mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-18 17:40:48 +02:00
235 lines
5.4 KiB
C++
235 lines
5.4 KiB
C++
#include "mapcontroller.h"
|
|
|
|
#include "../lib/GameConstants.h"
|
|
#include "../lib/mapping/CMapService.h"
|
|
#include "../lib/mapping/CMap.h"
|
|
#include "../lib/mapping/CMapEditManager.h"
|
|
#include "../lib/Terrain.h"
|
|
#include "../lib/mapObjects/CObjectClassesHandler.h"
|
|
#include "../lib/rmg/ObstaclePlacer.h"
|
|
#include "mapview.h"
|
|
#include "scenelayer.h"
|
|
#include "maphandler.h"
|
|
#include "mainwindow.h"
|
|
#include "inspector.h"
|
|
|
|
|
|
MapController::MapController(MainWindow * m): main(m)
|
|
{
|
|
_scenes[0].reset(new MapScene(0));
|
|
_scenes[1].reset(new MapScene(1));
|
|
_miniscenes[0].reset(new MinimapScene(0));
|
|
_miniscenes[1].reset(new MinimapScene(1));
|
|
}
|
|
|
|
MapController::~MapController()
|
|
{
|
|
}
|
|
|
|
CMap * MapController::map()
|
|
{
|
|
return _map.get();
|
|
}
|
|
|
|
MapHandler * MapController::mapHandler()
|
|
{
|
|
return _mapHandler.get();
|
|
}
|
|
|
|
MapScene * MapController::scene(int level)
|
|
{
|
|
return _scenes[level].get();
|
|
}
|
|
|
|
MinimapScene * MapController::miniScene(int level)
|
|
{
|
|
return _miniscenes[level].get();
|
|
}
|
|
|
|
void MapController::setMap(std::unique_ptr<CMap> cmap)
|
|
{
|
|
_map = std::move(cmap);
|
|
_scenes[0].reset(new MapScene(0));
|
|
_scenes[1].reset(new MapScene(1));
|
|
_miniscenes[0].reset(new MinimapScene(0));
|
|
_miniscenes[1].reset(new MinimapScene(1));
|
|
resetMapHandler();
|
|
sceneForceUpdate();
|
|
}
|
|
|
|
void MapController::sceneForceUpdate()
|
|
{
|
|
_scenes[0]->updateViews();
|
|
_miniscenes[0]->updateViews();
|
|
if(_map->twoLevel)
|
|
{
|
|
_scenes[1]->updateViews();
|
|
_miniscenes[1]->updateViews();
|
|
}
|
|
}
|
|
|
|
void MapController::sceneForceUpdate(int level)
|
|
{
|
|
_scenes[level]->updateViews();
|
|
_miniscenes[level]->updateViews();
|
|
}
|
|
|
|
void MapController::resetMapHandler()
|
|
{
|
|
_mapHandler.reset(new MapHandler(_map.get()));
|
|
_scenes[0]->initialize(*this);
|
|
_scenes[1]->initialize(*this);
|
|
_miniscenes[0]->initialize(*this);
|
|
_miniscenes[1]->initialize(*this);
|
|
}
|
|
|
|
void MapController::commitTerrainChange(int level, const Terrain & terrain)
|
|
{
|
|
std::vector<int3> v(_scenes[level]->selectionTerrainView.selection().begin(),
|
|
_scenes[level]->selectionTerrainView.selection().end());
|
|
if(v.empty())
|
|
return;
|
|
|
|
_scenes[level]->selectionTerrainView.clear();
|
|
_scenes[level]->selectionTerrainView.draw();
|
|
|
|
_map->getEditManager()->getTerrainSelection().setSelection(v);
|
|
_map->getEditManager()->drawTerrain(terrain, &CRandomGenerator::getDefault());
|
|
|
|
for(auto & t : v)
|
|
_scenes[level]->terrainView.setDirty(t);
|
|
_scenes[level]->terrainView.draw();
|
|
|
|
_miniscenes[level]->updateViews();
|
|
main->mapChanged();
|
|
}
|
|
|
|
void MapController::commitObjectErase(int level)
|
|
{
|
|
for(auto * obj : _scenes[level]->selectionObjectsView.getSelection())
|
|
{
|
|
_map->getEditManager()->removeObject(obj);
|
|
delete obj;
|
|
}
|
|
_scenes[level]->selectionObjectsView.clear();
|
|
resetMapHandler();
|
|
_scenes[level]->updateViews();
|
|
|
|
_miniscenes[level]->updateViews();
|
|
main->mapChanged();
|
|
}
|
|
|
|
bool MapController::discardObject(int level) const
|
|
{
|
|
_scenes[level]->selectionObjectsView.clear();
|
|
if(_scenes[level]->selectionObjectsView.newObject)
|
|
{
|
|
delete _scenes[level]->selectionObjectsView.newObject;
|
|
_scenes[level]->selectionObjectsView.newObject = nullptr;
|
|
_scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
|
|
_scenes[level]->selectionObjectsView.selectionMode = 0;
|
|
_scenes[level]->selectionObjectsView.draw();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void MapController::createObject(int level, CGObjectInstance * obj) const
|
|
{
|
|
_scenes[level]->selectionObjectsView.newObject = obj;
|
|
_scenes[level]->selectionObjectsView.selectionMode = 2;
|
|
_scenes[level]->selectionObjectsView.draw();
|
|
}
|
|
|
|
void MapController::commitObstacleFill(int level)
|
|
{
|
|
auto selection = _scenes[level]->selectionTerrainView.selection();
|
|
if(selection.empty())
|
|
return;
|
|
|
|
//split by zones
|
|
std::map<Terrain, ObstacleProxy> terrainSelected;
|
|
for(auto & t : selection)
|
|
{
|
|
auto tl = _map->getTile(t);
|
|
if(tl.blocked || tl.visitable)
|
|
continue;
|
|
|
|
terrainSelected[tl.terType].blockedArea.add(t);
|
|
}
|
|
|
|
for(auto & sel : terrainSelected)
|
|
{
|
|
sel.second.collectPossibleObstacles(sel.first);
|
|
sel.second.placeObstacles(_map.get(), CRandomGenerator::getDefault());
|
|
}
|
|
|
|
resetMapHandler();
|
|
_scenes[level]->updateViews();
|
|
|
|
_miniscenes[level]->updateViews();
|
|
main->mapChanged();
|
|
}
|
|
|
|
void MapController::commitObjectChange(int level)
|
|
{
|
|
resetMapHandler();
|
|
_scenes[level]->objectsView.draw();
|
|
_scenes[level]->selectionObjectsView.draw();
|
|
|
|
_miniscenes[level]->updateViews();
|
|
main->mapChanged();
|
|
}
|
|
|
|
|
|
void MapController::commitChangeWithoutRedraw()
|
|
{
|
|
//DO NOT REDRAW
|
|
main->mapChanged();
|
|
}
|
|
|
|
void MapController::commitObjectShiftOrCreate(int level)
|
|
{
|
|
auto shift = _scenes[level]->selectionObjectsView.shift;
|
|
if(shift.isNull())
|
|
return;
|
|
|
|
for(auto * obj : _scenes[level]->selectionObjectsView.getSelection())
|
|
{
|
|
int3 pos = obj->pos;
|
|
pos.z = level;
|
|
pos.x += shift.x(); pos.y += shift.y();
|
|
|
|
if(obj == _scenes[level]->selectionObjectsView.newObject)
|
|
{
|
|
_scenes[level]->selectionObjectsView.newObject->pos = pos;
|
|
commitObjectCreate(level);
|
|
}
|
|
else
|
|
{
|
|
_map->getEditManager()->moveObject(obj, pos);
|
|
}
|
|
}
|
|
|
|
_scenes[level]->selectionObjectsView.newObject = nullptr;
|
|
_scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
|
|
_scenes[level]->selectionObjectsView.selectionMode = 0;
|
|
|
|
resetMapHandler();
|
|
_scenes[level]->updateViews();
|
|
|
|
_miniscenes[level]->updateViews();
|
|
main->mapChanged();
|
|
}
|
|
|
|
void MapController::commitObjectCreate(int level)
|
|
{
|
|
auto * newObj = _scenes[level]->selectionObjectsView.newObject;
|
|
if(!newObj)
|
|
return;
|
|
_map->getEditManager()->insertObject(newObj);
|
|
Initializer init(newObj);
|
|
|
|
main->mapChanged();
|
|
}
|