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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-18 17:40:48 +02:00
vcmi/mapeditor/windownewmap.cpp
2022-09-05 14:10:39 +04:00

294 lines
6.6 KiB
C++

#include "StdInc.h"
#include "../lib/mapping/CMap.h"
#include "../lib/rmg/CRmgTemplateStorage.h"
#include "../lib/rmg/CRmgTemplate.h"
#include "../lib/rmg/CMapGenerator.h"
#include "../lib/VCMI_Lib.h"
#include "../lib/mapping/CMapEditManager.h"
#include "../lib/CGeneralTextHandler.h"
#include "windownewmap.h"
#include "ui_windownewmap.h"
#include "mainwindow.h"
#include "generatorprogress.h"
WindowNewMap::WindowNewMap(QWidget *parent) :
QDialog(parent),
ui(new Ui::WindowNewMap)
{
ui->setupUi(this);
setAttribute(Qt::WA_DeleteOnClose);
setWindowModality(Qt::ApplicationModal);
show();
//setup initial parameters
mapGenOptions.setWidth(ui->widthTxt->text().toInt());
mapGenOptions.setHeight(ui->heightTxt->text().toInt());
bool twoLevel = ui->twoLevelCheck->isChecked();
mapGenOptions.setHasTwoLevels(twoLevel);
updateTemplateList();
}
WindowNewMap::~WindowNewMap()
{
delete ui;
}
void WindowNewMap::on_cancelButton_clicked()
{
close();
}
void generateRandomMap(CMapGenerator & gen, MainWindow * window)
{
window->controller.setMap(gen.generate());
}
std::unique_ptr<CMap> generateEmptyMap(CMapGenOptions & options)
{
std::unique_ptr<CMap> map(new CMap);
map->version = EMapFormat::VCMI;
map->width = options.getWidth();
map->height = options.getHeight();
map->twoLevel = options.getHasTwoLevels();
map->initTerrain();
map->getEditManager()->clearTerrain(&CRandomGenerator::getDefault());
map->getEditManager()->getTerrainSelection().selectRange(MapRect(int3(0, 0, 0), options.getWidth(), options.getHeight()));
map->getEditManager()->drawTerrain(Terrain("grass"), &CRandomGenerator::getDefault());
//window->controller.setMap(std::move(map));
return std::move(map);
}
void WindowNewMap::on_okButtong_clicked()
{
EWaterContent::EWaterContent water = EWaterContent::RANDOM;
EMonsterStrength::EMonsterStrength monster = EMonsterStrength::RANDOM;
if(ui->waterOpt1->isChecked())
water = EWaterContent::RANDOM;
if(ui->waterOpt2->isChecked())
water = EWaterContent::NONE;
if(ui->waterOpt3->isChecked())
water = EWaterContent::NORMAL;
if(ui->waterOpt4->isChecked())
water = EWaterContent::ISLANDS;
if(ui->monsterOpt1->isChecked())
monster = EMonsterStrength::RANDOM;
if(ui->monsterOpt2->isChecked())
monster = EMonsterStrength::GLOBAL_WEAK;
if(ui->monsterOpt3->isChecked())
monster = EMonsterStrength::GLOBAL_NORMAL;
if(ui->monsterOpt4->isChecked())
monster = EMonsterStrength::GLOBAL_STRONG;
mapGenOptions.setWaterContent(water);
mapGenOptions.setMonsterStrength(monster);
std::unique_ptr<CMap> nmap;
if(ui->randomMapCheck->isChecked())
{
CMapGenerator generator(mapGenOptions);
//TODO: fix water and roads
generator.disableModificator("RoadPlacer");
generator.disableModificator("RiverPlacer");
auto progressBarWnd = new GeneratorProgress(generator, this);
progressBarWnd->show();
//std::thread generate(&::generateRandomMap, std::ref(generator), static_cast<MainWindow*>(parent()));
//progressBarWnd->update();
//generate.join();
//generateRandomMap(generator, static_cast<MainWindow*>(parent()));
auto f = std::async(std::launch::async, &CMapGenerator::generate, &generator);
progressBarWnd->update();
nmap = f.get();
}
else
{
auto f = std::async(std::launch::async, &::generateEmptyMap, std::ref(mapGenOptions));
nmap = f.get();
//nmap = generateEmptyMap(mapGenOptions, static_cast<MainWindow*>(parent()));
}
static_cast<MainWindow*>(parent())->controller.setMap(std::move(nmap));
static_cast<MainWindow*>(parent())->initializeMap(true);
close();
}
void WindowNewMap::on_sizeCombo_activated(int index)
{
std::map<int, std::pair<int, int>> sizes
{
{0, {36, 36}},
{1, {72, 72}},
{2, {108, 108}},
{3, {144, 144}},
};
ui->widthTxt->setText(QString::number(sizes[index].first));
ui->heightTxt->setText(QString::number(sizes[index].second));
}
void WindowNewMap::on_twoLevelCheck_stateChanged(int arg1)
{
bool twoLevel = ui->twoLevelCheck->isChecked();
mapGenOptions.setHasTwoLevels(twoLevel);
updateTemplateList();
}
void WindowNewMap::on_humanCombo_activated(int index)
{
const int playerLimit = 8;
std::map<int, int> players
{
{0, CMapGenOptions::RANDOM_SIZE},
{1, 1},
{2, 2},
{3, 3},
{4, 4},
{5, 5},
{6, 6},
{7, 7},
{8, 8}
};
int humans = players[index];
if(humans > playerLimit)
{
humans = playerLimit;
ui->humanCombo->setCurrentIndex(humans);
return;
}
mapGenOptions.setPlayerCount(humans);
int teams = mapGenOptions.getTeamCount();
if(teams > humans - 1)
{
teams = humans - 1;
//TBD
}
int cpu = mapGenOptions.getCompOnlyPlayerCount();
if(cpu > playerLimit - humans)
{
cpu = playerLimit - humans;
ui->cpuCombo->setCurrentIndex(cpu + 1);
}
int cpuTeams = mapGenOptions.getCompOnlyTeamCount(); //comp only players - 1
if(cpuTeams > cpu - 1)
{
cpuTeams = cpu - 1;
//TBD
}
//void setMapTemplate(const CRmgTemplate * value);
updateTemplateList();
}
void WindowNewMap::on_cpuCombo_activated(int index)
{
const int playerLimit = 8;
std::map<int, int> players
{
{0, CMapGenOptions::RANDOM_SIZE},
{1, 0},
{2, 1},
{3, 2},
{4, 3},
{5, 4},
{6, 5},
{7, 6},
{8, 7}
};
int humans = mapGenOptions.getPlayerCount();
int cpu = players[index];
if(cpu > playerLimit - humans)
{
cpu = playerLimit - humans;
ui->cpuCombo->setCurrentIndex(cpu + 1);
return;
}
mapGenOptions.setCompOnlyPlayerCount(cpu);
updateTemplateList();
}
void WindowNewMap::on_randomMapCheck_stateChanged(int arg1)
{
randomMap = ui->randomMapCheck->isChecked();
ui->templateCombo->setEnabled(randomMap);
updateTemplateList();
}
void WindowNewMap::on_templateCombo_activated(int index)
{
if(index == 0)
{
mapGenOptions.setMapTemplate(nullptr);
return;
}
auto * templ = VLC->tplh->getTemplate(ui->templateCombo->currentText().toStdString());
mapGenOptions.setMapTemplate(templ);
}
void WindowNewMap::on_widthTxt_textChanged(const QString &arg1)
{
int sz = arg1.toInt();
if(sz > 1)
{
mapGenOptions.setWidth(arg1.toInt());
updateTemplateList();
}
}
void WindowNewMap::on_heightTxt_textChanged(const QString &arg1)
{
int sz = arg1.toInt();
if(sz > 1)
{
mapGenOptions.setHeight(arg1.toInt());
updateTemplateList();
}
}
void WindowNewMap::updateTemplateList()
{
ui->templateCombo->clear();
ui->templateCombo->setCurrentIndex(-1);
if(!randomMap)
return;
mapGenOptions.setMapTemplate(nullptr);
auto templates = mapGenOptions.getPossibleTemplates();
if(templates.empty())
return;
ui->templateCombo->addItem("[default]");
for(auto * templ : templates)
{
ui->templateCombo->addItem(QString::fromStdString(templ->getName()));
}
ui->templateCombo->setCurrentIndex(0);
}