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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/CHeroWindow.cpp
Michał W. Urbańczyk c83404a375 * fixed crash when there was no hero available to hire for some player
* pregmae wont crash if user gives wrong resolution number
* fixed 1024x600 screen resolution
* selection dialog (eg. for treasure chests) can be closed with enter key
* orientation of hero can't be change if movement points are exhausted
* numerous improvements for Tavern window (hover tips for buttons, button will be inactive if player has 8 heroes or there is a visiting hero in the town garrison)
* campfire, borderguard, bordergate, questguard will be accessible from the top
* spells not known by hero can't be casted
* restored checking mana points before casting spell
2009-02-09 16:18:48 +00:00

962 lines
30 KiB
C++

#include "stdafx.h"
#include "AdventureMapButton.h"
#include "CAdvmapInterface.h"
#include "CCallback.h"
#include "CCastleInterface.h"
#include "CGameInfo.h"
#include "CHeroWindow.h"
#include "CMessage.h"
#include "SDL.h"
#include "SDL_Extensions.h"
#include "client/CBitmapHandler.h"
#include "client/Graphics.h"
#include "client/CSpellWindow.h"
#include "client/CConfigHandler.h"
#include "global.h"
#include "hch/CArtHandler.h"
#include "hch/CDefHandler.h"
#include "hch/CGeneralTextHandler.h"
#include "hch/CHeroHandler.h"
#include "hch/CLodHandler.h"
#include "hch/CObjectHandler.h"
#include <boost/algorithm/string/replace.hpp>
#include <boost/assign/list_of.hpp>
#include <boost/assign/std/vector.hpp>
#include <cstdlib>
#include <sstream>
extern SDL_Surface * screen;
extern TTF_Font * GEOR16;
using namespace boost::assign;
CHeroWindow::CHeroWindow(int playerColor):
backpackPos(0), player(playerColor)
{
artWorn.resize(19);
background = BitmapHandler::loadBitmap("HEROSCR4.bmp");
graphics->blueToPlayersAdv(background, playerColor);
pos.x = screen->w/2 - background->w/2 - 65;
pos.y = screen->h/2 - background->h/2 - 8;
pos.h = background->h;
pos.w = background->w;
curBack = NULL;
curHero = NULL;
activeArtPlace = NULL;
garInt = NULL;
ourBar = new CStatusBar(pos.x+72, pos.y+567, "ADROLLVR.bmp", 660);
quitButton = new AdventureMapButton(CGI->generaltexth->heroscrn[17], std::string(), boost::function<void()>(), pos.x+674, pos.y+524, "hsbtns.def", SDLK_RETURN);
dismissButton = new AdventureMapButton(std::string(), CGI->generaltexth->heroscrn[28], boost::bind(&CHeroWindow::dismissCurrent,this), pos.x+519, pos.y+437, "hsbtns2.def", SDLK_d);
questlogButton = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CHeroWindow::questlog,this), pos.x+379, pos.y+437, "hsbtns4.def", SDLK_q);
formations = new CHighlightableButtonsGroup(0);
formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[23]),CGI->generaltexth->heroscrn[29], "hsbtns6.def", pos.x+546, pos.y+491, 0, 0, SDLK_t);
formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[24]),CGI->generaltexth->heroscrn[30], "hsbtns7.def", pos.x+546, pos.y+527, 1, 0, SDLK_l);
gar2button = new CHighlightableButton(0, 0, map_list_of(0,CGI->generaltexth->heroscrn[26])(3,CGI->generaltexth->heroscrn[25]), CGI->generaltexth->heroscrn[31], false, "hsbtns8.def", NULL, pos.x+604, pos.y+491, SDLK_b);
gar4button = new AdventureMapButton(CGI->generaltexth->allTexts[256], CGI->generaltexth->heroscrn[32], boost::function<void()>(), pos.x+604, pos.y+527, "hsbtns9.def", false, NULL, false);
boost::algorithm::replace_first(gar4button->hoverTexts[0],"%s",CGI->generaltexth->allTexts[43]);
leftArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CHeroWindow::leftArtRoller,this), pos.x+379, pos.y+364, "hsbtns3.def", SDLK_LEFT);
rightArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CHeroWindow::rightArtRoller,this), pos.x+632, pos.y+364, "hsbtns5.def", SDLK_RIGHT);
for(int g=0; g<8; ++g)
{
//heroList.push_back(new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::switchHero, 677, 95+g*54, "hsbtns5.def", this));
heroListMi.push_back(new LClickableAreaHero());
heroListMi[g]->pos.x = pos.x+677;
heroListMi[g]->pos.y = pos.y + 95+g*54;
heroListMi[g]->pos.h = 32;
heroListMi[g]->pos.w = 48;
heroListMi[g]->owner = this;
heroListMi[g]->id = g;
}
flags = CDefHandler::giveDef("CREST58.DEF");
//areas
portraitArea = new LRClickableAreaWText();
portraitArea->pos.x = pos.x+83;
portraitArea->pos.y = pos.y + 26;
portraitArea->pos.w = 58;
portraitArea->pos.h = 64;
for(int v=0; v<4; ++v)
{
primSkillAreas.push_back(new LRClickableAreaWTextComp());
primSkillAreas[v]->pos.x = pos.x+95 + 70*v;
primSkillAreas[v]->pos.y = pos.y + 111;
primSkillAreas[v]->pos.w = 42;
primSkillAreas[v]->pos.h = 42;
primSkillAreas[v]->text = CGI->generaltexth->arraytxt[2+v].substr(1, CGI->generaltexth->arraytxt[2+v].size()-2);
primSkillAreas[v]->type = v;
primSkillAreas[v]->bonus = -1; // to be initilized when hero is being set
primSkillAreas[v]->baseType = 0;
}
expArea = new LRClickableAreaWText();
expArea->pos.x = pos.x+83;
expArea->pos.y = pos.y + 236;
expArea->pos.w = 136;
expArea->pos.h = 42;
expArea->hoverText = CGI->generaltexth->heroscrn[9];
morale = new LRClickableAreaWTextComp();
morale->pos = genRect(45,53,pos.x+240,pos.y+187);
luck = new LRClickableAreaWTextComp();
luck->pos = genRect(45,53,pos.x+298,pos.y+187);
spellPointsArea = new LRClickableAreaWText();
spellPointsArea->pos.x = pos.x+227;
spellPointsArea->pos.y = pos.y + 236;
spellPointsArea->pos.w = 136;
spellPointsArea->pos.h = 42;
spellPointsArea->hoverText = CGI->generaltexth->heroscrn[22];
for(int i=0; i<8; ++i)
{
secSkillAreas.push_back(new LRClickableAreaWTextComp());
secSkillAreas[i]->pos.x = pos.x + ((i%2==0) ? (83) : (227));
secSkillAreas[i]->pos.y = pos.y + (284 + 48 * (i/2));
secSkillAreas[i]->pos.w = 136;
secSkillAreas[i]->pos.h = 42;
secSkillAreas[i]->baseType = 1;
}
pos.x += 65;
pos.y += 8;
}
CHeroWindow::~CHeroWindow()
{
SDL_FreeSurface(background);
delete quitButton;
delete dismissButton;
delete questlogButton;
delete formations;
delete gar2button;
delete gar4button;
delete leftArtRoll;
delete rightArtRoll;
for(size_t g=0; g<heroListMi.size(); ++g)
{
delete heroListMi[g];
}
if(curBack)
{
SDL_FreeSurface(curBack);
}
delete flags;
delete garInt;
delete ourBar;
for(size_t g=0; g<artWorn.size(); ++g)
{
delete artWorn[g];
}
artWorn.clear();
for(size_t g=0; g<backpack.size(); ++g)
{
delete backpack[g];
}
backpack.clear();
delete portraitArea;
delete expArea;
delete luck;
delete morale;
delete spellPointsArea;
for(size_t v=0; v<primSkillAreas.size(); ++v)
{
delete primSkillAreas[v];
}
for(size_t v=0; v<secSkillAreas.size(); ++v)
{
delete secSkillAreas[v];
}
}
void CHeroWindow::show(SDL_Surface *to)
{
if(!to)
to=screen;
if(curBack)
blitAt(curBack,pos.x,pos.y,to);
quitButton->show();
dismissButton->show();
questlogButton->show();
formations->show();
gar2button->show();
gar4button->show();
leftArtRoll->show();
rightArtRoll->show();
garInt->show();
ourBar->show();
for(size_t d=0; d<artWorn.size(); ++d)
{
artWorn[d]->show(to);
}
for(size_t d=0; d<backpack.size(); ++d)
{
backpack[d]->show(to);
}
}
void CHeroWindow::setHero(const CGHeroInstance *Hero)
{
char bufor[400];
CGHeroInstance *hero = const_cast<CGHeroInstance*>(Hero); //but don't modify hero! - it's only for easy map reading
if(!hero) //something strange... no hero? it shouldn't happen
{
return;
}
curHero = hero;
pos.x -= 65;
pos.y -= 8;
gar2button->callback.clear();
gar2button->callback2.clear();
sprintf(bufor, CGI->generaltexth->heroscrn[16].c_str(), curHero->name.c_str(), curHero->type->heroClass->name.c_str());
dismissButton->hoverTexts[0] = std::string(bufor);
sprintf(bufor, CGI->generaltexth->allTexts[15].c_str(), curHero->name.c_str(), curHero->type->heroClass->name.c_str());
portraitArea->hoverText = std::string(bufor);
portraitArea->text = hero->getBiography();
delete garInt;
/*gar4button->owner = */garInt = new CGarrisonInt(pos.x+80, pos.y+493, 8, 0, curBack, 13, 482, curHero);
garInt->update = false;
gar4button->callback = boost::bind(&CGarrisonInt::splitClick,garInt);//actualization of callback function
for(size_t g=0; g<primSkillAreas.size(); ++g)
{
primSkillAreas[g]->bonus = hero->getPrimSkillLevel(g);
}
for(size_t g=0; g<hero->secSkills.size(); ++g)
{
secSkillAreas[g]->type = hero->secSkills[g].first;
secSkillAreas[g]->bonus = hero->secSkills[g].second;
std::string hlp = CGI->generaltexth->skillInfoTexts[ hero->secSkills[g].first ][hero->secSkills[g].second-1];
secSkillAreas[g]->text = hlp.substr(1, hlp.size()-2);
sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[hero->secSkills[g].second-1].c_str(), CGI->generaltexth->skillName[hero->secSkills[g].first].c_str());
secSkillAreas[g]->hoverText = std::string(bufor);
}
sprintf(bufor, CGI->generaltexth->allTexts[2].c_str(), hero->level, CGI->heroh->reqExp(hero->level+1), hero->exp);
expArea->text = std::string(bufor);
sprintf(bufor, CGI->generaltexth->allTexts[205].substr(1, CGI->generaltexth->allTexts[205].size()-2).c_str(), hero->name.c_str(), hero->mana, hero->getPrimSkillLevel(3)*10);
spellPointsArea->text = std::string(bufor);
for(size_t g=0; g<artWorn.size(); ++g)
{
delete artWorn[g];
}
for(size_t g=0; g<backpack.size(); ++g)
{
delete backpack[g];
}
backpack.clear();
std::vector<SDL_Rect> slotPos;
slotPos += genRect(44,44,pos.x+509,pos.y+30), genRect(44,44,pos.x+567,pos.y+240), genRect(44,44,pos.x+509,pos.y+80),
genRect(44,44,pos.x+383,pos.y+68), genRect(44,44,pos.x+564,pos.y+183), genRect(44,44,pos.x+509,pos.y+130),
genRect(44,44,pos.x+431,pos.y+68), genRect(44,44,pos.x+610,pos.y+183), genRect(44,44,pos.x+515,pos.y+295),
genRect(44,44,pos.x+383,pos.y+143), genRect(44,44,pos.x+399,pos.y+194), genRect(44,44,pos.x+415,pos.y+245),
genRect(44,44,pos.x+431,pos.y+296), genRect(44,44,pos.x+564,pos.y+30), genRect(44,44,pos.x+610,pos.y+30),
genRect(44,44,pos.x+610,pos.y+76), genRect(44,44,pos.x+610,pos.y+122), genRect(44,44,pos.x+610,pos.y+310),
genRect(44,44,pos.x+381,pos.y+296);
for (int g = 0; g < 19 ; g++)
{
artWorn[g] = new CArtPlace(hero->getArt(g));
artWorn[g]->pos = slotPos[g];
if(hero->getArt(g))
artWorn[g]->text = hero->getArt(g)->Description();
artWorn[g]->ourWindow = this;
}
for(size_t g=0; g<artWorn.size(); ++g)
{
artWorn[g]->slotID = g;
if(artWorn[g]->ourArt)
{
sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), artWorn[g]->ourArt->Name().c_str());
artWorn[g]->hoverText = std::string(bufor);
}
else
{
artWorn[g]->hoverText = CGI->generaltexth->allTexts[507];
}
}
for(size_t s=0; s<5; ++s)
{
CArtPlace * add;
if( s < curHero->artifacts.size() )
{
add = new CArtPlace(&CGI->arth->artifacts[curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ]]);
sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), add->ourArt->Name().c_str());
add->hoverText = bufor;
}
else
{
add = new CArtPlace(NULL);
add->hoverText = CGI->generaltexth->allTexts[507];
}
add->pos.x = pos.x + 403 + 46*s;
add->pos.y = pos.y + 365;
add->pos.h = add->pos.w = 44;
if(s<hero->artifacts.size() && hero->artifacts[s])
{
add->text = hero->getArt(19+s)->Description();
}
else
{
add->text = std::string();
}
add->ourWindow = this;
add->slotID = 19+s;
backpack.push_back(add);
}
activeArtPlace = NULL;
dismissButton->block(!!hero->visitedTown);
leftArtRoll->block(hero->artifacts.size()<6);
rightArtRoll->block(hero->artifacts.size()<6);
if(hero->getSecSkillLevel(19)==0)
gar2button->block(true);
else
{
gar2button->block(false);
gar2button->callback = vstd::assigno(hero->tacticFormationEnabled,true);
gar2button->callback2 = vstd::assigno(hero->tacticFormationEnabled,false);
}
formations->onChange = 0;
formations->select(hero->army.formation,true);
formations->onChange = boost::bind(&CCallback::setFormation, LOCPLINT->cb, Hero, _1);
std::vector<std::pair<int,std::string> > mrl = hero->getCurrentMoraleModifiers();
int mrlv = hero->getCurrentMorale();
int mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad morale, 0 - neutral, 1 - good
morale->hoverText = CGI->generaltexth->heroscrn[4 - mrlt];
morale->baseType = SComponent::morale;
morale->bonus = mrlv;
morale->text = CGI->generaltexth->arraytxt[88];
boost::algorithm::replace_first(morale->text,"%s",CGI->generaltexth->arraytxt[86-mrlt]);
for(int it=0; it < mrl.size(); it++)
morale->text += mrl[it].second;
mrl = hero->getCurrentLuckModifiers();
mrlv = hero->getCurrentLuck();
mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad luck, 0 - neutral, 1 - good
luck->hoverText = CGI->generaltexth->heroscrn[7 - mrlt];
luck->baseType = SComponent::luck;
luck->bonus = mrlv;
luck->text = CGI->generaltexth->arraytxt[62];
boost::algorithm::replace_first(luck->text,"%s",CGI->generaltexth->arraytxt[60-mrlt]);
for(int it=0; it < mrl.size(); it++)
luck->text += mrl[it].second;
pos.x += 65;
pos.y += 8;
redrawCurBack();
}
void CHeroWindow::quit()
{
LOCPLINT->curint->subInt = NULL;
LOCPLINT->objsToBlit -= this;
if(LOCPLINT->curint == LOCPLINT->castleInt)
LOCPLINT->castleInt->subInt = NULL;
LOCPLINT->curint->activate();
SDL_FreeSurface(curBack);
curBack = NULL;
for(size_t g=0; g<artWorn.size(); ++g)
{
delete artWorn[g];
artWorn[g] = NULL;
}
for(size_t g=0; g<backpack.size(); ++g)
{
delete backpack[g];
backpack[g] = NULL;
}
backpack.clear();
activeArtPlace = NULL;
}
void CHeroWindow::activate()
{
LOCPLINT->curint->subInt = this;
quitButton->activate();
dismissButton->activate();
questlogButton->activate();
gar2button->activate();
formations->activate();
gar4button->activate();
leftArtRoll->activate();
rightArtRoll->activate();
portraitArea->activate();
expArea->activate();
spellPointsArea->activate();
morale->activate();
luck->activate();
garInt->activate();
LOCPLINT->statusbar = ourBar;
for(size_t v=0; v<primSkillAreas.size(); ++v)
{
primSkillAreas[v]->activate();
}
for(size_t v=0; v<curHero->secSkills.size(); ++v)
{
secSkillAreas[v]->activate();
}
redrawCurBack();
for(size_t f=0; f<artWorn.size(); ++f)
{
if(artWorn[f])
artWorn[f]->activate();
}
for(size_t f=0; f<backpack.size(); ++f)
{
if(backpack[f])
backpack[f]->activate();
}
for(size_t e=0; e<heroListMi.size(); ++e)
{
heroListMi[e]->activate();
}
//LOCPLINT->lclickable.push_back(artFeet);
}
void CHeroWindow::deactivate()
{
quitButton->deactivate();
dismissButton->deactivate();
questlogButton->deactivate();
gar2button->deactivate();
formations->deactivate();
gar4button->deactivate();
leftArtRoll->deactivate();
rightArtRoll->deactivate();
portraitArea->deactivate();
expArea->deactivate();
spellPointsArea->deactivate();
morale->deactivate();
luck->deactivate();
garInt->deactivate();
for(size_t v=0; v<primSkillAreas.size(); ++v)
{
primSkillAreas[v]->deactivate();
}
for(size_t v=0; v<curHero->secSkills.size(); ++v)
{
secSkillAreas[v]->deactivate();
}
for(size_t f=0; f<artWorn.size(); ++f)
{
if(artWorn[f])
artWorn[f]->deactivate();
}
for(size_t f=0; f<backpack.size(); ++f)
{
if(backpack[f])
backpack[f]->deactivate();
}
for(size_t e=0; e<heroListMi.size(); ++e)
{
heroListMi[e]->deactivate();
}
}
void CHeroWindow::dismissCurrent()
{
CFunctionList<void()> ony = boost::bind(&CHeroWindow::quit,this);
ony += boost::bind(&CCallback::dismissHero,LOCPLINT->cb,curHero);
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[22],std::vector<SComponent*>(), ony, boost::bind(&CHeroWindow::activate,this), true, false);
}
void CHeroWindow::questlog()
{
}
void CHeroWindow::leftArtRoller()
{
if(curHero->artifacts.size()>5) //if it is <=5, we have nothing to scroll
{
backpackPos+=curHero->artifacts.size()-1; //set new offset
for(size_t s=0; s<5 && s<curHero->artifacts.size(); ++s) //set new data
{
backpack[s]->ourArt = &CGI->arth->artifacts[curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ]];
if(backpack[s]->ourArt)
backpack[s]->text = backpack[s]->ourArt->Description();
else
backpack[s]->text = std::string();
}
}
}
void CHeroWindow::rightArtRoller()
{
if(curHero->artifacts.size()>5) //if it is <=5, we have nothing to scroll
{
backpackPos+=1; //set new offset
for(size_t s=0; s<5 && s<curHero->artifacts.size(); ++s) //set new data
{
backpack[s]->ourArt = &CGI->arth->artifacts[curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ] ];
if(backpack[s]->ourArt)
backpack[s]->text = backpack[s]->ourArt->Description();
else
backpack[s]->text = std::string();
}
}
}
void CHeroWindow::switchHero()
{
//int y;
//SDL_GetMouseState(NULL, &y);
//for(int g=0; g<heroListMi.size(); ++g)
//{
// if(y>=94+54*g)
// {
// //quit();
// setHero(LOCPLINT->cb->getHeroInfo(player, g, false));
// //LOCPLINT->openHeroWindow(curHero);
// redrawCurBack();
// }
//}
}
void CHeroWindow::redrawCurBack()
{
if(curBack)
SDL_FreeSurface(curBack);
curBack = SDL_DisplayFormat(background);
blitAt(graphics->pskillsm->ourImages[0].bitmap, 32, 111, curBack);
blitAt(graphics->pskillsm->ourImages[1].bitmap, 102, 111, curBack);
blitAt(graphics->pskillsm->ourImages[2].bitmap, 172, 111, curBack);
blitAt(graphics->pskillsm->ourImages[5].bitmap, 242, 111, curBack);
blitAt(graphics->pskillsm->ourImages[4].bitmap, 20, 230, curBack);
blitAt(graphics->pskillsm->ourImages[3].bitmap, 162, 230, curBack);
blitAt(graphics->portraitLarge[curHero->portrait], 19, 19, curBack);
CSDL_Ext::printAtMiddle(curHero->name, 190, 40, GEORXX, tytulowy, curBack);
std::stringstream secondLine;
secondLine<<"Level "<<curHero->level<<" "<<curHero->type->heroClass->name;
CSDL_Ext::printAtMiddle(secondLine.str(), 190, 66, TNRB16, zwykly, curBack);
//primary skliis names
CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[1], 53, 98, GEOR13, tytulowy, curBack);
CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[2], 123, 98, GEOR13, tytulowy, curBack);
CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[3], 193, 98, GEOR13, tytulowy, curBack);
CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[4], 263, 98, GEOR13, tytulowy, curBack);
//dismiss / quest log
std::vector<std::string> * toPrin = CMessage::breakText(CGI->generaltexth->jktexts[8].substr(1, CGI->generaltexth->jktexts[8].size()-2));
if(toPrin->size()==1)
{
CSDL_Ext::printAt((*toPrin)[0], 372, 440, GEOR13, zwykly, curBack);
}
else
{
CSDL_Ext::printAt((*toPrin)[0], 372, 431, GEOR13, zwykly, curBack);
CSDL_Ext::printAt((*toPrin)[1], 372, 447, GEOR13, zwykly, curBack);
}
delete toPrin;
toPrin = CMessage::breakText(CGI->generaltexth->jktexts[9].substr(1, CGI->generaltexth->jktexts[9].size()-2));
if(toPrin->size()==1)
{
CSDL_Ext::printAt((*toPrin)[0], 512, 440, GEOR13, zwykly, curBack);
}
else
{
CSDL_Ext::printAt((*toPrin)[0], 512, 431, GEOR13, zwykly, curBack);
CSDL_Ext::printAt((*toPrin)[1], 512, 447, GEOR13, zwykly, curBack);
}
delete toPrin;
//printing primary skills' amounts
std::stringstream primarySkill1;
primarySkill1<<curHero->getPrimSkillLevel(0);
CSDL_Ext::printAtMiddle(primarySkill1.str(), 53, 165, TNRB16, zwykly, curBack);
std::stringstream primarySkill2;
primarySkill2<<curHero->getPrimSkillLevel(1);
CSDL_Ext::printAtMiddle(primarySkill2.str(), 123, 165, TNRB16, zwykly, curBack);
std::stringstream primarySkill3;
primarySkill3<<curHero->getPrimSkillLevel(2);
CSDL_Ext::printAtMiddle(primarySkill3.str(), 193, 165, TNRB16, zwykly, curBack);
std::stringstream primarySkill4;
primarySkill4<<curHero->getPrimSkillLevel(3);
CSDL_Ext::printAtMiddle(primarySkill4.str(), 263, 165, TNRB16, zwykly, curBack);
blitAt(graphics->luck42->ourImages[curHero->getCurrentLuck()+3].bitmap, 239, 182, curBack);
blitAt(graphics->morale42->ourImages[curHero->getCurrentMorale()+3].bitmap, 181, 182, curBack);
blitAt(flags->ourImages[player].bitmap, 606, 8, curBack);
//hero list blitting
for(int g=0; g<LOCPLINT->cb->howManyHeroes(); ++g)
{
const CGHeroInstance * cur = LOCPLINT->cb->getHeroInfo(g, false);
blitAt(graphics->portraitSmall[cur->portrait], 611, 87+g*54, curBack);
//printing yellow border
if(cur->name == curHero->name)
{
for(int f=0; f<graphics->portraitSmall[cur->portrait]->w; ++f)
{
for(int h=0; h<graphics->portraitSmall[cur->portrait]->h; ++h)
if(f==0 || h==0 || f==graphics->portraitSmall[cur->portrait]->w-1 || h==graphics->portraitSmall[cur->portrait]->h-1)
{
CSDL_Ext::SDL_PutPixelWithoutRefresh(curBack, 611+f, 87+g*54+h, 240, 220, 120);
}
}
}
}
//secondary skills
if(curHero->secSkills.size()>=1)
{
blitAt(graphics->abils44->ourImages[curHero->secSkills[0].first*3+3+curHero->secSkills[0].second-1].bitmap, 18, 276, curBack);
CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[0].second-1], 69, 279, GEOR13, zwykly, curBack);
CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[0].first], 69, 299, GEOR13, zwykly, curBack);
}
if(curHero->secSkills.size()>=2)
{
blitAt(graphics->abils44->ourImages[curHero->secSkills[1].first*3+3+curHero->secSkills[1].second-1].bitmap, 161, 276, curBack);
CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[1].second-1], 213, 279, GEOR13, zwykly, curBack);
CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[1].first], 213, 299, GEOR13, zwykly, curBack);
}
if(curHero->secSkills.size()>=3)
{
blitAt(graphics->abils44->ourImages[curHero->secSkills[2].first*3+3+curHero->secSkills[2].second-1].bitmap, 18, 324, curBack);
CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[2].second-1], 69, 327, GEOR13, zwykly, curBack);
CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[2].first], 69, 347, GEOR13, zwykly, curBack);
}
if(curHero->secSkills.size()>=4)
{
blitAt(graphics->abils44->ourImages[curHero->secSkills[3].first*3+3+curHero->secSkills[3].second-1].bitmap, 161, 324, curBack);
CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[3].second-1], 213, 327, GEOR13, zwykly, curBack);
CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[3].first], 213, 347, GEOR13, zwykly, curBack);
}
if(curHero->secSkills.size()>=5)
{
blitAt(graphics->abils44->ourImages[curHero->secSkills[4].first*3+3+curHero->secSkills[4].second-1].bitmap, 18, 372, curBack);
CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[4].second-1], 69, 375, GEOR13, zwykly, curBack);
CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[4].first], 69, 395, GEOR13, zwykly, curBack);
}
if(curHero->secSkills.size()>=6)
{
blitAt(graphics->abils44->ourImages[curHero->secSkills[5].first*3+3+curHero->secSkills[5].second-1].bitmap, 161, 372, curBack);
CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[5].second-1], 213, 375, GEOR13, zwykly, curBack);
CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[5].first], 213, 395, GEOR13, zwykly, curBack);
}
if(curHero->secSkills.size()>=7)
{
blitAt(graphics->abils44->ourImages[curHero->secSkills[6].first*3+3+curHero->secSkills[6].second-1].bitmap, 18, 420, curBack);
CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[6].second-1], 69, 423, GEOR13, zwykly, curBack);
CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[6].first], 69, 443, GEOR13, zwykly, curBack);
}
if(curHero->secSkills.size()>=8)
{
blitAt(graphics->abils44->ourImages[curHero->secSkills[7].first*3+3+curHero->secSkills[7].second-1].bitmap, 161, 420, curBack);
CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[7].second-1], 213, 423, GEOR13, zwykly, curBack);
CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[7].first], 213, 443, GEOR13, zwykly, curBack);
}
//printing special ability
blitAt(graphics->un44->ourImages[curHero->subID].bitmap, 18, 180, curBack);
//printing necessery texts
CSDL_Ext::printAt(CGI->generaltexth->jktexts[6].substr(1, CGI->generaltexth->jktexts[6].size()-2), 69, 231, GEOR13, tytulowy, curBack);
std::stringstream expstr;
expstr<<curHero->exp;
CSDL_Ext::printAt(expstr.str(), 69, 247, GEOR16, zwykly, curBack);
CSDL_Ext::printAt(CGI->generaltexth->jktexts[7].substr(1, CGI->generaltexth->jktexts[7].size()-2), 212, 231, GEOR13, tytulowy, curBack);
std::stringstream manastr;
manastr<<curHero->mana<<'/'<<curHero->getPrimSkillLevel(3)*10;
CSDL_Ext::printAt(manastr.str(), 212, 247, GEOR16, zwykly, curBack);
}
CArtPlace::CArtPlace(const CArtifact* Art): active(false), clicked(false), ourArt(Art)/*,
spellBook(false), warMachine1(false), warMachine2(false), warMachine3(false),
warMachine4(false),misc1(false), misc2(false), misc3(false), misc4(false),
misc5(false), feet(false), lRing(false), rRing(false), torso(false),
lHand(false), rHand(false), neck(false), shoulders(false), head(false) */{}
void CArtPlace::activate()
{
if(!active)
{
//ClickableL::activate();
LRClickableAreaWTextComp::activate();
active = true;
}
}
void CArtPlace::clickLeft(boost::logic::tribool down)
{
//LRClickableAreaWTextComp::clickLeft(down);
if(ourArt && !down) //we are spellbook
{
if(ourArt->id == 0)
{
ourWindow->deactivate();
CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (conf.cc.resx - 620)/2, (conf.cc.resy - 595)/2), ourWindow->curHero);
spellWindow->activate();
LOCPLINT->objsToBlit.push_back(spellWindow);
}
}
if(!down && !clicked && pressedL) //not clicked before
{
if(ourArt && ourArt->id == 0)
return; //this is handled separately
if(!ourWindow->activeArtPlace) //nothing has benn clicked
{
if(ourArt) //to prevent selecting empty slots (bugfix to what GrayFace reported)
{
clicked = true;
ourWindow->activeArtPlace = this;
}
}
else //perform artifact substitution
{
//chceck if swap is possible
if(this->fitsHere(ourWindow->activeArtPlace->ourArt) && ourWindow->activeArtPlace->fitsHere(this->ourArt))
{
LOCPLINT->cb->swapArifacts(ourWindow->curHero,slotID,ourWindow->curHero,ourWindow->activeArtPlace->slotID);
const CArtifact * pmh = ourArt;
ourArt = ourWindow->activeArtPlace->ourArt;
ourWindow->activeArtPlace->ourArt = pmh;
//set texts
if(pmh)
ourWindow->activeArtPlace->text = pmh->Description();
else
ourWindow->activeArtPlace->text = std::string();
if(ourArt)
text = ourArt->Description();
else
text = std::string();
ourWindow->activeArtPlace->clicked = false;
ourWindow->activeArtPlace = NULL;
}
else
{
int backID = -1;
for(size_t g=0; g<ourWindow->backpack.size(); ++g)
{
if(ourWindow->backpack[g]==this) //if user wants to put something to backpack
{
backID = g;
break;
}
}
if(backID>=0) //put to backpack
{
/*ourWindow->activeArtPlace->ourArt = NULL;
ourWindow->activeArtPlace->clicked = false;
ourWindow->activeArtPlace = NULL;*/
}
}
}
}
else if(!down && clicked)
{
if(ourArt && ourArt->id == 0)
return; //this is handled separately
clicked = false;
ourWindow->activeArtPlace = NULL;
}
ClickableL::clickLeft(down);
}
void CArtPlace::clickRight(boost::logic::tribool down)
{
if(text.size()) //if there is no description, do nothing ;]
LRClickableAreaWTextComp::clickRight(down);
}
void CArtPlace::deactivate()
{
if(active)
{
active = false;
//ClickableL::deactivate();
LRClickableAreaWTextComp::deactivate();
}
}
void CArtPlace::show(SDL_Surface *to)
{
if(ourArt)
{
blitAt(graphics->artDefs->ourImages[ourArt->id].bitmap, pos.x, pos.y, to);
}
if(clicked && active)
{
for(int i=0; i<pos.h; ++i)
{
for(int j=0; j<pos.w; ++j)
{
if(i==0 || j==0 || i==pos.h-1 || j==pos.w-1)
{
CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x+j, pos.y+i, 240, 220, 120);
}
}
}
}
}
bool CArtPlace::fitsHere(const CArtifact * art)
{
if(!art)
return true; //you can have no artifact somewhere
if(slotID > 18 || vstd::contains(art->possibleSlots,slotID)) //backpack or right slot
return true;
return false;
}
CArtPlace::~CArtPlace()
{
deactivate();
}
void LClickableArea::activate()
{
ClickableL::activate();
}
void LClickableArea::deactivate()
{
ClickableL::deactivate();
}
void LClickableArea::clickLeft(boost::logic::tribool down)
{
//if(!down)
//{
// LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
//}
}
void RClickableArea::activate()
{
ClickableR::activate();
}
void RClickableArea::deactivate()
{
ClickableR::deactivate();
}
void RClickableArea::clickRight(boost::logic::tribool down)
{
//if(!down)
//{
// LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
//}
}
void LRClickableAreaWText::clickLeft(boost::logic::tribool down)
{
if(!down && pressedL)
{
LOCPLINT->showInfoDialog(text, std::vector<SComponent*>());
}
ClickableL::clickLeft(down);
}
void LRClickableAreaWText::clickRight(boost::logic::tribool down)
{
LOCPLINT->adventureInt->handleRightClick(text, down, this);
}
void LRClickableAreaWText::activate()
{
LClickableArea::activate();
RClickableArea::activate();
Hoverable::activate();
}
void LRClickableAreaWText::deactivate()
{
LClickableArea::deactivate();
RClickableArea::deactivate();
Hoverable::deactivate();
}
void LRClickableAreaWText::hover(bool on)
{
Hoverable::hover(on);
if (on)
LOCPLINT->statusbar->print(hoverText);
else if (LOCPLINT->statusbar->getCurrent()==hoverText)
LOCPLINT->statusbar->clear();
}
void LClickableAreaHero::clickLeft(boost::logic::tribool down)
{
if(!down)
{
owner->deactivate();
const CGHeroInstance * buf = LOCPLINT->cb->getHeroInfo(id, false);
owner->setHero(buf);
owner->redrawCurBack();
owner->activate();
}
}
void LRClickableAreaWTextComp::clickLeft(boost::logic::tribool down)
{
if((!down) && pressedL)
{
std::vector<SComponent*> comp(1, new SComponent(SComponent::Etype(baseType), type, bonus));
LOCPLINT->showInfoDialog(text, comp);
}
ClickableL::clickLeft(down);
}
void LRClickableAreaWTextComp::clickRight(boost::logic::tribool down)
{
LOCPLINT->adventureInt->handleRightClick(text, down, this);
}
void LRClickableAreaWTextComp::activate()
{
LClickableArea::activate();
RClickableArea::activate();
Hoverable::activate();
}
void LRClickableAreaWTextComp::deactivate()
{
LClickableArea::deactivate();
RClickableArea::deactivate();
Hoverable::deactivate();
}
void LRClickableAreaWTextComp::hover(bool on)
{
Hoverable::hover(on);
if (on)
LOCPLINT->statusbar->print(hoverText);
else if (LOCPLINT->statusbar->getCurrent()==hoverText)
LOCPLINT->statusbar->clear();
}