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vcmi/server/CMakeLists.txt

44 lines
1.1 KiB
CMake

project(vcmiserver)
cmake_minimum_required(VERSION 2.6)
include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/include ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
include_directories(${Boost_INCLUDE_DIRS} ${ZLIB_INCLUDE_DIR})
set(server_SRCS
StdInc.cpp
CGameHandler.cpp
CQuery.cpp
CVCMIServer.cpp
NetPacksServer.cpp
)
set(server_HEADERS
StdInc.h
CGameHandler.h
CQuery.h
CVCMIServer.h
)
if(ANDROID) # android needs client/server to be libraries, not executables, so we can't reuse the build part of this script
return()
endif()
add_executable(vcmiserver ${server_SRCS} ${server_HEADERS})
target_link_libraries(vcmiserver vcmi ${Boost_LIBRARIES} ${SYSTEM_LIBS})
if(WIN32)
set_target_properties(vcmiserver PROPERTIES OUTPUT_NAME VCMI_server)
endif()
vcmi_set_output_dir(vcmiserver "")
set_target_properties(vcmiserver PROPERTIES ${PCH_PROPERTIES})
set_target_properties(vcmiserver PROPERTIES XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@executable_path/../Frameworks @executable_path/")
cotire(vcmiserver)
if (NOT APPLE) # Already inside vcmiclient bundle
install(TARGETS vcmiserver DESTINATION ${BIN_DIR})
endif()