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battle
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Merge pull request #4654 from dydzio0614/any-hex-shooting
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2024-09-27 19:23:33 +03:00 |
bonuses
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Merge pull request #4623 from Laserlicht/invincible_bonus
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2024-09-20 11:50:29 +03:00 |
campaign
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code review
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2024-09-27 18:23:02 +02:00 |
constants
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Deprecate artifact-related building types
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2024-08-28 13:50:08 +00:00 |
entities
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fix error with description
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2024-09-20 18:21:52 +02:00 |
events
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Fix typos using https://github.com/crate-ci/typos
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2024-06-24 03:47:19 +02:00 |
filesystem
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code review (first part)
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2024-09-02 22:51:30 +02:00 |
gameState
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Merge pull request #4643 from SoundSSGood/CArtHandler-refactoring
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2024-10-01 16:26:32 +03:00 |
json
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Implement detection of typos in json using Levenshtein Distance
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2024-09-15 20:14:08 +00:00 |
logging
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Fix miscellaneous issues discovered by Sonar
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2024-08-12 18:26:30 +00:00 |
mapObjectConstructors
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Fixes randomization of Witch Hut preconfigured in map editor
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2024-10-03 12:35:15 +00:00 |
mapObjects
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Fixes randomization of Witch Hut preconfigured in map editor
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2024-10-03 12:35:15 +00:00 |
mapping
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CArtifactSet cleanup
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2024-09-23 23:39:19 +03:00 |
minizip
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Fix typos using https://github.com/crate-ci/typos
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2024-06-24 03:47:19 +02:00 |
modding
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Added GameSettings to gamestate, potentially allowing to define game
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2024-09-05 15:16:27 +00:00 |
network
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Fix miscellaneous issues discovered by Sonar
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2024-08-12 18:26:30 +00:00 |
networkPacks
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BulkEraseArtifacts crash fix
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2024-10-04 15:19:57 +03:00 |
pathfinder
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Added GameSettings to gamestate, potentially allowing to define game
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2024-09-05 15:16:27 +00:00 |
rewardable
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Merge pull request #4643 from SoundSSGood/CArtHandler-refactoring
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2024-10-01 16:26:32 +03:00 |
rmg
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Allow to ban spell scrolls
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2024-09-23 17:09:46 +02:00 |
serializer
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scenario name for campaigns
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2024-09-24 11:23:10 +02:00 |
spells
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Merge pull request #4694 from Laserlicht/spell_cast_only_self
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2024-10-01 17:20:20 +03:00 |
texts
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Added GameSettings to gamestate, potentially allowing to define game
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2024-09-05 15:16:27 +00:00 |
vstd
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AI_Base.h
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ArtifactUtils.cpp
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CArtifactSet cleanup
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2024-09-23 23:39:19 +03:00 |
ArtifactUtils.h
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ArtifactUtils::createArtifact ArtifactUtils::createNewArtifactInstance unified
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2024-09-04 21:25:55 +03:00 |
BasicTypes.cpp
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Added GameSettings to gamestate, potentially allowing to define game
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2024-09-05 15:16:27 +00:00 |
BattleFieldHandler.cpp
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introduce getModScope method toEntity class and subclasses
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2024-08-10 16:08:04 +02:00 |
BattleFieldHandler.h
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introduce getModScope method toEntity class and subclasses
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2024-08-10 16:08:04 +02:00 |
CAndroidVMHelper.cpp
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CAndroidVMHelper.h
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CArtHandler.cpp
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CArtifactSet cleanup
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2024-09-23 23:39:19 +03:00 |
CArtHandler.h
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CArtifactSet cleanup
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2024-09-23 23:39:19 +03:00 |
CArtifactInstance.cpp
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CMap put move and remove artifact method
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2024-09-23 23:30:38 +03:00 |
CArtifactInstance.h
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CMap put move and remove artifact method
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2024-09-23 23:30:38 +03:00 |
CBonusTypeHandler.cpp
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Split CGeneralTextHandler file into 1 file per class form
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2024-07-20 12:55:17 +00:00 |
CBonusTypeHandler.h
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CConfigHandler.cpp
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CConfigHandler.h
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CConsoleHandler.cpp
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Do not try to shoot at 2nd hex of wide creatures
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2024-08-14 10:38:59 +00:00 |
CConsoleHandler.h
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Fix typos using https://github.com/crate-ci/typos
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2024-06-24 03:47:19 +02:00 |
CCreatureHandler.cpp
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Added GameSettings to gamestate, potentially allowing to define game
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2024-09-05 15:16:27 +00:00 |
CCreatureHandler.h
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introduce getModScope method toEntity class and subclasses
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2024-08-10 16:08:04 +02:00 |
CCreatureSet.cpp
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Fix potential int32_t overflow when computing total army value
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2024-10-02 19:48:08 +00:00 |
CCreatureSet.h
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CArtifactSet cleanup
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2024-09-23 23:39:19 +03:00 |
CGameInfoCallback.cpp
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Fixes pathfinding via subterranean gates located on right edge of map
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2024-10-02 09:24:53 +00:00 |
CGameInfoCallback.h
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Added GameSettings to gamestate, potentially allowing to define game
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2024-09-05 15:16:27 +00:00 |
CGameInterface.cpp
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Extracted handling of type ID's from serializer into a separate class
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2024-08-26 19:48:46 +00:00 |
CGameInterface.h
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Extracted handling of type ID's from serializer into a separate class
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2024-08-26 19:48:46 +00:00 |
CHeroHandler.cpp
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Added GameSettings to gamestate, potentially allowing to define game
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2024-09-05 15:16:27 +00:00 |
CHeroHandler.h
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introduce getModScope method toEntity class and subclasses
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2024-08-10 16:08:04 +02:00 |
CMakeLists.txt
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Merge remote-tracking branch 'origin/develop' into custom_objects_per_zone
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2024-09-14 10:19:22 +02:00 |
Color.h
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icon drawing
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2024-08-15 00:21:02 +02:00 |
ConstTransitivePtr.h
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CPlayerState.cpp
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All objects that can be owned by player now implement IOwnableObject
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2024-08-28 12:51:28 +00:00 |
CPlayerState.h
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Add coastVisitable property to rewardables, update schemas
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2024-09-12 12:11:18 +00:00 |
CRandomGenerator.cpp
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Integrating changes from PR #4251 - add logging for rng
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2024-07-16 15:31:58 +00:00 |
CRandomGenerator.h
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Replaced most of usages of CRandomGenerator with vstd::RNG in library
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2024-07-16 13:13:07 +00:00 |
CScriptingModule.cpp
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CScriptingModule.h
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CSkillHandler.cpp
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introduce getModScope method toEntity class and subclasses
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2024-08-10 16:08:04 +02:00 |
CSkillHandler.h
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introduce getModScope method toEntity class and subclasses
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2024-08-10 16:08:04 +02:00 |
CSoundBase.h
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Fix issues introduced by fixing typos
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2024-06-27 08:38:04 +00:00 |
CStack.cpp
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INVINCIBLE bonus
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2024-09-19 03:14:45 +02:00 |
CStack.h
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Unified handling of battle sides ID's
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2024-08-11 20:54:44 +00:00 |
CStopWatch.h
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CThreadHelper.cpp
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Added changing thread name for FreeBSD
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2024-05-12 15:10:29 +00:00 |
CThreadHelper.h
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ExceptionsCommon.h
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Show error message on load if mod has broken creature instead of
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2024-06-01 11:49:51 +00:00 |
ExtraOptionsInfo.cpp
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ExtraOptionsInfo.h
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FunctionList.h
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GameCallbackHolder.h
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GameConstants.h
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GameSettings.cpp
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Merge branch 'develop' into any-hex-shooting
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2024-09-23 16:57:27 +02:00 |
GameSettings.h
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It is now possible to define game settings in rmg template
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2024-09-05 15:16:28 +00:00 |
IBonusTypeHandler.h
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IGameCallback.cpp
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Remove marketModes as member
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2024-08-27 14:07:00 +00:00 |
IGameCallback.h
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CMap put move and remove artifact method
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2024-09-23 23:30:38 +03:00 |
IGameEventsReceiver.h
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IMarket suggestions
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2024-08-20 18:49:48 +03:00 |
IGameSettings.h
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Make any hex shooting possibility configurable
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2024-09-22 16:58:15 +02:00 |
IHandlerBase.cpp
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lib now uses shared_ptr for entities. Removed manual memory management.
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2024-05-17 15:04:05 +00:00 |
IHandlerBase.h
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lib now uses shared_ptr for entities. Removed manual memory management.
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2024-05-17 15:04:05 +00:00 |
int3.h
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LoadProgress.cpp
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LoadProgress.h
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LogicalExpression.cpp
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Split CGeneralTextHandler file into 1 file per class form
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2024-07-20 12:55:17 +00:00 |
LogicalExpression.h
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ObstacleHandler.cpp
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introduce modScope into ObstacleInfo
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2024-08-12 13:57:27 +02:00 |
ObstacleHandler.h
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introduce modScope into ObstacleInfo
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2024-08-12 13:57:27 +02:00 |
Point.h
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Rect.cpp
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Rect.h
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First iteration of upscaled rendering
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2024-08-17 15:25:25 +00:00 |
ResourceSet.cpp
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Unified income handling, added IOwnableObject interface
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2024-08-28 12:40:44 +00:00 |
ResourceSet.h
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Unified income handling, added IOwnableObject interface
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2024-08-28 12:40:44 +00:00 |
RiverHandler.cpp
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Added GameSettings to gamestate, potentially allowing to define game
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2024-09-05 15:16:27 +00:00 |
RiverHandler.h
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introduce getModScope method toEntity class and subclasses
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2024-08-10 16:08:04 +02:00 |
RoadHandler.cpp
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Added GameSettings to gamestate, potentially allowing to define game
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2024-09-05 15:16:27 +00:00 |
RoadHandler.h
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introduce getModScope method toEntity class and subclasses
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2024-08-10 16:08:04 +02:00 |
ScopeGuard.h
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ScriptHandler.cpp
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ScriptHandler.h
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StartInfo.cpp
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code review
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2024-07-29 22:54:42 +02:00 |
StartInfo.h
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Removed save compatibility with 1.4
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2024-08-29 18:51:53 +00:00 |
StdInc.cpp
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StdInc.h
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TerrainHandler.cpp
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Added GameSettings to gamestate, potentially allowing to define game
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2024-09-05 15:16:27 +00:00 |
TerrainHandler.h
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introduce getModScope method toEntity class and subclasses
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2024-08-10 16:08:04 +02:00 |
TurnTimerInfo.cpp
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Fix typos using https://github.com/crate-ci/typos
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2024-06-24 03:47:19 +02:00 |
TurnTimerInfo.h
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Fix typos using https://github.com/crate-ci/typos
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2024-06-24 03:47:19 +02:00 |
UnlockGuard.h
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vcmi_endian.h
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VCMI_Lib.cpp
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Added GameSettings to gamestate, potentially allowing to define game
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2024-09-05 15:16:27 +00:00 |
VCMI_Lib.h
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Added GameSettings to gamestate, potentially allowing to define game
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2024-09-05 15:16:27 +00:00 |
VCMIDirs.cpp
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Fix typos using https://github.com/crate-ci/typos
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2024-06-24 03:47:19 +02:00 |
VCMIDirs.h
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