1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-22 22:13:35 +02:00
vcmi/lib/modding/CModVersion.h
2024-04-23 17:15:59 +03:00

54 lines
1.2 KiB
C++

/*
* CModVersion.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#if defined(__UCLIBC__) || defined(__FreeBSD__) || defined(__OpenBSD__)
#undef major
#undef minor
#undef patch
#endif
VCMI_LIB_NAMESPACE_BEGIN
using TModID = std::string;
struct DLL_LINKAGE CModVersion
{
static const int Any = -1;
int major = Any;
int minor = Any;
int patch = Any;
CModVersion() = default;
CModVersion(int mj, int mi, int p): major(mj), minor(mi), patch(p) {}
static CModVersion GameVersion();
static CModVersion fromString(std::string from);
std::string toString() const;
bool operator !=(const CModVersion & other) const;
bool operator ==(const CModVersion & other) const;
bool compatible(const CModVersion & other, bool checkMinor = false, bool checkPatch = false) const;
bool isNull() const;
template <typename Handler> void serialize(Handler &h)
{
h & major;
h & minor;
h & patch;
}
};
DLL_LINKAGE bool operator < (const CModVersion & lesser, const CModVersion & greater);
VCMI_LIB_NAMESPACE_END