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vcmi/lib/constants/EntityIdentifiers.h
2024-08-21 21:24:06 +02:00

1091 lines
26 KiB
C++

/*
* EntityIdentifiers.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "NumericConstants.h"
#include "IdentifierBase.h"
VCMI_LIB_NAMESPACE_BEGIN
class Services;
class Artifact;
class ArtifactService;
class Creature;
class CreatureService;
class HeroType;
class CHero;
class CHeroClass;
class HeroClass;
class HeroTypeService;
class CFaction;
class Faction;
class Skill;
class RoadType;
class RiverType;
class TerrainType;
namespace spells
{
class Spell;
class Service;
}
class CArtifact;
class CArtifactInstance;
class CCreature;
class CHero;
class CSpell;
class CSkill;
class CGameInfoCallback;
class CNonConstInfoCallback;
class ArtifactInstanceID : public StaticIdentifier<ArtifactInstanceID>
{
public:
using StaticIdentifier<ArtifactInstanceID>::StaticIdentifier;
};
class QueryID : public StaticIdentifier<QueryID>
{
public:
using StaticIdentifier<QueryID>::StaticIdentifier;
DLL_LINKAGE static const QueryID NONE;
DLL_LINKAGE static const QueryID CLIENT;
};
class BattleID : public StaticIdentifier<BattleID>
{
public:
using StaticIdentifier<BattleID>::StaticIdentifier;
DLL_LINKAGE static const BattleID NONE;
};
class DLL_LINKAGE ObjectInstanceID : public StaticIdentifier<ObjectInstanceID>
{
public:
using StaticIdentifier<ObjectInstanceID>::StaticIdentifier;
static const ObjectInstanceID NONE;
static si32 decode(const std::string & identifier);
static std::string encode(const si32 index);
};
class HeroClassID : public EntityIdentifier<HeroClassID>
{
public:
using EntityIdentifier<HeroClassID>::EntityIdentifier;
///json serialization helpers
DLL_LINKAGE static si32 decode(const std::string & identifier);
DLL_LINKAGE static std::string encode(const si32 index);
static std::string entityType();
const CHeroClass * toHeroClass() const;
const HeroClass * toEntity(const Services * services) const;
};
class DLL_LINKAGE HeroTypeID : public EntityIdentifier<HeroTypeID>
{
public:
using EntityIdentifier<HeroTypeID>::EntityIdentifier;
///json serialization helpers
static si32 decode(const std::string & identifier);
static std::string encode(const si32 index);
static std::string entityType();
const CHero * toHeroType() const;
const HeroType * toEntity(const Services * services) const;
static const HeroTypeID NONE;
static const HeroTypeID RANDOM;
static const HeroTypeID GEM; // aka Gem, Sorceress in campaign
static const HeroTypeID SOLMYR; // aka Young Yog in campaigns
bool isValid() const
{
return getNum() >= 0;
}
};
class SlotID : public StaticIdentifier<SlotID>
{
public:
using StaticIdentifier<SlotID>::StaticIdentifier;
DLL_LINKAGE static const SlotID COMMANDER_SLOT_PLACEHOLDER;
DLL_LINKAGE static const SlotID SUMMONED_SLOT_PLACEHOLDER; ///<for all summoned creatures, only during battle
DLL_LINKAGE static const SlotID WAR_MACHINES_SLOT; ///<for all war machines during battle
DLL_LINKAGE static const SlotID ARROW_TOWERS_SLOT; ///<for all arrow towers during battle
bool validSlot() const
{
return getNum() >= 0 && getNum() < GameConstants::ARMY_SIZE;
}
};
class DLL_LINKAGE PlayerColor : public StaticIdentifier<PlayerColor>
{
public:
using StaticIdentifier<PlayerColor>::StaticIdentifier;
enum EPlayerColor
{
PLAYER_LIMIT_I = 8,
};
static const PlayerColor SPECTATOR; //252
static const PlayerColor CANNOT_DETERMINE; //253
static const PlayerColor UNFLAGGABLE; //254 - neutral objects (pandora, banks)
static const PlayerColor NEUTRAL; //255
static const PlayerColor PLAYER_LIMIT; //player limit per map
bool isValidPlayer() const; //valid means < PLAYER_LIMIT (especially non-neutral)
bool isSpectator() const;
std::string toString() const;
static si32 decode(const std::string& identifier);
static std::string encode(const si32 index);
static std::string entityType();
};
class TeamID : public StaticIdentifier<TeamID>
{
public:
using StaticIdentifier<TeamID>::StaticIdentifier;
DLL_LINKAGE static const TeamID NO_TEAM;
};
class TeleportChannelID : public StaticIdentifier<TeleportChannelID>
{
public:
using StaticIdentifier<TeleportChannelID>::StaticIdentifier;
};
class SecondarySkillBase : public IdentifierBase
{
public:
enum Type : int32_t
{
NONE = -1,
PATHFINDING = 0,
ARCHERY,
LOGISTICS,
SCOUTING,
DIPLOMACY,
NAVIGATION,
LEADERSHIP,
WISDOM,
MYSTICISM,
LUCK,
BALLISTICS,
EAGLE_EYE,
NECROMANCY,
ESTATES,
FIRE_MAGIC,
AIR_MAGIC,
WATER_MAGIC,
EARTH_MAGIC,
SCHOLAR,
TACTICS,
ARTILLERY,
LEARNING,
OFFENCE,
ARMORER,
INTELLIGENCE,
SORCERY,
RESISTANCE,
FIRST_AID,
SKILL_SIZE
};
static_assert(GameConstants::SKILL_QUANTITY == SKILL_SIZE, "Incorrect number of skills");
};
class DLL_LINKAGE SecondarySkill : public EntityIdentifierWithEnum<SecondarySkill, SecondarySkillBase>
{
public:
using EntityIdentifierWithEnum<SecondarySkill, SecondarySkillBase>::EntityIdentifierWithEnum;
static std::string entityType();
static si32 decode(const std::string& identifier);
static std::string encode(const si32 index);
const CSkill * toSkill() const;
const Skill * toEntity(const Services * services) const;
};
class DLL_LINKAGE PrimarySkill : public StaticIdentifier<PrimarySkill>
{
public:
using StaticIdentifier<PrimarySkill>::StaticIdentifier;
static const PrimarySkill NONE;
static const PrimarySkill ATTACK;
static const PrimarySkill DEFENSE;
static const PrimarySkill SPELL_POWER;
static const PrimarySkill KNOWLEDGE;
static const PrimarySkill BEGIN;
static const PrimarySkill END;
static const PrimarySkill EXPERIENCE;
static si32 decode(const std::string& identifier);
static std::string encode(const si32 index);
static std::string entityType();
};
class DLL_LINKAGE FactionID : public EntityIdentifier<FactionID>
{
public:
using EntityIdentifier<FactionID>::EntityIdentifier;
static const FactionID NONE;
static const FactionID DEFAULT;
static const FactionID RANDOM;
static const FactionID ANY;
static const FactionID CASTLE;
static const FactionID RAMPART;
static const FactionID TOWER;
static const FactionID INFERNO;
static const FactionID NECROPOLIS;
static const FactionID DUNGEON;
static const FactionID STRONGHOLD;
static const FactionID FORTRESS;
static const FactionID CONFLUX;
static const FactionID NEUTRAL;
static si32 decode(const std::string& identifier);
static std::string encode(const si32 index);
const CFaction * toFaction() const;
const Faction * toEntity(const Services * service) const;
static std::string entityType();
bool isValid() const
{
return getNum() >= 0;
}
};
class BuildingIDBase : public IdentifierBase
{
public:
//Quite useful as long as most of building mechanics hardcoded
// NOTE: all building with completely configurable mechanics will be removed from list
enum Type
{
DEFAULT = -50,
HORDE_PLACEHOLDER8 = -37,
HORDE_PLACEHOLDER7 = -36,
HORDE_PLACEHOLDER6 = -35,
HORDE_PLACEHOLDER5 = -34,
HORDE_PLACEHOLDER4 = -33,
HORDE_PLACEHOLDER3 = -32,
HORDE_PLACEHOLDER2 = -31,
HORDE_PLACEHOLDER1 = -30,
NONE = -1,
FIRST_REGULAR_ID = 0,
MAGES_GUILD_1 = 0, MAGES_GUILD_2, MAGES_GUILD_3, MAGES_GUILD_4, MAGES_GUILD_5,
TAVERN, SHIPYARD, FORT, CITADEL, CASTLE,
VILLAGE_HALL, TOWN_HALL, CITY_HALL, CAPITOL, MARKETPLACE,
RESOURCE_SILO, BLACKSMITH, SPECIAL_1, HORDE_1, HORDE_1_UPGR,
SHIP, SPECIAL_2, SPECIAL_3, SPECIAL_4, HORDE_2,
HORDE_2_UPGR, GRAIL, EXTRA_TOWN_HALL, EXTRA_CITY_HALL, EXTRA_CAPITOL,
DWELL_FIRST=30, DWELL_LVL_2, DWELL_LVL_3, DWELL_LVL_4, DWELL_LVL_5, DWELL_LVL_6, DWELL_LAST=36,
DWELL_UP_FIRST=37, DWELL_LVL_2_UP, DWELL_LVL_3_UP, DWELL_LVL_4_UP, DWELL_LVL_5_UP,
DWELL_LVL_6_UP, DWELL_UP_LAST=43, DWELL_LVL_8=150, DWELL_LVL_8_UP=151,
DWELL_LVL_1 = DWELL_FIRST,
DWELL_LVL_7 = DWELL_LAST,
DWELL_LVL_1_UP = DWELL_UP_FIRST,
DWELL_LVL_7_UP = DWELL_UP_LAST,
DWELL_UP2_FIRST = DWELL_LVL_7_UP + 1,
// //Special buildings for towns.
CASTLE_GATE = SPECIAL_3, //Inferno
FREELANCERS_GUILD = SPECIAL_2, //Stronghold
ARTIFACT_MERCHANT = SPECIAL_1,
};
private:
static std::vector<std::vector<Type>> getDwellings()
{
std::vector<Type> dwellings = { DWELL_LVL_1, DWELL_LVL_2, DWELL_LVL_3, DWELL_LVL_4, DWELL_LVL_5, DWELL_LVL_6, DWELL_LVL_7, DWELL_LVL_8 };
std::vector<Type> dwellingsUp = { DWELL_LVL_1_UP, DWELL_LVL_2_UP, DWELL_LVL_3_UP, DWELL_LVL_4_UP, DWELL_LVL_5_UP, DWELL_LVL_6_UP, DWELL_LVL_7_UP, DWELL_LVL_8_UP };
return {dwellings, dwellingsUp};
}
public:
static Type getDwellingFromLevel(int level, int upgradeIndex)
{
return getDwellings()[upgradeIndex][level];
}
static int getLevelFromDwelling(BuildingIDBase dwelling)
{
for(int i = 0; i < 2; i++)
{
auto tmp = getDwellings()[i];
auto it = std::find(tmp.begin(), tmp.end(), dwelling);
if (it != tmp.end())
return std::distance(tmp.begin(), it);
}
return (dwelling - DWELL_FIRST) % (GameConstants::CREATURES_PER_TOWN - 1);
}
static int getUpgradedFromDwelling(BuildingIDBase dwelling)
{
for(int i = 0; i < 2; i++)
{
auto tmp = getDwellings()[i];
auto it = std::find(tmp.begin(), tmp.end(), dwelling);
if (it != tmp.end())
return i;
}
return (dwelling - DWELL_FIRST) / (GameConstants::CREATURES_PER_TOWN - 1);
}
static void advanceDwelling(BuildingIDBase & dwelling)
{
if(dwelling != BuildingIDBase::DWELL_LVL_8)
dwelling.advance(GameConstants::CREATURES_PER_TOWN - 1);
else
dwelling.advance(1);
}
bool IsSpecialOrGrail() const
{
return num == SPECIAL_1 || num == SPECIAL_2 || num == SPECIAL_3 || num == SPECIAL_4 || num == GRAIL;
}
};
class DLL_LINKAGE BuildingID : public StaticIdentifierWithEnum<BuildingID, BuildingIDBase>
{
public:
using StaticIdentifierWithEnum<BuildingID, BuildingIDBase>::StaticIdentifierWithEnum;
static BuildingID HALL_LEVEL(unsigned int level)
{
assert(level < 4);
return BuildingID(Type::VILLAGE_HALL + level);
}
static BuildingID FORT_LEVEL(unsigned int level)
{
assert(level < 3);
return BuildingID(Type::FORT + level);
}
static std::string encode(int32_t index);
static si32 decode(const std::string & identifier);
};
class MapObjectBaseID : public IdentifierBase
{
public:
enum Type
{
NO_OBJ = -1,
ALTAR_OF_SACRIFICE [[deprecated]] = 2,
ANCHOR_POINT = 3,
ARENA = 4,
ARTIFACT = 5,
PANDORAS_BOX = 6,
BLACK_MARKET [[deprecated]] = 7,
BOAT = 8,
BORDERGUARD = 9,
KEYMASTER = 10,
BUOY = 11,
CAMPFIRE = 12,
CARTOGRAPHER = 13,
SWAN_POND = 14,
COVER_OF_DARKNESS = 15,
CREATURE_BANK = 16,
CREATURE_GENERATOR1 = 17,
CREATURE_GENERATOR2 = 18,
CREATURE_GENERATOR3 = 19,
CREATURE_GENERATOR4 = 20,
CURSED_GROUND1 = 21,
CORPSE = 22,
MARLETTO_TOWER = 23,
DERELICT_SHIP = 24,
DRAGON_UTOPIA = 25,
EVENT = 26,
EYE_OF_MAGI = 27,
FAERIE_RING = 28,
FLOTSAM = 29,
FOUNTAIN_OF_FORTUNE = 30,
FOUNTAIN_OF_YOUTH = 31,
GARDEN_OF_REVELATION = 32,
GARRISON = 33,
HERO = 34,
HILL_FORT = 35,
GRAIL = 36,
HUT_OF_MAGI = 37,
IDOL_OF_FORTUNE = 38,
LEAN_TO = 39,
LIBRARY_OF_ENLIGHTENMENT = 41,
LIGHTHOUSE = 42,
MONOLITH_ONE_WAY_ENTRANCE = 43,
MONOLITH_ONE_WAY_EXIT = 44,
MONOLITH_TWO_WAY = 45,
MAGIC_PLAINS1 = 46,
SCHOOL_OF_MAGIC = 47,
MAGIC_SPRING = 48,
MAGIC_WELL = 49,
MARKET_OF_TIME = 50,
MERCENARY_CAMP = 51,
MERMAID = 52,
MINE = 53,
MONSTER = 54,
MYSTICAL_GARDEN = 55,
OASIS = 56,
OBELISK = 57,
REDWOOD_OBSERVATORY = 58,
OCEAN_BOTTLE = 59,
PILLAR_OF_FIRE = 60,
STAR_AXIS = 61,
PRISON = 62,
PYRAMID = 63,//subtype 0
WOG_OBJECT = 63,//subtype > 0
RALLY_FLAG = 64,
RANDOM_ART = 65,
RANDOM_TREASURE_ART = 66,
RANDOM_MINOR_ART = 67,
RANDOM_MAJOR_ART = 68,
RANDOM_RELIC_ART = 69,
RANDOM_HERO = 70,
RANDOM_MONSTER = 71,
RANDOM_MONSTER_L1 = 72,
RANDOM_MONSTER_L2 = 73,
RANDOM_MONSTER_L3 = 74,
RANDOM_MONSTER_L4 = 75,
RANDOM_RESOURCE = 76,
RANDOM_TOWN = 77,
REFUGEE_CAMP = 78,
RESOURCE = 79,
SANCTUARY = 80,
SCHOLAR = 81,
SEA_CHEST = 82,
SEER_HUT = 83,
CRYPT = 84,
SHIPWRECK = 85,
SHIPWRECK_SURVIVOR = 86,
SHIPYARD = 87,
SHRINE_OF_MAGIC_INCANTATION = 88,
SHRINE_OF_MAGIC_GESTURE = 89,
SHRINE_OF_MAGIC_THOUGHT = 90,
SIGN = 91,
SIRENS = 92,
SPELL_SCROLL = 93,
STABLES = 94,
TAVERN = 95,
TEMPLE = 96,
DEN_OF_THIEVES = 97,
TOWN = 98,
TRADING_POST [[deprecated]] = 99,
LEARNING_STONE = 100,
TREASURE_CHEST = 101,
TREE_OF_KNOWLEDGE = 102,
SUBTERRANEAN_GATE = 103,
UNIVERSITY [[deprecated]] = 104,
WAGON = 105,
WAR_MACHINE_FACTORY = 106,
SCHOOL_OF_WAR = 107,
WARRIORS_TOMB = 108,
WATER_WHEEL = 109,
WATERING_HOLE = 110,
WHIRLPOOL = 111,
WINDMILL = 112,
WITCH_HUT = 113,
BRUSH = 114, // TODO: How does it look like?
BUSH = 115,
CACTUS = 116,
CANYON = 117,
CRATER = 118,
DEAD_VEGETATION = 119,
FLOWERS = 120,
FROZEN_LAKE = 121,
HEDGE = 122,
HILL = 123,
HOLE = 124,
KELP = 125,
LAKE = 126,
LAVA_FLOW = 127,
LAVA_LAKE = 128,
MUSHROOMS = 129,
LOG = 130,
MANDRAKE = 131,
MOSS = 132,
MOUND = 133,
MOUNTAIN = 134,
OAK_TREES = 135,
OUTCROPPING = 136,
PINE_TREES = 137,
PLANT = 138,
RIVER_DELTA = 143,
ROCK = 147,
SAND_DUNE = 148,
SAND_PIT = 149,
SHRUB = 150,
SKULL = 151,
STALAGMITE = 152,
STUMP = 153,
TAR_PIT = 154,
TREES = 155,
VINE = 156,
VOLCANIC_VENT = 157,
VOLCANO = 158,
WILLOW_TREES = 159,
YUCCA_TREES = 160,
REEF = 161,
RANDOM_MONSTER_L5 = 162,
RANDOM_MONSTER_L6 = 163,
RANDOM_MONSTER_L7 = 164,
BORDER_GATE = 212,
FREELANCERS_GUILD [[deprecated]] = 213,
HERO_PLACEHOLDER = 214,
QUEST_GUARD = 215,
RANDOM_DWELLING = 216,
RANDOM_DWELLING_LVL = 217, //subtype = creature level
RANDOM_DWELLING_FACTION = 218, //subtype = faction
GARRISON2 = 219,
ABANDONED_MINE = 220,
TRADING_POST_SNOW [[deprecated]] = 221,
CLOVER_FIELD = 222,
CURSED_GROUND2 = 223,
EVIL_FOG = 224,
FAVORABLE_WINDS = 225,
FIERY_FIELDS = 226,
HOLY_GROUNDS = 227,
LUCID_POOLS = 228,
MAGIC_CLOUDS = 229,
MAGIC_PLAINS2 = 230,
ROCKLANDS = 231,
};
};
class DLL_LINKAGE MapObjectID : public EntityIdentifierWithEnum<MapObjectID, MapObjectBaseID>
{
public:
using EntityIdentifierWithEnum<MapObjectID, MapObjectBaseID>::EntityIdentifierWithEnum;
static std::string encode(int32_t index);
static si32 decode(const std::string & identifier);
// TODO: Remove
constexpr operator int32_t () const
{
return num;
}
};
class DLL_LINKAGE MapObjectSubID : public Identifier<MapObjectSubID>
{
public:
constexpr MapObjectSubID(const IdentifierBase & value):
Identifier<MapObjectSubID>(value.getNum())
{}
constexpr MapObjectSubID(int32_t value = -1):
Identifier<MapObjectSubID>(value)
{}
MapObjectSubID & operator =(int32_t value)
{
this->num = value;
return *this;
}
MapObjectSubID & operator =(const IdentifierBase & value)
{
this->num = value.getNum();
return *this;
}
static si32 decode(MapObjectID primaryID, const std::string & identifier);
static std::string encode(MapObjectID primaryID, si32 index);
// TODO: Remove
constexpr operator int32_t () const
{
return num;
}
template <typename Handler>
void serializeIdentifier(Handler &h, const MapObjectID & primaryID)
{
std::string secondaryStringID;
if (h.saving)
secondaryStringID = encode(primaryID, num);
h & secondaryStringID;
if (!h.saving)
num = decode(primaryID, secondaryStringID);
}
};
class DLL_LINKAGE RoadId : public EntityIdentifier<RoadId>
{
public:
using EntityIdentifier<RoadId>::EntityIdentifier;
static si32 decode(const std::string & identifier);
static std::string encode(const si32 index);
static std::string entityType();
static const RoadId NO_ROAD;
static const RoadId DIRT_ROAD;
static const RoadId GRAVEL_ROAD;
static const RoadId COBBLESTONE_ROAD;
const RoadType * toEntity(const Services * service) const;
};
class DLL_LINKAGE RiverId : public EntityIdentifier<RiverId>
{
public:
using EntityIdentifier<RiverId>::EntityIdentifier;
static si32 decode(const std::string & identifier);
static std::string encode(const si32 index);
static std::string entityType();
static const RiverId NO_RIVER;
static const RiverId WATER_RIVER;
static const RiverId ICY_RIVER;
static const RiverId MUD_RIVER;
static const RiverId LAVA_RIVER;
const RiverType * toEntity(const Services * service) const;
};
class DLL_LINKAGE EPathfindingLayerBase : public IdentifierBase
{
public:
enum Type : int32_t
{
LAND = 0, SAIL = 1, WATER, AIR, NUM_LAYERS, WRONG, AUTO
};
};
class EPathfindingLayer : public StaticIdentifierWithEnum<EPathfindingLayer, EPathfindingLayerBase>
{
public:
using StaticIdentifierWithEnum<EPathfindingLayer, EPathfindingLayerBase>::StaticIdentifierWithEnum;
};
class ArtifactPositionBase : public IdentifierBase
{
public:
enum Type
{
TRANSITION_POS = -3,
FIRST_AVAILABLE = -2,
PRE_FIRST = -1, //sometimes used as error, sometimes as first free in backpack
// Hero
HEAD, SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, //5
RIGHT_RING, LEFT_RING, FEET, //8
MISC1, MISC2, MISC3, MISC4, //12
MACH1, MACH2, MACH3, MACH4, //16
SPELLBOOK, MISC5, //18
BACKPACK_START = 19,
// Creatures
CREATURE_SLOT = 0,
// Commander
COMMANDER1 = 0, COMMANDER2, COMMANDER3, COMMANDER4, COMMANDER5, COMMANDER6,
// Altar
ALTAR = BACKPACK_START
};
static_assert(MISC5 < BACKPACK_START, "incorrect number of artifact slots");
DLL_LINKAGE static si32 decode(const std::string & identifier);
DLL_LINKAGE static std::string encode(const si32 index);
};
class ArtifactPosition : public StaticIdentifierWithEnum<ArtifactPosition, ArtifactPositionBase>
{
public:
using StaticIdentifierWithEnum<ArtifactPosition, ArtifactPositionBase>::StaticIdentifierWithEnum;
// TODO: Remove
constexpr operator int32_t () const
{
return num;
}
};
class ArtifactIDBase : public IdentifierBase
{
public:
enum Type
{
NONE = -1,
SPELLBOOK = 0,
SPELL_SCROLL = 1,
GRAIL = 2,
CATAPULT = 3,
BALLISTA = 4,
AMMO_CART = 5,
FIRST_AID_TENT = 6,
VIAL_OF_DRAGON_BLOOD = 127,
ARMAGEDDONS_BLADE = 128,
ANGELIC_ALLIANCE = 129,
TITANS_THUNDER = 135,
ART_SELECTION = 144,
ART_LOCK = 145, // FIXME: We must get rid of this one since it's conflict with artifact from mods. See issue 2455
};
DLL_LINKAGE const CArtifact * toArtifact() const;
DLL_LINKAGE const Artifact * toEntity(const Services * service) const;
};
class ArtifactID : public EntityIdentifierWithEnum<ArtifactID, ArtifactIDBase>
{
public:
using EntityIdentifierWithEnum<ArtifactID, ArtifactIDBase>::EntityIdentifierWithEnum;
///json serialization helpers
DLL_LINKAGE static si32 decode(const std::string & identifier);
DLL_LINKAGE static std::string encode(const si32 index);
static std::string entityType();
};
class CreatureIDBase : public IdentifierBase
{
public:
enum Type
{
NONE = -1,
ARCHER = 2, // for debug / fallback
IMP = 42, // for Deity of Fire
FAMILIAR = 43, // for Deity of Fire
SKELETON = 56, // for Skeleton Transformer
BONE_DRAGON = 68, // for Skeleton Transformer
TROGLODYTES = 70, // for Abandoned Mine
MEDUSA = 76, // for Siege UI workaround
HYDRA = 110, // for Skeleton Transformer
CHAOS_HYDRA = 111, // for Skeleton Transformer
AIR_ELEMENTAL = 112, // for tests
FIRE_ELEMENTAL = 114, // for tests
PSYCHIC_ELEMENTAL = 120, // for hardcoded ability
MAGIC_ELEMENTAL = 121, // for hardcoded ability
AZURE_DRAGON = 132,
CATAPULT = 145,
BALLISTA = 146,
FIRST_AID_TENT = 147,
AMMO_CART = 148,
ARROW_TOWERS = 149
};
DLL_LINKAGE const CCreature * toCreature() const;
DLL_LINKAGE const Creature * toEntity(const Services * services) const;
DLL_LINKAGE const Creature * toEntity(const CreatureService * creatures) const;
};
class DLL_LINKAGE CreatureID : public EntityIdentifierWithEnum<CreatureID, CreatureIDBase>
{
public:
using EntityIdentifierWithEnum<CreatureID, CreatureIDBase>::EntityIdentifierWithEnum;
///json serialization helpers
static si32 decode(const std::string & identifier);
static std::string encode(const si32 index);
static std::string entityType();
};
class DLL_LINKAGE SpellIDBase : public IdentifierBase
{
public:
enum Type
{
// Special ID's
SPELLBOOK_PRESET = -3,
PRESET = -2,
NONE = -1,
// Adventure map spells
SUMMON_BOAT = 0,
SCUTTLE_BOAT = 1,
VISIONS = 2,
VIEW_EARTH = 3,
DISGUISE = 4,
VIEW_AIR = 5,
FLY = 6,
WATER_WALK = 7,
DIMENSION_DOOR = 8,
TOWN_PORTAL = 9,
// Combat spells
QUICKSAND = 10,
LAND_MINE = 11,
FORCE_FIELD = 12,
FIRE_WALL = 13,
EARTHQUAKE = 14,
MAGIC_ARROW = 15,
ICE_BOLT = 16,
LIGHTNING_BOLT = 17,
IMPLOSION = 18,
CHAIN_LIGHTNING = 19,
FROST_RING = 20,
FIREBALL = 21,
INFERNO = 22,
METEOR_SHOWER = 23,
DEATH_RIPPLE = 24,
DESTROY_UNDEAD = 25,
ARMAGEDDON = 26,
SHIELD = 27,
AIR_SHIELD = 28,
FIRE_SHIELD = 29,
PROTECTION_FROM_AIR = 30,
PROTECTION_FROM_FIRE = 31,
PROTECTION_FROM_WATER = 32,
PROTECTION_FROM_EARTH = 33,
ANTI_MAGIC = 34,
DISPEL = 35,
MAGIC_MIRROR = 36,
CURE = 37,
RESURRECTION = 38,
ANIMATE_DEAD = 39,
SACRIFICE = 40,
BLESS = 41,
CURSE = 42,
BLOODLUST = 43,
PRECISION = 44,
WEAKNESS = 45,
STONE_SKIN = 46,
DISRUPTING_RAY = 47,
PRAYER = 48,
MIRTH = 49,
SORROW = 50,
FORTUNE = 51,
MISFORTUNE = 52,
HASTE = 53,
SLOW = 54,
SLAYER = 55,
FRENZY = 56,
TITANS_LIGHTNING_BOLT = 57,
COUNTERSTRIKE = 58,
BERSERK = 59,
HYPNOTIZE = 60,
FORGETFULNESS = 61,
BLIND = 62,
TELEPORT = 63,
REMOVE_OBSTACLE = 64,
CLONE = 65,
SUMMON_FIRE_ELEMENTAL = 66,
SUMMON_EARTH_ELEMENTAL = 67,
SUMMON_WATER_ELEMENTAL = 68,
SUMMON_AIR_ELEMENTAL = 69,
// Creature abilities
STONE_GAZE = 70,
POISON = 71,
BIND = 72,
DISEASE = 73,
PARALYZE = 74,
AGE = 75,
DEATH_CLOUD = 76,
THUNDERBOLT = 77,
DISPEL_HELPFUL_SPELLS = 78,
DEATH_STARE = 79,
ACID_BREATH_DEFENSE = 80,
ACID_BREATH_DAMAGE = 81,
// Special ID's
FIRST_NON_SPELL = 70,
AFTER_LAST = 82
};
const CSpell * toSpell() const; //deprecated
const spells::Spell * toEntity(const Services * service) const;
const spells::Spell * toEntity(const spells::Service * service) const;
};
class DLL_LINKAGE SpellID : public EntityIdentifierWithEnum<SpellID, SpellIDBase>
{
public:
using EntityIdentifierWithEnum<SpellID, SpellIDBase>::EntityIdentifierWithEnum;
///json serialization helpers
static si32 decode(const std::string & identifier);
static std::string encode(const si32 index);
static std::string entityType();
};
class BattleFieldInfo;
class DLL_LINKAGE BattleField : public EntityIdentifier<BattleField>
{
public:
using EntityIdentifier<BattleField>::EntityIdentifier;
static const BattleField NONE;
const BattleFieldInfo * getInfo() const;
static si32 decode(const std::string & identifier);
static std::string encode(const si32 index);
};
class DLL_LINKAGE BoatId : public EntityIdentifier<BoatId>
{
public:
using EntityIdentifier<BoatId>::EntityIdentifier;
static si32 decode(const std::string & identifier);
static std::string encode(const si32 index);
static const BoatId NONE;
static const BoatId NECROPOLIS;
static const BoatId CASTLE;
static const BoatId FORTRESS;
};
class TerrainIdBase : public IdentifierBase
{
public:
enum Type : int32_t
{
NATIVE_TERRAIN = -4,
ANY_TERRAIN = -3,
NONE = -1,
FIRST_REGULAR_TERRAIN = 0,
DIRT = 0,
SAND,
GRASS,
SNOW,
SWAMP,
ROUGH,
SUBTERRANEAN,
LAVA,
WATER,
ROCK,
ORIGINAL_REGULAR_TERRAIN_COUNT = ROCK
};
};
class DLL_LINKAGE TerrainId : public EntityIdentifierWithEnum<TerrainId, TerrainIdBase>
{
public:
using EntityIdentifierWithEnum<TerrainId, TerrainIdBase>::EntityIdentifierWithEnum;
static si32 decode(const std::string & identifier);
static std::string encode(const si32 index);
static std::string entityType();
const TerrainType * toEntity(const Services * service) const;
};
class ObstacleInfo;
class Obstacle : public EntityIdentifier<Obstacle>
{
public:
using EntityIdentifier<Obstacle>::EntityIdentifier;
DLL_LINKAGE const ObstacleInfo * getInfo() const;
};
class DLL_LINKAGE SpellSchool : public StaticIdentifier<SpellSchool>
{
public:
using StaticIdentifier<SpellSchool>::StaticIdentifier;
static const SpellSchool ANY;
static const SpellSchool AIR;
static const SpellSchool FIRE;
static const SpellSchool WATER;
static const SpellSchool EARTH;
static si32 decode(const std::string & identifier);
static std::string encode(const si32 index);
static std::string entityType();
};
class GameResIDBase : public IdentifierBase
{
public:
enum Type : int32_t
{
WOOD = 0,
MERCURY,
ORE,
SULFUR,
CRYSTAL,
GEMS,
GOLD,
MITHRIL,
COUNT,
WOOD_AND_ORE = 127, // special case for town bonus resource
NONE = -1
};
};
class DLL_LINKAGE GameResID : public StaticIdentifierWithEnum<GameResID, GameResIDBase>
{
public:
using StaticIdentifierWithEnum<GameResID, GameResIDBase>::StaticIdentifierWithEnum;
static si32 decode(const std::string & identifier);
static std::string encode(const si32 index);
static std::string entityType();
static const std::array<GameResID, 7> & ALL_RESOURCES();
};
class DLL_LINKAGE BuildingTypeUniqueID : public Identifier<BuildingTypeUniqueID>
{
public:
BuildingTypeUniqueID(FactionID faction, BuildingID building );
static si32 decode(const std::string & identifier);
static std::string encode(const si32 index);
BuildingID getBuilding() const;
FactionID getFaction() const;
using Identifier<BuildingTypeUniqueID>::Identifier;
template <typename Handler>
void serialize(Handler & h)
{
FactionID faction = getFaction();
BuildingID building = getBuilding();
h & faction;
h & building;
if (!h.saving)
*this = BuildingTypeUniqueID(faction, building);
}
};
class DLL_LINKAGE CampaignScenarioID : public StaticIdentifier<CampaignScenarioID>
{
public:
using StaticIdentifier<CampaignScenarioID>::StaticIdentifier;
static si32 decode(const std::string & identifier);
static std::string encode(int32_t index);
static const CampaignScenarioID NONE;
};
// Deprecated
// TODO: remove
using Obj = MapObjectID;
using ETownType = FactionID;
using EGameResID = GameResID;
using River = RiverId;
using Road = RoadId;
using ETerrainId = TerrainId;
VCMI_LIB_NAMESPACE_END