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mirror of https://github.com/vcmi/vcmi.git synced 2026-06-19 22:57:37 +02:00
Code Issues Releases Activity
Files
f245e4f76b9ae4044266ba7d2a4ca36d7f39cb73
vcmi/AI/Nullkiller/Pathfinding
T
History
Ivan Savenko a0a99d7311 Fix build, fix sonar
2025-07-13 23:03:45 +03:00
..
Actions
Remove hardcoded checks for town portal from AI code
2025-07-11 18:03:18 +03:00
Rules
Removed hardcoded AI logic for Water Walk and Fly spell
2025-07-11 17:38:03 +03:00
Actors.cpp
Split MapDefines file on .h per class basis
2025-07-07 18:16:42 +03:00
Actors.h
Improvements to bonus system node types / propagators
2025-06-25 17:34:20 +03:00
AINodeStorage.cpp
Fix build, fix sonar
2025-07-13 23:03:45 +03:00
AINodeStorage.h
Remove unnecessary includes
2025-05-19 17:56:46 +03:00
AIPathfinder.cpp
Reogranize callback-related classes on 1 file = 1 class basis
2025-05-12 22:07:09 +03:00
AIPathfinder.h
…
AIPathfinderConfig.cpp
Pathfinder now uses IGameInfoCallback instead of CGameState
2025-05-19 17:53:15 +03:00
AIPathfinderConfig.h
Pathfinder now uses IGameInfoCallback instead of CGameState
2025-05-19 17:53:15 +03:00
GraphPaths.cpp
Reogranize callback-related classes on 1 file = 1 class basis
2025-05-12 22:07:09 +03:00
GraphPaths.h
Rename int3::valid to isValid for consistency
2025-03-03 10:46:00 +00:00
ObjectGraph.cpp
Reogranize callback-related classes on 1 file = 1 class basis
2025-05-12 22:07:09 +03:00
ObjectGraph.h
…
ObjectGraphCalculator.cpp
GameRandomizer is now in lib, add implementation
2025-05-19 18:51:42 +03:00
ObjectGraphCalculator.h
…
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