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fcdad0d323
Hopefully fixed #954 (and all bugs caused by keeping a reference to hero that got killed: #998, #1002, #1008, #1011, #1018). If not, assertions should pop up earlier.
44 lines
1.0 KiB
C++
44 lines
1.0 KiB
C++
#pragma once
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#include "../FuzzyLite/FuzzyLite.h"
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/*
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* Fuzzy.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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class VCAI;
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class CArmedInstance;
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class FuzzyHelper
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{
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friend class VCAI;
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fl::FuzzyEngine engine;
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fl::InputLVar* bankInput;
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fl::OutputLVar* bankDanger;
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fl::RuleBlock bankBlock;
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fl::InputLVar * ourWalkers, * ourShooters, * ourFlyers, * enemyWalkers, * enemyShooters, * enemyFlyers;
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fl::InputLVar * ourSpeed, * enemySpeed;
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fl::InputLVar * bankPresent;
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fl::InputLVar * castleWalls;
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fl::OutputLVar * threat;
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fl::RuleBlock tacticalAdvantage;
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public:
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enum RuleBlocks {BANK_DANGER, TACTICAL_ADVANTAGE};
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FuzzyHelper();
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void initBank();
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void initTacticalAdvantage();
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ui64 estimateBankDanger (int ID);
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float getTacticalAdvantage (const CArmedInstance *we, const CArmedInstance *enemy); //returns factor how many times enemy is stronger than us
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};
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