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vcmi/client/Makefile.am
Frank Zago 1609b8fdb9 Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
Fixed a file handle leak.
Bumped revision to 0.74b (linux).
Reworked the build system to remove uneeded dependencies (linux).
Removed use of PATHSEPARATOR since Windows can use / too.
2009-10-04 02:02:45 +00:00

81 lines
1.7 KiB
Makefile

bin_PROGRAMS = vcmiclient
vcmiclient_LDADD = $(top_builddir)/lib/libvcmi.la @SDL_LIBS@ @FFMPEG_LIBS@
vcmiclient_CXXFLAGS = @SDL_CXXFLAGS@ @FFMPEG_CXXFLAGS@
vcmiclient_LDFLAGS = -L$(top_builddir)/lib
vcmiclient_SOURCES = \
../AI_Base.h \
../CCallback.cpp \
../CCallback.h \
../CGameInterface.cpp \
../CGameInterface.h \
../CThreadHelper.cpp \
../CThreadHelper.h \
../StartInfo.h \
../global.h \
../hch/CAmbarCendamo.h \
../hch/CBuildingHandler.h \
../hch/CDefHandler.cpp \
../hch/CDefHandler.h \
../hch/CHeroHandler.h \
../hch/CMusicBase.h \
../hch/CMusicHandler.cpp \
../hch/CMusicHandler.h \
../hch/CObjectHandler.h \
../hch/CSndHandler.cpp \
../hch/CSndHandler.h \
../hch/CSoundBase.h \
../hch/CVideoHandler.cpp \
../hch/CVideoHandler.h \
../int3.h \
../mapHandler.cpp \
../mapHandler.h \
../nodrze.h \
../stdafx.h \
../tchar_amigaos4.h \
../timeHandler.h \
AdventureMapButton.cpp \
AdventureMapButton.h \
CAdvmapInterface.cpp \
CAdvmapInterface.h \
CBattleInterface.cpp \
CBattleInterface.h \
CBitmapHandler.cpp \
CBitmapHandler.h \
CCastleInterface.cpp \
CCastleInterface.h \
CConfigHandler.cpp \
CConfigHandler.h \
CCreatureAnimation.cpp \
CCreatureAnimation.h \
CCursorHandler.cpp \
CCursorHandler.h \
CGameInfo.cpp \
CGameInfo.h \
CHeroWindow.cpp \
CHeroWindow.h \
CMT.cpp \
CMessage.cpp \
CMessage.h \
CPlayerInterface.cpp \
CPlayerInterface.h \
CPreGame.cpp \
CPreGame.h \
CSpellWindow.cpp \
CSpellWindow.h \
Client.cpp \
Client.h \
FontBase.h \
FunctionList.h \
GUIBase.cpp \
GUIBase.h \
GUIClasses.cpp \
GUIClasses.h \
Graphics.cpp \
Graphics.h \
NetPacksClient.cpp \
SDL_Extensions.cpp \
SDL_Extensions.h \
SDL_framerate.cpp \
SDL_framerate.h