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vcmi/launcher/settingsView/csettingsview_moc.h

65 lines
1.5 KiB
C++

/*
* csettingsview_moc.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../StdInc.h"
namespace Ui {
class CSettingsView;
}
class CSettingsView : public QWidget
{
Q_OBJECT
public:
explicit CSettingsView(QWidget *parent = 0);
~CSettingsView();
void loadSettings();
void setDisplayList(const QStringList& displayList);
private slots:
void on_checkBoxFullScreen_stateChanged(int state);
void on_comboBoxResolution_currentIndexChanged(const QString &arg1);
void on_comboBoxFullScreen_currentIndexChanged(int index);
void on_comboBoxPlayerAI_currentIndexChanged(const QString &arg1);
void on_comboBoxFriendlyAI_currentIndexChanged(const QString &arg1);
void on_comboBoxNeutralAI_currentIndexChanged(const QString &arg1);
void on_comboBoxEnemyAI_currentIndexChanged(const QString &arg1);
void on_spinBoxNetworkPort_valueChanged(int arg1);
void on_plainTextEditRepos_textChanged();
void on_comboBoxEncoding_currentIndexChanged(int index);
void on_openTempDir_clicked();
void on_openUserDataDir_clicked();
void on_openGameDataDir_clicked();
void on_comboBoxShowIntro_currentIndexChanged(int index);
void on_changeGameDataDir_clicked();
void on_comboBoxAutoCheck_currentIndexChanged(int index);
void on_comboBoxDisplayIndex_currentIndexChanged(int index);
private:
Ui::CSettingsView *ui;
};