopup>(position, dynamic_cast<const CGCreature *>(specific));
|
|
case Obj::GARRISON:
|
|
case Obj::GARRISON2:
|
|
return std::make_shared<CInfoBoxPopup>(position, dynamic_cast<const CGGarrison *>(specific));
|
|
case Obj::MONOLITH_ONE_WAY_ENTRANCE:
|
|
case Obj::MONOLITH_ONE_WAY_EXIT:
|
|
case Obj::MONOLITH_TWO_WAY:
|
|
case Obj::SUBTERRANEAN_GATE:
|
|
case Obj::WHIRLPOOL:
|
|
return std::make_shared<TeleporterPopup>(position, dynamic_cast<const CGTeleport *>(specific));
|
|
case Obj::KEYMASTER:
|
|
case Obj::BORDERGUARD:
|
|
case Obj::BORDER_GATE:
|
|
return std::make_shared<KeymasterPopup>(position, dynamic_cast<const CGKeys *>(specific));
|
|
case Obj::OBELISK:
|
|
return std::make_shared<ObeliskPopup>(position, dynamic_cast<const CGObelisk *>(specific));
|
|
default:
|
|
return std::shared_ptr<WindowBase>();
|
|
}
|
|
}
|