1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/server/VCMI_server.vcxproj
Michał W. Urbańczyk 046e54563c * fixed project files for RD configuration
* fixed crash when creature is casting Hypnosis (ie. exped Vampire Lords)
* fixed crash when creature is casting Cure before attack (ie. exped Unicorns)
* fixed crash when creature is summoning elemental (TODO fix it)
* fixed crash when doing a bonus system operation with a hero liberated from prison (ie. entering town or battle)
* fixed deadlock when StupidAI tried to assault the turrets
* fixed never ending siege when StupidAI has to use catapult (no more deadlocks on AI-AI siege)
* fixed deadlock when a hero received a level during another player's turn (ie. when he successfully defended)
* AI can win the game by defeating all enemies if there is a specific victory condition applying only to human players
* added options to help testing adventure map AI (--onlyAI, --autoSkip and --oneGoodAI).
* many minor changes
2012-01-03 01:55:26 +00:00

223 lines
13 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="RD|Win32">
<Configuration>RD</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="RD|x64">
<Configuration>RD</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{8AF697C3-465E-4910-B31B-576A9ECDB309}</ProjectGuid>
<RootNamespace>VCMI_server</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RD|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RD|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='RD|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\VCMI_global.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='RD|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\VCMI_global.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\VCMI_global.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\VCMI_global.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30128.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Configuration)\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">$(SolutionDir)$(Configuration)\bin\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='RD|x64'">$(SolutionDir)$(Configuration)\bin\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='RD|x64'">$(Configuration)\</IntDir>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='RD|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='RD|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='RD|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='RD|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='RD|x64'" />
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IncludePath)</IncludePath>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IncludePath)</IncludePath>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">$(IncludePath)</IncludePath>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='RD|x64'">$(IncludePath)</IncludePath>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(LibraryPath)</LibraryPath>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(LibraryPath)</LibraryPath>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">$(LibraryPath)</LibraryPath>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='RD|x64'">$(LibraryPath)</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<AdditionalOptions>/MP4 %(AdditionalOptions)</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<DisableSpecificWarnings>4251;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>StdInc.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<AdditionalDependencies>VCMI_lib.lib;zlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<AdditionalOptions>/MP4 %(AdditionalOptions)</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<WarningLevel>Level1</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<DisableSpecificWarnings>4251;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>StdInc.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<AdditionalDependencies>VCMI_lib.lib;zlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">
<ClCompile>
<AdditionalOptions>/Oy- %(AdditionalOptions)</AdditionalOptions>
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>false</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>false</FunctionLevelLinking>
<AssemblerOutput>All</AssemblerOutput>
<AssemblerListingLocation>$(SolutionDir)$(Configuration)\</AssemblerListingLocation>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<DisableSpecificWarnings>4251;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>StdInc.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<AdditionalDependencies>VCMI_lib.lib;zlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<GenerateMapFile>true</GenerateMapFile>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<TargetMachine>MachineX86</TargetMachine>
<Profile>true</Profile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RD|x64'">
<ClCompile>
<AdditionalOptions>/Oy- %(AdditionalOptions)</AdditionalOptions>
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>false</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>false</FunctionLevelLinking>
<AssemblerOutput>All</AssemblerOutput>
<AssemblerListingLocation>$(SolutionDir)$(Configuration)\</AssemblerListingLocation>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<DisableSpecificWarnings>4251;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>StdInc.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<AdditionalDependencies>VCMI_lib.lib;zlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<GenerateMapFile>true</GenerateMapFile>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<Profile>true</Profile>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="CGameHandler.cpp" />
<ClCompile Include="CVCMIServer.cpp" />
<ClCompile Include="NetPacksServer.cpp" />
<ClCompile Include="StdInc.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">StdInc.h</PrecompiledHeaderFile>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='RD|x64'">Create</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\Global.h" />
<ClInclude Include="CGameHandler.h" />
<ClInclude Include="CVCMIServer.h" />
<ClInclude Include="StdInc.h" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\lib\VCMI_lib.vcxproj">
<Project>{b952ffc5-3039-4de1-9f08-90acda483d8f}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>