1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-28 23:06:24 +02:00
vcmi/lib/VCMI_lib.vcxproj.filters

660 lines
22 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="filesystem">
<UniqueIdentifier>{a2ca6977-50bf-4585-aa6e-779a10863922}</UniqueIdentifier>
</Filter>
<Filter Include="logging">
<UniqueIdentifier>{230979a5-fbea-4d21-b2a6-cf476ebc123d}</UniqueIdentifier>
</Filter>
<Filter Include="rmg">
<UniqueIdentifier>{8ba33e2e-2971-4873-9c49-128c34147a38}</UniqueIdentifier>
</Filter>
<Filter Include="mapping">
<UniqueIdentifier>{401483eb-380a-4e36-b532-207491622703}</UniqueIdentifier>
</Filter>
<Filter Include="registerTypes">
<UniqueIdentifier>{927d9b6e-3dc5-4370-b603-1b9887095509}</UniqueIdentifier>
</Filter>
<Filter Include="mapObjects">
<UniqueIdentifier>{ee24c7f7-f4e2-4d35-b994-94a6e29ea92f}</UniqueIdentifier>
</Filter>
<Filter Include="spells">
<UniqueIdentifier>{bda963b1-00e1-412a-9b44-f5cd3f8e9e33}</UniqueIdentifier>
</Filter>
<Filter Include="serializer">
<UniqueIdentifier>{2f582170-d8a6-42f3-8da3-8255bac28f5a}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="BattleAction.cpp" />
<ClCompile Include="BattleState.cpp" />
<ClCompile Include="CArtHandler.cpp" />
<ClCompile Include="CBuildingHandler.cpp" />
<ClCompile Include="CCreatureHandler.cpp" />
<ClCompile Include="CGeneralTextHandler.cpp" />
<ClCompile Include="CHeroHandler.cpp" />
<ClCompile Include="CTownHandler.cpp" />
<ClCompile Include="CCreatureSet.cpp" />
<ClCompile Include="CGameState.cpp" />
<ClCompile Include="CRandomGenerator.cpp" />
<ClCompile Include="HeroBonus.cpp" />
<ClCompile Include="IGameCallback.cpp" />
<ClCompile Include="CGameInfoCallback.cpp" />
<ClCompile Include="NetPacksLib.cpp" />
<ClCompile Include="VCMI_Lib.cpp" />
<ClCompile Include="ResourceSet.cpp" />
<ClCompile Include="CGameInterface.cpp" />
<ClCompile Include="JsonNode.cpp" />
<ClCompile Include="BattleHex.cpp" />
<ClCompile Include="CConsoleHandler.cpp" />
<ClCompile Include="CThreadHelper.cpp" />
<ClCompile Include="StdInc.cpp" />
<ClCompile Include="CObstacleInstance.cpp" />
<ClCompile Include="CModHandler.cpp" />
<ClCompile Include="CConfigHandler.cpp" />
<ClCompile Include="CBattleCallback.cpp" />
<ClCompile Include="Mapping\CCampaignHandler.cpp" />
<ClCompile Include="GameConstants.cpp" />
<ClCompile Include="VCMIDirs.cpp" />
<ClCompile Include="CBonusTypeHandler.cpp" />
<ClCompile Include="rmg\CRmgTemplate.cpp">
<Filter>rmg</Filter>
</ClCompile>
<ClCompile Include="rmg\CRmgTemplateStorage.cpp">
<Filter>rmg</Filter>
</ClCompile>
<ClCompile Include="rmg\CRmgTemplateZone.cpp">
<Filter>rmg</Filter>
</ClCompile>
<ClCompile Include="rmg\CZonePlacer.cpp">
<Filter>rmg</Filter>
</ClCompile>
<ClCompile Include="RMG\CMapGenerator.cpp">
<Filter>rmg</Filter>
</ClCompile>
<ClCompile Include="rmg\CMapGenOptions.cpp">
<Filter>rmg</Filter>
</ClCompile>
<ClCompile Include="rmg\CZoneGraphGenerator.cpp">
<Filter>rmg</Filter>
</ClCompile>
<ClCompile Include="filesystem\Filesystem.cpp">
<Filter>filesystem</Filter>
</ClCompile>
<ClCompile Include="filesystem\CZipLoader.cpp">
<Filter>filesystem</Filter>
</ClCompile>
<ClCompile Include="filesystem\CMemoryStream.cpp">
<Filter>filesystem</Filter>
</ClCompile>
<ClCompile Include="filesystem\CFilesystemLoader.cpp">
<Filter>filesystem</Filter>
</ClCompile>
<ClCompile Include="filesystem\CFileInputStream.cpp">
<Filter>filesystem</Filter>
</ClCompile>
<ClCompile Include="filesystem\CCompressedStream.cpp">
<Filter>filesystem</Filter>
</ClCompile>
<ClCompile Include="filesystem\CBinaryReader.cpp">
<Filter>filesystem</Filter>
</ClCompile>
<ClCompile Include="filesystem\CArchiveLoader.cpp">
<Filter>filesystem</Filter>
</ClCompile>
<ClCompile Include="filesystem\AdapterLoaders.cpp">
<Filter>filesystem</Filter>
</ClCompile>
<ClCompile Include="logging\CBasicLogConfigurator.cpp">
<Filter>logging</Filter>
</ClCompile>
<ClCompile Include="logging\CLogger.cpp">
<Filter>logging</Filter>
</ClCompile>
<ClCompile Include="mapping\CMap.cpp">
<Filter>mapping</Filter>
</ClCompile>
<ClCompile Include="mapping\CMapEditManager.cpp">
<Filter>mapping</Filter>
</ClCompile>
<ClCompile Include="mapping\CMapInfo.cpp">
<Filter>mapping</Filter>
</ClCompile>
<ClCompile Include="mapping\CMapService.cpp">
<Filter>mapping</Filter>
</ClCompile>
<ClCompile Include="mapping\MapFormatH3M.cpp">
<Filter>mapping</Filter>
</ClCompile>
<ClCompile Include="filesystem\ResourceID.cpp">
<Filter>filesystem</Filter>
</ClCompile>
<ClCompile Include="JsonDetail.cpp" />
<ClCompile Include="mapping\MapFormatJson.cpp">
<Filter>mapping</Filter>
</ClCompile>
<ClCompile Include="LogicalExpression.cpp" />
<ClCompile Include="registerTypes\TypesClientPacks2.cpp">
<Filter>registerTypes</Filter>
</ClCompile>
<ClCompile Include="registerTypes\TypesPregamePacks.cpp">
<Filter>registerTypes</Filter>
</ClCompile>
<ClCompile Include="registerTypes\TypesServerPacks.cpp">
<Filter>registerTypes</Filter>
</ClCompile>
<ClCompile Include="registerTypes\RegisterTypes.cpp">
<Filter>registerTypes</Filter>
</ClCompile>
<ClCompile Include="registerTypes\TypesClientPacks1.cpp">
<Filter>registerTypes</Filter>
</ClCompile>
<ClCompile Include="mapObjects\CArmedInstance.cpp">
<Filter>mapObjects</Filter>
</ClCompile>
<ClCompile Include="mapObjects\CBank.cpp">
<Filter>mapObjects</Filter>
</ClCompile>
<ClCompile Include="mapObjects\CGHeroInstance.cpp">
<Filter>mapObjects</Filter>
</ClCompile>
<ClCompile Include="mapObjects\CGMarket.cpp">
<Filter>mapObjects</Filter>
</ClCompile>
<ClCompile Include="mapObjects\CGPandoraBox.cpp">
<Filter>mapObjects</Filter>
</ClCompile>
<ClCompile Include="mapObjects\CGTownInstance.cpp">
<Filter>mapObjects</Filter>
</ClCompile>
<ClCompile Include="mapObjects\CObjectClassesHandler.cpp">
<Filter>mapObjects</Filter>
</ClCompile>
<ClCompile Include="mapObjects\CObjectHandler.cpp">
<Filter>mapObjects</Filter>
</ClCompile>
<ClCompile Include="mapObjects\CommonConstructors.cpp">
<Filter>mapObjects</Filter>
</ClCompile>
<ClCompile Include="mapObjects\CQuest.cpp">
<Filter>mapObjects</Filter>
</ClCompile>
<ClCompile Include="mapObjects\CRewardableConstructor.cpp">
<Filter>mapObjects</Filter>
</ClCompile>
<ClCompile Include="mapObjects\CRewardableObject.cpp">
<Filter>mapObjects</Filter>
</ClCompile>
<ClCompile Include="mapObjects\JsonRandom.cpp">
<Filter>mapObjects</Filter>
</ClCompile>
<ClCompile Include="mapObjects\MiscObjects.cpp">
<Filter>mapObjects</Filter>
</ClCompile>
<ClCompile Include="mapObjects\ObjectTemplate.cpp">
<Filter>mapObjects</Filter>
</ClCompile>
<ClCompile Include="IHandlerBase.cpp" />
<ClCompile Include="spells\AdventureSpellMechanics.cpp">
<Filter>spells</Filter>
</ClCompile>
<ClCompile Include="spells\CDefaultSpellMechanics.cpp">
<Filter>spells</Filter>
</ClCompile>
<ClCompile Include="spells\CSpellHandler.cpp">
<Filter>spells</Filter>
</ClCompile>
<ClCompile Include="spells\ViewSpellInt.cpp">
<Filter>spells</Filter>
</ClCompile>
<ClCompile Include="spells\ISpellMechanics.cpp">
<Filter>spells</Filter>
</ClCompile>
<ClCompile Include="spells\BattleSpellMechanics.cpp">
<Filter>spells</Filter>
</ClCompile>
<ClCompile Include="spells\CreatureSpellMechanics.cpp">
<Filter>spells</Filter>
</ClCompile>
<ClCompile Include="mapping\CDrawRoadsOperation.cpp" />
<ClCompile Include="CPathfinder.cpp" />
<ClCompile Include="registerTypes\TypesMapObjects1.cpp">
<Filter>registerTypes</Filter>
</ClCompile>
<ClCompile Include="registerTypes\TypesMapObjects2.cpp">
<Filter>registerTypes</Filter>
</ClCompile>
<ClCompile Include="registerTypes\TypesMapObjects3.cpp">
<Filter>registerTypes</Filter>
</ClCompile>
<ClCompile Include="filesystem\FileStream.cpp">
<Filter>filesystem</Filter>
</ClCompile>
<ClCompile Include="filesystem\FileInfo.cpp" />
<ClCompile Include="serializer\JsonDeserializer.cpp">
<Filter>serializer</Filter>
</ClCompile>
<ClCompile Include="serializer\JsonSerializeFormat.cpp">
<Filter>serializer</Filter>
</ClCompile>
<ClCompile Include="serializer\JsonSerializer.cpp">
<Filter>serializer</Filter>
</ClCompile>
<ClCompile Include="filesystem\CMemoryBuffer.cpp">
<Filter>filesystem</Filter>
</ClCompile>
<ClCompile Include="filesystem\CZipSaver.cpp">
<Filter>filesystem</Filter>
</ClCompile>
<ClCompile Include="filesystem\MinizipExtensions.cpp">
<Filter>filesystem</Filter>
</ClCompile>
<ClCompile Include="serializer\BinaryDeserializer.cpp" />
<ClCompile Include="serializer\BinarySerializer.cpp" />
<ClCompile Include="serializer\CLoadIntegrityValidator.cpp" />
<ClCompile Include="serializer\CMemorySerializer.cpp" />
<ClCompile Include="serializer\CSerializer.cpp" />
<ClCompile Include="serializer\CTypeList.cpp" />
<ClCompile Include="serializer\Connection.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="CCreatureSet.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="CGameState.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="CondSh.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="HeroBonus.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="IGameCallback.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="CGameInfoCallback.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Interprocess.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="NetPacks.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="VCMI_Lib.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="VCMIDirs.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="CArtHandler.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="CBuildingHandler.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="CCreatureHandler.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="CGeneralTextHandler.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="CHeroHandler.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="ConstTransitivePtr.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="CTownHandler.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="BattleAction.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="BattleState.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="CObstacleInstance.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="IGameEventsReceiver.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="CScriptingModule.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="ResourceSet.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="CGameInterface.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="JsonNode.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\Global.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="AI_Base.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="BattleHex.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="CConsoleHandler.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="CStopWatch.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="CThreadHelper.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GameConstants.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="int3.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="StartInfo.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="StdInc.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="UnlockGuard.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="FunctionList.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="CModHandler.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="CConfigHandler.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="CBattleCallback.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Mapping\CCampaignHandler.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="CBonusTypeHandler.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="IBonusTypeHandler.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="rmg\CZoneGraphGenerator.h">
<Filter>rmg</Filter>
</ClInclude>
<ClInclude Include="rmg\CZonePlacer.h">
<Filter>rmg</Filter>
</ClInclude>
<ClInclude Include="rmg\CRmgTemplateZone.h">
<Filter>rmg</Filter>
</ClInclude>
<ClInclude Include="rmg\CRmgTemplateStorage.h">
<Filter>rmg</Filter>
</ClInclude>
<ClInclude Include="rmg\CRmgTemplate.h">
<Filter>rmg</Filter>
</ClInclude>
<ClInclude Include="RMG\CMapGenerator.h">
<Filter>rmg</Filter>
</ClInclude>
<ClInclude Include="rmg\CMapGenOptions.h">
<Filter>rmg</Filter>
</ClInclude>
<ClInclude Include="CRandomGenerator.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="filesystem\AdapterLoaders.h">
<Filter>filesystem</Filter>
</ClInclude>
<ClInclude Include="filesystem\CArchiveLoader.h">
<Filter>filesystem</Filter>
</ClInclude>
<ClInclude Include="filesystem\CBinaryReader.h">
<Filter>filesystem</Filter>
</ClInclude>
<ClInclude Include="filesystem\CCompressedStream.h">
<Filter>filesystem</Filter>
</ClInclude>
<ClInclude Include="filesystem\CFileInfo.h">
<Filter>filesystem</Filter>
</ClInclude>
<ClInclude Include="filesystem\CFileInputStream.h">
<Filter>filesystem</Filter>
</ClInclude>
<ClInclude Include="filesystem\CFilesystemLoader.h">
<Filter>filesystem</Filter>
</ClInclude>
<ClInclude Include="filesystem\CInputStream.h">
<Filter>filesystem</Filter>
</ClInclude>
<ClInclude Include="filesystem\CMemoryStream.h">
<Filter>filesystem</Filter>
</ClInclude>
<ClInclude Include="filesystem\CZipLoader.h">
<Filter>filesystem</Filter>
</ClInclude>
<ClInclude Include="filesystem\Filesystem.h">
<Filter>filesystem</Filter>
</ClInclude>
<ClInclude Include="filesystem\ISimpleResourceLoader.h">
<Filter>filesystem</Filter>
</ClInclude>
<ClInclude Include="logging\CBasicLogConfigurator.h">
<Filter>logging</Filter>
</ClInclude>
<ClInclude Include="logging\CLogger.h">
<Filter>logging</Filter>
</ClInclude>
<ClInclude Include="mapping\CMap.h">
<Filter>mapping</Filter>
</ClInclude>
<ClInclude Include="mapping\CMapEditManager.h">
<Filter>mapping</Filter>
</ClInclude>
<ClInclude Include="mapping\CMapInfo.h">
<Filter>mapping</Filter>
</ClInclude>
<ClInclude Include="mapping\CMapService.h">
<Filter>mapping</Filter>
</ClInclude>
<ClInclude Include="mapping\MapFormatH3M.h">
<Filter>mapping</Filter>
</ClInclude>
<ClInclude Include="filesystem\ResourceID.h">
<Filter>filesystem</Filter>
</ClInclude>
<ClInclude Include="JsonDetail.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="mapping\MapFormatJson.h">
<Filter>mapping</Filter>
</ClInclude>
<ClInclude Include="LogicalExpression.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="registerTypes\RegisterTypes.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="rmg\float3.h">
<Filter>rmg</Filter>
</ClInclude>
<ClInclude Include="mapObjects\CArmedInstance.h">
<Filter>mapObjects</Filter>
</ClInclude>
<ClInclude Include="mapObjects\CBank.h">
<Filter>mapObjects</Filter>
</ClInclude>
<ClInclude Include="mapObjects\CGHeroInstance.h">
<Filter>mapObjects</Filter>
</ClInclude>
<ClInclude Include="mapObjects\CGMarket.h">
<Filter>mapObjects</Filter>
</ClInclude>
<ClInclude Include="mapObjects\CGPandoraBox.h">
<Filter>mapObjects</Filter>
</ClInclude>
<ClInclude Include="mapObjects\CGTownInstance.h">
<Filter>mapObjects</Filter>
</ClInclude>
<ClInclude Include="mapObjects\CObjectClassesHandler.h">
<Filter>mapObjects</Filter>
</ClInclude>
<ClInclude Include="mapObjects\CObjectHandler.h">
<Filter>mapObjects</Filter>
</ClInclude>
<ClInclude Include="mapObjects\CommonConstructors.h">
<Filter>mapObjects</Filter>
</ClInclude>
<ClInclude Include="mapObjects\CQuest.h">
<Filter>mapObjects</Filter>
</ClInclude>
<ClInclude Include="mapObjects\CRewardableConstructor.h">
<Filter>mapObjects</Filter>
</ClInclude>
<ClInclude Include="mapObjects\CRewardableObject.h">
<Filter>mapObjects</Filter>
</ClInclude>
<ClInclude Include="mapObjects\JsonRandom.h">
<Filter>mapObjects</Filter>
</ClInclude>
<ClInclude Include="mapObjects\MapObjects.h">
<Filter>mapObjects</Filter>
</ClInclude>
<ClInclude Include="mapObjects\MiscObjects.h">
<Filter>mapObjects</Filter>
</ClInclude>
<ClInclude Include="mapObjects\ObjectTemplate.h">
<Filter>mapObjects</Filter>
</ClInclude>
<ClInclude Include="CGameStateFwd.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="spells\AdventureSpellMechanics.h">
<Filter>spells</Filter>
</ClInclude>
<ClInclude Include="spells\BattleSpellMechanics.h">
<Filter>spells</Filter>
</ClInclude>
<ClInclude Include="spells\CreatureSpellMechanics.h">
<Filter>spells</Filter>
</ClInclude>
<ClInclude Include="spells\CSpellHandler.h">
<Filter>spells</Filter>
</ClInclude>
<ClInclude Include="spells\ISpellMechanics.h">
<Filter>spells</Filter>
</ClInclude>
<ClInclude Include="spells\ViewSpellInt.h">
<Filter>spells</Filter>
</ClInclude>
<ClInclude Include="spells\CDefaultSpellMechanics.h">
<Filter>spells</Filter>
</ClInclude>
<ClInclude Include="spells\SpellMechanics.h">
<Filter>spells</Filter>
</ClInclude>
<ClInclude Include="spells\Magic.h">
<Filter>spells</Filter>
</ClInclude>
<ClInclude Include="CPathfinder.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="CPlayerState.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="mapping\CMapDefines.h">
<Filter>mapping</Filter>
</ClInclude>
<ClInclude Include="CSoundBase.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="IHandlerBase.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="NetPacksBase.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="ScopeGuard.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="StringConstants.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="vcmi_endian.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="mapping\CDrawRoadsOperation.h">
<Filter>mapping</Filter>
</ClInclude>
<ClInclude Include="filesystem\FileStream.h">
<Filter>filesystem</Filter>
</ClInclude>
<ClInclude Include="filesystem\FileInfo.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="serializer\JsonDeserializer.h">
<Filter>serializer</Filter>
</ClInclude>
<ClInclude Include="serializer\JsonSerializeFormat.h">
<Filter>serializer</Filter>
</ClInclude>
<ClInclude Include="serializer\JsonSerializer.h">
<Filter>serializer</Filter>
</ClInclude>
<ClInclude Include="filesystem\CInputOutputStream.h">
<Filter>filesystem</Filter>
</ClInclude>
<ClInclude Include="filesystem\CMemoryBuffer.h">
<Filter>filesystem</Filter>
</ClInclude>
<ClInclude Include="filesystem\COutputStream.h">
<Filter>filesystem</Filter>
</ClInclude>
<ClInclude Include="filesystem\CStream.h">
<Filter>filesystem</Filter>
</ClInclude>
<ClInclude Include="filesystem\CZipSaver.h">
<Filter>filesystem</Filter>
</ClInclude>
<ClInclude Include="filesystem\MinizipExtensions.h">
<Filter>filesystem</Filter>
</ClInclude>
<ClInclude Include="..\Version.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="serializer\BinaryDeserializer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="serializer\BinarySerializer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="serializer\CLoadIntegrityValidator.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="serializer\CMemorySerializer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="serializer\CSerializer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="serializer\CTypeList.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="serializer\Connection.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>