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vcmi/lib/VCMIDirs.cpp
2013-10-07 03:19:11 +00:00

159 lines
3.3 KiB
C++

#include "StdInc.h"
#include "VCMIDirs.h"
/*
* VCMIDirs.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
static VCMIDirs VCMIDirsGlobal;
VCMIDirs::VCMIDirs()
{
// initialize local directory and create folders to which VCMI needs write access
boost::filesystem::create_directory(userDataPath());
boost::filesystem::create_directory(userCachePath());
boost::filesystem::create_directory(userConfigPath());
boost::filesystem::create_directory(userSavePath());
}
VCMIDirs & VCMIDirs::get()
{
return VCMIDirsGlobal;
}
std::string VCMIDirs::userCachePath() const
{
return userDataPath();
}
std::string VCMIDirs::userConfigPath() const
{
return userDataPath() + "/config";
}
std::string VCMIDirs::userSavePath() const
{
return userDataPath() + "/Games";
}
std::vector<std::string> VCMIDirs::configPaths() const
{
return std::vector<std::string>(1, dataPaths()[0] + "/config");
}
//FIXME: find way to at least decrease size of this ifdef (along with cleanup in CMake)
#if defined(_WIN32)
std::string VCMIDirs::userDataPath() const
{
return dataPaths()[0];
}
std::string VCMIDirs::libraryPath() const
{
return userDataPath();
}
std::string VCMIDirs::clientPath() const
{
return userDataPath() + "\\" + "VCMI_client.exe";
}
std::string VCMIDirs::serverPath() const
{
return userDataPath() + "\\" + "VCMI_server.exe";
}
std::vector<std::string> VCMIDirs::dataPaths() const
{
return std::vector<std::string>(1, ".");
}
std::string VCMIDirs::libraryName(std::string basename) const
{
return basename + ".dll";
}
#elif defined(__APPLE__)
std::string VCMIDirs::userDataPath() const
{
// This is Cocoa code that should be normally used to get path to Application Support folder but can't use it here for now...
// NSArray* urls = [[NSFileManager defaultManager] URLsForDirectory:NSApplicationSupportDirectory inDomains:NSUserDomainMask];
// UserPath = path([urls[0] path] + "/vcmi").string();
// ...so here goes a bit of hardcode instead
std::string home_dir = ".";
if (getenv("HOME") != nullptr )
home_dir = getenv("HOME");
return boost::filesystem::path(home_dir + "/Library/Application Support/vcmi").string();
}
std::string VCMIDirs::libraryPath() const
{
return ".";
}
std::string VCMIDirs::clientPath() const
{
return "./vcmiclient";
}
std::string VCMIDirs::serverPath() const
{
return "./vcmiserver";
}
std::vector<std::string> VCMIDirs::dataPaths() const
{
return std::vector<std::string>(1, "../Data");
}
std::string VCMIDirs::libraryName(std::string basename) const
{
return "lib" + basename + ".dylib";
}
#else
std::string VCMIDirs::userDataPath() const
{
if (getenv("HOME") != nullptr )
return std::string(getenv("HOME")) + "/.vcmi";
return ".";
}
std::string VCMIDirs::libraryPath() const
{
return M_LIB_DIR;
}
std::string VCMIDirs::clientPath() const
{
return std::string(M_BIN_DIR) + "/" + "vcmiclient";
}
std::string VCMIDirs::serverPath() const
{
return std::string(M_BIN_DIR) + "/" + "vcmiserver";
}
std::vector<std::string> VCMIDirs::dataPaths() const
{
return std::vector<std::string>(1, M_DATA_DIR);
}
std::string VCMIDirs::libraryName(std::string basename) const
{
return "lib" + basename + ".so";
}
#endif