mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-26 08:41:13 +02:00
f0e2f1d205
* load time significantly decreased also (now it's almost like in OH3) * TODO: make extensively used CSDL_Ext::blit8bppAlphaTo24bpp faster - it slows down VCMI too significantly, but I'm sure it can be as fast as the code from SDL and anyway those speed-ups and memory usage decrease were worth it ;]
2457 lines
68 KiB
C++
2457 lines
68 KiB
C++
#include "../stdafx.h"
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#include "CAmbarCendamo.h"
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#include "CSemiDefHandler.h"
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#include "../CGameInfo.h"
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#include "CObjectHandler.h"
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#include "CCastleHandler.h"
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#include "CTownHandler.h"
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#include "CDefObjInfoHandler.h"
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#include "../SDL_Extensions.h"
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#include "boost\filesystem.hpp"
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#include "../CGameState.h"
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#include "CLodHandler.h"
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#include <set>
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#include <iomanip>
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#include <sstream>
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#include "../CLua.h"
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int readInt(unsigned char * bufor, int bytCon)
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{
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int ret=0;
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int amp=1;
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for (int i=0; i<bytCon; i++)
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{
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ret+=bufor[i]*amp;
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amp*=256;
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}
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return ret;
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}
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unsigned int intPow(unsigned int a, unsigned int b)
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{
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unsigned int ret=1;
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for(int i=0; i<b; ++i)
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ret*=a;
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return ret;
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}
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unsigned char reverse(unsigned char arg)
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{
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unsigned char ret = 0;
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for (int i=0; i<8;i++)
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{
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if(((arg)&(1<<i))>>i)
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{
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ret |= (128>>i);
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}
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}
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return ret;
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}
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CAmbarCendamo::CAmbarCendamo (unsigned char * map)
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{
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bufor=map;
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}
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CAmbarCendamo::CAmbarCendamo (const char * tie)
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{
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is = new std::ifstream();
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is -> open(tie,std::ios::binary);
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is->seekg(0,std::ios::end); // na koniec
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andame = is->tellg(); // read length
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is->seekg(0,std::ios::beg); // wracamy na poczatek
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bufor = new unsigned char[andame]; // allocate memory
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is->read((char*)bufor, andame); // read map file to buffer
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is->close();
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delete is;
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}
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CAmbarCendamo::~CAmbarCendamo ()
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{// free memory
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for (int ii=0;ii<map.width;ii++)
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delete map.terrain[ii] ;
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delete map.terrain;
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delete bufor;
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}
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void CAmbarCendamo::teceDef()
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{
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//for (int i=0; i<map.defy.size(); i++)
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//{
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// std::ofstream * of = new std::ofstream(map.defy[i].name.c_str());
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// for (int j=0;j<46;j++)
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// {
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// (*of) << map.defy[i].bytes[j]<<std::endl;
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// }
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// of->close();
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// delete of;
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//}
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}
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std::set<int> convertBuildings(const std::set<int> h3m, int castleID)
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{
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std::map<int,int> mapa;
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std::set<int> ret;
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std::ifstream b5("config/buildings5.txt");
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while(!b5.eof())
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{
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int a, b;
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b5 >> a >> b;
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if(castleID==8 && b==17) //magic university ID 17 (h3m) => 21 (vcmi)
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b=21;
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mapa[a]=b;
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}
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for(std::set<int>::const_iterator i=h3m.begin();i!=h3m.end();i++)
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{
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if(mapa[*i]>=0)
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ret.insert(mapa[*i]);
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else if(mapa[*i] >= (-CREATURES_PER_TOWN)) // horde buildings
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{
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int level = (-mapa[*i]);
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if(h3m.find(20+(level*3)) != h3m.end()) //upgraded creature horde building
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{
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if(((castleID==1) || (castleID==3)) && ((level==3) || (level==5)))
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ret.insert(25);
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else
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ret.insert(19);
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}
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else
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{
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if(((castleID==1) || (castleID==3)) && ((level==3) || (level==5)))
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ret.insert(24);
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else
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ret.insert(18);
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}
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}
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else
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{
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std::cout<<"Conversion warning: unknown building "<<*i<<" in castle "<<castleID<<std::endl;
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}
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}
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ret.insert(10); //village hall is always present
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ret.insert(-1); //houses near v.hall / eyecandies
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ret.insert(-2); //terrain eyecandy, if -1 is used
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if(ret.find(11)!=ret.end())
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ret.insert(27);
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if(ret.find(12)!=ret.end())
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ret.insert(28);
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if(ret.find(13)!=ret.end())
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ret.insert(29);
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return ret;
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}
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void CAmbarCendamo::deh3m()
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{
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THC timeHandler th;
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th.getDif();
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map.version = (Eformat)bufor[0]; //wersja mapy
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map.areAnyPLayers = bufor[4]; //invalid on some maps
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map.height = map.width = bufor[5]; // wymiary mapy
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map.twoLevel = bufor[9]; //czy sa lochy
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map.terrain = new TerrainTile*[map.width]; // allocate memory
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for (int ii=0;ii<map.width;ii++)
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map.terrain[ii] = new TerrainTile[map.height]; // allocate memory
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if (map.twoLevel)
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{
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map.undergroungTerrain = new TerrainTile*[map.width]; // allocate memory
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for (int ii=0;ii<map.width;ii++)
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map.undergroungTerrain[ii] = new TerrainTile[map.height]; // allocate memory
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}
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int length = bufor[10]; //name length
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int i=14, pom;
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while (i-14<length) //read name
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map.name+=bufor[i++];
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length = bufor[i] + bufor[i+1]*256; //description length
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i+=4;
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for (pom=0;pom<length;pom++)
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map.description+=bufor[i++];
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map.difficulty = bufor[i++]; // reading map difficulty
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if(map.version != Eformat::RoE)
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{
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map.levelLimit = bufor[i++]; // hero level limit
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}
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else
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{
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map.levelLimit = 0;
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}
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for (pom=0;pom<8;pom++)
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{
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map.players[pom].canHumanPlay = bufor[i++];
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map.players[pom].canComputerPlay = bufor[i++];
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if ((!(map.players[pom].canHumanPlay || map.players[pom].canComputerPlay)))
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{
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switch(map.version)
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{
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case Eformat::SoD: case Eformat::WoG:
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i+=13;
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break;
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case Eformat::AB:
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i+=12;
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break;
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case Eformat::RoE:
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i+=6;
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break;
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}
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continue;
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}
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map.players[pom].AITactic = bufor[i++];
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if(map.version == Eformat::SoD || map.version == Eformat::WoG)
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i++;
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map.players[pom].allowedFactions = 0;
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map.players[pom].allowedFactions += bufor[i++];
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if(map.version != Eformat::RoE)
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map.players[pom].allowedFactions += (bufor[i++])*256;
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map.players[pom].isFactionRandom = bufor[i++];
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map.players[pom].hasMainTown = bufor[i++];
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if (map.players[pom].hasMainTown)
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{
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if(map.version != Eformat::RoE)
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{
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map.players[pom].generateHeroAtMainTown = bufor[i++];
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map.players[pom].generateHero = bufor[i++];
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}
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else
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{
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map.players[pom].generateHeroAtMainTown = false;
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map.players[pom].generateHero = false;
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}
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map.players[pom].posOfMainTown.x = bufor[i++];
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map.players[pom].posOfMainTown.y = bufor[i++];
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map.players[pom].posOfMainTown.z = bufor[i++];
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}
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map.players[pom].p8= bufor[i++];
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map.players[pom].p9= bufor[i++];
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if(map.players[pom].p9!=0xff)
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{
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map.players[pom].mainHeroPortrait = bufor[i++];
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int nameLength = bufor[i++];
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i+=3;
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for (int pp=0;pp<nameLength;pp++)
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map.players[pom].mainHeroName+=bufor[i++];
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}
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if(map.version != Eformat::RoE)
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{
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i++; ////unknown byte
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int heroCount = bufor[i++];
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i+=3;
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for (int pp=0;pp<heroCount;pp++)
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{
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SheroName vv;
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vv.heroID=bufor[i++];
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int hnl = bufor[i++];
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i+=3;
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for (int zz=0;zz<hnl;zz++)
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{
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vv.heroName+=bufor[i++];
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}
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map.players[pom].heroesNames.push_back(vv);
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}
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}
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}
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map.victoryCondition = (EvictoryConditions)bufor[i++];
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if (map.victoryCondition != winStandard) //specific victory conditions
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{
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int nr;
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switch (map.victoryCondition) //read victory conditions
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{
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case artifact:
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{
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map.vicConDetails = new VicCon0();
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((VicCon0*)map.vicConDetails)->ArtifactID = bufor[i+2];
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nr=(map.version==RoE ? 1 : 2);
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break;
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}
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case gatherTroop:
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{
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map.vicConDetails = new VicCon1();
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int temp1 = bufor[i+2];
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int temp2 = bufor[i+3];
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((VicCon1*)map.vicConDetails)->monsterID = bufor[i+2];
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((VicCon1*)map.vicConDetails)->neededQuantity=readNormalNr(i+(map.version==RoE ? 3 : 4));
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nr=(map.version==RoE ? 5 : 6);
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break;
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}
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case gatherResource:
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{
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map.vicConDetails = new VicCon2();
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((VicCon2*)map.vicConDetails)->resourceID = bufor[i+2];
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((VicCon2*)map.vicConDetails)->neededQuantity=readNormalNr(i+3);
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nr=5;
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break;
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}
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case buildCity:
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{
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map.vicConDetails = new VicCon3();
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((VicCon3*)map.vicConDetails)->posOfCity.x = bufor[i+2];
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((VicCon3*)map.vicConDetails)->posOfCity.y = bufor[i+3];
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((VicCon3*)map.vicConDetails)->posOfCity.z = bufor[i+4];
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((VicCon3*)map.vicConDetails)->councilNeededLevel = bufor[i+5];
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((VicCon3*)map.vicConDetails)->fortNeededLevel = bufor[i+6];
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nr=5;
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break;
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}
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case buildGrail:
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{
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map.vicConDetails = new VicCon4();
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if (bufor[i+4]>2)
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((VicCon4*)map.vicConDetails)->anyLocation = true;
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else
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{
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((VicCon4*)map.vicConDetails)->whereBuildGrail.x = bufor[i+2];
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((VicCon4*)map.vicConDetails)->whereBuildGrail.y = bufor[i+3];
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((VicCon4*)map.vicConDetails)->whereBuildGrail.z = bufor[i+4];
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}
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nr=3;
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break;
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}
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case beatHero:
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{
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map.vicConDetails = new VicCon5();
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((VicCon5*)map.vicConDetails)->locationOfHero.x = bufor[i+2];
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((VicCon5*)map.vicConDetails)->locationOfHero.y = bufor[i+3];
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((VicCon5*)map.vicConDetails)->locationOfHero.z = bufor[i+4];
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nr=3;
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break;
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}
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case captureCity:
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{
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map.vicConDetails = new VicCon6();
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((VicCon6*)map.vicConDetails)->locationOfTown.x = bufor[i+2];
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((VicCon6*)map.vicConDetails)->locationOfTown.y = bufor[i+3];
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((VicCon6*)map.vicConDetails)->locationOfTown.z = bufor[i+4];
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nr=3;
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break;
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}
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case beatMonster:
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{
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map.vicConDetails = new VicCon7();
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((VicCon7*)map.vicConDetails)->locationOfMonster.x = bufor[i+2];
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((VicCon7*)map.vicConDetails)->locationOfMonster.y = bufor[i+3];
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((VicCon7*)map.vicConDetails)->locationOfMonster.z = bufor[i+4];
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nr=3;
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break;
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}
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case takeDwellings:
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{
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map.vicConDetails = new CspecificVictoryConidtions();
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nr=0;
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break;
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}
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case takeMines:
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{
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map.vicConDetails = new CspecificVictoryConidtions();
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nr=0;
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break;
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}
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case transportItem:
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{
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map.vicConDetails = new VicCona();
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((VicCona*)map.vicConDetails)->artifactID = bufor[i+2];
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((VicCona*)map.vicConDetails)->destinationPlace.x = bufor[i+3];
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((VicCona*)map.vicConDetails)->destinationPlace.y = bufor[i+4];
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((VicCona*)map.vicConDetails)->destinationPlace.z = bufor[i+5];
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nr=3;
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break;
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}
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}
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map.vicConDetails->allowNormalVictory = bufor[i++];
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map.vicConDetails->appliesToAI = bufor[i++];
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i+=nr;
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}
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map.lossCondition.typeOfLossCon = (ElossCon)bufor[i++];
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switch (map.lossCondition.typeOfLossCon) //read loss conditions
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{
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case lossCastle:
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{
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map.lossCondition.castlePos.x=bufor[i++];
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map.lossCondition.castlePos.y=bufor[i++];
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map.lossCondition.castlePos.z=bufor[i++];
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break;
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}
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case lossHero:
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{
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map.lossCondition.heroPos.x=bufor[i++];
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map.lossCondition.heroPos.y=bufor[i++];
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map.lossCondition.heroPos.z=bufor[i++];
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break;
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}
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case timeExpires:
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{
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map.lossCondition.timeLimit = readNormalNr(i++,2);
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i++;
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break;
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}
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}
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map.howManyTeams=bufor[i++]; //read number of teams
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if(map.howManyTeams>0) //read team numbers
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{
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for(int rr=0; rr<8; ++rr)
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{
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map.players[rr].team=bufor[i++];
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}
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}
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//reading allowed heroes (20 bytes)
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int ist;
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ist=i; //starting i for loop
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for(i; i<ist+ (map.version == Eformat::RoE ? 16 : 20) ; ++i)
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{
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unsigned char c = bufor[i];
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for(int yy=0; yy<8; ++yy)
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{
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if((i-ist)*8+yy < CGameInfo::mainObj->heroh->heroes.size())
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{
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if(c == (c|((unsigned char)intPow(2, yy))))
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CGameInfo::mainObj->heroh->heroes[(i-ist)*8+yy]->isAllowed = true;
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else
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CGameInfo::mainObj->heroh->heroes[(i-ist)*8+yy]->isAllowed = false;
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}
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}
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}
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if(map.version>RoE)
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i+=4;
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unsigned char disp = 0;
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if(map.version>=SoD)
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{
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disp = bufor[i++];
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for(int g=0; g<disp; ++g)
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{
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i+=2;
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int lenbuf = readNormalNr(i); i+=4;
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i+=lenbuf+1;
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}
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}
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//allowed heroes have been read
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unsigned char aaa1=bufor[i], aaa2=bufor[i+1], aaa3=bufor[i+2];
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i+=31; //omitting 0s
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//reading allowed artifacts //18 bytes
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if(map.version!=RoE)
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{
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ist=i; //starting i for loop
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for(i; i<ist+(map.version==AB ? 17 : 18); ++i)
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{
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unsigned char c = bufor[i];
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for(int yy=0; yy<8; ++yy)
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{
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if((i-ist)*8+yy < CGameInfo::mainObj->arth->artifacts.size())
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{
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if(c != (c|((unsigned char)intPow(2, yy))))
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CGameInfo::mainObj->arth->artifacts[(i-ist)*8+yy].isAllowed = true;
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else
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CGameInfo::mainObj->arth->artifacts[(i-ist)*8+yy].isAllowed = false;
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}
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}
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}//allowed artifacts have been read
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}
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//reading allowed spells (9 bytes)
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if(map.version>=SoD)
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{
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ist=i; //starting i for loop
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for(i; i<ist+9; ++i)
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{
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unsigned char c = bufor[i];
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for(int yy=0; yy<8; ++yy)
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{
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if((i-ist)*8+yy < CGameInfo::mainObj->spellh->spells.size())
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{
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if(c != (c|((unsigned char)intPow(2, yy))))
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CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy].isAllowed = true;
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else
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CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy].isAllowed = false;
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}
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}
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}
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//allowed spells have been read
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//allowed hero's abilities (4 bytes)
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ist=i; //starting i for loop
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for(i; i<ist+4; ++i)
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{
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unsigned char c = bufor[i];
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for(int yy=0; yy<8; ++yy)
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{
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if((i-ist)*8+yy < CGameInfo::mainObj->abilh->abilities.size())
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{
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|
if(c != (c|((unsigned char)intPow(2, yy))))
|
|
CGameInfo::mainObj->abilh->abilities[(i-ist)*8+yy]->isAllowed = true;
|
|
else
|
|
CGameInfo::mainObj->abilh->abilities[(i-ist)*8+yy]->isAllowed = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
//allowed hero's abilities have been read
|
|
|
|
THC std::cout<<"\tReading header: "<<th.getDif()<<std::endl;
|
|
int rumNr = readNormalNr(i,4);i+=4;
|
|
for (int it=0;it<rumNr;it++)
|
|
{
|
|
Rumor ourRumor;
|
|
int nameL = readNormalNr(i,4);i+=4; //read length of name of rumor
|
|
for (int zz=0; zz<nameL; zz++)
|
|
ourRumor.name+=bufor[i++];
|
|
nameL = readNormalNr(i,4);i+=4; //read length of rumor
|
|
for (int zz=0; zz<nameL; zz++)
|
|
ourRumor.text+=bufor[i++];
|
|
map.rumors.push_back(ourRumor); //add to our list
|
|
}
|
|
THC std::cout<<"\tReading rumors: "<<th.getDif()<<std::endl;
|
|
switch(map.version)
|
|
{
|
|
case WoG: case SoD: case AB:
|
|
if(bufor[i]=='\0') //omit 156 bytes of rubbish
|
|
{
|
|
if(map.version>AB)
|
|
i+=156;
|
|
break;
|
|
}
|
|
else if(map.version!=AB || map.rumors.size()==0) //omit a lot of rubbish in a strage way
|
|
{
|
|
int lastFFpos=i;
|
|
while(i-lastFFpos<350) //i far in terrain bytes
|
|
{
|
|
++i;
|
|
if(bufor[i]==0xff)
|
|
{
|
|
lastFFpos=i;
|
|
}
|
|
}
|
|
|
|
i=lastFFpos;
|
|
|
|
while(bufor[i-1]!=0 || bufor[i]>8 || bufor[i+2]>4 || bufor[i+1]==0 || ( bufor[i+2]==0 && bufor[i+3]>0 ) || (bufor[i+4]==0 && bufor[i+5]>0)) //back to terrain bytes
|
|
{
|
|
i++;
|
|
}
|
|
}
|
|
break;
|
|
case RoE:
|
|
i+=0;
|
|
break;
|
|
}
|
|
for (int c=0; c<map.width; c++) // reading terrain
|
|
{
|
|
for (int z=0; z<map.height; z++)
|
|
{
|
|
map.terrain[z][c].tertype = (EterrainType)(bufor[i++]);
|
|
map.terrain[z][c].terview = bufor[i++];
|
|
map.terrain[z][c].nuine = (Eriver)bufor[i++];
|
|
map.terrain[z][c].rivDir = bufor[i++];
|
|
map.terrain[z][c].malle = (Eroad)bufor[i++];
|
|
map.terrain[z][c].roadDir = bufor[i++];
|
|
map.terrain[z][c].siodmyTajemniczyBajt = bufor[i++];
|
|
}
|
|
}
|
|
if (map.twoLevel) // read underground terrain
|
|
{
|
|
for (int c=0; c<map.width; c++) // reading terrain
|
|
{
|
|
for (int z=0; z<map.height; z++)
|
|
{
|
|
map.undergroungTerrain[z][c].tertype = (EterrainType)(bufor[i++]);
|
|
map.undergroungTerrain[z][c].terview = bufor[i++];
|
|
map.undergroungTerrain[z][c].nuine = (Eriver)bufor[i++];
|
|
map.undergroungTerrain[z][c].rivDir = bufor[i++];
|
|
map.undergroungTerrain[z][c].malle = (Eroad)bufor[i++];
|
|
map.undergroungTerrain[z][c].roadDir = bufor[i++];
|
|
map.undergroungTerrain[z][c].siodmyTajemniczyBajt = bufor[i++];
|
|
}
|
|
}
|
|
}
|
|
THC std::cout<<"\tReading terrain: "<<th.getDif()<<std::endl;
|
|
int defAmount = bufor[i]; // liczba defow
|
|
defAmount = readNormalNr(i);
|
|
i+=4;
|
|
|
|
std::vector<std::string> defsToUnpack;
|
|
for (int idd = 0 ; idd<defAmount; idd++) // reading defs
|
|
{
|
|
int nameLength = readNormalNr(i,4);i+=4;
|
|
CGDefInfo * vinya = new CGDefInfo(); // info about new def
|
|
for (int cd=0;cd<nameLength;cd++)
|
|
{
|
|
vinya->name += bufor[i++];
|
|
}
|
|
//for (int v=0; v<42; v++) // read info
|
|
//{
|
|
// vinya->bytes[v] = bufor[i++];
|
|
//}
|
|
std::transform(vinya->name.begin(),vinya->name.end(),vinya->name.begin(),(int(*)(int))toupper);
|
|
unsigned char bytes[12];
|
|
for (int v=0; v<12; v++) // read info
|
|
{
|
|
bytes[v] = bufor[i++];
|
|
}
|
|
vinya->terrainAllowed = readNormalNr(i,2);i+=2;
|
|
vinya->terrainMenu = readNormalNr(i,2);i+=2;
|
|
vinya->id = readNormalNr(i,4);i+=4;
|
|
vinya->subid = readNormalNr(i,4);i+=4;
|
|
vinya->type = bufor[i++];
|
|
vinya->printPriority = bufor[i++];
|
|
for (int zi=0; zi<6; zi++)
|
|
{
|
|
vinya->blockMap[zi] = reverse(bytes[zi]);
|
|
}
|
|
for (int zi=0; zi<6; zi++)
|
|
{
|
|
vinya->visitMap[zi] = reverse(bytes[6+zi]);
|
|
}
|
|
i+=16;
|
|
map.defy.push_back(vinya); // add this def to the vector
|
|
defsToUnpack.push_back(vinya->name);
|
|
}
|
|
THC std::cout<<"\tReading defs: "<<th.getDif()<<std::endl;
|
|
////loading objects
|
|
int howManyObjs = readNormalNr(i, 4); i+=4;
|
|
for(int ww=0; ww<howManyObjs; ++ww) //comment this line to turn loading objects off
|
|
{
|
|
//std::cout << "object nr "<<ww<<"\ti= "<<i<<std::endl;
|
|
CGObjectInstance * nobj = new CGObjectInstance(); //we will read this object
|
|
nobj->id = CGameInfo::mainObj->objh->objInstances.size();
|
|
nobj->pos.x = bufor[i++];
|
|
nobj->pos.y = bufor[i++];
|
|
nobj->pos.z = bufor[i++];
|
|
|
|
int tempd = readNormalNr(i, 4); i+=4;
|
|
nobj->defInfo = map.defy[tempd];
|
|
nobj->ID = nobj->defInfo->id;
|
|
nobj->subID = nobj->defInfo->subid;
|
|
//nobj->defInfo = readNormalNr(i, 4); i+=4;
|
|
//nobj->isHero = false;
|
|
//nobj->moveDir = 0;
|
|
//nobj->isStanding = true;
|
|
//nobj->state->owner = 254; //a lot of objs will never have an owner
|
|
|
|
//if (((nobj.x==0)&&(nobj.y==0)) || nobj.x>map.width || nobj.y>map.height || nobj.z>1 || nobj.defNumber>map.defy.size())
|
|
// std::cout << "Alarm!!! Obiekt "<<ww<<" jest kopniety (lub wystaje poza mape)\n";
|
|
|
|
i+=5;
|
|
unsigned char buff [30];
|
|
for(int ccc=0; ccc<30; ++ccc)
|
|
{
|
|
buff[ccc] = bufor[i+ccc];
|
|
}
|
|
EDefType uu = getDefType(nobj->defInfo);
|
|
int j = nobj->defInfo->id;
|
|
int p = 99;
|
|
switch(uu)
|
|
{
|
|
case EDefType::EVENTOBJ_DEF: //for event - objects
|
|
{
|
|
CEventObjInfo * spec = new CEventObjInfo;
|
|
bool guardMess;
|
|
guardMess = bufor[i]; ++i;
|
|
if(guardMess)
|
|
{
|
|
int messLong = readNormalNr(i, 4); i+=4;
|
|
if(messLong>0)
|
|
{
|
|
spec->isMessage = true;
|
|
for(int yy=0; yy<messLong; ++yy)
|
|
{
|
|
spec->message +=bufor[i+yy];
|
|
}
|
|
i+=messLong;
|
|
}
|
|
spec->areGuarders = bufor[i]; ++i;
|
|
if(spec->areGuarders)
|
|
{
|
|
spec->guarders = readCreatureSet(i); i+=( map.version == RoE ? 21 : 28);
|
|
}
|
|
i+=4;
|
|
}
|
|
else
|
|
{
|
|
spec->isMessage = false;
|
|
spec->areGuarders = false;
|
|
spec->message = std::string("");
|
|
}
|
|
spec->gainedExp = readNormalNr(i, 4); i+=4;
|
|
spec->manaDiff = readNormalNr(i, 4); i+=4;
|
|
spec->moraleDiff = readNormalNr(i, 1, true); ++i;
|
|
spec->luckDiff = readNormalNr(i, 1, true); ++i;
|
|
spec->wood = readNormalNr(i); i+=4;
|
|
spec->mercury = readNormalNr(i); i+=4;
|
|
spec->ore = readNormalNr(i); i+=4;
|
|
spec->sulfur = readNormalNr(i); i+=4;
|
|
spec->crystal = readNormalNr(i); i+=4;
|
|
spec->gems = readNormalNr(i); i+=4;
|
|
spec->gold = readNormalNr(i); i+=4;
|
|
spec->attack = readNormalNr(i, 1); ++i;
|
|
spec->defence = readNormalNr(i, 1); ++i;
|
|
spec->power = readNormalNr(i, 1); ++i;
|
|
spec->knowledge = readNormalNr(i, 1); ++i;
|
|
int gabn; //number of gained abilities
|
|
gabn = readNormalNr(i, 1); ++i;
|
|
for(int oo = 0; oo<gabn; ++oo)
|
|
{
|
|
spec->abilities.push_back((CGameInfo::mainObj->abilh)->abilities[readNormalNr(i, 1)]); ++i;
|
|
spec->abilityLevels.push_back(readNormalNr(i, 1)); ++i;
|
|
}
|
|
int gart = readNormalNr(i, 1); ++i; //number of gained artifacts
|
|
for(int oo = 0; oo<gart; ++oo)
|
|
{
|
|
spec->artifacts.push_back(&(CGameInfo::mainObj->arth->artifacts[readNormalNr(i, (map.version == RoE ? 1 : 2))])); i+=(map.version == RoE ? 1 : 2);
|
|
}
|
|
int gspel = readNormalNr(i, 1); ++i; //number of gained spells
|
|
for(int oo = 0; oo<gspel; ++oo)
|
|
{
|
|
spec->spells.push_back(&(CGameInfo::mainObj->spellh->spells[readNormalNr(i, 1)])); ++i;
|
|
}
|
|
int gcre = readNormalNr(i, 1); ++i; //number of gained creatures
|
|
spec->creatures = readCreatureSet(i, gcre); i+=3*gcre;
|
|
if(map.version>RoE)
|
|
i+=gcre;
|
|
i+=8;
|
|
spec->availableFor = readNormalNr(i, 1); ++i;
|
|
spec->computerActivate = readNormalNr(i, 1); ++i;
|
|
spec->humanActivate = readNormalNr(i, 1); ++i;
|
|
i+=4;
|
|
nobj->info = spec;
|
|
break;
|
|
}
|
|
case EDefType::HERO_DEF:
|
|
{
|
|
CHeroObjInfo * spec = new CHeroObjInfo;
|
|
if(map.version>RoE)
|
|
{
|
|
spec->bytes[0] = bufor[i]; ++i;
|
|
spec->bytes[1] = bufor[i]; ++i;
|
|
spec->bytes[2] = bufor[i]; ++i;
|
|
spec->bytes[3] = bufor[i]; ++i;
|
|
}
|
|
spec->player = bufor[i]; ++i;
|
|
int typeBuf = readNormalNr(i, 1); ++i;
|
|
if(typeBuf==0xff)
|
|
spec->type = NULL;
|
|
else
|
|
spec->type = CGameInfo::mainObj->heroh->heroes[typeBuf];
|
|
bool isName = bufor[i]; ++i; //true if hero has nonstandard name
|
|
if(isName)
|
|
{
|
|
int length = readNormalNr(i, 4); i+=4;
|
|
for(int gg=0; gg<length; ++gg)
|
|
{
|
|
spec->name+=bufor[i]; ++i;
|
|
}
|
|
}
|
|
else
|
|
spec->name = std::string("");
|
|
if(map.version>AB)
|
|
{
|
|
bool isExp = bufor[i]; ++i; //true if hore's experience is greater than 0
|
|
if(isExp)
|
|
{
|
|
spec->experience = readNormalNr(i); i+=4;
|
|
}
|
|
else
|
|
spec->experience = 0;
|
|
}
|
|
else
|
|
{
|
|
spec->experience = readNormalNr(i); i+=4;
|
|
}
|
|
bool portrait=bufor[i]; ++i;
|
|
if (portrait)
|
|
i++; //TODO read portrait nr, save, open
|
|
bool nonstandardAbilities = bufor[i]; ++i; //true if hero has specified abilities
|
|
if(nonstandardAbilities)
|
|
{
|
|
int howMany = readNormalNr(i); i+=4;
|
|
for(int yy=0; yy<howMany; ++yy)
|
|
{
|
|
spec->abilities.push_back(CGameInfo::mainObj->abilh->abilities[readNormalNr(i, 1)]); ++i;
|
|
spec->abilityLevels.push_back(readNormalNr(i, 1)); ++i;
|
|
}
|
|
}
|
|
bool standGarrison = bufor[i]; ++i; //true if hero has nonstandard garrison
|
|
spec->standardGarrison = standGarrison;
|
|
if(standGarrison)
|
|
{
|
|
spec->garrison = readCreatureSet(i); i+= (map.version == RoE ? 21 : 28); //4 bytes per slot
|
|
}
|
|
bool form = bufor[i]; ++i; //formation
|
|
spec->garrison.formation = form;
|
|
bool artSet = bufor[i]; ++i; //true if artifact set is not default (hero has some artifacts)
|
|
int artmask = map.version == RoE ? 0xff : 0xffff;
|
|
int artidlen = map.version == RoE ? 1 : 2;
|
|
spec->artifWorn.resize(19);
|
|
if(artSet)
|
|
{
|
|
//head art //1
|
|
int id = readNormalNr(i, artidlen); i+=artidlen;
|
|
if(id!=artmask)
|
|
spec->artifWorn[0] = &(CGameInfo::mainObj->arth->artifacts[id]);
|
|
else
|
|
spec->artifWorn[0] = NULL;
|
|
//shoulders art //2
|
|
id = readNormalNr(i, artidlen); i+=artidlen;
|
|
if(id!=artmask)
|
|
spec->artifWorn[1] = &(CGameInfo::mainObj->arth->artifacts[id]);
|
|
else
|
|
spec->artifWorn[1] = NULL;
|
|
//neck art //3
|
|
id = readNormalNr(i, artidlen); i+=artidlen;
|
|
if(id!=artmask)
|
|
spec->artifWorn[2] = &(CGameInfo::mainObj->arth->artifacts[id]);
|
|
else
|
|
spec->artifWorn[2] = NULL;
|
|
//right hand art //4
|
|
id = readNormalNr(i, artidlen); i+=artidlen;
|
|
if(id!=artmask)
|
|
spec->artifWorn[3] = &(CGameInfo::mainObj->arth->artifacts[id]);
|
|
else
|
|
spec->artifWorn[3] = NULL;
|
|
//left hand art //5
|
|
id = readNormalNr(i, artidlen); i+=artidlen;
|
|
if(id!=artmask)
|
|
spec->artifWorn[4] = &(CGameInfo::mainObj->arth->artifacts[id]);
|
|
else
|
|
spec->artifWorn[4] = NULL;
|
|
//torso art //6
|
|
id = readNormalNr(i, artidlen); i+=artidlen;
|
|
if(id!=artmask)
|
|
spec->artifWorn[5] = &(CGameInfo::mainObj->arth->artifacts[id]);
|
|
else
|
|
spec->artifWorn[5] = NULL;
|
|
//right hand ring //7
|
|
id = readNormalNr(i, artidlen); i+=artidlen;
|
|
if(id!=artmask)
|
|
spec->artifWorn[6] = &(CGameInfo::mainObj->arth->artifacts[id]);
|
|
else
|
|
spec->artifWorn[6] = NULL;
|
|
//left hand ring //8
|
|
id = readNormalNr(i, artidlen); i+=artidlen;
|
|
if(id!=artmask)
|
|
spec->artifWorn[7] = &(CGameInfo::mainObj->arth->artifacts[id]);
|
|
else
|
|
spec->artifWorn[7] = NULL;
|
|
//feet art //9
|
|
id = readNormalNr(i, artidlen); i+=artidlen;
|
|
if(id!=artmask)
|
|
spec->artifWorn[8] = &(CGameInfo::mainObj->arth->artifacts[id]);
|
|
else
|
|
spec->artifWorn[8] = NULL;
|
|
//misc1 art //10
|
|
id = readNormalNr(i, artidlen); i+=artidlen;
|
|
if(id!=artmask)
|
|
spec->artifWorn[9] = &(CGameInfo::mainObj->arth->artifacts[id]);
|
|
else
|
|
spec->artifWorn[9] = NULL;
|
|
//misc2 art //11
|
|
id = readNormalNr(i, artidlen); i+=artidlen;
|
|
if(id!=artmask)
|
|
spec->artifWorn[10] = &(CGameInfo::mainObj->arth->artifacts[id]);
|
|
else
|
|
spec->artifWorn[10] = NULL;
|
|
//misc3 art //12
|
|
id = readNormalNr(i, artidlen); i+=artidlen;
|
|
if(id!=artmask)
|
|
spec->artifWorn[11] = &(CGameInfo::mainObj->arth->artifacts[id]);
|
|
else
|
|
spec->artifWorn[11] = NULL;
|
|
//misc4 art //13
|
|
id = readNormalNr(i, artidlen); i+=artidlen;
|
|
if(id!=artmask)
|
|
spec->artifWorn[12] = &(CGameInfo::mainObj->arth->artifacts[id]);
|
|
else
|
|
spec->artifWorn[12] = NULL;
|
|
//machine1 art //14
|
|
id = readNormalNr(i, artidlen); i+=artidlen;
|
|
if(id!=artmask)
|
|
spec->artifWorn[13] = &(CGameInfo::mainObj->arth->artifacts[id]);
|
|
else
|
|
spec->artifWorn[13] = NULL;
|
|
//machine2 art //15
|
|
id = readNormalNr(i, artidlen); i+=artidlen;
|
|
if(id!=artmask)
|
|
spec->artifWorn[14] = &(CGameInfo::mainObj->arth->artifacts[id]);
|
|
else
|
|
spec->artifWorn[14] = NULL;
|
|
//machine3 art //16
|
|
id = readNormalNr(i, artidlen); i+=artidlen;
|
|
if(id!=artmask)
|
|
spec->artifWorn[15] = &(CGameInfo::mainObj->arth->artifacts[id]);
|
|
else
|
|
spec->artifWorn[15] = NULL;
|
|
//misc5 art //17
|
|
if(map.version>=SoD)
|
|
{
|
|
i+=2;
|
|
/*id = readNormalNr(i, artidlen); i+=artidlen;
|
|
if(id!=artmask)
|
|
spec->artMisc5 = &(CGameInfo::mainObj->arth->artifacts[id]);
|
|
else
|
|
spec->artMisc5 = NULL;*/
|
|
}
|
|
//spellbook
|
|
id = readNormalNr(i, artidlen); i+=artidlen;
|
|
if(id!=artmask)
|
|
spec->artifWorn[17] = &(CGameInfo::mainObj->arth->artifacts[id]);
|
|
else
|
|
spec->artifWorn[17] = NULL;
|
|
//19 //???what is that? gap in file or what? - it's probably fifth slot..
|
|
if(map.version>RoE)
|
|
{
|
|
id = readNormalNr(i, artidlen); i+=artidlen;
|
|
if(id!=artmask)
|
|
spec->artifWorn[18] = &(CGameInfo::mainObj->arth->artifacts[id]);
|
|
else
|
|
spec->artifWorn[18] = NULL;
|
|
}
|
|
else
|
|
i+=1;
|
|
//bag artifacts //20
|
|
int amount = readNormalNr(i, 2); i+=2; //number of artifacts in hero's bag
|
|
if(amount>0)
|
|
{
|
|
for(int ss=0; ss<amount; ++ss)
|
|
{
|
|
id = readNormalNr(i, artidlen); i+=artidlen;
|
|
if(id!=artmask)
|
|
spec->artifacts.push_back(&(CGameInfo::mainObj->arth->artifacts[id]));
|
|
else
|
|
spec->artifacts.push_back(NULL);
|
|
}
|
|
}
|
|
} //artifacts
|
|
else
|
|
{
|
|
spec->artifWorn[8] = NULL;
|
|
spec->artifWorn[0] = NULL;
|
|
spec->artifWorn[4] = NULL;
|
|
spec->artifWorn[7] = NULL;
|
|
spec->artifWorn[13] = NULL;
|
|
spec->artifWorn[14] = NULL;
|
|
spec->artifWorn[15] = NULL;
|
|
spec->artifWorn[16] = NULL;
|
|
spec->artifWorn[9] = NULL;
|
|
spec->artifWorn[10] = NULL;
|
|
spec->artifWorn[11] = NULL;
|
|
spec->artifWorn[12] = NULL;
|
|
spec->artifWorn[18] = NULL;
|
|
spec->artifWorn[2] = NULL;
|
|
spec->artifWorn[3] = NULL;
|
|
spec->artifWorn[6] = NULL;
|
|
spec->artifWorn[1] = NULL;
|
|
spec->artifWorn[17] = NULL;
|
|
spec->artifWorn[5] = NULL;
|
|
}
|
|
for(int t=spec->artifacts.size(); t<10; ++t) //it does make sense, even it is not obvious ;]
|
|
spec->artifacts.push_back(NULL);
|
|
|
|
spec->guardRange = readNormalNr(i, 1); ++i;
|
|
if(spec->guardRange == 0xff)
|
|
spec->isGuarding = false;
|
|
else
|
|
spec->isGuarding = true;
|
|
if(map.version>RoE)
|
|
{
|
|
bool hasBiography = bufor[i]; ++i; //true if hero has nonstandard (mapmaker defined) biography
|
|
if(hasBiography)
|
|
{
|
|
int length = readNormalNr(i); i+=4;
|
|
int iStart = i;
|
|
i+=length;
|
|
for(int bb=0; bb<length; ++bb)
|
|
{
|
|
spec->biography+=bufor[iStart+bb];
|
|
}
|
|
}
|
|
spec->sex = !(bufor[i]); ++i;
|
|
}
|
|
//spells
|
|
if(map.version>AB)
|
|
{
|
|
bool areSpells = bufor[i]; ++i;
|
|
|
|
if(areSpells) //TODO: sprawdzi� //seems to be ok - tow
|
|
{
|
|
int ist = i;
|
|
for(i; i<ist+9; ++i)
|
|
{
|
|
unsigned char c = bufor[i];
|
|
for(int yy=0; yy<8; ++yy)
|
|
{
|
|
if((i-ist)*8+yy < CGameInfo::mainObj->spellh->spells.size())
|
|
{
|
|
if(c == (c|((unsigned char)intPow(2, yy))))
|
|
spec->spells.push_back(&(CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy]));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if(map.version==AB) //we can read one spell
|
|
{
|
|
unsigned char buff = bufor[i]; ++i;
|
|
if(buff!=254)
|
|
{
|
|
spec->spells.push_back(&(CGameInfo::mainObj->spellh->spells[buff]));
|
|
}
|
|
}
|
|
//spells loaded
|
|
if(map.version>AB)
|
|
{
|
|
spec->defaultMainStats = bufor[i]; ++i;
|
|
if(spec->defaultMainStats)
|
|
{
|
|
spec->attack = bufor[i]; ++i;
|
|
spec->defence = bufor[i]; ++i;
|
|
spec->power = bufor[i]; ++i;
|
|
spec->knowledge = bufor[i]; ++i;
|
|
}
|
|
else
|
|
{
|
|
spec->attack = -1;
|
|
spec->defence = -1;
|
|
spec->power = -1;
|
|
spec->knowledge = -1;
|
|
}
|
|
|
|
}
|
|
i+=16;
|
|
nobj->info = spec;
|
|
//////creating CHeroInstance
|
|
CGHeroInstance * nhi = new CGHeroInstance;
|
|
(*(static_cast<CGObjectInstance*>(nhi))) = *nobj;
|
|
delete nobj;
|
|
nobj=nhi;
|
|
spec->myInstance = nhi;
|
|
//nobj->isHero = true;
|
|
(static_cast<CGHeroInstance*>(nobj))->moveDir = 4;
|
|
nhi->isStanding = true;
|
|
nhi->exp = spec->experience;
|
|
nhi->level = CGI->heroh->level(nhi->exp);
|
|
nhi->primSkills.resize(PRIMARY_SKILLS);
|
|
nhi->artifWorn.resize(19);
|
|
nhi->primSkills[0] = spec->attack;
|
|
nhi->primSkills[1] = spec->defence;
|
|
nhi->primSkills[2] = spec->power;
|
|
nhi->primSkills[3] = spec->knowledge;
|
|
nhi->mana = spec->knowledge * 10;
|
|
nhi->movement = -1;
|
|
nhi->name = spec->name;
|
|
nhi->setOwner(spec->player);
|
|
nhi->pos = nobj->pos;
|
|
nhi->type = spec->type;
|
|
nhi->army = spec->garrison;
|
|
nhi->portrait = -1; // TODO: przypisywac portret
|
|
nhi->artifWorn[8] = spec->artifWorn[8];
|
|
nhi->artifWorn[0] = spec->artifWorn[0];
|
|
nhi->artifacts = spec->artifacts;
|
|
nhi->artifWorn[4] = spec->artifWorn[4];
|
|
nhi->artifWorn[7] = spec->artifWorn[7];
|
|
nhi->artifWorn[13] = spec->artifWorn[13];
|
|
nhi->artifWorn[14] = spec->artifWorn[14];
|
|
nhi->artifWorn[15] = spec->artifWorn[15];
|
|
nhi->artifWorn[16] = spec->artifWorn[16] = new CArtifact(CGI->arth->artifacts[3]);
|
|
nhi->artifWorn[9] = spec->artifWorn[9];
|
|
nhi->artifWorn[10] = spec->artifWorn[10];
|
|
nhi->artifWorn[11] = spec->artifWorn[11];
|
|
nhi->artifWorn[12] = spec->artifWorn[12];
|
|
nhi->artifWorn[18] = spec->artifWorn[18];
|
|
nhi->artifWorn[2] = spec->artifWorn[2];
|
|
nhi->artifWorn[3] = spec->artifWorn[3];
|
|
nhi->artifWorn[6] = spec->artifWorn[6];
|
|
nhi->artifWorn[1] = spec->artifWorn[1];
|
|
nhi->artifWorn[17] = spec->artifWorn[17];
|
|
nhi->artifWorn[5] = spec->artifWorn[5];
|
|
for(int qq=0; qq<spec->abilities.size(); ++qq)
|
|
{
|
|
nhi->secSkills.push_back(std::make_pair(spec->abilities[qq]->idNumber, spec->abilityLevels[qq]-1));
|
|
}
|
|
if(nhi->ID==34)
|
|
CGI->heroh->heroInstances.push_back(nhi);
|
|
else
|
|
CGI->objh->objInstances.push_back(nhi);
|
|
|
|
break;
|
|
}
|
|
case CREATURES_DEF:
|
|
{
|
|
CCreatureObjInfo * spec = new CCreatureObjInfo;
|
|
if(map.version>RoE)
|
|
{
|
|
spec->bytes[0] = bufor[i]; ++i;
|
|
spec->bytes[1] = bufor[i]; ++i;
|
|
spec->bytes[2] = bufor[i]; ++i;
|
|
spec->bytes[3] = bufor[i]; ++i;
|
|
}
|
|
spec->number = readNormalNr(i, 2); i+=2;
|
|
spec->character = bufor[i]; ++i;
|
|
bool isMesTre = bufor[i]; ++i; //true if there is message or treasury
|
|
if(isMesTre)
|
|
{
|
|
int messLength = readNormalNr(i); i+=4;
|
|
if(messLength>0)
|
|
{
|
|
for(int tt=0; tt<messLength; ++tt)
|
|
{
|
|
spec->message += bufor[i]; ++i;
|
|
}
|
|
}
|
|
spec->wood = readNormalNr(i); i+=4;
|
|
spec->mercury = readNormalNr(i); i+=4;
|
|
spec->ore = readNormalNr(i); i+=4;
|
|
spec->sulfur = readNormalNr(i); i+=4;
|
|
spec->crytal = readNormalNr(i); i+=4;
|
|
spec->gems = readNormalNr(i); i+=4;
|
|
spec->gold = readNormalNr(i); i+=4;
|
|
int artID = readNormalNr(i, (map.version == RoE ? 1 : 2)); i+=(map.version == RoE ? 1 : 2);
|
|
if(map.version==RoE)
|
|
{
|
|
if(artID!=0xff)
|
|
spec->gainedArtifact = &(CGameInfo::mainObj->arth->artifacts[artID]);
|
|
else
|
|
spec->gainedArtifact = NULL;
|
|
}
|
|
else
|
|
{
|
|
if(artID!=0xffff)
|
|
spec->gainedArtifact = &(CGameInfo::mainObj->arth->artifacts[artID]);
|
|
else
|
|
spec->gainedArtifact = NULL;
|
|
}
|
|
}
|
|
spec->neverFlees = bufor[i]; ++i;
|
|
spec->notGrowingTeam = bufor[i]; ++i;
|
|
i+=2;
|
|
nobj->info = spec;
|
|
break;
|
|
}
|
|
case EDefType::SIGN_DEF:
|
|
{
|
|
CSignObjInfo * spec = new CSignObjInfo;
|
|
int length = readNormalNr(i); i+=4;
|
|
for(int rr=0; rr<length; ++rr)
|
|
{
|
|
spec->message += bufor[i]; ++i;
|
|
}
|
|
i+=4;
|
|
nobj->info = spec;
|
|
break;
|
|
}
|
|
case EDefType::SEERHUT_DEF:
|
|
{
|
|
CSeerHutObjInfo * spec = new CSeerHutObjInfo;
|
|
if(map.version>RoE)
|
|
{
|
|
spec->missionType = bufor[i]; ++i;
|
|
switch(spec->missionType)
|
|
{
|
|
case 0:
|
|
i+=3;
|
|
continue;
|
|
case 1:
|
|
{
|
|
spec->m1level = readNormalNr(i); i+=4;
|
|
int limit = readNormalNr(i); i+=4;
|
|
if(limit == ((int)0xffffffff))
|
|
{
|
|
spec->isDayLimit = false;
|
|
spec->lastDay = -1;
|
|
}
|
|
else
|
|
{
|
|
spec->isDayLimit = true;
|
|
spec->lastDay = limit;
|
|
}
|
|
break;
|
|
}
|
|
case 2:
|
|
{
|
|
spec->m2attack = bufor[i]; ++i;
|
|
spec->m2defence = bufor[i]; ++i;
|
|
spec->m2power = bufor[i]; ++i;
|
|
spec->m2knowledge = bufor[i]; ++i;
|
|
int limit = readNormalNr(i); i+=4;
|
|
if(limit == ((int)0xffffffff))
|
|
{
|
|
spec->isDayLimit = false;
|
|
spec->lastDay = -1;
|
|
}
|
|
else
|
|
{
|
|
spec->isDayLimit = true;
|
|
spec->lastDay = limit;
|
|
}
|
|
break;
|
|
}
|
|
case 3:
|
|
{
|
|
spec->m3bytes[0] = bufor[i]; ++i;
|
|
spec->m3bytes[1] = bufor[i]; ++i;
|
|
spec->m3bytes[2] = bufor[i]; ++i;
|
|
spec->m3bytes[3] = bufor[i]; ++i;
|
|
int limit = readNormalNr(i); i+=4;
|
|
if(limit == ((int)0xffffffff))
|
|
{
|
|
spec->isDayLimit = false;
|
|
spec->lastDay = -1;
|
|
}
|
|
else
|
|
{
|
|
spec->isDayLimit = true;
|
|
spec->lastDay = limit;
|
|
}
|
|
break;
|
|
}
|
|
case 4:
|
|
{
|
|
spec->m4bytes[0] = bufor[i]; ++i;
|
|
spec->m4bytes[1] = bufor[i]; ++i;
|
|
spec->m4bytes[2] = bufor[i]; ++i;
|
|
spec->m4bytes[3] = bufor[i]; ++i;
|
|
int limit = readNormalNr(i); i+=4;
|
|
if(limit == ((int)0xffffffff))
|
|
{
|
|
spec->isDayLimit = false;
|
|
spec->lastDay = -1;
|
|
}
|
|
else
|
|
{
|
|
spec->isDayLimit = true;
|
|
spec->lastDay = limit;
|
|
}
|
|
break;
|
|
}
|
|
case 5:
|
|
{
|
|
int artNumber = bufor[i]; ++i;
|
|
for(int yy=0; yy<artNumber; ++yy)
|
|
{
|
|
int artid = readNormalNr(i, 2); i+=2;
|
|
spec->m5arts.push_back(&(CGameInfo::mainObj->arth->artifacts[artid]));
|
|
}
|
|
int limit = readNormalNr(i); i+=4;
|
|
if(limit == ((int)0xffffffff))
|
|
{
|
|
spec->isDayLimit = false;
|
|
spec->lastDay = -1;
|
|
}
|
|
else
|
|
{
|
|
spec->isDayLimit = true;
|
|
spec->lastDay = limit;
|
|
}
|
|
break;
|
|
}
|
|
case 6:
|
|
{
|
|
int typeNumber = bufor[i]; ++i;
|
|
for(int hh=0; hh<typeNumber; ++hh)
|
|
{
|
|
int creType = readNormalNr(i, 2); i+=2;
|
|
int creNumb = readNormalNr(i, 2); i+=2;
|
|
spec->m6cre.push_back(&(CGameInfo::mainObj->creh->creatures[creType]));
|
|
spec->m6number.push_back(creNumb);
|
|
}
|
|
int limit = readNormalNr(i); i+=4;
|
|
if(limit == ((int)0xffffffff))
|
|
{
|
|
spec->isDayLimit = false;
|
|
spec->lastDay = -1;
|
|
}
|
|
else
|
|
{
|
|
spec->isDayLimit = true;
|
|
spec->lastDay = limit;
|
|
}
|
|
break;
|
|
}
|
|
case 7:
|
|
{
|
|
spec->m7wood = readNormalNr(i); i+=4;
|
|
spec->m7mercury = readNormalNr(i); i+=4;
|
|
spec->m7ore = readNormalNr(i); i+=4;
|
|
spec->m7sulfur = readNormalNr(i); i+=4;
|
|
spec->m7crystal = readNormalNr(i); i+=4;
|
|
spec->m7gems = readNormalNr(i); i+=4;
|
|
spec->m7gold = readNormalNr(i); i+=4;
|
|
int limit = readNormalNr(i); i+=4;
|
|
if(limit == ((int)0xffffffff))
|
|
{
|
|
spec->isDayLimit = false;
|
|
spec->lastDay = -1;
|
|
}
|
|
else
|
|
{
|
|
spec->isDayLimit = true;
|
|
spec->lastDay = limit;
|
|
}
|
|
break;
|
|
}
|
|
case 8:
|
|
{
|
|
int heroType = bufor[i]; ++i;
|
|
spec->m8hero = CGameInfo::mainObj->heroh->heroes[heroType];
|
|
int limit = readNormalNr(i); i+=4;
|
|
if(limit == ((int)0xffffffff))
|
|
{
|
|
spec->isDayLimit = false;
|
|
spec->lastDay = -1;
|
|
}
|
|
else
|
|
{
|
|
spec->isDayLimit = true;
|
|
spec->lastDay = limit;
|
|
}
|
|
break;
|
|
}
|
|
case 9:
|
|
{
|
|
spec->m9player = bufor[i]; ++i;
|
|
int limit = readNormalNr(i); i+=4;
|
|
if(limit == ((int)0xffffffff))
|
|
{
|
|
spec->isDayLimit = false;
|
|
spec->lastDay = -1;
|
|
}
|
|
else
|
|
{
|
|
spec->isDayLimit = true;
|
|
spec->lastDay = limit;
|
|
}
|
|
break;
|
|
}
|
|
}//internal switch end (seer huts)
|
|
|
|
int len1 = readNormalNr(i); i+=4;
|
|
for(int ee=0; ee<len1; ++ee)
|
|
{
|
|
spec->firstVisitText += bufor[i]; ++i;
|
|
}
|
|
|
|
int len2 = readNormalNr(i); i+=4;
|
|
for(int ee=0; ee<len2; ++ee)
|
|
{
|
|
spec->nextVisitText += bufor[i]; ++i;
|
|
}
|
|
|
|
int len3 = readNormalNr(i); i+=4;
|
|
for(int ee=0; ee<len3; ++ee)
|
|
{
|
|
spec->completedText += bufor[i]; ++i;
|
|
}
|
|
}
|
|
else //RoE
|
|
{
|
|
int artID = bufor[i]; ++i;
|
|
if(artID!=255) //not none quest
|
|
{
|
|
spec->m5arts.push_back(&(CGameInfo::mainObj->arth->artifacts[artID]));
|
|
spec->missionType = 5;
|
|
}
|
|
else
|
|
{
|
|
spec->missionType = 255;
|
|
}
|
|
}
|
|
|
|
if(spec->missionType!=255)
|
|
{
|
|
unsigned char rewardType = bufor[i]; ++i;
|
|
spec->rewardType = rewardType;
|
|
|
|
switch(rewardType)
|
|
{
|
|
case 1:
|
|
{
|
|
spec->r1exp = readNormalNr(i); i+=4;
|
|
break;
|
|
}
|
|
case 2:
|
|
{
|
|
spec->r2mana = readNormalNr(i); i+=4;
|
|
break;
|
|
}
|
|
case 3:
|
|
{
|
|
spec->r3morale = bufor[i]; ++i;
|
|
break;
|
|
}
|
|
case 4:
|
|
{
|
|
spec->r4luck = bufor[i]; ++i;
|
|
break;
|
|
}
|
|
case 5:
|
|
{
|
|
spec->r5type = bufor[i]; ++i;
|
|
spec->r5amount = readNormalNr(i, 3); i+=3;
|
|
i+=1;
|
|
break;
|
|
}
|
|
case 6:
|
|
{
|
|
spec->r6type = bufor[i]; ++i;
|
|
spec->r6amount = bufor[i]; ++i;
|
|
break;
|
|
}
|
|
case 7:
|
|
{
|
|
int abid = bufor[i]; ++i;
|
|
spec->r7ability = CGameInfo::mainObj->abilh->abilities[abid];
|
|
spec->r7level = bufor[i]; ++i;
|
|
break;
|
|
}
|
|
case 8:
|
|
{
|
|
int artid = readNormalNr(i, (map.version == RoE ? 1 : 2)); i+=(map.version == RoE ? 1 : 2);
|
|
spec->r8art = &(CGameInfo::mainObj->arth->artifacts[artid]);
|
|
break;
|
|
}
|
|
case 9:
|
|
{
|
|
int spellid = bufor[i]; ++i;
|
|
spec->r9spell = &(CGameInfo::mainObj->spellh->spells[spellid]);
|
|
break;
|
|
}
|
|
case 10:
|
|
{
|
|
if(map.version>RoE)
|
|
{
|
|
int creid = readNormalNr(i, 2); i+=2;
|
|
spec->r10creature = &(CGameInfo::mainObj->creh->creatures[creid]);
|
|
spec->r10amount = readNormalNr(i, 2); i+=2;
|
|
}
|
|
else
|
|
{
|
|
int creid = bufor[i]; ++i;
|
|
spec->r10creature = &(CGameInfo::mainObj->creh->creatures[creid]);
|
|
spec->r10amount = readNormalNr(i, 2); i+=2;
|
|
}
|
|
break;
|
|
}
|
|
}// end of internal switch
|
|
i+=2;
|
|
}
|
|
else //missionType==255
|
|
{
|
|
i+=3;
|
|
}
|
|
nobj->info = spec;
|
|
break;
|
|
}
|
|
case EDefType::WITCHHUT_DEF:
|
|
{
|
|
CWitchHutObjInfo * spec = new CWitchHutObjInfo;
|
|
if(map.version>RoE) //in reo we cannot specify it - all are allowed (I hope)
|
|
{
|
|
ist=i; //starting i for loop
|
|
for(i; i<ist+4; ++i)
|
|
{
|
|
unsigned char c = bufor[i];
|
|
for(int yy=0; yy<8; ++yy)
|
|
{
|
|
if((i-ist)*8+yy < CGameInfo::mainObj->abilh->abilities.size())
|
|
{
|
|
if(c == (c|((unsigned char)intPow(2, yy))))
|
|
spec->allowedAbilities.push_back(CGameInfo::mainObj->abilh->abilities[(i-ist)*8+yy]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else //(RoE map)
|
|
{
|
|
for(int gg=0; gg<CGameInfo::mainObj->abilh->abilities.size(); ++gg)
|
|
{
|
|
spec->allowedAbilities.push_back(CGameInfo::mainObj->abilh->abilities[gg]);
|
|
}
|
|
}
|
|
|
|
nobj->info = spec;
|
|
break;
|
|
}
|
|
case EDefType::SCHOLAR_DEF:
|
|
{
|
|
CScholarObjInfo * spec = new CScholarObjInfo;
|
|
spec->bonusType = bufor[i]; ++i;
|
|
switch(spec->bonusType)
|
|
{
|
|
case 0xff:
|
|
++i;
|
|
break;
|
|
case 0:
|
|
spec->r0type = bufor[i]; ++i;
|
|
break;
|
|
case 1:
|
|
spec->r1 = CGameInfo::mainObj->abilh->abilities[bufor[i]]; ++i;
|
|
break;
|
|
case 2:
|
|
spec->r2 = &(CGameInfo::mainObj->spellh->spells[bufor[i]]); ++i;
|
|
break;
|
|
}
|
|
i+=6;
|
|
nobj->info = spec;
|
|
break;
|
|
}
|
|
case EDefType::GARRISON_DEF:
|
|
{
|
|
CGarrisonObjInfo * spec = new CGarrisonObjInfo;
|
|
spec->player = bufor[i]; ++i;
|
|
i+=3;
|
|
spec->units = readCreatureSet(i); i+= (map.version==RoE ? 21 : 28);
|
|
if(map.version > RoE)
|
|
{
|
|
spec->movableUnits = bufor[i]; ++i;
|
|
}
|
|
else
|
|
spec->movableUnits = true;
|
|
i+=8;
|
|
nobj->setOwner(spec->player);
|
|
nobj->info = spec;
|
|
break;
|
|
}
|
|
case EDefType::ARTIFACT_DEF:
|
|
{
|
|
CArtifactObjInfo * spec = new CArtifactObjInfo;
|
|
bool areSettings = bufor[i]; ++i;
|
|
if(areSettings)
|
|
{
|
|
int messLength = readNormalNr(i, 4); i+=4;
|
|
for(int hh=0; hh<messLength; ++hh)
|
|
{
|
|
spec->message += bufor[i]; ++i;
|
|
}
|
|
bool areGuards = bufor[i]; ++i;
|
|
if(areGuards)
|
|
{
|
|
spec->areGuards = true;
|
|
spec->guards = readCreatureSet(i); i+= (map.version == RoE ? 21 : 28) ;
|
|
}
|
|
else
|
|
spec->areGuards = false;
|
|
i+=4;
|
|
}
|
|
nobj->info = spec;
|
|
break;
|
|
}
|
|
case EDefType::RESOURCE_DEF:
|
|
{
|
|
CResourceObjInfo * spec = new CResourceObjInfo;
|
|
bool isMessGuard = bufor[i]; ++i;
|
|
if(isMessGuard)
|
|
{
|
|
int messLength = readNormalNr(i); i+=4;
|
|
for(int mm=0; mm<messLength; ++mm)
|
|
{
|
|
spec->message+=bufor[i]; ++i;
|
|
}
|
|
spec->areGuards = bufor[i]; ++i;
|
|
if(spec->areGuards)
|
|
{
|
|
spec->guards = readCreatureSet(i); i+= (map.version == RoE ? 21 : 28);
|
|
}
|
|
i+=4;
|
|
}
|
|
else
|
|
{
|
|
spec->areGuards = false;
|
|
}
|
|
spec->amount = readNormalNr(i); i+=4;
|
|
i+=4;
|
|
nobj->info = spec;
|
|
break;
|
|
}
|
|
case EDefType::TOWN_DEF:
|
|
{
|
|
CCastleObjInfo * spec = new CCastleObjInfo;
|
|
if(map.version!=RoE)
|
|
{
|
|
spec->bytes[0] = bufor[i]; ++i;
|
|
spec->bytes[1] = bufor[i]; ++i;
|
|
spec->bytes[2] = bufor[i]; ++i;
|
|
spec->bytes[3] = bufor[i]; ++i;
|
|
}
|
|
else
|
|
{
|
|
spec->bytes[0] = 0;
|
|
spec->bytes[1] = 0;
|
|
spec->bytes[2] = 0;
|
|
spec->bytes[3] = 0;
|
|
}
|
|
spec->player = bufor[i]; ++i;
|
|
|
|
bool hasName = bufor[i]; ++i;
|
|
if(hasName)
|
|
{
|
|
int len = readNormalNr(i); i+=4;
|
|
for(int gg=0; gg<len; ++gg)
|
|
{
|
|
spec->name += bufor[i]; ++i;
|
|
}
|
|
}
|
|
bool stGarr = bufor[i]; ++i; //true if garrison isn't empty
|
|
if(stGarr)
|
|
{
|
|
spec->garrison = readCreatureSet(i); i+=( map.version > RoE ? 28 : 21 );
|
|
}
|
|
spec->garrison.formation = bufor[i]; ++i;
|
|
spec->unusualBuildins = bufor[i]; ++i;
|
|
if(spec->unusualBuildins)
|
|
{
|
|
for(int ff=0; ff<12; ++ff)
|
|
{
|
|
spec->buildingSettings[ff] = bufor[i]; ++i;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
spec->hasFort = bufor[i]; ++i;
|
|
}
|
|
|
|
int ist = i;
|
|
if(map.version>RoE)
|
|
{
|
|
for(i; i<ist+9; ++i)
|
|
{
|
|
unsigned char c = bufor[i];
|
|
for(int yy=0; yy<8; ++yy)
|
|
{
|
|
if((i-ist)*8+yy < CGameInfo::mainObj->spellh->spells.size())
|
|
{
|
|
if(c == (c|((unsigned char)intPow(2, yy))))
|
|
spec->obligatorySpells.push_back(&(CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy]));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ist = i;
|
|
for(i; i<ist+9; ++i)
|
|
{
|
|
unsigned char c = bufor[i];
|
|
for(int yy=0; yy<8; ++yy)
|
|
{
|
|
if((i-ist)*8+yy < CGameInfo::mainObj->spellh->spells.size())
|
|
{
|
|
if(c != (c|((unsigned char)intPow(2, yy))))
|
|
spec->possibleSpells.push_back(&(CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy]));
|
|
}
|
|
}
|
|
}
|
|
|
|
/////// reading castle events //////////////////////////////////
|
|
|
|
int numberOfEvent = readNormalNr(i); i+=4;
|
|
|
|
for(int gh = 0; gh<numberOfEvent; ++gh)
|
|
{
|
|
CCastleEvent nce;
|
|
int nameLen = readNormalNr(i); i+=4;
|
|
for(int ll=0; ll<nameLen; ++ll)
|
|
{
|
|
nce.name += bufor[i]; ++i;
|
|
}
|
|
|
|
int messLen = readNormalNr(i); i+=4;
|
|
for(int ll=0; ll<messLen; ++ll)
|
|
{
|
|
nce.message += bufor[i]; ++i;
|
|
}
|
|
|
|
nce.wood = readNormalNr(i); i+=4;
|
|
nce.mercury = readNormalNr(i); i+=4;
|
|
nce.ore = readNormalNr(i); i+=4;
|
|
nce.sulfur = readNormalNr(i); i+=4;
|
|
nce.crystal = readNormalNr(i); i+=4;
|
|
nce.gems = readNormalNr(i); i+=4;
|
|
nce.gold = readNormalNr(i); i+=4;
|
|
|
|
nce.players = bufor[i]; ++i;
|
|
if(map.version > AB)
|
|
{
|
|
nce.forHuman = bufor[i]; ++i;
|
|
}
|
|
else
|
|
nce.forHuman = true;
|
|
nce.forComputer = bufor[i]; ++i;
|
|
nce.firstShow = readNormalNr(i, 2); i+=2;
|
|
nce.forEvery = bufor[i]; ++i;
|
|
|
|
i+=17;
|
|
|
|
for(int kk=0; kk<6; ++kk)
|
|
{
|
|
nce.bytes[kk] = bufor[i]; ++i;
|
|
}
|
|
|
|
for(int vv=0; vv<7; ++vv)
|
|
{
|
|
nce.gen[vv] = readNormalNr(i, 2); i+=2;
|
|
}
|
|
i+=4;
|
|
spec->events.push_back(nce);
|
|
}
|
|
spec->x = nobj->pos.x;
|
|
spec->y = nobj->pos.y;
|
|
spec->z = nobj->pos.z;
|
|
|
|
/////// castle events have been read ///////////////////////////
|
|
|
|
if(map.version > AB)
|
|
{
|
|
spec->alignment = bufor[i]; ++i;
|
|
}
|
|
else
|
|
spec->alignment = 0xff;
|
|
i+=3;
|
|
nobj->info = spec;
|
|
//////////// rewriting info to CTownInstance class /////////////////////
|
|
CGTownInstance * nt = new CGTownInstance();
|
|
(*(static_cast<CGObjectInstance*>(nt))) = *nobj;
|
|
delete nobj;
|
|
nobj = nt;
|
|
nt->identifier = readInt(spec->bytes,4);;
|
|
if(spec->unusualBuildins)
|
|
{
|
|
for(int byte=0;byte<6;byte++)
|
|
{
|
|
for(int bit=0;bit<8;bit++)
|
|
{
|
|
if(spec->buildingSettings[byte] & (1<<bit))
|
|
{
|
|
nt->h3mbuildings.insert(byte*8+bit);
|
|
}
|
|
}
|
|
}
|
|
nt->builtBuildings = convertBuildings(nt->h3mbuildings,nt->subID);
|
|
}
|
|
else
|
|
{
|
|
if(spec->hasFort)
|
|
{
|
|
nt->builtBuildings.insert(7);
|
|
}
|
|
}
|
|
|
|
nt->setOwner(spec->player);
|
|
nt->town = &CGI->townh->towns[nt->defInfo->subid];
|
|
nt->builded = 0;
|
|
nt->destroyed = 0;
|
|
nt->name = spec->name;
|
|
nt->garrison = spec->garrison;
|
|
nt->garrisonHero = NULL;// spec->garnisonHero is not readed - TODO: readit
|
|
nt->pos = int3(spec->x, spec->y, spec->z);
|
|
nt->possibleSpells = spec->possibleSpells;
|
|
nt->obligatorySpells = spec->obligatorySpells;
|
|
nt->availableSpells = std::vector<CSpell*>();
|
|
nt->creatureIncome = std::vector<int>();
|
|
nt->creaturesLeft = std::vector<int>();
|
|
CGI->townh->townInstances.push_back(nt);
|
|
break;
|
|
}
|
|
case EDefType::PLAYERONLY_DEF:
|
|
{
|
|
CPlayerOnlyObjInfo * spec = new CPlayerOnlyObjInfo;
|
|
spec->player = bufor[i]; ++i;
|
|
i+=3;
|
|
nobj->setOwner(spec->player);
|
|
nobj->info = spec;
|
|
break;
|
|
}
|
|
case EDefType::SHRINE_DEF:
|
|
{
|
|
CShrineObjInfo * spec = new CShrineObjInfo;
|
|
spec->spell = bufor[i]; i+=4;
|
|
nobj->info = spec;
|
|
break;
|
|
}
|
|
case EDefType::SPELLSCROLL_DEF:
|
|
{
|
|
CSpellScrollObjinfo * spec = new CSpellScrollObjinfo;
|
|
bool messg = bufor[i]; ++i;
|
|
if(messg)
|
|
{
|
|
int mLength = readNormalNr(i); i+=4;
|
|
for(int vv=0; vv<mLength; ++vv)
|
|
{
|
|
spec->message += bufor[i]; ++i;
|
|
}
|
|
spec->areGuarders = bufor[i]; ++i;
|
|
if(spec->areGuarders)
|
|
{
|
|
spec->guarders = readCreatureSet(i); i+=( map.version == RoE ? 21 : 28 );
|
|
}
|
|
i+=4;
|
|
}
|
|
spec->spell = &(CGameInfo::mainObj->spellh->spells[bufor[i]]); ++i;
|
|
i+=3;
|
|
nobj->info = spec;
|
|
break;
|
|
}
|
|
case EDefType::PANDORA_DEF:
|
|
{
|
|
CPandorasBoxObjInfo * spec = new CPandorasBoxObjInfo;
|
|
bool messg = bufor[i]; ++i;
|
|
if(messg)
|
|
{
|
|
int mLength = readNormalNr(i); i+=4;
|
|
for(int vv=0; vv<mLength; ++vv)
|
|
{
|
|
spec->message += bufor[i]; ++i;
|
|
}
|
|
spec->areGuarders = bufor[i]; ++i;
|
|
if(spec->areGuarders)
|
|
{
|
|
spec->guarders = readCreatureSet(i); i+= (map.version == RoE ? 21 : 28);
|
|
}
|
|
i+=4;
|
|
}
|
|
////// copied form event handling (seems to be similar)
|
|
spec->gainedExp = readNormalNr(i, 4); i+=4;
|
|
spec->manaDiff = readNormalNr(i, 4); i+=4;
|
|
spec->moraleDiff = readNormalNr(i, 1, true); ++i;
|
|
spec->luckDiff = readNormalNr(i, 1, true); ++i;
|
|
spec->wood = readNormalNr(i); i+=4;
|
|
spec->mercury = readNormalNr(i); i+=4;
|
|
spec->ore = readNormalNr(i); i+=4;
|
|
spec->sulfur = readNormalNr(i); i+=4;
|
|
spec->crystal = readNormalNr(i); i+=4;
|
|
spec->gems = readNormalNr(i); i+=4;
|
|
spec->gold = readNormalNr(i); i+=4;
|
|
spec->attack = readNormalNr(i, 1); ++i;
|
|
spec->defence = readNormalNr(i, 1); ++i;
|
|
spec->power = readNormalNr(i, 1); ++i;
|
|
spec->knowledge = readNormalNr(i, 1); ++i;
|
|
int gabn; //number of gained abilities
|
|
gabn = readNormalNr(i, 1); ++i;
|
|
for(int oo = 0; oo<gabn; ++oo)
|
|
{
|
|
spec->abilities.push_back((CGameInfo::mainObj->abilh)->abilities[readNormalNr(i, 1)]); ++i;
|
|
spec->abilityLevels.push_back(readNormalNr(i, 1)); ++i;
|
|
}
|
|
int gart = readNormalNr(i, 1); ++i; //number of gained artifacts
|
|
for(int oo = 0; oo<gart; ++oo)
|
|
{
|
|
spec->artifacts.push_back(&(CGameInfo::mainObj->arth->artifacts[readNormalNr(i, 2)])); ++i;
|
|
if(map.version > RoE)
|
|
i++;
|
|
|
|
}
|
|
int gspel = readNormalNr(i, 1); ++i; //number of gained spells
|
|
for(int oo = 0; oo<gspel; ++oo)
|
|
{
|
|
spec->spells.push_back(&(CGameInfo::mainObj->spellh->spells[readNormalNr(i, 1)])); ++i;
|
|
}
|
|
int gcre = readNormalNr(i, 1); ++i; //number of gained creatures
|
|
spec->creatures = readCreatureSet(i, gcre); i+=3*gcre;
|
|
if(map.version > RoE)
|
|
i+=gcre;
|
|
i+=8;
|
|
nobj->info = spec;
|
|
///////end of copied fragment
|
|
break;
|
|
}
|
|
case EDefType::GRAIL_DEF:
|
|
{
|
|
CGrailObjInfo * spec = new CGrailObjInfo;
|
|
spec->radius = readNormalNr(i); i+=4;
|
|
nobj->info = spec;
|
|
break;
|
|
}
|
|
case EDefType::CREGEN_DEF:
|
|
{
|
|
CCreGenObjInfo * spec = new CCreGenObjInfo;
|
|
spec->player = readNormalNr(i); i+=4;
|
|
spec->identifier = readNormalNr(i); i+=4;
|
|
if(!spec->identifier)
|
|
{
|
|
spec->asCastle = false;
|
|
spec->castles[0] = bufor[i]; ++i;
|
|
spec->castles[1] = bufor[i]; ++i;
|
|
}
|
|
else
|
|
{
|
|
spec->asCastle = true;
|
|
}
|
|
nobj->setOwner(spec->player);
|
|
nobj->info = spec;
|
|
break;
|
|
}
|
|
case EDefType::CREGEN2_DEF:
|
|
{
|
|
CCreGen2ObjInfo * spec = new CCreGen2ObjInfo;
|
|
spec->player = readNormalNr(i); i+=4;
|
|
spec->identifier = readNormalNr(i); i+=4;
|
|
if(!spec->identifier)
|
|
{
|
|
spec->asCastle = false;
|
|
spec->castles[0] = bufor[i]; ++i;
|
|
spec->castles[1] = bufor[i]; ++i;
|
|
}
|
|
else
|
|
{
|
|
spec->asCastle = true;
|
|
}
|
|
spec->minLevel = bufor[i]; ++i;
|
|
spec->maxLevel = bufor[i]; ++i;
|
|
//if(spec->maxLevel>7)
|
|
// spec->maxLevel = 7;
|
|
//if(spec->minLevel<1)
|
|
// spec->minLevel = 1;
|
|
nobj->setOwner(spec->player);
|
|
nobj->info = spec;
|
|
break;
|
|
}
|
|
case EDefType::CREGEN3_DEF:
|
|
{
|
|
CCreGen3ObjInfo * spec = new CCreGen3ObjInfo;
|
|
spec->player = bufor[i]; ++i;
|
|
i+=3;
|
|
spec->minLevel = bufor[i]; ++i;
|
|
spec->maxLevel = bufor[i]; ++i;
|
|
if(spec->maxLevel>7)
|
|
spec->maxLevel = 7;
|
|
if(spec->minLevel<1)
|
|
spec->minLevel = 1;
|
|
nobj->setOwner(spec->player);
|
|
nobj->info = spec;
|
|
break;
|
|
}
|
|
case EDefType::BORDERGUARD_DEF:
|
|
{
|
|
CBorderGuardObjInfo * spec = new CBorderGuardObjInfo;
|
|
spec->missionType = bufor[i]; ++i;
|
|
switch(spec->missionType)
|
|
{
|
|
case 0:
|
|
{
|
|
goto borderguardend;
|
|
break;
|
|
}
|
|
case 1:
|
|
{
|
|
spec->m1level = readNormalNr(i); i+=4;
|
|
int limit = readNormalNr(i); i+=4;
|
|
if(limit == ((int)0xffffffff))
|
|
{
|
|
spec->isDayLimit = false;
|
|
spec->lastDay = -1;
|
|
}
|
|
else
|
|
{
|
|
spec->isDayLimit = true;
|
|
spec->lastDay = limit;
|
|
}
|
|
break;
|
|
}
|
|
case 2:
|
|
{
|
|
spec->m2attack = bufor[i]; ++i;
|
|
spec->m2defence = bufor[i]; ++i;
|
|
spec->m2power = bufor[i]; ++i;
|
|
spec->m2knowledge = bufor[i]; ++i;
|
|
int limit = readNormalNr(i); i+=4;
|
|
if(limit == ((int)0xffffffff))
|
|
{
|
|
spec->isDayLimit = false;
|
|
spec->lastDay = -1;
|
|
}
|
|
else
|
|
{
|
|
spec->isDayLimit = true;
|
|
spec->lastDay = limit;
|
|
}
|
|
break;
|
|
}
|
|
case 3:
|
|
{
|
|
spec->m3bytes[0] = bufor[i]; ++i;
|
|
spec->m3bytes[1] = bufor[i]; ++i;
|
|
spec->m3bytes[2] = bufor[i]; ++i;
|
|
spec->m3bytes[3] = bufor[i]; ++i;
|
|
int limit = readNormalNr(i); i+=4;
|
|
if(limit == ((int)0xffffffff))
|
|
{
|
|
spec->isDayLimit = false;
|
|
spec->lastDay = -1;
|
|
}
|
|
else
|
|
{
|
|
spec->isDayLimit = true;
|
|
spec->lastDay = limit;
|
|
}
|
|
break;
|
|
}
|
|
case 4:
|
|
{
|
|
spec->m4bytes[0] = bufor[i]; ++i;
|
|
spec->m4bytes[1] = bufor[i]; ++i;
|
|
spec->m4bytes[2] = bufor[i]; ++i;
|
|
spec->m4bytes[3] = bufor[i]; ++i;
|
|
int limit = readNormalNr(i); i+=4;
|
|
if(limit == ((int)0xffffffff))
|
|
{
|
|
spec->isDayLimit = false;
|
|
spec->lastDay = -1;
|
|
}
|
|
else
|
|
{
|
|
spec->isDayLimit = true;
|
|
spec->lastDay = limit;
|
|
}
|
|
break;
|
|
}
|
|
case 5:
|
|
{
|
|
int artNumber = bufor[i]; ++i;
|
|
for(int yy=0; yy<artNumber; ++yy)
|
|
{
|
|
int artid = readNormalNr(i, 2); i+=2;
|
|
spec->m5arts.push_back(&(CGameInfo::mainObj->arth->artifacts[artid]));
|
|
}
|
|
int limit = readNormalNr(i); i+=4;
|
|
if(limit == ((int)0xffffffff))
|
|
{
|
|
spec->isDayLimit = false;
|
|
spec->lastDay = -1;
|
|
}
|
|
else
|
|
{
|
|
spec->isDayLimit = true;
|
|
spec->lastDay = limit;
|
|
}
|
|
break;
|
|
}
|
|
case 6:
|
|
{
|
|
int typeNumber = bufor[i]; ++i;
|
|
for(int hh=0; hh<typeNumber; ++hh)
|
|
{
|
|
int creType = readNormalNr(i, 2); i+=2;
|
|
int creNumb = readNormalNr(i, 2); i+=2;
|
|
spec->m6cre.push_back(&(CGameInfo::mainObj->creh->creatures[creType]));
|
|
spec->m6number.push_back(creNumb);
|
|
}
|
|
int limit = readNormalNr(i); i+=4;
|
|
if(limit == ((int)0xffffffff))
|
|
{
|
|
spec->isDayLimit = false;
|
|
spec->lastDay = -1;
|
|
}
|
|
else
|
|
{
|
|
spec->isDayLimit = true;
|
|
spec->lastDay = limit;
|
|
}
|
|
break;
|
|
}
|
|
case 7:
|
|
{
|
|
spec->m7wood = readNormalNr(i); i+=4;
|
|
spec->m7mercury = readNormalNr(i); i+=4;
|
|
spec->m7ore = readNormalNr(i); i+=4;
|
|
spec->m7sulfur = readNormalNr(i); i+=4;
|
|
spec->m7crystal = readNormalNr(i); i+=4;
|
|
spec->m7gems = readNormalNr(i); i+=4;
|
|
spec->m7gold = readNormalNr(i); i+=4;
|
|
int limit = readNormalNr(i); i+=4;
|
|
if(limit == ((int)0xffffffff))
|
|
{
|
|
spec->isDayLimit = false;
|
|
spec->lastDay = -1;
|
|
}
|
|
else
|
|
{
|
|
spec->isDayLimit = true;
|
|
spec->lastDay = limit;
|
|
}
|
|
break;
|
|
}
|
|
case 8:
|
|
{
|
|
int heroType = bufor[i]; ++i;
|
|
spec->m8hero = CGameInfo::mainObj->heroh->heroes[heroType];
|
|
int limit = readNormalNr(i); i+=4;
|
|
if(limit == ((int)0xffffffff))
|
|
{
|
|
spec->isDayLimit = false;
|
|
spec->lastDay = -1;
|
|
}
|
|
else
|
|
{
|
|
spec->isDayLimit = true;
|
|
spec->lastDay = limit;
|
|
}
|
|
break;
|
|
}
|
|
case 9:
|
|
{
|
|
spec->m9player = bufor[i]; ++i;
|
|
int limit = readNormalNr(i); i+=4;
|
|
if(limit == ((int)0xffffffff))
|
|
{
|
|
spec->isDayLimit = false;
|
|
spec->lastDay = -1;
|
|
}
|
|
else
|
|
{
|
|
spec->isDayLimit = true;
|
|
spec->lastDay = limit;
|
|
}
|
|
break;
|
|
}
|
|
}//internal switch end (seer huts)
|
|
|
|
int len1 = readNormalNr(i); i+=4;
|
|
for(int ee=0; ee<len1; ++ee)
|
|
{
|
|
spec->firstVisitText += bufor[i]; ++i;
|
|
}
|
|
|
|
int len2 = readNormalNr(i); i+=4;
|
|
for(int ee=0; ee<len2; ++ee)
|
|
{
|
|
spec->nextVisitText += bufor[i]; ++i;
|
|
}
|
|
|
|
int len3 = readNormalNr(i); i+=4;
|
|
for(int ee=0; ee<len3; ++ee)
|
|
{
|
|
spec->completedText += bufor[i]; ++i;
|
|
}
|
|
nobj->info = spec;
|
|
borderguardend:
|
|
break;
|
|
}
|
|
case EDefType::HEROPLACEHOLDER_DEF:
|
|
{
|
|
i+=3; //TODO: handle it more properly
|
|
break;
|
|
}
|
|
} //end of main switch
|
|
CGameInfo::mainObj->objh->objInstances.push_back(nobj);
|
|
//TODO - doko�czy�, du�o do zrobienia - trzeba patrze�, co def niesie
|
|
}//*/ //end of loading objects; commented to make application work until it will be finished
|
|
////objects loaded
|
|
|
|
THC std::cout<<"\tReading objects: "<<th.getDif()<<std::endl;
|
|
//processMap(defsToUnpack);
|
|
std::vector<CDefHandler *> dhandlers = CGameInfo::mainObj->spriteh->extractManyFiles(defsToUnpack);
|
|
|
|
THC std::cout<<"\tUnpacking defs: "<<th.getDif()<<std::endl;
|
|
for (int i=0;i<dhandlers.size();i++)
|
|
{
|
|
map.defy[i]->handler=dhandlers[i];
|
|
CGDefInfo* pom = CGI->dobjinfo->gobjs[map.defy[i]->id][map.defy[i]->subid];
|
|
if(pom)
|
|
pom->handler=dhandlers[i];
|
|
else
|
|
std::cout << "Lacking def info for " << map.defy[i]->id << " " << map.defy[i]->subid <<" " << map.defy[i]->name << std::endl;
|
|
}
|
|
for(int vv=0; vv<map.defy.size(); ++vv)
|
|
{
|
|
if(map.defy[vv]->handler->alphaTransformed)
|
|
continue;
|
|
for(int yy=0; yy<map.defy[vv]->handler->ourImages.size(); ++yy)
|
|
{
|
|
map.defy[vv]->handler->ourImages[yy].bitmap = CSDL_Ext::alphaTransform(map.defy[vv]->handler->ourImages[yy].bitmap);
|
|
//SDL_Surface * bufs = CSDL_Ext::secondAlphaTransform(map.defy[vv]->handler->ourImages[yy].bitmap, CSDL_Ext::std32bppSurface);
|
|
//SDL_FreeSurface(map.defy[vv]->handler->ourImages[yy].bitmap);
|
|
//map.defy[vv]->handler->ourImages[yy].bitmap = bufs;
|
|
map.defy[vv]->handler->alphaTransformed = true;
|
|
}
|
|
}
|
|
|
|
THC std::cout<<"\tHandling defs: "<<th.getDif()<<std::endl;
|
|
|
|
//loading events
|
|
int numberOfEvents = readNormalNr(i); i+=4;
|
|
for(int yyoo=0; yyoo<numberOfEvents; ++yyoo)
|
|
{
|
|
CMapEvent ne;
|
|
ne.name = std::string();
|
|
ne.message = std::string();
|
|
int nameLen = readNormalNr(i); i+=4;
|
|
for(int qq=0; qq<nameLen; ++qq)
|
|
{
|
|
ne.name += bufor[i]; ++i;
|
|
}
|
|
int messLen = readNormalNr(i); i+=4;
|
|
for(int qq=0; qq<messLen; ++qq)
|
|
{
|
|
ne.message +=bufor[i]; ++i;
|
|
}
|
|
ne.wood = readNormalNr(i); i+=4;
|
|
ne.mercury = readNormalNr(i); i+=4;
|
|
ne.ore = readNormalNr(i); i+=4;
|
|
ne.sulfur = readNormalNr(i); i+=4;
|
|
ne.crystal = readNormalNr(i); i+=4;
|
|
ne.gems = readNormalNr(i); i+=4;
|
|
ne.gold = readNormalNr(i); i+=4;
|
|
ne.players = bufor[i]; ++i;
|
|
if(map.version>AB)
|
|
{
|
|
ne.humanAffected = bufor[i]; ++i;
|
|
}
|
|
else
|
|
ne.humanAffected = true;
|
|
ne.computerAffected = bufor[i]; ++i;
|
|
ne.firstOccurence = bufor[i]; ++i;
|
|
ne.nextOccurence = bufor[i]; ++i;
|
|
i+=18;
|
|
map.events.push_back(ne);
|
|
}
|
|
}
|
|
int CAmbarCendamo::readNormalNr (int pos, int bytCon, bool cyclic)
|
|
{
|
|
int ret=0;
|
|
int amp=1;
|
|
for (int i=0; i<bytCon; i++)
|
|
{
|
|
ret+=bufor[pos+i]*amp;
|
|
amp*=256;
|
|
}
|
|
if(cyclic && bytCon<4 && ret>=amp/2)
|
|
{
|
|
ret = ret-amp;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
void CAmbarCendamo::loadDefs()
|
|
{
|
|
std::set<int> loadedTypes;
|
|
for (int i=0; i<map.width; i++)
|
|
{
|
|
for (int j=0; j<map.width; j++)
|
|
{
|
|
if (loadedTypes.find(map.terrain[i][j].tertype)==loadedTypes.end())
|
|
{
|
|
CDefHandler *sdh = CGI->spriteh->giveDef(CSemiDefHandler::nameFromType(map.terrain[i][j].tertype).c_str());
|
|
loadedTypes.insert(map.terrain[i][j].tertype);
|
|
defs.push_back(sdh);
|
|
}
|
|
if (map.twoLevel && loadedTypes.find(map.undergroungTerrain[i][j].tertype)==loadedTypes.end())
|
|
{
|
|
CDefHandler *sdh = CGI->spriteh->giveDef(CSemiDefHandler::nameFromType(map.undergroungTerrain[i][j].tertype).c_str());
|
|
loadedTypes.insert(map.undergroungTerrain[i][j].tertype);
|
|
defs.push_back(sdh);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
EDefType CAmbarCendamo::getDefType(CGDefInfo * a)
|
|
{
|
|
switch(a->id)
|
|
{
|
|
case 5: case 65: case 66: case 67: case 68: case 69:
|
|
return EDefType::ARTIFACT_DEF; //handled
|
|
case 6:
|
|
return EDefType::PANDORA_DEF; //hanled
|
|
case 26:
|
|
return EDefType::EVENTOBJ_DEF; //handled
|
|
case 33:
|
|
return EDefType::GARRISON_DEF; //handled
|
|
case 34: case 70: case 62: //70 - random hero //62 - prison
|
|
return EDefType::HERO_DEF; //handled
|
|
case 36:
|
|
return EDefType::GRAIL_DEF; //hanled
|
|
case 53: case 17: case 18: case 19: case 20: case 42: case 87: case 220://cases 17 - 20 and 42 - tests
|
|
return EDefType::PLAYERONLY_DEF; //handled
|
|
case 54: case 71: case 72: case 73: case 74: case 75: case 162: case 163: case 164:
|
|
return EDefType::CREATURES_DEF; //handled
|
|
case 59:
|
|
return EDefType::SIGN_DEF; //handled
|
|
case 77:
|
|
return EDefType::TOWN_DEF; //can be problematic, but handled
|
|
case 79: case 76:
|
|
return EDefType::RESOURCE_DEF; //handled
|
|
case 81:
|
|
return EDefType::SCHOLAR_DEF; //handled
|
|
case 83:
|
|
return EDefType::SEERHUT_DEF; //handled
|
|
case 91:
|
|
return EDefType::SIGN_DEF; //handled
|
|
case 88: case 89: case 90:
|
|
return SHRINE_DEF; //handled
|
|
case 93:
|
|
return SPELLSCROLL_DEF; //handled
|
|
case 98:
|
|
return EDefType::TOWN_DEF; //handled
|
|
case 113:
|
|
return EDefType::WITCHHUT_DEF; //handled
|
|
case 214:
|
|
return EDefType::HEROPLACEHOLDER_DEF; //partially handled
|
|
case 215:
|
|
return EDefType::BORDERGUARD_DEF; //handled by analogy to seer huts ;]
|
|
case 216:
|
|
return EDefType::CREGEN2_DEF; //handled
|
|
case 217:
|
|
return EDefType::CREGEN_DEF; //handled
|
|
case 218:
|
|
return EDefType::CREGEN3_DEF; //handled
|
|
case 219:
|
|
return EDefType::GARRISON_DEF; //handled
|
|
default:
|
|
return EDefType::TERRAINOBJ_DEF; // nothing to be handled
|
|
}
|
|
}
|
|
|
|
CCreatureSet CAmbarCendamo::readCreatureSet(int pos, int number)
|
|
{
|
|
if(map.version>RoE)
|
|
{
|
|
CCreatureSet ret;
|
|
std::pair<CCreature *, int> ins;
|
|
if(number>0 && readNormalNr(pos, 2)!=0xffff)
|
|
{
|
|
int rettt = readNormalNr(pos, 2);
|
|
if(rettt>32768)
|
|
rettt = 65536-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
|
|
ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
|
|
ins.second = readNormalNr(pos+2, 2);
|
|
std::pair<int,std::pair<CCreature *, int> > tt(0,ins);
|
|
ret.slots.insert(tt);
|
|
}
|
|
if(number>1 && readNormalNr(pos+4, 2)!=0xffff)
|
|
{
|
|
int rettt = readNormalNr(pos+4, 2);
|
|
if(rettt>32768)
|
|
rettt = 65536-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
|
|
ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
|
|
ins.second = readNormalNr(pos+6, 2);
|
|
std::pair<int,std::pair<CCreature *, int> > tt(1,ins);
|
|
ret.slots.insert(tt);
|
|
}
|
|
if(number>2 && readNormalNr(pos+8, 2)!=0xffff)
|
|
{
|
|
int rettt = readNormalNr(pos+8, 2);
|
|
if(rettt>32768)
|
|
rettt = 65536-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
|
|
ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
|
|
ins.second = readNormalNr(pos+10, 2);
|
|
std::pair<int,std::pair<CCreature *, int> > tt(2,ins);
|
|
ret.slots.insert(tt);
|
|
}
|
|
if(number>3 && readNormalNr(pos+12, 2)!=0xffff)
|
|
{
|
|
int rettt = readNormalNr(pos+12, 2);
|
|
if(rettt>32768)
|
|
rettt = 65536-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
|
|
ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
|
|
ins.second = readNormalNr(pos+14, 2);
|
|
std::pair<int,std::pair<CCreature *, int> > tt(3,ins);
|
|
ret.slots.insert(tt);
|
|
}
|
|
if(number>4 && readNormalNr(pos+16, 2)!=0xffff)
|
|
{
|
|
int rettt = readNormalNr(pos+16, 2);
|
|
if(rettt>32768)
|
|
rettt = 65536-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
|
|
ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
|
|
ins.second = readNormalNr(pos+18, 2);
|
|
std::pair<int,std::pair<CCreature *, int> > tt(4,ins);
|
|
ret.slots.insert(tt);
|
|
}
|
|
if(number>5 && readNormalNr(pos+20, 2)!=0xffff)
|
|
{
|
|
int rettt = readNormalNr(pos+20, 2);
|
|
if(rettt>32768)
|
|
rettt = 65536-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
|
|
ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
|
|
ins.second = readNormalNr(pos+22, 2);
|
|
std::pair<int,std::pair<CCreature *, int> > tt(5,ins);
|
|
ret.slots.insert(tt);
|
|
}
|
|
if(number>6 && readNormalNr(pos+24, 2)!=0xffff)
|
|
{
|
|
int rettt = readNormalNr(pos+24, 2);
|
|
if(rettt>32768)
|
|
rettt = 65536-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
|
|
ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
|
|
ins.second = readNormalNr(pos+26, 2);
|
|
std::pair<int,std::pair<CCreature *, int> > tt(6,ins);
|
|
ret.slots.insert(tt);
|
|
}
|
|
return ret;
|
|
}
|
|
else
|
|
{
|
|
CCreatureSet ret;
|
|
std::pair<CCreature *, int> ins;
|
|
if(number>0 && readNormalNr(pos, 1)!=0xff)
|
|
{
|
|
int rettt = readNormalNr(pos, 1);
|
|
if(rettt>220)
|
|
rettt = 256-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
|
|
ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
|
|
ins.second = readNormalNr(pos+1, 2);
|
|
std::pair<int,std::pair<CCreature *, int> > tt(0,ins);
|
|
ret.slots.insert(tt);
|
|
}
|
|
if(number>1 && readNormalNr(pos+3, 1)!=0xff)
|
|
{
|
|
int rettt = readNormalNr(pos+3, 1);
|
|
if(rettt>220)
|
|
rettt = 256-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
|
|
ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
|
|
ins.second = readNormalNr(pos+4, 2);
|
|
std::pair<int,std::pair<CCreature *, int> > tt(1,ins);
|
|
ret.slots.insert(tt);
|
|
}
|
|
if(number>2 && readNormalNr(pos+6, 1)!=0xff)
|
|
{
|
|
int rettt = readNormalNr(pos+6, 1);
|
|
if(rettt>220)
|
|
rettt = 256-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
|
|
ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
|
|
ins.second = readNormalNr(pos+7, 2);
|
|
std::pair<int,std::pair<CCreature *, int> > tt(2,ins);
|
|
ret.slots.insert(tt);
|
|
}
|
|
if(number>3 && readNormalNr(pos+9, 1)!=0xff)
|
|
{
|
|
int rettt = readNormalNr(pos+9, 1);
|
|
if(rettt>220)
|
|
rettt = 256-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
|
|
ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
|
|
ins.second = readNormalNr(pos+10, 2);
|
|
std::pair<int,std::pair<CCreature *, int> > tt(3,ins);
|
|
ret.slots.insert(tt);
|
|
}
|
|
if(number>4 && readNormalNr(pos+12, 1)!=0xff)
|
|
{
|
|
int rettt = readNormalNr(pos+12, 1);
|
|
if(rettt>220)
|
|
rettt = 256-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
|
|
ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
|
|
ins.second = readNormalNr(pos+13, 2);
|
|
std::pair<int,std::pair<CCreature *, int> > tt(4,ins);
|
|
ret.slots.insert(tt);
|
|
}
|
|
if(number>5 && readNormalNr(pos+15, 1)!=0xff)
|
|
{
|
|
int rettt = readNormalNr(pos+15, 1);
|
|
if(rettt>220)
|
|
rettt = 256-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
|
|
ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
|
|
ins.second = readNormalNr(pos+16, 2);
|
|
std::pair<int,std::pair<CCreature *, int> > tt(5,ins);
|
|
ret.slots.insert(tt);
|
|
}
|
|
if(number>6 && readNormalNr(pos+18, 1)!=0xff)
|
|
{
|
|
int rettt = readNormalNr(pos+18, 1);
|
|
if(rettt>220)
|
|
rettt = 256-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
|
|
ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
|
|
ins.second = readNormalNr(pos+19, 2);
|
|
std::pair<int,std::pair<CCreature *, int> > tt(6,ins);
|
|
ret.slots.insert(tt);
|
|
}
|
|
return ret;
|
|
}
|
|
}
|
|
|
|
void CAmbarCendamo::processMap(std::vector<std::string> & defsToUnpack)
|
|
{}
|