mirror of
https://github.com/vcmi/vcmi.git
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2257 lines
65 KiB
C++
2257 lines
65 KiB
C++
/*
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* MapFormatH3M.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "MapFormatH3M.h"
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#include "CMap.h"
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#include "MapReaderH3M.h"
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#include "MapFormat.h"
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#include "../ArtifactUtils.h"
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#include "../CCreatureHandler.h"
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#include "../CGeneralTextHandler.h"
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#include "../CHeroHandler.h"
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#include "../CSkillHandler.h"
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#include "../CStopWatch.h"
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#include "../CModHandler.h"
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#include "../GameSettings.h"
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#include "../RiverHandler.h"
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#include "../RoadHandler.h"
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#include "../TerrainHandler.h"
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#include "../TextOperations.h"
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#include "../VCMI_Lib.h"
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#include "../filesystem/CBinaryReader.h"
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#include "../filesystem/Filesystem.h"
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#include "../mapObjectConstructors/AObjectTypeHandler.h"
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#include "../mapObjectConstructors/CObjectClassesHandler.h"
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#include "../mapObjects/CGCreature.h"
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#include "../mapObjects/MapObjects.h"
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#include "../mapObjects/ObjectTemplate.h"
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#include "../spells/CSpellHandler.h"
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#include <boost/crc.hpp>
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VCMI_LIB_NAMESPACE_BEGIN
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static std::string convertMapName(std::string input)
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{
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boost::algorithm::to_lower(input);
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boost::algorithm::trim(input);
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size_t slashPos = input.find_last_of('/');
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if(slashPos != std::string::npos)
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return input.substr(slashPos + 1);
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return input;
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}
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CMapLoaderH3M::CMapLoaderH3M(const std::string & mapName, const std::string & modName, const std::string & encodingName, CInputStream * stream)
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: map(nullptr)
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, reader(new MapReaderH3M(stream))
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, inputStream(stream)
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, mapName(convertMapName(mapName))
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, modName(modName)
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, fileEncoding(encodingName)
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{
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}
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//must be instantiated in .cpp file for access to complete types of all member fields
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CMapLoaderH3M::~CMapLoaderH3M() = default;
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std::unique_ptr<CMap> CMapLoaderH3M::loadMap()
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{
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// Init map object by parsing the input buffer
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map = new CMap();
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mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
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init();
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return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));
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}
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std::unique_ptr<CMapHeader> CMapLoaderH3M::loadMapHeader()
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{
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// Read header
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mapHeader = std::make_unique<CMapHeader>();
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readHeader();
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return std::move(mapHeader);
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}
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void CMapLoaderH3M::init()
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{
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//TODO: get rid of double input process
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si64 temp_size = inputStream->getSize();
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inputStream->seek(0);
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auto * temp_buffer = new ui8[temp_size];
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inputStream->read(temp_buffer, temp_size);
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// Compute checksum
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boost::crc_32_type result;
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result.process_bytes(temp_buffer, temp_size);
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map->checksum = result.checksum();
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delete[] temp_buffer;
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inputStream->seek(0);
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readHeader();
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map->allHeroes.resize(map->allowedHeroes.size());
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readDisposedHeroes();
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readMapOptions();
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readAllowedArtifacts();
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readAllowedSpellsAbilities();
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readRumors();
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readPredefinedHeroes();
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readTerrain();
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readObjectTemplates();
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readObjects();
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readEvents();
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map->calculateGuardingGreaturePositions();
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afterRead();
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//map->banWaterContent(); //Not sure if force this for custom scenarios
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}
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void CMapLoaderH3M::readHeader()
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{
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// Map version
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mapHeader->version = static_cast<EMapFormat>(reader->readUInt32());
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if(mapHeader->version == EMapFormat::HOTA)
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{
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uint32_t hotaVersion = reader->readUInt32();
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features = MapFormatFeaturesH3M::find(mapHeader->version, hotaVersion);
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reader->setFormatLevel(features);
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if(hotaVersion > 0)
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{
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bool isMirrorMap = reader->readBool();
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bool isArenaMap = reader->readBool();
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//TODO: HotA
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if (isMirrorMap)
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logGlobal->warn("Map '%s': Mirror maps are not yet supported!", mapName);
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if (isArenaMap)
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logGlobal->warn("Map '%s': Arena maps are not supported!", mapName);
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}
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if(hotaVersion > 1)
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{
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[[maybe_unused]] uint8_t unknown = reader->readUInt32();
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assert(unknown == 12);
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}
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}
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else
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{
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features = MapFormatFeaturesH3M::find(mapHeader->version, 0);
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reader->setFormatLevel(features);
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}
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MapIdentifiersH3M identifierMapper;
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if (features.levelROE)
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identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA));
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if (features.levelAB)
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identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE));
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if (features.levelSOD)
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identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH));
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if (features.levelWOG)
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identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS));
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if (features.levelHOTA0)
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identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS));
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reader->setIdentifierRemapper(identifierMapper);
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// include basic mod
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if(mapHeader->version == EMapFormat::WOG)
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mapHeader->mods["wake-of-gods"];
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// Read map name, description, dimensions,...
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mapHeader->areAnyPlayers = reader->readBool();
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mapHeader->height = mapHeader->width = reader->readInt32();
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mapHeader->twoLevel = reader->readBool();
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mapHeader->name = readLocalizedString("header.name");
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mapHeader->description = readLocalizedString("header.description");
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mapHeader->difficulty = reader->readInt8();
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if(features.levelAB)
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mapHeader->levelLimit = reader->readUInt8();
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else
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mapHeader->levelLimit = 0;
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readPlayerInfo();
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readVictoryLossConditions();
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readTeamInfo();
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readAllowedHeroes();
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}
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void CMapLoaderH3M::readPlayerInfo()
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{
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for(int i = 0; i < mapHeader->players.size(); ++i)
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{
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auto & playerInfo = mapHeader->players[i];
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playerInfo.canHumanPlay = reader->readBool();
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playerInfo.canComputerPlay = reader->readBool();
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// If nobody can play with this player - skip loading of these properties
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if((!(playerInfo.canHumanPlay || playerInfo.canComputerPlay)))
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{
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if(features.levelROE)
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reader->skipUnused(6);
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if(features.levelAB)
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reader->skipUnused(6);
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if(features.levelSOD)
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reader->skipUnused(1);
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continue;
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}
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playerInfo.aiTactic = static_cast<EAiTactic::EAiTactic>(reader->readUInt8());
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if(features.levelSOD)
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reader->skipUnused(1); //TODO: check meaning?
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std::set<FactionID> allowedFactions;
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reader->readBitmaskFactions(allowedFactions, false);
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const bool isFactionRandom = playerInfo.isFactionRandom = reader->readBool();
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const bool allFactionsAllowed = isFactionRandom && allowedFactions.size() == features.factionsCount;
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if(!allFactionsAllowed)
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playerInfo.allowedFactions = allowedFactions;
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playerInfo.hasMainTown = reader->readBool();
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if(playerInfo.hasMainTown)
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{
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if(features.levelAB)
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{
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playerInfo.generateHeroAtMainTown = reader->readBool();
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reader->skipUnused(1); //TODO: check meaning?
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}
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else
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{
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playerInfo.generateHeroAtMainTown = true;
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}
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playerInfo.posOfMainTown = reader->readInt3();
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}
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playerInfo.hasRandomHero = reader->readBool();
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playerInfo.mainCustomHeroId = reader->readHero().getNum();
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if(playerInfo.mainCustomHeroId != -1)
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{
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playerInfo.mainCustomHeroPortrait = reader->readHeroPortrait();
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playerInfo.mainCustomHeroName = readLocalizedString(TextIdentifier("header", "player", i, "mainHeroName"));
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}
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if(features.levelAB)
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{
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reader->skipUnused(1); //TODO: check meaning?
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uint32_t heroCount = reader->readUInt32();
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for(int pp = 0; pp < heroCount; ++pp)
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{
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SHeroName vv;
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vv.heroId = reader->readUInt8();
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vv.heroName = readLocalizedString(TextIdentifier("header", "heroNames", vv.heroId));
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playerInfo.heroesNames.push_back(vv);
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}
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}
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}
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}
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enum class EVictoryConditionType : uint8_t
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{
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ARTIFACT = 0,
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GATHERTROOP = 1,
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GATHERRESOURCE = 2,
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BUILDCITY = 3,
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BUILDGRAIL = 4,
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BEATHERO = 5,
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CAPTURECITY = 6,
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BEATMONSTER = 7,
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TAKEDWELLINGS = 8,
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TAKEMINES = 9,
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TRANSPORTITEM = 10,
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HOTA_ELIMINATE_ALL_MONSTERS = 11,
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HOTA_SURVIVE_FOR_DAYS = 12,
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WINSTANDARD = 255
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};
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enum class ELossConditionType : uint8_t
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{
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LOSSCASTLE = 0,
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LOSSHERO = 1,
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TIMEEXPIRES = 2,
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LOSSSTANDARD = 255
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};
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void CMapLoaderH3M::readVictoryLossConditions()
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{
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mapHeader->triggeredEvents.clear();
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mapHeader->victoryMessage.clear();
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mapHeader->defeatMessage.clear();
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auto vicCondition = static_cast<EVictoryConditionType>(reader->readUInt8());
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EventCondition victoryCondition(EventCondition::STANDARD_WIN);
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EventCondition defeatCondition(EventCondition::DAYS_WITHOUT_TOWN);
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defeatCondition.value = 7;
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TriggeredEvent standardVictory;
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standardVictory.effect.type = EventEffect::VICTORY;
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standardVictory.effect.toOtherMessage.appendTextID("core.genrltxt.5");
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standardVictory.identifier = "standardVictory";
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standardVictory.description.clear(); // TODO: display in quest window
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standardVictory.onFulfill.appendTextID("core.genrltxt.659");
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standardVictory.trigger = EventExpression(victoryCondition);
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TriggeredEvent standardDefeat;
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standardDefeat.effect.type = EventEffect::DEFEAT;
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standardDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.8");
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standardDefeat.identifier = "standardDefeat";
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standardDefeat.description.clear(); // TODO: display in quest window
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standardDefeat.onFulfill.appendTextID("core.genrltxt.7");
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standardDefeat.trigger = EventExpression(defeatCondition);
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// Specific victory conditions
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if(vicCondition == EVictoryConditionType::WINSTANDARD)
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{
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// create normal condition
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mapHeader->triggeredEvents.push_back(standardVictory);
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mapHeader->victoryIconIndex = 11;
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mapHeader->victoryMessage.appendTextID("core.vcdesc.0");
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}
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else
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{
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TriggeredEvent specialVictory;
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specialVictory.effect.type = EventEffect::VICTORY;
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specialVictory.identifier = "specialVictory";
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specialVictory.description.clear(); // TODO: display in quest window
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mapHeader->victoryIconIndex = static_cast<ui16>(vicCondition);
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bool allowNormalVictory = reader->readBool();
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bool appliesToAI = reader->readBool();
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if(allowNormalVictory)
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{
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size_t playersOnMap = boost::range::count_if(
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mapHeader->players,
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[](const PlayerInfo & info)
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{
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return info.canAnyonePlay();
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}
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);
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if(playersOnMap == 1)
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{
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logGlobal->warn("Map %s: Only one player exists, but normal victory allowed!", mapName);
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allowNormalVictory = false; // makes sense? Not much. Works as H3? Yes!
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}
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}
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switch(vicCondition)
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{
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case EVictoryConditionType::ARTIFACT:
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{
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EventCondition cond(EventCondition::HAVE_ARTIFACT);
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cond.objectType = reader->readArtifact();
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specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.281");
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specialVictory.onFulfill.appendTextID("core.genrltxt.280");
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specialVictory.trigger = EventExpression(cond);
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mapHeader->victoryMessage.appendTextID("core.vcdesc.1");
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break;
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}
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case EVictoryConditionType::GATHERTROOP:
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{
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EventCondition cond(EventCondition::HAVE_CREATURES);
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cond.objectType = reader->readCreature();
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cond.value = reader->readInt32();
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specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.277");
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specialVictory.onFulfill.appendTextID("core.genrltxt.6");
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specialVictory.trigger = EventExpression(cond);
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mapHeader->victoryMessage.appendTextID("core.vcdesc.2");
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break;
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}
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case EVictoryConditionType::GATHERRESOURCE:
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{
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EventCondition cond(EventCondition::HAVE_RESOURCES);
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cond.objectType = reader->readUInt8();
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cond.value = reader->readInt32();
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specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.279");
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specialVictory.onFulfill.appendTextID("core.genrltxt.278");
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specialVictory.trigger = EventExpression(cond);
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mapHeader->victoryMessage.appendTextID("core.vcdesc.3");
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break;
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}
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case EVictoryConditionType::BUILDCITY:
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{
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EventExpression::OperatorAll oper;
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EventCondition cond(EventCondition::HAVE_BUILDING);
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cond.position = reader->readInt3();
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cond.objectType = BuildingID::TOWN_HALL + reader->readUInt8();
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oper.expressions.emplace_back(cond);
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cond.objectType = BuildingID::FORT + reader->readUInt8();
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oper.expressions.emplace_back(cond);
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specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.283");
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specialVictory.onFulfill.appendTextID("core.genrltxt.282");
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specialVictory.trigger = EventExpression(oper);
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mapHeader->victoryMessage.appendTextID("core.vcdesc.4");
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break;
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}
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case EVictoryConditionType::BUILDGRAIL:
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{
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EventCondition cond(EventCondition::HAVE_BUILDING);
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cond.objectType = BuildingID::GRAIL;
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cond.position = reader->readInt3();
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if(cond.position.z > 2)
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cond.position = int3(-1, -1, -1);
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specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.285");
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specialVictory.onFulfill.appendTextID("core.genrltxt.284");
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specialVictory.trigger = EventExpression(cond);
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mapHeader->victoryMessage.appendTextID("core.vcdesc.5");
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break;
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}
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case EVictoryConditionType::BEATHERO:
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{
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EventCondition cond(EventCondition::DESTROY);
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cond.objectType = Obj::HERO;
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cond.position = reader->readInt3();
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specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.253");
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specialVictory.onFulfill.appendTextID("core.genrltxt.252");
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specialVictory.trigger = EventExpression(cond);
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mapHeader->victoryMessage.appendTextID("core.vcdesc.6");
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break;
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}
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case EVictoryConditionType::CAPTURECITY:
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{
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EventCondition cond(EventCondition::CONTROL);
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cond.objectType = Obj::TOWN;
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cond.position = reader->readInt3();
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specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.250");
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specialVictory.onFulfill.appendTextID("core.genrltxt.249");
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specialVictory.trigger = EventExpression(cond);
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mapHeader->victoryMessage.appendTextID("core.vcdesc.7");
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break;
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}
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case EVictoryConditionType::BEATMONSTER:
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{
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EventCondition cond(EventCondition::DESTROY);
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cond.objectType = Obj::MONSTER;
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cond.position = reader->readInt3();
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specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.287");
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specialVictory.onFulfill.appendTextID("core.genrltxt.286");
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specialVictory.trigger = EventExpression(cond);
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mapHeader->victoryMessage.appendTextID("core.vcdesc.8");
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break;
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}
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case EVictoryConditionType::TAKEDWELLINGS:
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{
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EventExpression::OperatorAll oper;
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oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj::CREATURE_GENERATOR1));
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oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj::CREATURE_GENERATOR4));
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specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.289");
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specialVictory.onFulfill.appendTextID("core.genrltxt.288");
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specialVictory.trigger = EventExpression(oper);
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mapHeader->victoryMessage.appendTextID("core.vcdesc.9");
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break;
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}
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case EVictoryConditionType::TAKEMINES:
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{
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EventCondition cond(EventCondition::CONTROL);
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cond.objectType = Obj::MINE;
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specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.291");
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specialVictory.onFulfill.appendTextID("core.genrltxt.290");
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specialVictory.trigger = EventExpression(cond);
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mapHeader->victoryMessage.appendTextID("core.vcdesc.10");
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break;
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}
|
|
case EVictoryConditionType::TRANSPORTITEM:
|
|
{
|
|
EventCondition cond(EventCondition::TRANSPORT);
|
|
cond.objectType = reader->readUInt8();
|
|
cond.position = reader->readInt3();
|
|
|
|
specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.293");
|
|
specialVictory.onFulfill.appendTextID("core.genrltxt.292");
|
|
specialVictory.trigger = EventExpression(cond);
|
|
|
|
mapHeader->victoryMessage.appendTextID("core.vcdesc.11");
|
|
break;
|
|
}
|
|
case EVictoryConditionType::HOTA_ELIMINATE_ALL_MONSTERS:
|
|
{
|
|
EventCondition cond(EventCondition::DESTROY);
|
|
cond.objectType = Obj::MONSTER;
|
|
|
|
specialVictory.effect.toOtherMessage.appendTextID("vcmi.map.victoryCondition.eliminateMonsters.toOthers");
|
|
specialVictory.onFulfill.appendTextID("vcmi.map.victoryCondition.eliminateMonsters.toSelf");
|
|
specialVictory.trigger = EventExpression(cond);
|
|
|
|
mapHeader->victoryMessage.appendTextID("core.vcdesc.12");
|
|
mapHeader->victoryIconIndex = 12;
|
|
break;
|
|
}
|
|
case EVictoryConditionType::HOTA_SURVIVE_FOR_DAYS:
|
|
{
|
|
EventCondition cond(EventCondition::DAYS_PASSED);
|
|
cond.value = reader->readUInt32();
|
|
|
|
specialVictory.effect.toOtherMessage.appendTextID("vcmi.map.victoryCondition.daysPassed.toOthers");
|
|
specialVictory.onFulfill.appendTextID("vcmi.map.victoryCondition.daysPassed.toSelf");
|
|
specialVictory.trigger = EventExpression(cond);
|
|
|
|
mapHeader->victoryMessage.appendTextID("core.vcdesc.13");
|
|
mapHeader->victoryIconIndex = 13;
|
|
break;
|
|
}
|
|
default:
|
|
assert(0);
|
|
}
|
|
|
|
// if condition is human-only turn it into following construction: AllOf(human, condition)
|
|
if(!appliesToAI)
|
|
{
|
|
EventExpression::OperatorAll oper;
|
|
EventCondition notAI(EventCondition::IS_HUMAN);
|
|
notAI.value = 1;
|
|
oper.expressions.emplace_back(notAI);
|
|
oper.expressions.push_back(specialVictory.trigger.get());
|
|
specialVictory.trigger = EventExpression(oper);
|
|
}
|
|
|
|
// if normal victory allowed - add one more quest
|
|
if(allowNormalVictory)
|
|
{
|
|
mapHeader->victoryMessage.appendRawString(" / ");
|
|
mapHeader->victoryMessage.appendTextID("core.vcdesc.0");
|
|
mapHeader->triggeredEvents.push_back(standardVictory);
|
|
}
|
|
mapHeader->triggeredEvents.push_back(specialVictory);
|
|
}
|
|
|
|
// Read loss conditions
|
|
auto lossCond = static_cast<ELossConditionType>(reader->readUInt8());
|
|
if(lossCond == ELossConditionType::LOSSSTANDARD)
|
|
{
|
|
mapHeader->defeatIconIndex = 3;
|
|
mapHeader->defeatMessage.appendTextID("core.lcdesc.0");
|
|
}
|
|
else
|
|
{
|
|
TriggeredEvent specialDefeat;
|
|
specialDefeat.effect.type = EventEffect::DEFEAT;
|
|
specialDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.5");
|
|
specialDefeat.identifier = "specialDefeat";
|
|
specialDefeat.description.clear(); // TODO: display in quest window
|
|
|
|
mapHeader->defeatIconIndex = static_cast<ui16>(lossCond);
|
|
|
|
switch(lossCond)
|
|
{
|
|
case ELossConditionType::LOSSCASTLE:
|
|
{
|
|
EventExpression::OperatorNone noneOf;
|
|
EventCondition cond(EventCondition::CONTROL);
|
|
cond.objectType = Obj::TOWN;
|
|
cond.position = reader->readInt3();
|
|
|
|
noneOf.expressions.emplace_back(cond);
|
|
specialDefeat.onFulfill.appendTextID("core.genrltxt.251");
|
|
specialDefeat.trigger = EventExpression(noneOf);
|
|
|
|
mapHeader->defeatMessage.appendTextID("core.lcdesc.1");
|
|
break;
|
|
}
|
|
case ELossConditionType::LOSSHERO:
|
|
{
|
|
EventExpression::OperatorNone noneOf;
|
|
EventCondition cond(EventCondition::CONTROL);
|
|
cond.objectType = Obj::HERO;
|
|
cond.position = reader->readInt3();
|
|
|
|
noneOf.expressions.emplace_back(cond);
|
|
specialDefeat.onFulfill.appendTextID("core.genrltxt.253");
|
|
specialDefeat.trigger = EventExpression(noneOf);
|
|
|
|
mapHeader->defeatMessage.appendTextID("core.lcdesc.2");
|
|
break;
|
|
}
|
|
case ELossConditionType::TIMEEXPIRES:
|
|
{
|
|
EventCondition cond(EventCondition::DAYS_PASSED);
|
|
cond.value = reader->readUInt16();
|
|
|
|
specialDefeat.onFulfill.appendTextID("core.genrltxt.254");
|
|
specialDefeat.trigger = EventExpression(cond);
|
|
|
|
mapHeader->defeatMessage.appendTextID("core.lcdesc.3");
|
|
break;
|
|
}
|
|
}
|
|
// turn simple loss condition into complete one that can be evaluated later:
|
|
// - any of :
|
|
// - days without town: 7
|
|
// - all of:
|
|
// - is human
|
|
// - (expression)
|
|
|
|
EventExpression::OperatorAll allOf;
|
|
EventCondition isHuman(EventCondition::IS_HUMAN);
|
|
isHuman.value = 1;
|
|
|
|
allOf.expressions.emplace_back(isHuman);
|
|
allOf.expressions.push_back(specialDefeat.trigger.get());
|
|
specialDefeat.trigger = EventExpression(allOf);
|
|
|
|
mapHeader->triggeredEvents.push_back(specialDefeat);
|
|
}
|
|
mapHeader->triggeredEvents.push_back(standardDefeat);
|
|
}
|
|
|
|
void CMapLoaderH3M::readTeamInfo()
|
|
{
|
|
mapHeader->howManyTeams = reader->readUInt8();
|
|
if(mapHeader->howManyTeams > 0)
|
|
{
|
|
// Teams
|
|
for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
|
|
mapHeader->players[i].team = TeamID(reader->readUInt8());
|
|
}
|
|
else
|
|
{
|
|
// No alliances
|
|
for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
|
|
if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
|
|
mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);
|
|
}
|
|
}
|
|
|
|
void CMapLoaderH3M::readAllowedHeroes()
|
|
{
|
|
mapHeader->allowedHeroes = VLC->heroh->getDefaultAllowed();
|
|
|
|
if(features.levelHOTA0)
|
|
reader->readBitmaskHeroesSized(mapHeader->allowedHeroes, false);
|
|
else
|
|
reader->readBitmaskHeroes(mapHeader->allowedHeroes, false);
|
|
|
|
if(features.levelAB)
|
|
{
|
|
uint32_t placeholdersQty = reader->readUInt32();
|
|
|
|
for (uint32_t i = 0; i < placeholdersQty; ++i)
|
|
{
|
|
auto heroID = reader->readHero();
|
|
mapHeader->reservedCampaignHeroes.push_back(heroID);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CMapLoaderH3M::readDisposedHeroes()
|
|
{
|
|
// Reading disposed heroes (20 bytes)
|
|
if(features.levelSOD)
|
|
{
|
|
ui8 disp = reader->readUInt8();
|
|
map->disposedHeroes.resize(disp);
|
|
for(int g = 0; g < disp; ++g)
|
|
{
|
|
map->disposedHeroes[g].heroId = reader->readHero().getNum();
|
|
map->disposedHeroes[g].portrait = reader->readHeroPortrait();
|
|
map->disposedHeroes[g].name = readLocalizedString(TextIdentifier("header", "heroes", map->disposedHeroes[g].heroId));
|
|
map->disposedHeroes[g].players = reader->readUInt8();
|
|
}
|
|
}
|
|
}
|
|
|
|
void CMapLoaderH3M::readMapOptions()
|
|
{
|
|
//omitting NULLS
|
|
reader->skipZero(31);
|
|
|
|
if(features.levelHOTA0)
|
|
{
|
|
//TODO: HotA
|
|
bool allowSpecialMonths = reader->readBool();
|
|
if(!allowSpecialMonths)
|
|
logGlobal->warn("Map '%s': Option 'allow special months' is not implemented!", mapName);
|
|
reader->skipZero(3);
|
|
}
|
|
|
|
if(features.levelHOTA1)
|
|
{
|
|
// Unknown, may be another "sized bitmap", e.g
|
|
// 4 bytes - size of bitmap (16)
|
|
// 2 bytes - bitmap data (16 bits / 2 bytes)
|
|
[[maybe_unused]] uint8_t unknownConstant = reader->readUInt8();
|
|
assert(unknownConstant == 16);
|
|
reader->skipZero(5);
|
|
}
|
|
|
|
if(features.levelHOTA3)
|
|
{
|
|
//TODO: HotA
|
|
int32_t roundLimit = reader->readInt32();
|
|
if(roundLimit != -1)
|
|
logGlobal->warn("Map '%s': roundLimit of %d is not implemented!", mapName, roundLimit);
|
|
}
|
|
}
|
|
|
|
void CMapLoaderH3M::readAllowedArtifacts()
|
|
{
|
|
map->allowedArtifact = VLC->arth->getDefaultAllowed();
|
|
|
|
if(features.levelAB)
|
|
{
|
|
if(features.levelHOTA0)
|
|
reader->readBitmaskArtifactsSized(map->allowedArtifact, true);
|
|
else
|
|
reader->readBitmaskArtifacts(map->allowedArtifact, true);
|
|
}
|
|
|
|
// ban combo artifacts
|
|
if(!features.levelSOD)
|
|
{
|
|
for(CArtifact * artifact : VLC->arth->objects)
|
|
if(artifact->isCombined())
|
|
map->allowedArtifact[artifact->getId()] = false;
|
|
}
|
|
|
|
if(!features.levelAB)
|
|
{
|
|
map->allowedArtifact[ArtifactID::VIAL_OF_DRAGON_BLOOD] = false;
|
|
map->allowedArtifact[ArtifactID::ARMAGEDDONS_BLADE] = false;
|
|
}
|
|
|
|
// Messy, but needed
|
|
for(TriggeredEvent & event : map->triggeredEvents)
|
|
{
|
|
auto patcher = [&](EventCondition cond) -> EventExpression::Variant
|
|
{
|
|
if(cond.condition == EventCondition::HAVE_ARTIFACT || cond.condition == EventCondition::TRANSPORT)
|
|
{
|
|
map->allowedArtifact[cond.objectType] = false;
|
|
}
|
|
return cond;
|
|
};
|
|
|
|
event.trigger = event.trigger.morph(patcher);
|
|
}
|
|
}
|
|
|
|
void CMapLoaderH3M::readAllowedSpellsAbilities()
|
|
{
|
|
map->allowedSpells = VLC->spellh->getDefaultAllowed();
|
|
map->allowedAbilities = VLC->skillh->getDefaultAllowed();
|
|
|
|
if(features.levelSOD)
|
|
{
|
|
reader->readBitmaskSpells(map->allowedSpells, true);
|
|
reader->readBitmaskSkills(map->allowedAbilities, true);
|
|
}
|
|
}
|
|
|
|
void CMapLoaderH3M::readRumors()
|
|
{
|
|
uint32_t rumorsCount = reader->readUInt32();
|
|
assert(rumorsCount < 1000); // sanity check
|
|
|
|
for(int it = 0; it < rumorsCount; it++)
|
|
{
|
|
Rumor ourRumor;
|
|
ourRumor.name = readBasicString();
|
|
ourRumor.text = readLocalizedString(TextIdentifier("header", "rumor", it, "text"));
|
|
map->rumors.push_back(ourRumor);
|
|
}
|
|
}
|
|
|
|
void CMapLoaderH3M::readPredefinedHeroes()
|
|
{
|
|
if(!features.levelSOD)
|
|
return;
|
|
|
|
uint32_t heroesCount = features.heroesCount;
|
|
|
|
if(features.levelHOTA0)
|
|
heroesCount = reader->readUInt32();
|
|
|
|
assert(heroesCount <= features.heroesCount);
|
|
|
|
for(int heroID = 0; heroID < heroesCount; heroID++)
|
|
{
|
|
bool custom = reader->readBool();
|
|
if(!custom)
|
|
continue;
|
|
|
|
auto * hero = new CGHeroInstance();
|
|
hero->ID = Obj::HERO;
|
|
hero->subID = heroID;
|
|
|
|
bool hasExp = reader->readBool();
|
|
if(hasExp)
|
|
{
|
|
hero->exp = reader->readUInt32();
|
|
}
|
|
else
|
|
{
|
|
hero->exp = 0;
|
|
}
|
|
|
|
bool hasSecSkills = reader->readBool();
|
|
if(hasSecSkills)
|
|
{
|
|
uint32_t howMany = reader->readUInt32();
|
|
hero->secSkills.resize(howMany);
|
|
for(int yy = 0; yy < howMany; ++yy)
|
|
{
|
|
hero->secSkills[yy].first = reader->readSkill();
|
|
hero->secSkills[yy].second = reader->readUInt8();
|
|
}
|
|
}
|
|
|
|
loadArtifactsOfHero(hero);
|
|
|
|
bool hasCustomBio = reader->readBool();
|
|
if(hasCustomBio)
|
|
hero->biographyCustom = readLocalizedString(TextIdentifier("heroes", heroID, "biography"));
|
|
|
|
// 0xFF is default, 00 male, 01 female
|
|
hero->gender = static_cast<EHeroGender>(reader->readUInt8());
|
|
assert(hero->gender == EHeroGender::MALE || hero->gender == EHeroGender::FEMALE || hero->gender == EHeroGender::DEFAULT);
|
|
|
|
bool hasCustomSpells = reader->readBool();
|
|
if(hasCustomSpells)
|
|
reader->readBitmaskSpells(hero->spells, false);
|
|
|
|
bool hasCustomPrimSkills = reader->readBool();
|
|
if(hasCustomPrimSkills)
|
|
{
|
|
for(int skillID = 0; skillID < GameConstants::PRIMARY_SKILLS; skillID++)
|
|
{
|
|
hero->pushPrimSkill(static_cast<PrimarySkill::PrimarySkill>(skillID), reader->readUInt8());
|
|
}
|
|
}
|
|
map->predefinedHeroes.emplace_back(hero);
|
|
|
|
logGlobal->debug("Map '%s': Hero predefined in map: %s", mapName, VLC->heroh->getByIndex(hero->subID)->getJsonKey());
|
|
}
|
|
}
|
|
|
|
void CMapLoaderH3M::loadArtifactsOfHero(CGHeroInstance * hero)
|
|
{
|
|
bool hasArtSet = reader->readBool();
|
|
|
|
// True if artifact set is not default (hero has some artifacts)
|
|
if(!hasArtSet)
|
|
return;
|
|
|
|
// Workaround - if hero has customized artifacts game should not attempt to add spellbook based on hero type
|
|
hero->spells.insert(SpellID::SPELLBOOK_PRESET);
|
|
|
|
if(!hero->artifactsWorn.empty() || !hero->artifactsInBackpack.empty())
|
|
{
|
|
logGlobal->warn("Hero %s at %s has set artifacts twice (in map properties and on adventure map instance). Using the latter set...", hero->getNameTranslated(), hero->pos.toString());
|
|
|
|
hero->artifactsInBackpack.clear();
|
|
while(!hero->artifactsWorn.empty())
|
|
hero->eraseArtSlot(hero->artifactsWorn.begin()->first);
|
|
}
|
|
|
|
for(int i = 0; i < features.artifactSlotsCount; i++)
|
|
loadArtifactToSlot(hero, i);
|
|
|
|
// bag artifacts
|
|
// number of artifacts in hero's bag
|
|
int amount = reader->readUInt16();
|
|
for(int i = 0; i < amount; ++i)
|
|
{
|
|
loadArtifactToSlot(hero, GameConstants::BACKPACK_START + static_cast<int>(hero->artifactsInBackpack.size()));
|
|
}
|
|
}
|
|
|
|
bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot)
|
|
{
|
|
ArtifactID artifactID = reader->readArtifact();
|
|
|
|
if(artifactID == ArtifactID::NONE)
|
|
return false;
|
|
|
|
const Artifact * art = artifactID.toArtifact(VLC->artifacts());
|
|
|
|
if(!art)
|
|
{
|
|
logGlobal->warn("Map '%s': Invalid artifact in hero's backpack, ignoring...", mapName);
|
|
return false;
|
|
}
|
|
|
|
if(art->isBig() && slot >= GameConstants::BACKPACK_START)
|
|
{
|
|
logGlobal->warn("Map '%s': A big artifact (war machine) in hero's backpack, ignoring...", mapName);
|
|
return false;
|
|
}
|
|
|
|
// H3 bug workaround - Enemy hero on 3rd scenario of Good1.h3c campaign ("Long Live The Queen")
|
|
// He has Shackles of War (normally - MISC slot artifact) in LEFT_HAND slot set in editor
|
|
// Artifact seems to be missing in game, so skip artifacts that don't fit target slot
|
|
auto * artifact = ArtifactUtils::createArtifact(map, artifactID);
|
|
auto artifactPos = ArtifactPosition(slot);
|
|
if(artifact->canBePutAt(ArtifactLocation(hero, artifactPos)))
|
|
{
|
|
hero->putArtifact(artifactPos, artifact);
|
|
}
|
|
else
|
|
{
|
|
logGlobal->warn("Map '%s': Artifact '%s' can't be put at the slot %d", mapName, artifact->artType->getNameTranslated(), slot);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void CMapLoaderH3M::readTerrain()
|
|
{
|
|
map->initTerrain();
|
|
|
|
// Read terrain
|
|
int3 pos;
|
|
for(pos.z = 0; pos.z < map->levels(); ++pos.z)
|
|
{
|
|
//OH3 format is [z][y][x]
|
|
for(pos.y = 0; pos.y < map->height; pos.y++)
|
|
{
|
|
for(pos.x = 0; pos.x < map->width; pos.x++)
|
|
{
|
|
auto & tile = map->getTile(pos);
|
|
tile.terType = VLC->terrainTypeHandler->getById(reader->readTerrain());
|
|
tile.terView = reader->readUInt8();
|
|
tile.riverType = VLC->riverTypeHandler->getById(reader->readRiver());
|
|
tile.riverDir = reader->readUInt8();
|
|
tile.roadType = VLC->roadTypeHandler->getById(reader->readRoad());
|
|
tile.roadDir = reader->readUInt8();
|
|
tile.extTileFlags = reader->readUInt8();
|
|
tile.blocked = !tile.terType->isPassable();
|
|
tile.visitable = false;
|
|
|
|
assert(tile.terType->getId() != ETerrainId::NONE);
|
|
}
|
|
}
|
|
}
|
|
map->calculateWaterContent();
|
|
}
|
|
|
|
void CMapLoaderH3M::readObjectTemplates()
|
|
{
|
|
uint32_t defAmount = reader->readUInt32();
|
|
|
|
templates.reserve(defAmount);
|
|
|
|
// Read custom defs
|
|
for(int defID = 0; defID < defAmount; ++defID)
|
|
{
|
|
auto tmpl = reader->readObjectTemplate();
|
|
templates.push_back(tmpl);
|
|
|
|
if (!CResourceHandler::get()->existsResource(ResourceID( "SPRITES/" + tmpl->animationFile, EResType::ANIMATION)))
|
|
logMod->warn("Template animation %s of type (%d %d) is missing!", tmpl->animationFile, tmpl->id, tmpl->subid );
|
|
}
|
|
}
|
|
|
|
CGObjectInstance * CMapLoaderH3M::readEvent(const int3 & mapPosition)
|
|
{
|
|
auto * object = new CGEvent();
|
|
|
|
readBoxContent(object, mapPosition);
|
|
|
|
object->availableFor = reader->readUInt8();
|
|
object->computerActivate = reader->readBool();
|
|
object->removeAfterVisit = reader->readBool();
|
|
|
|
reader->skipZero(4);
|
|
|
|
if(features.levelHOTA3)
|
|
object->humanActivate = reader->readBool();
|
|
else
|
|
object->humanActivate = true;
|
|
|
|
return object;
|
|
}
|
|
|
|
CGObjectInstance * CMapLoaderH3M::readPandora(const int3 & mapPosition)
|
|
{
|
|
auto * object = new CGPandoraBox();
|
|
readBoxContent(object, mapPosition);
|
|
return object;
|
|
}
|
|
|
|
void CMapLoaderH3M::readBoxContent(CGPandoraBox * object, const int3 & mapPosition)
|
|
{
|
|
readMessageAndGuards(object->message, object, mapPosition);
|
|
|
|
object->gainedExp = reader->readUInt32();
|
|
object->manaDiff = reader->readInt32();
|
|
object->moraleDiff = reader->readInt8();
|
|
object->luckDiff = reader->readInt8();
|
|
|
|
reader->readResourses(object->resources);
|
|
|
|
object->primskills.resize(GameConstants::PRIMARY_SKILLS);
|
|
for(int x = 0; x < GameConstants::PRIMARY_SKILLS; ++x)
|
|
object->primskills[x] = static_cast<PrimarySkill::PrimarySkill>(reader->readUInt8());
|
|
|
|
int gabn = reader->readUInt8(); //number of gained abilities
|
|
for(int oo = 0; oo < gabn; ++oo)
|
|
{
|
|
object->abilities.emplace_back(reader->readSkill());
|
|
object->abilityLevels.push_back(reader->readUInt8());
|
|
}
|
|
int gart = reader->readUInt8(); //number of gained artifacts
|
|
for(int oo = 0; oo < gart; ++oo)
|
|
object->artifacts.emplace_back(reader->readArtifact());
|
|
|
|
int gspel = reader->readUInt8(); //number of gained spells
|
|
for(int oo = 0; oo < gspel; ++oo)
|
|
object->spells.emplace_back(reader->readSpell());
|
|
|
|
int gcre = reader->readUInt8(); //number of gained creatures
|
|
readCreatureSet(&object->creatures, gcre);
|
|
reader->skipZero(8);
|
|
}
|
|
|
|
CGObjectInstance * CMapLoaderH3M::readMonster(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
|
|
{
|
|
auto * object = new CGCreature();
|
|
|
|
if(features.levelAB)
|
|
{
|
|
object->identifier = reader->readUInt32();
|
|
map->questIdentifierToId[object->identifier] = objectInstanceID;
|
|
}
|
|
|
|
auto * hlp = new CStackInstance();
|
|
hlp->count = reader->readUInt16();
|
|
|
|
//type will be set during initialization
|
|
object->putStack(SlotID(0), hlp);
|
|
|
|
object->character = reader->readInt8();
|
|
|
|
bool hasMessage = reader->readBool();
|
|
if(hasMessage)
|
|
{
|
|
object->message = readLocalizedString(TextIdentifier("monster", mapPosition.x, mapPosition.y, mapPosition.z, "message"));
|
|
reader->readResourses(object->resources);
|
|
object->gainedArtifact = reader->readArtifact();
|
|
}
|
|
object->neverFlees = reader->readBool();
|
|
object->notGrowingTeam = reader->readBool();
|
|
reader->skipZero(2);
|
|
|
|
if(features.levelHOTA3)
|
|
{
|
|
//TODO: HotA
|
|
int32_t agressionExact = reader->readInt32(); // -1 = default, 1-10 = possible values range
|
|
bool joinOnlyForMoney = reader->readBool(); // if true, monsters will only join for money
|
|
int32_t joinPercent = reader->readInt32(); // 100 = default, percent of monsters that will join on succesfull agression check
|
|
int32_t upgradedStack = reader->readInt32(); // Presence of upgraded stack, -1 = random, 0 = never, 1 = always
|
|
int32_t stacksCount = reader->readInt32(); // TODO: check possible values. How many creature stacks will be present on battlefield, -1 = default
|
|
|
|
if(agressionExact != -1 || joinOnlyForMoney || joinPercent != 100 || upgradedStack != -1 || stacksCount != -1)
|
|
logGlobal->warn(
|
|
"Map '%s': Wandering monsters %s settings %d %d %d %d %d are not implemeted!",
|
|
mapName,
|
|
mapPosition.toString(),
|
|
agressionExact,
|
|
int(joinOnlyForMoney),
|
|
joinPercent,
|
|
upgradedStack,
|
|
stacksCount
|
|
);
|
|
}
|
|
|
|
return object;
|
|
}
|
|
|
|
CGObjectInstance * CMapLoaderH3M::readSign(const int3 & mapPosition)
|
|
{
|
|
auto * object = new CGSignBottle();
|
|
object->message = readLocalizedString(TextIdentifier("sign", mapPosition.x, mapPosition.y, mapPosition.z, "message"));
|
|
reader->skipZero(4);
|
|
return object;
|
|
}
|
|
|
|
CGObjectInstance * CMapLoaderH3M::readWitchHut()
|
|
{
|
|
auto * object = new CGWitchHut();
|
|
|
|
// AB and later maps have allowed abilities defined in H3M
|
|
if(features.levelAB)
|
|
{
|
|
reader->readBitmaskSkills(object->allowedAbilities, false);
|
|
|
|
if(object->allowedAbilities.size() != 1)
|
|
{
|
|
auto defaultAllowed = VLC->skillh->getDefaultAllowed();
|
|
|
|
for(int skillID = 0; skillID < VLC->skillh->size(); ++skillID)
|
|
if(defaultAllowed[skillID])
|
|
object->allowedAbilities.insert(SecondarySkill(skillID));
|
|
}
|
|
}
|
|
return object;
|
|
}
|
|
|
|
CGObjectInstance * CMapLoaderH3M::readScholar()
|
|
{
|
|
auto * object = new CGScholar();
|
|
object->bonusType = static_cast<CGScholar::EBonusType>(reader->readUInt8());
|
|
object->bonusID = reader->readUInt8();
|
|
reader->skipZero(6);
|
|
return object;
|
|
}
|
|
|
|
CGObjectInstance * CMapLoaderH3M::readGarrison(const int3 & mapPosition)
|
|
{
|
|
auto * object = new CGGarrison();
|
|
|
|
setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
|
|
readCreatureSet(object, 7);
|
|
if(features.levelAB)
|
|
object->removableUnits = reader->readBool();
|
|
else
|
|
object->removableUnits = true;
|
|
|
|
reader->skipZero(8);
|
|
return object;
|
|
}
|
|
|
|
CGObjectInstance * CMapLoaderH3M::readArtifact(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
|
|
{
|
|
auto artID = ArtifactID::NONE; //random, set later
|
|
int spellID = -1;
|
|
auto * object = new CGArtifact();
|
|
|
|
readMessageAndGuards(object->message, object, mapPosition);
|
|
|
|
if(objectTemplate->id == Obj::SPELL_SCROLL)
|
|
{
|
|
spellID = reader->readSpell32();
|
|
artID = ArtifactID::SPELL_SCROLL;
|
|
}
|
|
else if(objectTemplate->id == Obj::ARTIFACT)
|
|
{
|
|
//specific artifact
|
|
artID = ArtifactID(objectTemplate->subid);
|
|
}
|
|
|
|
object->storedArtifact = ArtifactUtils::createArtifact(map, artID, spellID);
|
|
return object;
|
|
}
|
|
|
|
CGObjectInstance * CMapLoaderH3M::readResource(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
|
|
{
|
|
auto * object = new CGResource();
|
|
|
|
readMessageAndGuards(object->message, object, mapPosition);
|
|
|
|
object->amount = reader->readUInt32();
|
|
if(objectTemplate->subid == GameResID(EGameResID::GOLD))
|
|
{
|
|
// Gold is multiplied by 100.
|
|
object->amount *= 100;
|
|
}
|
|
reader->skipZero(4);
|
|
return object;
|
|
}
|
|
|
|
CGObjectInstance * CMapLoaderH3M::readMine(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
|
|
{
|
|
auto * object = new CGMine();
|
|
if(objectTemplate->subid < 7)
|
|
{
|
|
setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
|
|
}
|
|
else
|
|
{
|
|
object->setOwner(PlayerColor::NEUTRAL);
|
|
reader->readBitmaskResources(object->abandonedMineResources, false);
|
|
}
|
|
return object;
|
|
}
|
|
|
|
CGObjectInstance * CMapLoaderH3M::readDwelling(const int3 & position)
|
|
{
|
|
auto * object = new CGDwelling();
|
|
setOwnerAndValidate(position, object, reader->readPlayer32());
|
|
return object;
|
|
}
|
|
|
|
CGObjectInstance * CMapLoaderH3M::readDwellingRandom(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
|
|
{
|
|
auto * object = new CGDwelling();
|
|
|
|
CSpecObjInfo * spec = nullptr;
|
|
switch(objectTemplate->id)
|
|
{
|
|
case Obj::RANDOM_DWELLING:
|
|
spec = new CCreGenLeveledCastleInfo();
|
|
break;
|
|
case Obj::RANDOM_DWELLING_LVL:
|
|
spec = new CCreGenAsCastleInfo();
|
|
break;
|
|
case Obj::RANDOM_DWELLING_FACTION:
|
|
spec = new CCreGenLeveledInfo();
|
|
break;
|
|
default:
|
|
throw std::runtime_error("Invalid random dwelling format");
|
|
}
|
|
spec->owner = object;
|
|
|
|
setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
|
|
|
|
//216 and 217
|
|
if(auto * castleSpec = dynamic_cast<CCreGenAsCastleInfo *>(spec))
|
|
{
|
|
castleSpec->instanceId = "";
|
|
castleSpec->identifier = reader->readUInt32();
|
|
if(!castleSpec->identifier)
|
|
{
|
|
castleSpec->asCastle = false;
|
|
const int MASK_SIZE = 8;
|
|
ui8 mask[2];
|
|
mask[0] = reader->readUInt8();
|
|
mask[1] = reader->readUInt8();
|
|
|
|
castleSpec->allowedFactions.clear();
|
|
castleSpec->allowedFactions.resize(VLC->townh->size(), false);
|
|
|
|
for(int i = 0; i < MASK_SIZE; i++)
|
|
castleSpec->allowedFactions[i] = ((mask[0] & (1 << i)) > 0);
|
|
|
|
for(int i = 0; i < (GameConstants::F_NUMBER - MASK_SIZE); i++)
|
|
castleSpec->allowedFactions[i + MASK_SIZE] = ((mask[1] & (1 << i)) > 0);
|
|
}
|
|
else
|
|
{
|
|
castleSpec->asCastle = true;
|
|
}
|
|
}
|
|
|
|
//216 and 218
|
|
if(auto * lvlSpec = dynamic_cast<CCreGenLeveledInfo *>(spec))
|
|
{
|
|
lvlSpec->minLevel = std::max(reader->readUInt8(), static_cast<ui8>(1));
|
|
lvlSpec->maxLevel = std::min(reader->readUInt8(), static_cast<ui8>(7));
|
|
}
|
|
object->info = spec;
|
|
return object;
|
|
}
|
|
|
|
CGObjectInstance * CMapLoaderH3M::readShrine()
|
|
{
|
|
auto * object = new CGShrine();
|
|
object->spell = reader->readSpell32();
|
|
return object;
|
|
}
|
|
|
|
CGObjectInstance * CMapLoaderH3M::readHeroPlaceholder(const int3 & mapPosition)
|
|
{
|
|
auto * object = new CGHeroPlaceholder();
|
|
|
|
setOwnerAndValidate(mapPosition, object, reader->readPlayer());
|
|
|
|
HeroTypeID htid = reader->readHero(); //hero type id
|
|
|
|
if(htid.getNum() == -1)
|
|
{
|
|
object->powerRank = reader->readUInt8();
|
|
logGlobal->debug("Map '%s': Hero placeholder: by power at %s, owned by %s", mapName, mapPosition.toString(), object->getOwner().getStr());
|
|
}
|
|
else
|
|
{
|
|
object->heroType = htid;
|
|
logGlobal->debug("Map '%s': Hero placeholder: %s at %s, owned by %s", mapName, VLC->heroh->getById(htid)->getJsonKey(), mapPosition.toString(), object->getOwner().getStr());
|
|
}
|
|
|
|
return object;
|
|
}
|
|
|
|
CGObjectInstance * CMapLoaderH3M::readGrail(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
|
|
{
|
|
if (objectTemplate->subid < 1000)
|
|
{
|
|
map->grailPos = mapPosition;
|
|
map->grailRadius = reader->readInt32();
|
|
}
|
|
else
|
|
{
|
|
// Battle location for arena mode in HotA
|
|
logGlobal->warn("Map '%s': Arena mode is not supported!", mapName);
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
CGObjectInstance * CMapLoaderH3M::readGeneric(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
|
|
{
|
|
if(VLC->objtypeh->knownSubObjects(objectTemplate->id).count(objectTemplate->subid))
|
|
return VLC->objtypeh->getHandlerFor(objectTemplate->id, objectTemplate->subid)->create(objectTemplate);
|
|
|
|
logGlobal->warn("Map '%s': Unrecognized object %d:%d ('%s') at %s found!", mapName, objectTemplate->id.toEnum(), objectTemplate->subid, objectTemplate->animationFile, mapPosition.toString());
|
|
return new CGObjectInstance();
|
|
}
|
|
|
|
CGObjectInstance * CMapLoaderH3M::readPyramid(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
|
|
{
|
|
if(objectTemplate->subid == 0)
|
|
return new CBank();
|
|
|
|
return new CGObjectInstance();
|
|
}
|
|
|
|
CGObjectInstance * CMapLoaderH3M::readQuestGuard(const int3 & mapPosition)
|
|
{
|
|
auto * guard = new CGQuestGuard();
|
|
readQuest(guard, mapPosition);
|
|
return guard;
|
|
}
|
|
|
|
CGObjectInstance * CMapLoaderH3M::readShipyard(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
|
|
{
|
|
auto * object = readGeneric(mapPosition, objectTemplate);
|
|
setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
|
|
return object;
|
|
}
|
|
|
|
CGObjectInstance * CMapLoaderH3M::readLighthouse(const int3 & mapPosition)
|
|
{
|
|
auto * object = new CGLighthouse();
|
|
setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
|
|
return object;
|
|
}
|
|
|
|
CGObjectInstance * CMapLoaderH3M::readBank(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
|
|
{
|
|
if(features.levelHOTA3)
|
|
{
|
|
//TODO: HotA
|
|
// index of guards preset. -1 = random, 0-4 = index of possible guards settings
|
|
int32_t guardsPresetIndex = reader->readInt32();
|
|
|
|
// presence of upgraded stack: -1 = random, 0 = never, 1 = always
|
|
int8_t upgradedStackPresence = reader->readInt8();
|
|
|
|
assert(vstd::iswithin(guardsPresetIndex, -1, 4));
|
|
assert(vstd::iswithin(upgradedStackPresence, -1, 1));
|
|
|
|
// list of possible artifacts in reward
|
|
// - if list is empty, artifacts are either not present in reward or random
|
|
// - if non-empty, then list always have same number of elements as number of artifacts in bank
|
|
// - ArtifactID::NONE indictates random artifact, other values indicate artifact that should be used as reward
|
|
std::vector<ArtifactID> artifacts;
|
|
int artNumber = reader->readUInt32();
|
|
for(int yy = 0; yy < artNumber; ++yy)
|
|
{
|
|
artifacts.push_back(reader->readArtifact32());
|
|
}
|
|
|
|
if(guardsPresetIndex != -1 || upgradedStackPresence != -1 || !artifacts.empty())
|
|
logGlobal->warn(
|
|
"Map '%s: creature bank at %s settings %d %d %d are not implemented!",
|
|
mapName,
|
|
mapPosition.toString(),
|
|
guardsPresetIndex,
|
|
int(upgradedStackPresence),
|
|
artifacts.size()
|
|
);
|
|
}
|
|
|
|
return readGeneric(mapPosition, objectTemplate);
|
|
}
|
|
|
|
CGObjectInstance * CMapLoaderH3M::readObject(std::shared_ptr<const ObjectTemplate> objectTemplate, const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
|
|
{
|
|
switch(objectTemplate->id)
|
|
{
|
|
case Obj::EVENT:
|
|
return readEvent(mapPosition);
|
|
|
|
case Obj::HERO:
|
|
case Obj::RANDOM_HERO:
|
|
case Obj::PRISON:
|
|
return readHero(mapPosition, objectInstanceID);
|
|
|
|
case Obj::MONSTER:
|
|
case Obj::RANDOM_MONSTER:
|
|
case Obj::RANDOM_MONSTER_L1:
|
|
case Obj::RANDOM_MONSTER_L2:
|
|
case Obj::RANDOM_MONSTER_L3:
|
|
case Obj::RANDOM_MONSTER_L4:
|
|
case Obj::RANDOM_MONSTER_L5:
|
|
case Obj::RANDOM_MONSTER_L6:
|
|
case Obj::RANDOM_MONSTER_L7:
|
|
return readMonster(mapPosition, objectInstanceID);
|
|
|
|
case Obj::OCEAN_BOTTLE:
|
|
case Obj::SIGN:
|
|
return readSign(mapPosition);
|
|
|
|
case Obj::SEER_HUT:
|
|
return readSeerHut(mapPosition);
|
|
|
|
case Obj::WITCH_HUT:
|
|
return readWitchHut();
|
|
case Obj::SCHOLAR:
|
|
return readScholar();
|
|
|
|
case Obj::GARRISON:
|
|
case Obj::GARRISON2:
|
|
return readGarrison(mapPosition);
|
|
|
|
case Obj::ARTIFACT:
|
|
case Obj::RANDOM_ART:
|
|
case Obj::RANDOM_TREASURE_ART:
|
|
case Obj::RANDOM_MINOR_ART:
|
|
case Obj::RANDOM_MAJOR_ART:
|
|
case Obj::RANDOM_RELIC_ART:
|
|
case Obj::SPELL_SCROLL:
|
|
return readArtifact(mapPosition, objectTemplate);
|
|
|
|
case Obj::RANDOM_RESOURCE:
|
|
case Obj::RESOURCE:
|
|
return readResource(mapPosition, objectTemplate);
|
|
case Obj::RANDOM_TOWN:
|
|
case Obj::TOWN:
|
|
return readTown(mapPosition, objectTemplate);
|
|
|
|
case Obj::MINE:
|
|
case Obj::ABANDONED_MINE:
|
|
return readMine(mapPosition, objectTemplate);
|
|
|
|
case Obj::CREATURE_GENERATOR1:
|
|
case Obj::CREATURE_GENERATOR2:
|
|
case Obj::CREATURE_GENERATOR3:
|
|
case Obj::CREATURE_GENERATOR4:
|
|
return readDwelling(mapPosition);
|
|
|
|
case Obj::SHRINE_OF_MAGIC_INCANTATION:
|
|
case Obj::SHRINE_OF_MAGIC_GESTURE:
|
|
case Obj::SHRINE_OF_MAGIC_THOUGHT:
|
|
return readShrine();
|
|
|
|
case Obj::PANDORAS_BOX:
|
|
return readPandora(mapPosition);
|
|
|
|
case Obj::GRAIL:
|
|
return readGrail(mapPosition, objectTemplate);
|
|
|
|
case Obj::RANDOM_DWELLING:
|
|
case Obj::RANDOM_DWELLING_LVL:
|
|
case Obj::RANDOM_DWELLING_FACTION:
|
|
return readDwellingRandom(mapPosition, objectTemplate);
|
|
|
|
case Obj::QUEST_GUARD:
|
|
return readQuestGuard(mapPosition);
|
|
|
|
case Obj::SHIPYARD:
|
|
return readShipyard(mapPosition, objectTemplate);
|
|
|
|
case Obj::HERO_PLACEHOLDER:
|
|
return readHeroPlaceholder(mapPosition);
|
|
|
|
case Obj::PYRAMID:
|
|
return readPyramid(mapPosition, objectTemplate);
|
|
|
|
case Obj::LIGHTHOUSE:
|
|
return readLighthouse(mapPosition);
|
|
|
|
case Obj::CREATURE_BANK:
|
|
case Obj::DERELICT_SHIP:
|
|
case Obj::DRAGON_UTOPIA:
|
|
case Obj::CRYPT:
|
|
case Obj::SHIPWRECK:
|
|
return readBank(mapPosition, objectTemplate);
|
|
|
|
default: //any other object
|
|
return readGeneric(mapPosition, objectTemplate);
|
|
}
|
|
}
|
|
|
|
void CMapLoaderH3M::readObjects()
|
|
{
|
|
uint32_t objectsCount = reader->readUInt32();
|
|
|
|
for(uint32_t i = 0; i < objectsCount; ++i)
|
|
{
|
|
int3 mapPosition = reader->readInt3();
|
|
|
|
uint32_t defIndex = reader->readUInt32();
|
|
ObjectInstanceID objectInstanceID = ObjectInstanceID(static_cast<si32>(map->objects.size()));
|
|
|
|
std::shared_ptr<const ObjectTemplate> objectTemplate = templates.at(defIndex);
|
|
reader->skipZero(5);
|
|
|
|
CGObjectInstance * newObject = readObject(objectTemplate, mapPosition, objectInstanceID);
|
|
|
|
if(!newObject)
|
|
continue;
|
|
|
|
newObject->pos = mapPosition;
|
|
newObject->ID = objectTemplate->id;
|
|
newObject->id = objectInstanceID;
|
|
if(newObject->ID != Obj::HERO && newObject->ID != Obj::HERO_PLACEHOLDER && newObject->ID != Obj::PRISON)
|
|
{
|
|
newObject->subID = objectTemplate->subid;
|
|
}
|
|
newObject->appearance = objectTemplate;
|
|
assert(objectInstanceID == ObjectInstanceID((si32)map->objects.size()));
|
|
|
|
{
|
|
//TODO: define valid typeName and subtypeName for H3M maps
|
|
//boost::format fmt("%s_%d");
|
|
//fmt % nobj->typeName % nobj->id.getNum();
|
|
boost::format fmt("obj_%d");
|
|
fmt % newObject->id.getNum();
|
|
newObject->instanceName = fmt.str();
|
|
}
|
|
map->addNewObject(newObject);
|
|
}
|
|
|
|
std::sort(
|
|
map->heroesOnMap.begin(),
|
|
map->heroesOnMap.end(),
|
|
[](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
|
|
{
|
|
return a->subID < b->subID;
|
|
}
|
|
);
|
|
}
|
|
|
|
void CMapLoaderH3M::readCreatureSet(CCreatureSet * out, int number)
|
|
{
|
|
for(int index = 0; index < number; ++index)
|
|
{
|
|
CreatureID creatureID = reader->readCreature();
|
|
int count = reader->readUInt16();
|
|
|
|
// Empty slot
|
|
if(creatureID == CreatureID::NONE)
|
|
continue;
|
|
|
|
auto * result = new CStackInstance();
|
|
result->count = count;
|
|
|
|
if(creatureID < CreatureID::NONE)
|
|
{
|
|
int value = -creatureID.getNum() - 2;
|
|
assert(value >= 0 && value < 14);
|
|
uint8_t level = value / 2;
|
|
uint8_t upgrade = value % 2;
|
|
|
|
//this will happen when random object has random army
|
|
result->randomStack = CStackInstance::RandomStackInfo{level, upgrade};
|
|
}
|
|
else
|
|
{
|
|
result->setType(creatureID);
|
|
}
|
|
|
|
out->putStack(SlotID(index), result);
|
|
}
|
|
|
|
out->validTypes(true);
|
|
}
|
|
|
|
void CMapLoaderH3M::setOwnerAndValidate(const int3 & mapPosition, CGObjectInstance * object, const PlayerColor & owner)
|
|
{
|
|
assert(owner.isValidPlayer() || owner == PlayerColor::NEUTRAL);
|
|
|
|
if(owner == PlayerColor::NEUTRAL)
|
|
{
|
|
object->setOwner(PlayerColor::NEUTRAL);
|
|
return;
|
|
}
|
|
|
|
if(!owner.isValidPlayer())
|
|
{
|
|
object->setOwner(PlayerColor::NEUTRAL);
|
|
logGlobal->warn("Map '%s': Object at %s - owned by invalid player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum()));
|
|
return;
|
|
}
|
|
|
|
if(!mapHeader->players[owner.getNum()].canAnyonePlay())
|
|
{
|
|
object->setOwner(PlayerColor::NEUTRAL);
|
|
logGlobal->warn("Map '%s': Object at %s - owned by non-existing player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum())
|
|
);
|
|
return;
|
|
}
|
|
|
|
object->setOwner(owner);
|
|
}
|
|
|
|
CGObjectInstance * CMapLoaderH3M::readHero(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
|
|
{
|
|
auto * object = new CGHeroInstance();
|
|
|
|
if(features.levelAB)
|
|
{
|
|
unsigned int identifier = reader->readUInt32();
|
|
map->questIdentifierToId[identifier] = objectInstanceID;
|
|
}
|
|
|
|
PlayerColor owner = reader->readPlayer();
|
|
object->subID = reader->readHero().getNum();
|
|
|
|
//If hero of this type has been predefined, use that as a base.
|
|
//Instance data will overwrite the predefined values where appropriate.
|
|
for(auto & elem : map->predefinedHeroes)
|
|
{
|
|
if(elem->subID == object->subID)
|
|
{
|
|
logGlobal->debug("Hero %d will be taken from the predefined heroes list.", object->subID);
|
|
delete object;
|
|
object = elem;
|
|
break;
|
|
}
|
|
}
|
|
|
|
setOwnerAndValidate(mapPosition, object, owner);
|
|
object->portrait = CGHeroInstance::UNINITIALIZED_PORTRAIT;
|
|
|
|
for(auto & elem : map->disposedHeroes)
|
|
{
|
|
if(elem.heroId == object->subID)
|
|
{
|
|
object->nameCustom = elem.name;
|
|
object->portrait = elem.portrait;
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool hasName = reader->readBool();
|
|
if(hasName)
|
|
object->nameCustom = readLocalizedString(TextIdentifier("heroes", object->subID, "name"));
|
|
|
|
if(features.levelSOD)
|
|
{
|
|
bool hasCustomExperience = reader->readBool();
|
|
if(hasCustomExperience)
|
|
object->exp = reader->readUInt32();
|
|
}
|
|
else
|
|
{
|
|
object->exp = reader->readUInt32();
|
|
|
|
//0 means "not set" in <=AB maps
|
|
if(!object->exp)
|
|
object->exp = CGHeroInstance::UNINITIALIZED_EXPERIENCE;
|
|
}
|
|
|
|
bool hasPortrait = reader->readBool();
|
|
if(hasPortrait)
|
|
object->portrait = reader->readHeroPortrait();
|
|
|
|
bool hasSecSkills = reader->readBool();
|
|
if(hasSecSkills)
|
|
{
|
|
if(!object->secSkills.empty())
|
|
{
|
|
if(object->secSkills[0].first != SecondarySkill::DEFAULT)
|
|
logGlobal->warn("Hero %s subID=%d has set secondary skills twice (in map properties and on adventure map instance). Using the latter set...", object->getNameTextID(), object->subID);
|
|
object->secSkills.clear();
|
|
}
|
|
|
|
uint32_t skillsCount = reader->readUInt32();
|
|
object->secSkills.resize(skillsCount);
|
|
for(int i = 0; i < skillsCount; ++i)
|
|
{
|
|
object->secSkills[i].first = reader->readSkill();
|
|
object->secSkills[i].second = reader->readUInt8();
|
|
}
|
|
}
|
|
|
|
bool hasGarison = reader->readBool();
|
|
if(hasGarison)
|
|
readCreatureSet(object, 7);
|
|
|
|
object->formation = static_cast<EArmyFormation>(reader->readUInt8());
|
|
assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);
|
|
|
|
loadArtifactsOfHero(object);
|
|
object->patrol.patrolRadius = reader->readUInt8();
|
|
object->patrol.patrolling = (object->patrol.patrolRadius != 0xff);
|
|
|
|
if(features.levelAB)
|
|
{
|
|
bool hasCustomBiography = reader->readBool();
|
|
if(hasCustomBiography)
|
|
object->biographyCustom = readLocalizedString(TextIdentifier("heroes", object->subID, "biography"));
|
|
|
|
object->gender = static_cast<EHeroGender>(reader->readUInt8());
|
|
assert(object->gender == EHeroGender::MALE || object->gender == EHeroGender::FEMALE || object->gender == EHeroGender::DEFAULT);
|
|
}
|
|
else
|
|
{
|
|
object->gender = EHeroGender::DEFAULT;
|
|
}
|
|
|
|
// Spells
|
|
if(features.levelSOD)
|
|
{
|
|
bool hasCustomSpells = reader->readBool();
|
|
if(hasCustomSpells)
|
|
{
|
|
if(!object->spells.empty())
|
|
{
|
|
object->spells.clear();
|
|
logGlobal->debug("Hero %s subID=%d has spells set twice (in map properties and on adventure map instance). Using the latter set...", object->getNameTextID(), object->subID);
|
|
}
|
|
|
|
object->spells.insert(SpellID::PRESET); //placeholder "preset spells"
|
|
|
|
reader->readBitmaskSpells(object->spells, false);
|
|
}
|
|
}
|
|
else if(features.levelAB)
|
|
{
|
|
//we can read one spell
|
|
SpellID spell = reader->readSpell();
|
|
|
|
if(spell != SpellID::NONE)
|
|
object->spells.insert(spell);
|
|
}
|
|
|
|
if(features.levelSOD)
|
|
{
|
|
bool hasCustomPrimSkills = reader->readBool();
|
|
if(hasCustomPrimSkills)
|
|
{
|
|
auto ps = object->getAllBonuses(Selector::type()(BonusType::PRIMARY_SKILL).And(Selector::sourceType()(BonusSource::HERO_BASE_SKILL)), nullptr);
|
|
if(ps->size())
|
|
{
|
|
logGlobal->warn("Hero %s subID=%d has set primary skills twice (in map properties and on adventure map instance). Using the latter set...", object->getNameTranslated(), object->subID );
|
|
for(const auto & b : *ps)
|
|
object->removeBonus(b);
|
|
}
|
|
|
|
for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; ++xx)
|
|
{
|
|
object->pushPrimSkill(static_cast<PrimarySkill::PrimarySkill>(xx), reader->readUInt8());
|
|
}
|
|
}
|
|
}
|
|
|
|
if (object->subID != -1)
|
|
logGlobal->debug("Map '%s': Hero on map: %s at %s, owned by %s", mapName, VLC->heroh->getByIndex(object->subID)->getJsonKey(), mapPosition.toString(), object->getOwner().getStr());
|
|
else
|
|
logGlobal->debug("Map '%s': Hero on map: (random) at %s, owned by %s", mapName, mapPosition.toString(), object->getOwner().getStr());
|
|
|
|
reader->skipZero(16);
|
|
return object;
|
|
}
|
|
|
|
CGObjectInstance * CMapLoaderH3M::readSeerHut(const int3 & position)
|
|
{
|
|
auto * hut = new CGSeerHut();
|
|
|
|
uint32_t questsCount = 1;
|
|
|
|
if(features.levelHOTA3)
|
|
questsCount = reader->readUInt32();
|
|
|
|
//TODO: HotA
|
|
if(questsCount > 1)
|
|
logGlobal->warn("Map '%s': Seer Hut at %s - %d quests are not implemented!", mapName, position.toString(), questsCount);
|
|
|
|
for(size_t i = 0; i < questsCount; ++i)
|
|
readSeerHutQuest(hut, position);
|
|
|
|
if(features.levelHOTA3)
|
|
{
|
|
uint32_t repeateableQuestsCount = reader->readUInt32();
|
|
|
|
if(repeateableQuestsCount != 0)
|
|
logGlobal->warn("Map '%s': Seer Hut at %s - %d repeatable quests are not implemented!", mapName, position.toString(), repeateableQuestsCount);
|
|
|
|
for(size_t i = 0; i < repeateableQuestsCount; ++i)
|
|
readSeerHutQuest(hut, position);
|
|
}
|
|
|
|
reader->skipZero(2);
|
|
|
|
return hut;
|
|
}
|
|
|
|
void CMapLoaderH3M::readSeerHutQuest(CGSeerHut * hut, const int3 & position)
|
|
{
|
|
if(features.levelAB)
|
|
{
|
|
readQuest(hut, position);
|
|
}
|
|
else
|
|
{
|
|
//RoE
|
|
auto artID = reader->readArtifact();
|
|
if(artID != ArtifactID::NONE)
|
|
{
|
|
//not none quest
|
|
hut->quest->addArtifactID(artID);
|
|
hut->quest->missionType = CQuest::MISSION_ART;
|
|
}
|
|
else
|
|
{
|
|
hut->quest->missionType = CQuest::MISSION_NONE;
|
|
}
|
|
hut->quest->lastDay = -1; //no timeout
|
|
hut->quest->isCustomFirst = false;
|
|
hut->quest->isCustomNext = false;
|
|
hut->quest->isCustomComplete = false;
|
|
}
|
|
|
|
if(hut->quest->missionType)
|
|
{
|
|
auto rewardType = static_cast<CGSeerHut::ERewardType>(reader->readUInt8());
|
|
hut->rewardType = rewardType;
|
|
switch(rewardType)
|
|
{
|
|
case CGSeerHut::EXPERIENCE:
|
|
{
|
|
hut->rVal = reader->readUInt32();
|
|
break;
|
|
}
|
|
case CGSeerHut::MANA_POINTS:
|
|
{
|
|
hut->rVal = reader->readUInt32();
|
|
break;
|
|
}
|
|
case CGSeerHut::MORALE_BONUS:
|
|
{
|
|
hut->rVal = reader->readUInt8();
|
|
break;
|
|
}
|
|
case CGSeerHut::LUCK_BONUS:
|
|
{
|
|
hut->rVal = reader->readUInt8();
|
|
break;
|
|
}
|
|
case CGSeerHut::RESOURCES:
|
|
{
|
|
hut->rID = reader->readUInt8();
|
|
hut->rVal = reader->readUInt32();
|
|
|
|
assert(hut->rID < features.resourcesCount);
|
|
assert((hut->rVal & 0x00ffffff) == hut->rVal);
|
|
break;
|
|
}
|
|
case CGSeerHut::PRIMARY_SKILL:
|
|
{
|
|
hut->rID = reader->readUInt8();
|
|
hut->rVal = reader->readUInt8();
|
|
break;
|
|
}
|
|
case CGSeerHut::SECONDARY_SKILL:
|
|
{
|
|
hut->rID = reader->readSkill();
|
|
hut->rVal = reader->readUInt8();
|
|
break;
|
|
}
|
|
case CGSeerHut::ARTIFACT:
|
|
{
|
|
hut->rID = reader->readArtifact();
|
|
break;
|
|
}
|
|
case CGSeerHut::SPELL:
|
|
{
|
|
hut->rID = reader->readSpell();
|
|
break;
|
|
}
|
|
case CGSeerHut::CREATURE:
|
|
{
|
|
hut->rID = reader->readCreature();
|
|
hut->rVal = reader->readUInt16();
|
|
break;
|
|
}
|
|
case CGSeerHut::NOTHING:
|
|
{
|
|
// no-op
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
assert(0);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// missionType==255
|
|
reader->skipZero(1);
|
|
}
|
|
}
|
|
|
|
void CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position)
|
|
{
|
|
guard->quest->missionType = static_cast<CQuest::Emission>(reader->readUInt8());
|
|
|
|
switch(guard->quest->missionType)
|
|
{
|
|
case CQuest::MISSION_NONE:
|
|
return;
|
|
case CQuest::MISSION_PRIMARY_STAT:
|
|
{
|
|
guard->quest->m2stats.resize(4);
|
|
for(int x = 0; x < 4; ++x)
|
|
{
|
|
guard->quest->m2stats[x] = reader->readUInt8();
|
|
}
|
|
}
|
|
break;
|
|
case CQuest::MISSION_LEVEL:
|
|
case CQuest::MISSION_KILL_HERO:
|
|
case CQuest::MISSION_KILL_CREATURE:
|
|
{
|
|
guard->quest->m13489val = reader->readUInt32();
|
|
break;
|
|
}
|
|
case CQuest::MISSION_ART:
|
|
{
|
|
int artNumber = reader->readUInt8();
|
|
for(int yy = 0; yy < artNumber; ++yy)
|
|
{
|
|
auto artid = reader->readArtifact();
|
|
guard->quest->addArtifactID(artid);
|
|
map->allowedArtifact[artid] = false; //these are unavailable for random generation
|
|
}
|
|
break;
|
|
}
|
|
case CQuest::MISSION_ARMY:
|
|
{
|
|
int typeNumber = reader->readUInt8();
|
|
guard->quest->m6creatures.resize(typeNumber);
|
|
for(int hh = 0; hh < typeNumber; ++hh)
|
|
{
|
|
guard->quest->m6creatures[hh].type = VLC->creh->objects[reader->readCreature()];
|
|
guard->quest->m6creatures[hh].count = reader->readUInt16();
|
|
}
|
|
break;
|
|
}
|
|
case CQuest::MISSION_RESOURCES:
|
|
{
|
|
for(int x = 0; x < 7; ++x)
|
|
guard->quest->m7resources[x] = reader->readUInt32();
|
|
|
|
break;
|
|
}
|
|
case CQuest::MISSION_HERO:
|
|
{
|
|
guard->quest->m13489val = reader->readHero().getNum();
|
|
break;
|
|
}
|
|
case CQuest::MISSION_PLAYER:
|
|
{
|
|
guard->quest->m13489val = reader->readPlayer().getNum();
|
|
break;
|
|
}
|
|
case CQuest::MISSION_HOTA_MULTI:
|
|
{
|
|
uint32_t missionSubID = reader->readUInt32();
|
|
|
|
if(missionSubID == 0)
|
|
{
|
|
guard->quest->missionType = CQuest::MISSION_NONE; //TODO: CQuest::MISSION_HOTA_HERO_CLASS;
|
|
std::set<HeroClassID> heroClasses;
|
|
reader->readBitmaskHeroClassesSized(heroClasses, false);
|
|
|
|
logGlobal->warn("Map '%s': Quest at %s 'Belong to one of %d classes' is not implemented!", mapName, position.toString(), heroClasses.size());
|
|
break;
|
|
}
|
|
if(missionSubID == 1)
|
|
{
|
|
guard->quest->missionType = CQuest::MISSION_NONE; //TODO: CQuest::MISSION_HOTA_REACH_DATE;
|
|
uint32_t daysPassed = reader->readUInt32();
|
|
|
|
logGlobal->warn("Map '%s': Quest at %s 'Wait till %d days passed' is not implemented!", mapName, position.toString(), daysPassed);
|
|
break;
|
|
}
|
|
assert(0);
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
assert(0);
|
|
}
|
|
}
|
|
|
|
guard->quest->lastDay = reader->readInt32();
|
|
guard->quest->firstVisitText = readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "firstVisit"));
|
|
guard->quest->nextVisitText = readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "nextVisit"));
|
|
guard->quest->completedText = readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "completed"));
|
|
guard->quest->isCustomFirst = !guard->quest->firstVisitText.empty();
|
|
guard->quest->isCustomNext = !guard->quest->nextVisitText.empty();
|
|
guard->quest->isCustomComplete = !guard->quest->completedText.empty();
|
|
}
|
|
|
|
CGObjectInstance * CMapLoaderH3M::readTown(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
|
|
{
|
|
auto * object = new CGTownInstance();
|
|
if(features.levelAB)
|
|
object->identifier = reader->readUInt32();
|
|
|
|
setOwnerAndValidate(position, object, reader->readPlayer());
|
|
|
|
std::optional<FactionID> faction;
|
|
if (objectTemplate->id == Obj::TOWN)
|
|
faction = FactionID(objectTemplate->subid);
|
|
|
|
bool hasName = reader->readBool();
|
|
if(hasName)
|
|
object->setNameTranslated(readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "name")));
|
|
|
|
bool hasGarrison = reader->readBool();
|
|
if(hasGarrison)
|
|
readCreatureSet(object, 7);
|
|
|
|
object->formation = static_cast<EArmyFormation>(reader->readUInt8());
|
|
assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);
|
|
|
|
bool hasCustomBuildings = reader->readBool();
|
|
if(hasCustomBuildings)
|
|
{
|
|
reader->readBitmaskBuildings(object->builtBuildings, faction);
|
|
reader->readBitmaskBuildings(object->forbiddenBuildings, faction);
|
|
}
|
|
// Standard buildings
|
|
else
|
|
{
|
|
bool hasFort = reader->readBool();
|
|
if(hasFort)
|
|
object->builtBuildings.insert(BuildingID::FORT);
|
|
|
|
//means that set of standard building should be included
|
|
object->builtBuildings.insert(BuildingID::DEFAULT);
|
|
}
|
|
|
|
if(features.levelAB)
|
|
{
|
|
std::set<SpellID> spellsMask;
|
|
|
|
reader->readBitmaskSpells(spellsMask, false);
|
|
std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(object->obligatorySpells));
|
|
}
|
|
|
|
{
|
|
std::set<SpellID> spellsMask;
|
|
|
|
reader->readBitmaskSpells(spellsMask, true);
|
|
std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(object->possibleSpells));
|
|
|
|
auto defaultAllowed = VLC->spellh->getDefaultAllowed();
|
|
|
|
//add all spells from mods
|
|
for(int i = features.spellsCount; i < defaultAllowed.size(); ++i)
|
|
if(defaultAllowed[i])
|
|
object->possibleSpells.emplace_back(i);
|
|
}
|
|
|
|
if(features.levelHOTA1)
|
|
{
|
|
// TODO: HOTA support
|
|
[[maybe_unused]] bool spellResearchAvailable = reader->readBool();
|
|
}
|
|
|
|
// Read castle events
|
|
uint32_t eventsCount = reader->readUInt32();
|
|
|
|
for(int eventID = 0; eventID < eventsCount; ++eventID)
|
|
{
|
|
CCastleEvent event;
|
|
event.town = object;
|
|
event.name = readBasicString();
|
|
event.message = readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "event", eventID, "description"));
|
|
|
|
reader->readResourses(event.resources);
|
|
|
|
event.players = reader->readUInt8();
|
|
if(features.levelSOD)
|
|
event.humanAffected = reader->readBool();
|
|
else
|
|
event.humanAffected = true;
|
|
|
|
event.computerAffected = reader->readUInt8();
|
|
event.firstOccurence = reader->readUInt16();
|
|
event.nextOccurence = reader->readUInt8();
|
|
|
|
reader->skipZero(17);
|
|
|
|
// New buildings
|
|
reader->readBitmaskBuildings(event.buildings, faction);
|
|
|
|
event.creatures.resize(7);
|
|
for(int i = 0; i < 7; ++i)
|
|
event.creatures[i] = reader->readUInt16();
|
|
|
|
reader->skipZero(4);
|
|
object->events.push_back(event);
|
|
}
|
|
|
|
if(features.levelSOD)
|
|
{
|
|
object->alignmentToPlayer = PlayerColor::NEUTRAL; // "same as owner or random"
|
|
|
|
uint8_t alignment = reader->readUInt8();
|
|
|
|
if(alignment != PlayerColor::NEUTRAL.getNum())
|
|
{
|
|
if(alignment < PlayerColor::PLAYER_LIMIT.getNum())
|
|
{
|
|
if (mapHeader->players[alignment].canAnyonePlay())
|
|
object->alignmentToPlayer = PlayerColor(alignment);
|
|
else
|
|
logGlobal->warn("%s - Aligment of town at %s is invalid! Player %d is not present on map!", mapName, position.toString(), int(alignment));
|
|
}
|
|
else
|
|
{
|
|
// TODO: HOTA support
|
|
uint8_t invertedAlignment = alignment - PlayerColor::PLAYER_LIMIT.getNum();
|
|
|
|
if(invertedAlignment < PlayerColor::PLAYER_LIMIT.getNum())
|
|
{
|
|
logGlobal->warn("%s - Aligment of town at %s 'not as player %d' is not implemented!", mapName, position.toString(), alignment - PlayerColor::PLAYER_LIMIT.getNum());
|
|
}
|
|
else
|
|
{
|
|
logGlobal->warn("%s - Aligment of town at %s is corrupted!!", mapName, position.toString());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
reader->skipZero(3);
|
|
|
|
return object;
|
|
}
|
|
|
|
void CMapLoaderH3M::readEvents()
|
|
{
|
|
uint32_t eventsCount = reader->readUInt32();
|
|
for(int eventID = 0; eventID < eventsCount; ++eventID)
|
|
{
|
|
CMapEvent event;
|
|
event.name = readBasicString();
|
|
event.message = readLocalizedString(TextIdentifier("event", eventID, "description"));
|
|
|
|
reader->readResourses(event.resources);
|
|
event.players = reader->readUInt8();
|
|
if(features.levelSOD)
|
|
{
|
|
event.humanAffected = reader->readBool();
|
|
}
|
|
else
|
|
{
|
|
event.humanAffected = true;
|
|
}
|
|
event.computerAffected = reader->readBool();
|
|
event.firstOccurence = reader->readUInt16();
|
|
event.nextOccurence = reader->readUInt8();
|
|
|
|
reader->skipZero(17);
|
|
|
|
map->events.push_back(event);
|
|
}
|
|
}
|
|
|
|
void CMapLoaderH3M::readMessageAndGuards(std::string & message, CCreatureSet * guards, const int3 & position)
|
|
{
|
|
bool hasMessage = reader->readBool();
|
|
if(hasMessage)
|
|
{
|
|
message = readLocalizedString(TextIdentifier("guards", position.x, position.y, position.z, "message"));
|
|
bool hasGuards = reader->readBool();
|
|
if(hasGuards)
|
|
readCreatureSet(guards, 7);
|
|
|
|
reader->skipZero(4);
|
|
}
|
|
}
|
|
|
|
std::string CMapLoaderH3M::readBasicString()
|
|
{
|
|
return TextOperations::toUnicode(reader->readBaseString(), fileEncoding);
|
|
}
|
|
|
|
std::string CMapLoaderH3M::readLocalizedString(const TextIdentifier & stringIdentifier)
|
|
{
|
|
std::string mapString = TextOperations::toUnicode(reader->readBaseString(), fileEncoding);
|
|
TextIdentifier fullIdentifier("map", mapName, stringIdentifier.get());
|
|
|
|
if(mapString.empty())
|
|
return "";
|
|
|
|
VLC->generaltexth->registerString(modName, fullIdentifier, mapString);
|
|
return VLC->generaltexth->translate(fullIdentifier.get());
|
|
}
|
|
|
|
void CMapLoaderH3M::afterRead()
|
|
{
|
|
//convert main town positions for all players to actual object position, in H3M it is position of active tile
|
|
|
|
for(auto & p : map->players)
|
|
{
|
|
int3 posOfMainTown = p.posOfMainTown;
|
|
if(posOfMainTown.valid() && map->isInTheMap(posOfMainTown))
|
|
{
|
|
const TerrainTile & t = map->getTile(posOfMainTown);
|
|
|
|
const CGObjectInstance * mainTown = nullptr;
|
|
|
|
for(auto * obj : t.visitableObjects)
|
|
{
|
|
if(obj->ID == Obj::TOWN || obj->ID == Obj::RANDOM_TOWN)
|
|
{
|
|
mainTown = obj;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(mainTown == nullptr)
|
|
continue;
|
|
|
|
p.posOfMainTown = posOfMainTown + mainTown->getVisitableOffset();
|
|
}
|
|
}
|
|
}
|
|
|
|
VCMI_LIB_NAMESPACE_END
|