mirror of
https://github.com/vcmi/vcmi.git
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294 lines
6.6 KiB
C++
294 lines
6.6 KiB
C++
#include "StdInc.h"
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#include "../lib/mapping/CMap.h"
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#include "../lib/rmg/CRmgTemplateStorage.h"
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#include "../lib/rmg/CRmgTemplate.h"
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#include "../lib/rmg/CMapGenerator.h"
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#include "../lib/VCMI_Lib.h"
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#include "../lib/mapping/CMapEditManager.h"
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#include "../lib/CGeneralTextHandler.h"
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#include "windownewmap.h"
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#include "ui_windownewmap.h"
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#include "mainwindow.h"
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#include "generatorprogress.h"
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WindowNewMap::WindowNewMap(QWidget *parent) :
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QDialog(parent),
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ui(new Ui::WindowNewMap)
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{
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ui->setupUi(this);
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setAttribute(Qt::WA_DeleteOnClose);
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setWindowModality(Qt::ApplicationModal);
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show();
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//setup initial parameters
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mapGenOptions.setWidth(ui->widthTxt->text().toInt());
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mapGenOptions.setHeight(ui->heightTxt->text().toInt());
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bool twoLevel = ui->twoLevelCheck->isChecked();
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mapGenOptions.setHasTwoLevels(twoLevel);
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updateTemplateList();
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}
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WindowNewMap::~WindowNewMap()
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{
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delete ui;
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}
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void WindowNewMap::on_cancelButton_clicked()
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{
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close();
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}
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void generateRandomMap(CMapGenerator & gen, MainWindow * window)
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{
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window->controller.setMap(gen.generate());
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}
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std::unique_ptr<CMap> generateEmptyMap(CMapGenOptions & options)
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{
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std::unique_ptr<CMap> map(new CMap);
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map->version = EMapFormat::VCMI;
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map->width = options.getWidth();
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map->height = options.getHeight();
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map->twoLevel = options.getHasTwoLevels();
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map->initTerrain();
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map->getEditManager()->clearTerrain(&CRandomGenerator::getDefault());
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map->getEditManager()->getTerrainSelection().selectRange(MapRect(int3(0, 0, 0), options.getWidth(), options.getHeight()));
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map->getEditManager()->drawTerrain(Terrain("grass"), &CRandomGenerator::getDefault());
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//window->controller.setMap(std::move(map));
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return std::move(map);
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}
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void WindowNewMap::on_okButtong_clicked()
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{
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EWaterContent::EWaterContent water = EWaterContent::RANDOM;
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EMonsterStrength::EMonsterStrength monster = EMonsterStrength::RANDOM;
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if(ui->waterOpt1->isChecked())
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water = EWaterContent::RANDOM;
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if(ui->waterOpt2->isChecked())
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water = EWaterContent::NONE;
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if(ui->waterOpt3->isChecked())
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water = EWaterContent::NORMAL;
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if(ui->waterOpt4->isChecked())
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water = EWaterContent::ISLANDS;
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if(ui->monsterOpt1->isChecked())
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monster = EMonsterStrength::RANDOM;
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if(ui->monsterOpt2->isChecked())
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monster = EMonsterStrength::GLOBAL_WEAK;
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if(ui->monsterOpt3->isChecked())
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monster = EMonsterStrength::GLOBAL_NORMAL;
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if(ui->monsterOpt4->isChecked())
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monster = EMonsterStrength::GLOBAL_STRONG;
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mapGenOptions.setWaterContent(water);
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mapGenOptions.setMonsterStrength(monster);
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std::unique_ptr<CMap> nmap;
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if(ui->randomMapCheck->isChecked())
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{
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CMapGenerator generator(mapGenOptions);
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//TODO: fix water and roads
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generator.disableModificator("RoadPlacer");
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generator.disableModificator("RiverPlacer");
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auto progressBarWnd = new GeneratorProgress(generator, this);
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progressBarWnd->show();
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//std::thread generate(&::generateRandomMap, std::ref(generator), static_cast<MainWindow*>(parent()));
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//progressBarWnd->update();
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//generate.join();
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//generateRandomMap(generator, static_cast<MainWindow*>(parent()));
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auto f = std::async(std::launch::async, &CMapGenerator::generate, &generator);
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progressBarWnd->update();
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nmap = f.get();
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}
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else
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{
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auto f = std::async(std::launch::async, &::generateEmptyMap, std::ref(mapGenOptions));
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nmap = f.get();
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//nmap = generateEmptyMap(mapGenOptions, static_cast<MainWindow*>(parent()));
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}
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static_cast<MainWindow*>(parent())->controller.setMap(std::move(nmap));
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static_cast<MainWindow*>(parent())->initializeMap(true);
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close();
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}
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void WindowNewMap::on_sizeCombo_activated(int index)
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{
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std::map<int, std::pair<int, int>> sizes
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{
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{0, {36, 36}},
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{1, {72, 72}},
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{2, {108, 108}},
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{3, {144, 144}},
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};
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ui->widthTxt->setText(QString::number(sizes[index].first));
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ui->heightTxt->setText(QString::number(sizes[index].second));
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}
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void WindowNewMap::on_twoLevelCheck_stateChanged(int arg1)
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{
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bool twoLevel = ui->twoLevelCheck->isChecked();
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mapGenOptions.setHasTwoLevels(twoLevel);
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updateTemplateList();
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}
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void WindowNewMap::on_humanCombo_activated(int index)
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{
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const int playerLimit = 8;
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std::map<int, int> players
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{
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{0, CMapGenOptions::RANDOM_SIZE},
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{1, 1},
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{2, 2},
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{3, 3},
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{4, 4},
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{5, 5},
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{6, 6},
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{7, 7},
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{8, 8}
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};
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int humans = players[index];
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if(humans > playerLimit)
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{
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humans = playerLimit;
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ui->humanCombo->setCurrentIndex(humans);
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return;
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}
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mapGenOptions.setPlayerCount(humans);
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int teams = mapGenOptions.getTeamCount();
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if(teams > humans - 1)
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{
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teams = humans - 1;
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//TBD
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}
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int cpu = mapGenOptions.getCompOnlyPlayerCount();
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if(cpu > playerLimit - humans)
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{
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cpu = playerLimit - humans;
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ui->cpuCombo->setCurrentIndex(cpu + 1);
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}
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int cpuTeams = mapGenOptions.getCompOnlyTeamCount(); //comp only players - 1
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if(cpuTeams > cpu - 1)
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{
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cpuTeams = cpu - 1;
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//TBD
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}
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//void setMapTemplate(const CRmgTemplate * value);
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updateTemplateList();
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}
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void WindowNewMap::on_cpuCombo_activated(int index)
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{
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const int playerLimit = 8;
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std::map<int, int> players
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{
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{0, CMapGenOptions::RANDOM_SIZE},
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{1, 0},
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{2, 1},
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{3, 2},
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{4, 3},
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{5, 4},
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{6, 5},
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{7, 6},
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{8, 7}
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};
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int humans = mapGenOptions.getPlayerCount();
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int cpu = players[index];
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if(cpu > playerLimit - humans)
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{
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cpu = playerLimit - humans;
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ui->cpuCombo->setCurrentIndex(cpu + 1);
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return;
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}
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mapGenOptions.setCompOnlyPlayerCount(cpu);
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updateTemplateList();
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}
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void WindowNewMap::on_randomMapCheck_stateChanged(int arg1)
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{
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randomMap = ui->randomMapCheck->isChecked();
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ui->templateCombo->setEnabled(randomMap);
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updateTemplateList();
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}
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void WindowNewMap::on_templateCombo_activated(int index)
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{
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if(index == 0)
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{
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mapGenOptions.setMapTemplate(nullptr);
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return;
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}
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auto * templ = VLC->tplh->getTemplate(ui->templateCombo->currentText().toStdString());
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mapGenOptions.setMapTemplate(templ);
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}
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void WindowNewMap::on_widthTxt_textChanged(const QString &arg1)
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{
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int sz = arg1.toInt();
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if(sz > 1)
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{
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mapGenOptions.setWidth(arg1.toInt());
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updateTemplateList();
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}
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}
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void WindowNewMap::on_heightTxt_textChanged(const QString &arg1)
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{
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int sz = arg1.toInt();
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if(sz > 1)
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{
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mapGenOptions.setHeight(arg1.toInt());
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updateTemplateList();
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}
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}
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void WindowNewMap::updateTemplateList()
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{
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ui->templateCombo->clear();
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ui->templateCombo->setCurrentIndex(-1);
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if(!randomMap)
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return;
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mapGenOptions.setMapTemplate(nullptr);
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auto templates = mapGenOptions.getPossibleTemplates();
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if(templates.empty())
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return;
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ui->templateCombo->addItem("[default]");
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for(auto * templ : templates)
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{
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ui->templateCombo->addItem(QString::fromStdString(templ->getName()));
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}
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ui->templateCombo->setCurrentIndex(0);
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}
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