mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-20 20:23:03 +02:00
f378e5be31
CClickableHex apparently can't be held by value in vector anymore.
1074 lines
30 KiB
C++
1074 lines
30 KiB
C++
#include "StdInc.h"
|
|
#include "CBattleAnimations.h"
|
|
|
|
#include <boost/math/constants/constants.hpp>
|
|
#include "../CMusicHandler.h"
|
|
#include "../CGameInfo.h"
|
|
#include "CBattleInterface.h"
|
|
#include "CBattleInterfaceClasses.h"
|
|
#include "CCreatureAnimation.h"
|
|
#include "../../lib/BattleState.h"
|
|
#include "../CPlayerInterface.h"
|
|
#include "../../CCallback.h"
|
|
#include "../UIFramework/SDL_Extensions.h"
|
|
#include "../Graphics.h"
|
|
#include "../UIFramework/CCursorHandler.h"
|
|
#include "../../lib/CTownHandler.h"
|
|
|
|
|
|
CBattleAnimation::CBattleAnimation(CBattleInterface * _owner)
|
|
: owner(_owner), ID(_owner->animIDhelper++)
|
|
{}
|
|
|
|
void CBattleAnimation::endAnim()
|
|
{
|
|
for(std::list<std::pair<CBattleAnimation *, bool> >::iterator it = owner->pendingAnims.begin(); it != owner->pendingAnims.end(); ++it)
|
|
{
|
|
if(it->first == this)
|
|
{
|
|
it->first = NULL;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
bool CBattleAnimation::isEarliest(bool perStackConcurrency)
|
|
{
|
|
int lowestMoveID = owner->animIDhelper + 5;
|
|
CBattleStackAnimation * thAnim = dynamic_cast<CBattleStackAnimation *>(this);
|
|
CSpellEffectAnimation * thSen = dynamic_cast<CSpellEffectAnimation *>(this);
|
|
|
|
for(std::list<std::pair<CBattleAnimation *, bool> >::iterator it = owner->pendingAnims.begin(); it != owner->pendingAnims.end(); ++it)
|
|
{
|
|
CBattleStackAnimation * stAnim = dynamic_cast<CBattleStackAnimation *>(it->first);
|
|
CSpellEffectAnimation * sen = dynamic_cast<CSpellEffectAnimation *>(it->first);
|
|
if(perStackConcurrency && stAnim && thAnim && stAnim->stack->ID != thAnim->stack->ID)
|
|
continue;
|
|
|
|
if(sen && thSen && sen != thSen && perStackConcurrency)
|
|
continue;
|
|
|
|
CReverseAnimation * revAnim = dynamic_cast<CReverseAnimation *>(stAnim);
|
|
|
|
if(revAnim && thAnim && stAnim && stAnim->stack->ID == thAnim->stack->ID && revAnim->priority)
|
|
return false;
|
|
|
|
if(it->first)
|
|
vstd::amin(lowestMoveID, it->first->ID);
|
|
}
|
|
return (ID == lowestMoveID) || (lowestMoveID == (owner->animIDhelper + 5));
|
|
}
|
|
|
|
CBattleStackAnimation::CBattleStackAnimation(CBattleInterface * _owner, const CStack * _stack)
|
|
: CBattleAnimation(_owner), stack(_stack)
|
|
{}
|
|
|
|
bool CBattleStackAnimation::isToReverseHlp(BattleHex hexFrom, BattleHex hexTo, bool curDir)
|
|
{
|
|
int fromMod = hexFrom % GameConstants::BFIELD_WIDTH;
|
|
int fromDiv = hexFrom / GameConstants::BFIELD_WIDTH;
|
|
int toMod = hexTo % GameConstants::BFIELD_WIDTH;
|
|
|
|
if(curDir && fromMod < toMod)
|
|
return false;
|
|
else if(curDir && fromMod > toMod)
|
|
return true;
|
|
else if(curDir && fromMod == toMod)
|
|
{
|
|
return fromDiv % 2 == 0;
|
|
}
|
|
else if(!curDir && fromMod < toMod)
|
|
return true;
|
|
else if(!curDir && fromMod > toMod)
|
|
return false;
|
|
else if(!curDir && fromMod == toMod)
|
|
{
|
|
return fromDiv % 2 == 1;
|
|
}
|
|
tlog1 << "Catastrope in CBattleStackAnimation::isToReverse!" << std::endl;
|
|
return false; //should never happen
|
|
}
|
|
|
|
bool CBattleStackAnimation::isToReverse(BattleHex hexFrom, BattleHex hexTo, bool curDir, bool toDoubleWide, bool toDir)
|
|
{
|
|
if(hexTo < 0) //turret
|
|
return false;
|
|
|
|
if(toDoubleWide)
|
|
{
|
|
return isToReverseHlp(hexFrom, hexTo, curDir) &&
|
|
(toDir ? isToReverseHlp(hexFrom, hexTo-1, curDir) : isToReverseHlp(hexFrom, hexTo+1, curDir) );
|
|
}
|
|
else
|
|
{
|
|
return isToReverseHlp(hexFrom, hexTo, curDir);
|
|
}
|
|
}
|
|
|
|
CCreatureAnimation* CBattleStackAnimation::myAnim()
|
|
{
|
|
return owner->creAnims[stack->ID];
|
|
}
|
|
|
|
void CAttackAnimation::nextFrame()
|
|
{
|
|
if(myAnim()->getType() != group)
|
|
myAnim()->setType(group);
|
|
|
|
if(myAnim()->onFirstFrameInGroup())
|
|
{
|
|
if(shooting)
|
|
CCS->soundh->playSound(battle_sound(attackingStack->getCreature(), shoot));
|
|
else
|
|
CCS->soundh->playSound(battle_sound(attackingStack->getCreature(), attack));
|
|
}
|
|
else if(myAnim()->onLastFrameInGroup())
|
|
{
|
|
myAnim()->setType(CCreatureAnim::HOLDING);
|
|
endAnim();
|
|
return; //execution of endAnim deletes this !!!
|
|
}
|
|
}
|
|
|
|
bool CAttackAnimation::checkInitialConditions()
|
|
{
|
|
return isEarliest(false);
|
|
}
|
|
|
|
CAttackAnimation::CAttackAnimation(CBattleInterface *_owner, const CStack *attacker, BattleHex _dest, const CStack *defender)
|
|
: CBattleStackAnimation(_owner, attacker), dest(_dest), attackedStack(defender), attackingStack(attacker)
|
|
{
|
|
|
|
assert(attackingStack && "attackingStack is NULL in CBattleAttack::CBattleAttack !\n");
|
|
bool isCatapultAttack = attackingStack->hasBonusOfType(Bonus::CATAPULT)
|
|
&& owner->curInt->cb->battleGetWallUnderHex(_dest) >= 0;
|
|
|
|
assert(attackedStack || isCatapultAttack);
|
|
attackingStackPosBeforeReturn = attackingStack->position;
|
|
}
|
|
|
|
CDefenceAnimation::CDefenceAnimation(StackAttackedInfo _attackedInfo, CBattleInterface * _owner)
|
|
: CBattleStackAnimation(_owner, _attackedInfo.defender), dmg(_attackedInfo.dmg),
|
|
amountKilled(_attackedInfo.amountKilled), attacker(_attackedInfo.attacker), byShooting(_attackedInfo.byShooting),
|
|
killed(_attackedInfo.killed)
|
|
{}
|
|
|
|
bool CDefenceAnimation::init()
|
|
{
|
|
//checking initial conditions
|
|
|
|
//if(owner->creAnims[stackID]->getType() != 2)
|
|
//{
|
|
// return false;
|
|
//}
|
|
|
|
if(attacker == NULL && owner->battleEffects.size() > 0)
|
|
return false;
|
|
|
|
ui32 lowestMoveID = owner->animIDhelper + 5;
|
|
for(std::list<std::pair<CBattleAnimation *, bool> >::iterator it = owner->pendingAnims.begin(); it != owner->pendingAnims.end(); ++it)
|
|
{
|
|
CDefenceAnimation * defAnim = dynamic_cast<CDefenceAnimation *>(it->first);
|
|
if(defAnim && defAnim->stack->ID != stack->ID)
|
|
continue;
|
|
|
|
CAttackAnimation * attAnim = dynamic_cast<CAttackAnimation *>(it->first);
|
|
if(attAnim && attAnim->stack->ID != stack->ID)
|
|
continue;
|
|
|
|
if(attacker != NULL)
|
|
{
|
|
int attackerAnimType = owner->creAnims[attacker->ID]->getType();
|
|
if( attackerAnimType == 11 && attackerAnimType == 12 && attackerAnimType == 13 && owner->creAnims[attacker->ID]->getFrame() < attacker->getCreature()->attackClimaxFrame )
|
|
return false;
|
|
}
|
|
|
|
CReverseAnimation * animAsRev = dynamic_cast<CReverseAnimation *>(it->first);
|
|
|
|
if(animAsRev && animAsRev->priority)
|
|
return false;
|
|
|
|
if(it->first)
|
|
vstd::amin(lowestMoveID, it->first->ID);
|
|
}
|
|
if(ID > lowestMoveID)
|
|
return false;
|
|
|
|
|
|
|
|
//reverse unit if necessary
|
|
if(attacker && isToReverse(stack->position, attacker->position, owner->creDir[stack->ID], attacker->doubleWide(), owner->creDir[attacker->ID]))
|
|
{
|
|
owner->addNewAnim(new CReverseAnimation(owner, stack, stack->position, true));
|
|
return false;
|
|
}
|
|
//unit reversed
|
|
|
|
if(byShooting) //delay hit animation
|
|
{
|
|
for(std::list<ProjectileInfo>::const_iterator it = owner->projectiles.begin(); it != owner->projectiles.end(); ++it)
|
|
{
|
|
if(it->creID == attacker->getCreature()->idNumber)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
//initializing
|
|
if(killed)
|
|
{
|
|
CCS->soundh->playSound(battle_sound(stack->getCreature(), killed));
|
|
myAnim()->setType(CCreatureAnim::DEATH); //death
|
|
}
|
|
else
|
|
{
|
|
// TODO: this block doesn't seems correct if the unit is defending.
|
|
CCS->soundh->playSound(battle_sound(stack->getCreature(), wince));
|
|
myAnim()->setType(CCreatureAnim::HITTED); //getting hit
|
|
}
|
|
|
|
return true; //initialized successfuly
|
|
}
|
|
|
|
void CDefenceAnimation::nextFrame()
|
|
{
|
|
if(!killed && myAnim()->getType() != CCreatureAnim::HITTED)
|
|
{
|
|
myAnim()->setType(CCreatureAnim::HITTED);
|
|
}
|
|
|
|
if(!myAnim()->onLastFrameInGroup())
|
|
{
|
|
if( myAnim()->getType() == CCreatureAnim::DEATH && (owner->animCount+1)%(4/owner->getAnimSpeed())==0
|
|
&& !myAnim()->onLastFrameInGroup() )
|
|
{
|
|
myAnim()->incrementFrame();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
endAnim();
|
|
}
|
|
|
|
}
|
|
|
|
void CDefenceAnimation::endAnim()
|
|
{
|
|
//restoring animType
|
|
|
|
if(myAnim()->getType() == CCreatureAnim::HITTED)
|
|
myAnim()->setType(CCreatureAnim::HOLDING);
|
|
|
|
//printing info to console
|
|
|
|
//if(attacker!=NULL)
|
|
// owner->printConsoleAttacked(stack, dmg, amountKilled, attacker);
|
|
|
|
//const CStack * attacker = owner->curInt->cb->battleGetStackByID(IDby, false);
|
|
//const CStack * attacked = owner->curInt->cb->battleGetStackByID(stackID, false);
|
|
|
|
CBattleAnimation::endAnim();
|
|
|
|
delete this;
|
|
}
|
|
|
|
CDummyAnimation::CDummyAnimation(CBattleInterface * _owner, int howManyFrames)
|
|
: CBattleAnimation(_owner), counter(0), howMany(howManyFrames)
|
|
{}
|
|
|
|
bool CDummyAnimation::init()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
void CDummyAnimation::nextFrame()
|
|
{
|
|
counter++;
|
|
if(counter > howMany)
|
|
endAnim();
|
|
}
|
|
|
|
void CDummyAnimation::endAnim()
|
|
{
|
|
CBattleAnimation::endAnim();
|
|
|
|
delete this;
|
|
}
|
|
|
|
bool CMeleeAttackAnimation::init()
|
|
{
|
|
if( !CAttackAnimation::checkInitialConditions() )
|
|
return false;
|
|
|
|
//if(owner->creAnims[stackID]->getType()!=2)
|
|
//{
|
|
// return false;
|
|
//}
|
|
|
|
if(!attackingStack || myAnim()->getType() == 5)
|
|
{
|
|
endAnim();
|
|
|
|
return false;
|
|
}
|
|
|
|
bool toReverse = isToReverse(attackingStackPosBeforeReturn, dest, owner->creDir[stack->ID], attackedStack->doubleWide(), owner->creDir[attackedStack->ID]);
|
|
|
|
if(toReverse)
|
|
{
|
|
|
|
owner->addNewAnim(new CReverseAnimation(owner, stack, attackingStackPosBeforeReturn, true));
|
|
return false;
|
|
}
|
|
//reversed
|
|
|
|
shooting = false;
|
|
|
|
static const CCreatureAnim::EAnimType mutPosToGroup[] = {CCreatureAnim::ATTACK_UP, CCreatureAnim::ATTACK_UP,
|
|
CCreatureAnim::ATTACK_FRONT, CCreatureAnim::ATTACK_DOWN, CCreatureAnim::ATTACK_DOWN, CCreatureAnim::ATTACK_FRONT};
|
|
|
|
int revShiftattacker = (attackingStack->attackerOwned ? -1 : 1);
|
|
|
|
int mutPos = BattleHex::mutualPosition(attackingStackPosBeforeReturn, dest);
|
|
if(mutPos == -1 && attackingStack->doubleWide())
|
|
{
|
|
mutPos = BattleHex::mutualPosition(attackingStackPosBeforeReturn + revShiftattacker, attackedStack->position);
|
|
}
|
|
if (mutPos == -1 && attackedStack->doubleWide())
|
|
{
|
|
mutPos = BattleHex::mutualPosition(attackingStackPosBeforeReturn, attackedStack->occupiedHex());
|
|
}
|
|
if (mutPos == -1 && attackedStack->doubleWide() && attackingStack->doubleWide())
|
|
{
|
|
mutPos = BattleHex::mutualPosition(attackingStackPosBeforeReturn + revShiftattacker, attackedStack->occupiedHex());
|
|
}
|
|
|
|
|
|
switch(mutPos) //attack direction
|
|
{
|
|
case 0: case 1: case 2: case 3: case 4: case 5:
|
|
group = mutPosToGroup[mutPos];
|
|
break;
|
|
default:
|
|
tlog1<<"Critical Error! Wrong dest in stackAttacking! dest: "<<dest<<" attacking stack pos: "<<attackingStackPosBeforeReturn<<" mutual pos: "<<mutPos<<std::endl;
|
|
group = CCreatureAnim::ATTACK_FRONT;
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
CMeleeAttackAnimation::CMeleeAttackAnimation(CBattleInterface * _owner, const CStack * attacker, BattleHex _dest, const CStack * _attacked)
|
|
: CAttackAnimation(_owner, attacker, _dest, _attacked)
|
|
{}
|
|
|
|
void CMeleeAttackAnimation::nextFrame()
|
|
{
|
|
/*for(std::list<std::pair<CBattleAnimation *, bool> >::const_iterator it = owner->pendingAnims.begin(); it != owner->pendingAnims.end(); ++it)
|
|
{
|
|
CBattleMoveStart * anim = dynamic_cast<CBattleMoveStart *>(it->first);
|
|
CReverseAnim * anim2 = dynamic_cast<CReverseAnim *>(it->first);
|
|
if( (anim && anim->stackID == stackID) || (anim2 && anim2->stackID == stackID ) )
|
|
return;
|
|
}*/
|
|
|
|
CAttackAnimation::nextFrame();
|
|
}
|
|
|
|
void CMeleeAttackAnimation::endAnim()
|
|
{
|
|
CBattleAnimation::endAnim();
|
|
|
|
delete this;
|
|
}
|
|
|
|
bool CMovementAnimation::init()
|
|
{
|
|
if( !isEarliest(false) )
|
|
return false;
|
|
|
|
//a few useful variables
|
|
steps = static_cast<int>(myAnim()->framesInGroup(CCreatureAnim::MOVING) * owner->getAnimSpeedMultiplier() - 1);
|
|
if(steps == 0) //this creature seems to have no move animation so we can end it immediately
|
|
{
|
|
endAnim();
|
|
return false;
|
|
}
|
|
whichStep = 0;
|
|
int hexWbase = 44, hexHbase = 42;
|
|
const CStack * movedStack = stack;
|
|
if(!movedStack || myAnim()->getType() == 5)
|
|
{
|
|
endAnim();
|
|
return false;
|
|
}
|
|
//bool twoTiles = movedStack->doubleWide();
|
|
|
|
Point begPosition = CClickableHex::getXYUnitAnim(curStackPos, movedStack->attackerOwned, movedStack, owner);
|
|
Point endPosition = CClickableHex::getXYUnitAnim(nextHex, movedStack->attackerOwned, movedStack, owner);
|
|
|
|
int mutPos = BattleHex::mutualPosition(curStackPos, nextHex);
|
|
|
|
//reverse unit if necessary
|
|
if((begPosition.x > endPosition.x) && owner->creDir[stack->ID] == true)
|
|
{
|
|
owner->addNewAnim(new CReverseAnimation(owner, stack, curStackPos, true));
|
|
return false;
|
|
}
|
|
else if ((begPosition.x < endPosition.x) && owner->creDir[stack->ID] == false)
|
|
{
|
|
owner->addNewAnim(new CReverseAnimation(owner, stack, curStackPos, true));
|
|
return false;
|
|
}
|
|
|
|
if(myAnim()->getType() != CCreatureAnim::MOVING)
|
|
{
|
|
myAnim()->setType(CCreatureAnim::MOVING);
|
|
}
|
|
//unit reversed
|
|
|
|
if(owner->moveSh >= 0)
|
|
{
|
|
CCS->soundh->stopSound(owner->moveSh);
|
|
owner->moveSh = -1;
|
|
}
|
|
owner->moveSh = CCS->soundh->playSound(battle_sound(movedStack->getCreature(), move), -1);
|
|
|
|
//step shift calculation
|
|
posX = myAnim()->pos.x, posY = myAnim()->pos.y; // for precise calculations ;]
|
|
if(mutPos == -1 && movedStack->hasBonusOfType(Bonus::FLYING))
|
|
{
|
|
steps *= distance;
|
|
steps /= 2; //to make animation faster
|
|
|
|
stepX = (endPosition.x - begPosition.x) / static_cast<double>(steps);
|
|
stepY = (endPosition.y - begPosition.y) / static_cast<double>(steps);
|
|
}
|
|
else
|
|
{
|
|
switch(mutPos)
|
|
{
|
|
case 0:
|
|
stepX = -1.0 * (hexWbase / (2.0 * steps));
|
|
stepY = -1.0 * (hexHbase / (static_cast<double>(steps)));
|
|
break;
|
|
case 1:
|
|
stepX = hexWbase / (2.0 * steps);
|
|
stepY = -1.0 * hexHbase / (static_cast<double>(steps));
|
|
break;
|
|
case 2:
|
|
stepX = hexWbase / static_cast<double>(steps);
|
|
stepY = 0.0;
|
|
break;
|
|
case 3:
|
|
stepX = hexWbase / (2.0 * steps);
|
|
stepY = hexHbase / static_cast<double>(steps);
|
|
break;
|
|
case 4:
|
|
stepX = -1.0 * hexWbase / (2.0 * steps);
|
|
stepY = hexHbase / static_cast<double>(steps);
|
|
break;
|
|
case 5:
|
|
stepX = -1.0 * hexWbase / static_cast<double>(steps);
|
|
stepY = 0.0;
|
|
break;
|
|
}
|
|
}
|
|
//step shifts calculated
|
|
|
|
return true;
|
|
}
|
|
|
|
void CMovementAnimation::nextFrame()
|
|
{
|
|
//moving instructions
|
|
posX += stepX;
|
|
myAnim()->pos.x = static_cast<Sint16>(posX);
|
|
posY += stepY;
|
|
myAnim()->pos.y = static_cast<Sint16>(posY);
|
|
|
|
// Increments step count and check if we are finished with current animation
|
|
++whichStep;
|
|
if(whichStep == steps)
|
|
{
|
|
// Sets the position of the creature animation sprites
|
|
Point coords = CClickableHex::getXYUnitAnim(nextHex, owner->creDir[stack->ID], stack, owner);
|
|
myAnim()->pos = coords;
|
|
|
|
// true if creature haven't reached the final destination hex
|
|
if ((nextPos + 1) < destTiles.size())
|
|
{
|
|
// update the next hex field which has to be reached by the stack
|
|
nextPos++;
|
|
curStackPos = nextHex;
|
|
nextHex = destTiles[nextPos];
|
|
|
|
// update position of double wide creatures
|
|
bool twoTiles = stack->doubleWide();
|
|
if(twoTiles && bool(stack->attackerOwned) && (owner->creDir[stack->ID] != bool(stack->attackerOwned) )) //big attacker creature is reversed
|
|
myAnim()->pos.x -= 44;
|
|
else if(twoTiles && (! bool(stack->attackerOwned) ) && (owner->creDir[stack->ID] != bool(stack->attackerOwned) )) //big defender creature is reversed
|
|
myAnim()->pos.x += 44;
|
|
|
|
// re-init animation
|
|
for(std::list<std::pair<CBattleAnimation *, bool> >::iterator it = owner->pendingAnims.begin(); it != owner->pendingAnims.end(); ++it)
|
|
{
|
|
if (it->first == this)
|
|
{
|
|
it->second = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
endAnim();
|
|
}
|
|
}
|
|
|
|
void CMovementAnimation::endAnim()
|
|
{
|
|
const CStack * movedStack = stack;
|
|
|
|
CBattleAnimation::endAnim();
|
|
|
|
if(movedStack)
|
|
owner->addNewAnim(new CMovementEndAnimation(owner, stack, nextHex));
|
|
|
|
if(owner->moveSh >= 0)
|
|
{
|
|
CCS->soundh->stopSound(owner->moveSh);
|
|
owner->moveSh = -1;
|
|
}
|
|
|
|
delete this;
|
|
}
|
|
|
|
CMovementAnimation::CMovementAnimation(CBattleInterface *_owner, const CStack *_stack, std::vector<BattleHex> _destTiles, int _distance)
|
|
: CBattleStackAnimation(_owner, _stack), destTiles(_destTiles), nextPos(0), distance(_distance), stepX(0.0), stepY(0.0)
|
|
{
|
|
curStackPos = stack->position;
|
|
nextHex = destTiles.front();
|
|
}
|
|
|
|
CMovementEndAnimation::CMovementEndAnimation(CBattleInterface * _owner, const CStack * _stack, BattleHex destTile)
|
|
: CBattleStackAnimation(_owner, _stack), destinationTile(destTile)
|
|
{}
|
|
|
|
bool CMovementEndAnimation::init()
|
|
{
|
|
if( !isEarliest(true) )
|
|
return false;
|
|
|
|
if(!stack || myAnim()->framesInGroup(CCreatureAnim::MOVE_END) == 0 ||
|
|
myAnim()->getType() == CCreatureAnim::DEATH)
|
|
{
|
|
endAnim();
|
|
|
|
return false;
|
|
}
|
|
|
|
CCS->soundh->playSound(battle_sound(stack->getCreature(), endMoving));
|
|
|
|
myAnim()->setType(CCreatureAnim::MOVE_END);
|
|
|
|
return true;
|
|
}
|
|
|
|
void CMovementEndAnimation::nextFrame()
|
|
{
|
|
if(myAnim()->onLastFrameInGroup())
|
|
{
|
|
endAnim();
|
|
}
|
|
}
|
|
|
|
void CMovementEndAnimation::endAnim()
|
|
{
|
|
CBattleAnimation::endAnim();
|
|
|
|
if(myAnim()->getType() != CCreatureAnim::DEATH)
|
|
myAnim()->setType(CCreatureAnim::HOLDING); //resetting to default
|
|
|
|
CCS->curh->show();
|
|
delete this;
|
|
}
|
|
|
|
CMovementStartAnimation::CMovementStartAnimation(CBattleInterface * _owner, const CStack * _stack)
|
|
: CBattleStackAnimation(_owner, _stack)
|
|
{}
|
|
|
|
bool CMovementStartAnimation::init()
|
|
{
|
|
if( !isEarliest(false) )
|
|
return false;
|
|
|
|
|
|
if(!stack || myAnim()->getType() == 5)
|
|
{
|
|
CMovementStartAnimation::endAnim();
|
|
return false;
|
|
}
|
|
|
|
CCS->soundh->playSound(battle_sound(stack->getCreature(), startMoving));
|
|
myAnim()->setType(CCreatureAnim::MOVE_START);
|
|
|
|
return true;
|
|
}
|
|
|
|
void CMovementStartAnimation::nextFrame()
|
|
{
|
|
if(myAnim()->onLastFrameInGroup())
|
|
{
|
|
endAnim();
|
|
}
|
|
else
|
|
{
|
|
if((owner->animCount+1)%(4/owner->getAnimSpeed())==0)
|
|
myAnim()->incrementFrame();
|
|
}
|
|
}
|
|
|
|
void CMovementStartAnimation::endAnim()
|
|
{
|
|
CBattleAnimation::endAnim();
|
|
|
|
delete this;
|
|
}
|
|
|
|
CReverseAnimation::CReverseAnimation(CBattleInterface * _owner, const CStack * stack, BattleHex dest, bool _priority)
|
|
: CBattleStackAnimation(_owner, stack), partOfAnim(1), secondPartSetup(false), hex(dest), priority(_priority)
|
|
{}
|
|
|
|
bool CReverseAnimation::init()
|
|
{
|
|
if(myAnim() == NULL || myAnim()->getType() == 5)
|
|
{
|
|
endAnim();
|
|
|
|
return false; //there is no such creature
|
|
}
|
|
|
|
if(!priority && !isEarliest(false))
|
|
return false;
|
|
|
|
if(myAnim()->framesInGroup(CCreatureAnim::TURN_R))
|
|
myAnim()->setType(CCreatureAnim::TURN_R);
|
|
else
|
|
setupSecondPart();
|
|
|
|
|
|
return true;
|
|
}
|
|
|
|
void CReverseAnimation::nextFrame()
|
|
{
|
|
if(partOfAnim == 1) //first part of animation
|
|
{
|
|
if(myAnim()->onLastFrameInGroup())
|
|
{
|
|
partOfAnim = 2;
|
|
}
|
|
}
|
|
else if(partOfAnim == 2)
|
|
{
|
|
if(!secondPartSetup)
|
|
{
|
|
setupSecondPart();
|
|
}
|
|
if(myAnim()->onLastFrameInGroup())
|
|
{
|
|
endAnim();
|
|
}
|
|
}
|
|
}
|
|
|
|
void CReverseAnimation::endAnim()
|
|
{
|
|
CBattleAnimation::endAnim();
|
|
if( stack->alive() )//don't do that if stack is dead
|
|
myAnim()->setType(CCreatureAnim::HOLDING);
|
|
|
|
delete this;
|
|
}
|
|
|
|
void CReverseAnimation::setupSecondPart()
|
|
{
|
|
owner->creDir[stack->ID] = !owner->creDir[stack->ID];
|
|
|
|
if(!stack)
|
|
{
|
|
endAnim();
|
|
return;
|
|
}
|
|
|
|
Point coords = CClickableHex::getXYUnitAnim(hex, owner->creDir[stack->ID], stack, owner);
|
|
myAnim()->pos.x = coords.x;
|
|
//creAnims[stackID]->pos.y = coords.second;
|
|
|
|
if(stack->doubleWide())
|
|
{
|
|
if(stack->attackerOwned)
|
|
{
|
|
if(!owner->creDir[stack->ID])
|
|
myAnim()->pos.x -= 44;
|
|
}
|
|
else
|
|
{
|
|
if(owner->creDir[stack->ID])
|
|
myAnim()->pos.x += 44;
|
|
}
|
|
}
|
|
|
|
secondPartSetup = true;
|
|
|
|
if(myAnim()->framesInGroup(CCreatureAnim::TURN_L))
|
|
myAnim()->setType(CCreatureAnim::TURN_L);
|
|
else
|
|
endAnim();
|
|
}
|
|
|
|
CShootingAnimation::CShootingAnimation(CBattleInterface * _owner, const CStack * attacker, BattleHex _dest, const CStack * _attacked, bool _catapult, int _catapultDmg)
|
|
: CAttackAnimation(_owner, attacker, _dest, _attacked), catapultDamage(_catapultDmg), catapult(_catapult)
|
|
{}
|
|
|
|
bool CShootingAnimation::init()
|
|
{
|
|
if( !CAttackAnimation::checkInitialConditions() )
|
|
return false;
|
|
|
|
const CStack * shooter = attackingStack;
|
|
|
|
if(!shooter || myAnim()->getType() == 5)
|
|
{
|
|
endAnim();
|
|
return false;
|
|
}
|
|
|
|
// Create the projectile animation
|
|
|
|
double projectileAngle; //in radians; if positive, projectiles goes up
|
|
double straightAngle = 0.2; //maximal angle in radians between straight horizontal line and shooting line for which shot is considered to be straight (absoulte value)
|
|
int fromHex = shooter->position;
|
|
projectileAngle = atan2(static_cast<double>(abs(dest - fromHex) / GameConstants::BFIELD_WIDTH), static_cast<double>(abs(dest - fromHex) % GameConstants::BFIELD_WIDTH));
|
|
if(fromHex < dest)
|
|
projectileAngle = -projectileAngle;
|
|
|
|
// Get further info about the shooter e.g. relative pos of projectile to unit.
|
|
// If the creature id is 149 then it's a arrow tower which has no additional info so get the
|
|
// actual arrow tower shooter instead.
|
|
const CCreature *shooterInfo = shooter->getCreature();
|
|
if (shooterInfo->idNumber == 149)
|
|
{
|
|
int creID = CGI->creh->factionToTurretCreature[owner->siegeH->town->town->typeID];
|
|
shooterInfo = CGI->creh->creatures[creID];
|
|
}
|
|
|
|
ProjectileInfo spi;
|
|
spi.creID = shooter->getCreature()->idNumber;
|
|
spi.stackID = shooter->ID;
|
|
spi.reverse = !shooter->attackerOwned;
|
|
|
|
spi.step = 0;
|
|
spi.frameNum = 0;
|
|
if(vstd::contains(CGI->creh->idToProjectileSpin, shooterInfo->idNumber))
|
|
spi.spin = CGI->creh->idToProjectileSpin[shooterInfo->idNumber];
|
|
else
|
|
{
|
|
tlog2 << "Warning - no projectile spin for spi.creID " << shooterInfo->idNumber << std::endl;
|
|
spi.spin = false;
|
|
}
|
|
|
|
Point xycoord = CClickableHex::getXYUnitAnim(shooter->position, true, shooter, owner);
|
|
Point destcoord;
|
|
|
|
|
|
// The "master" point where all projectile positions relate to.
|
|
static const Point projectileOrigin(181, 252);
|
|
|
|
if (attackedStack)
|
|
{
|
|
destcoord = CClickableHex::getXYUnitAnim(dest, false, attackedStack, owner);
|
|
destcoord.x += 250; destcoord.y += 210; //TODO: find a better place to shoot
|
|
|
|
// Calculate projectile start position. Offsets are read out of the CRANIM.TXT.
|
|
if (projectileAngle > straightAngle)
|
|
{
|
|
//upper shot
|
|
spi.x = xycoord.x + projectileOrigin.x + shooterInfo->upperRightMissleOffsetX;
|
|
spi.y = xycoord.y + projectileOrigin.y + shooterInfo->upperRightMissleOffsetY;
|
|
}
|
|
else if (projectileAngle < -straightAngle)
|
|
{
|
|
//lower shot
|
|
spi.x = xycoord.x + projectileOrigin.x + shooterInfo->lowerRightMissleOffsetX;
|
|
spi.y = xycoord.y + projectileOrigin.y + shooterInfo->lowerRightMissleOffsetY;
|
|
}
|
|
else
|
|
{
|
|
//straight shot
|
|
spi.x = xycoord.x + projectileOrigin.x + shooterInfo->rightMissleOffsetX;
|
|
spi.y = xycoord.y + projectileOrigin.y + shooterInfo->rightMissleOffsetY;
|
|
}
|
|
|
|
double animSpeed = 23.0 * owner->getAnimSpeed(); // flight speed of projectile
|
|
spi.lastStep = static_cast<int>(sqrt(static_cast<double>((destcoord.x - spi.x) * (destcoord.x - spi.x) + (destcoord.y - spi.y) * (destcoord.y - spi.y))) / animSpeed);
|
|
if(spi.lastStep == 0)
|
|
spi.lastStep = 1;
|
|
spi.dx = (destcoord.x - spi.x) / spi.lastStep;
|
|
spi.dy = (destcoord.y - spi.y) / spi.lastStep;
|
|
spi.catapultInfo = 0;
|
|
}
|
|
else
|
|
{
|
|
// Catapult attack
|
|
// These are the values for equations of this kind: f(x) = ax^2 + bx + c
|
|
static const std::vector<CatapultProjectileInfo*> trajectoryCurves = boost::assign::list_of<CatapultProjectileInfo*>(new CatapultProjectileInfo(4.309, -3.198, 569.2, -296, 182))
|
|
(new CatapultProjectileInfo(4.710, -3.11, 558.68, -258, 175))(new CatapultProjectileInfo(5.056, -3.003, 546.9, -236, 174))
|
|
(new CatapultProjectileInfo(4.760, -2.74, 526.47, -216, 215))(new CatapultProjectileInfo(4.288, -2.496, 508.98, -223, 274))
|
|
(new CatapultProjectileInfo(3.683, -3.018, 558.39, -324, 176))(new CatapultProjectileInfo(2.884, -2.607, 528.95, -366, 312))
|
|
(new CatapultProjectileInfo(3.783, -2.364, 501.35, -227, 318));
|
|
|
|
static std::map<int, int> hexToCurve = boost::assign::map_list_of<int, int>(29, 0)(62, 1)(95, 2)(130, 3)(182, 4)(12, 5)(50, 6)(183, 7);
|
|
|
|
std::map<int, int>::iterator it = hexToCurve.find(dest.hex);
|
|
|
|
if (it == hexToCurve.end())
|
|
{
|
|
tlog1 << "For the hex position " << dest.hex << " is no curve defined.";
|
|
endAnim();
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
int curveID = it->second;
|
|
spi.catapultInfo = trajectoryCurves[curveID];
|
|
double animSpeed = 3.318 * owner->getAnimSpeed();
|
|
spi.lastStep = static_cast<int>((spi.catapultInfo->toX - spi.catapultInfo->fromX) / animSpeed);
|
|
spi.dx = animSpeed;
|
|
spi.dy = 0;
|
|
spi.x = xycoord.x + projectileOrigin.x + shooterInfo->rightMissleOffsetX + 17.;
|
|
spi.y = xycoord.y + projectileOrigin.y + shooterInfo->rightMissleOffsetY + 10.;
|
|
|
|
// Add explosion anim
|
|
int xEnd = static_cast<int>(spi.x + spi.lastStep * spi.dx);
|
|
int yEnd = static_cast<int>(spi.catapultInfo->calculateY(xEnd));
|
|
owner->addNewAnim( new CSpellEffectAnimation(owner, "SGEXPL.DEF", xEnd - 126, yEnd - 105));
|
|
}
|
|
}
|
|
|
|
// Set starting frame
|
|
if(spi.spin)
|
|
{
|
|
spi.frameNum = 0;
|
|
}
|
|
else
|
|
{
|
|
double pi = boost::math::constants::pi<double>();
|
|
spi.frameNum = static_cast<int>(((pi / 2.0 - projectileAngle) / (2.0 * pi) + 1/(static_cast<double>(2*(owner->idToProjectile[spi.creID]->ourImages.size()-1)))) * (owner->idToProjectile[spi.creID]->ourImages.size()-1));
|
|
}
|
|
|
|
// Set projectile animation start delay which is specified in frames
|
|
spi.animStartDelay = shooterInfo->attackClimaxFrame;
|
|
owner->projectiles.push_back(spi);
|
|
|
|
//attack animation
|
|
|
|
shooting = true;
|
|
|
|
if(projectileAngle > straightAngle) //upper shot
|
|
group = CCreatureAnim::SHOOT_UP;
|
|
else if(projectileAngle < -straightAngle) //lower shot
|
|
group = CCreatureAnim::SHOOT_DOWN;
|
|
else //straight shot
|
|
group = CCreatureAnim::SHOOT_FRONT;
|
|
|
|
return true;
|
|
}
|
|
|
|
void CShootingAnimation::nextFrame()
|
|
{
|
|
for(std::list<std::pair<CBattleAnimation *, bool> >::const_iterator it = owner->pendingAnims.begin(); it != owner->pendingAnims.end(); ++it)
|
|
{
|
|
CMovementStartAnimation * anim = dynamic_cast<CMovementStartAnimation *>(it->first);
|
|
CReverseAnimation * anim2 = dynamic_cast<CReverseAnimation *>(it->first);
|
|
if( (anim && anim->stack->ID == stack->ID) || (anim2 && anim2->stack->ID == stack->ID && anim2->priority ) )
|
|
return;
|
|
}
|
|
|
|
CAttackAnimation::nextFrame();
|
|
}
|
|
|
|
void CShootingAnimation::endAnim()
|
|
{
|
|
CBattleAnimation::endAnim();
|
|
delete this;
|
|
}
|
|
|
|
CSpellEffectAnimation::CSpellEffectAnimation(CBattleInterface * _owner, ui32 _effect, BattleHex _destTile, int _dx, int _dy, bool _Vflip)
|
|
:CBattleAnimation(_owner), effect(_effect), destTile(_destTile), customAnim(""), x(0), y(0), dx(_dx), dy(_dy), Vflip(_Vflip)
|
|
{}
|
|
|
|
CSpellEffectAnimation::CSpellEffectAnimation(CBattleInterface * _owner, std::string _customAnim, int _x, int _y, int _dx, int _dy, bool _Vflip)
|
|
:CBattleAnimation(_owner), effect(-1), destTile(0), customAnim(_customAnim), x(_x), y(_y), dx(_dx), dy(_dy), Vflip(_Vflip)
|
|
{}
|
|
|
|
bool CSpellEffectAnimation::init()
|
|
{
|
|
if(!isEarliest(true))
|
|
return false;
|
|
|
|
if(effect == 12) //armageddon
|
|
{
|
|
if(effect == -1 || graphics->battleACToDef[effect].size() != 0)
|
|
{
|
|
CDefHandler * anim;
|
|
if(customAnim.size())
|
|
anim = CDefHandler::giveDef(customAnim);
|
|
else
|
|
anim = CDefHandler::giveDef(graphics->battleACToDef[effect][0]);
|
|
|
|
if (Vflip)
|
|
{
|
|
for (size_t v = 0; v < anim->ourImages.size(); ++v)
|
|
{
|
|
CSDL_Ext::VflipSurf(anim->ourImages[v].bitmap);
|
|
}
|
|
}
|
|
|
|
for(int i=0; i * anim->width < owner->pos.w ; ++i)
|
|
{
|
|
for(int j=0; j * anim->height < owner->pos.h ; ++j)
|
|
{
|
|
BattleEffect be;
|
|
be.effectID = ID;
|
|
be.anim = CDefHandler::giveDef(graphics->battleACToDef[effect][0]);
|
|
if (Vflip)
|
|
{
|
|
for (size_t v = 0; v < be.anim->ourImages.size(); ++v)
|
|
{
|
|
CSDL_Ext::VflipSurf(be.anim->ourImages[v].bitmap);
|
|
}
|
|
}
|
|
be.frame = 0;
|
|
be.maxFrame = be.anim->ourImages.size();
|
|
be.x = i * anim->width + owner->pos.x;
|
|
be.y = j * anim->height + owner->pos.y;
|
|
|
|
owner->battleEffects.push_back(be);
|
|
}
|
|
}
|
|
}
|
|
else //there is nothing to play
|
|
{
|
|
endAnim();
|
|
return false;
|
|
}
|
|
}
|
|
else // Effects targeted at a specific creature/hex.
|
|
{
|
|
if(effect == -1 || graphics->battleACToDef[effect].size() != 0)
|
|
{
|
|
const CStack* destStack = owner->curInt->cb->battleGetStackByPos(destTile, false);
|
|
Rect &tilePos = owner->bfield[destTile]->pos;
|
|
BattleEffect be;
|
|
be.effectID = ID;
|
|
if(customAnim.size())
|
|
be.anim = CDefHandler::giveDef(customAnim);
|
|
else
|
|
be.anim = CDefHandler::giveDef(graphics->battleACToDef[effect][0]);
|
|
|
|
if (Vflip)
|
|
{
|
|
for (size_t v = 0; v < be.anim->ourImages.size(); ++v)
|
|
{
|
|
CSDL_Ext::VflipSurf(be.anim->ourImages[v].bitmap);
|
|
}
|
|
}
|
|
|
|
be.frame = 0;
|
|
be.maxFrame = be.anim->ourImages.size();
|
|
if(effect == 1)
|
|
be.maxFrame = 3;
|
|
|
|
switch (effect)
|
|
{
|
|
case ui32(-1):
|
|
be.x = x;
|
|
be.y = y;
|
|
break;
|
|
case 0: // Prayer and Lightning Bolt.
|
|
case 1:
|
|
// Position effect with it's bottom center touching the bottom center of affected tile(s).
|
|
be.x = tilePos.x + tilePos.w/2 - be.anim->width/2;
|
|
be.y = tilePos.y + tilePos.h - be.anim->height;
|
|
break;
|
|
|
|
default:
|
|
// Position effect with it's center touching the top center of affected tile(s).
|
|
be.x = tilePos.x + tilePos.w/2 - be.anim->width/2;
|
|
be.y = tilePos.y - be.anim->height/2;
|
|
break;
|
|
}
|
|
|
|
// Correction for 2-hex creatures.
|
|
if (destStack != NULL && destStack->doubleWide())
|
|
be.x += (destStack->attackerOwned ? -1 : 1)*tilePos.w/2;
|
|
|
|
owner->battleEffects.push_back(be);
|
|
}
|
|
else //there is nothing to play
|
|
{
|
|
endAnim();
|
|
return false;
|
|
}
|
|
}
|
|
//battleEffects
|
|
return true;
|
|
}
|
|
|
|
void CSpellEffectAnimation::nextFrame()
|
|
{
|
|
//notice: there may be more than one effect in owner->battleEffects correcponding to this animation (ie. armageddon)
|
|
for(std::list<BattleEffect>::iterator it = owner->battleEffects.begin(); it != owner->battleEffects.end(); ++it)
|
|
{
|
|
if(it->effectID == ID)
|
|
{
|
|
++(it->frame);
|
|
|
|
if(it->frame == it->maxFrame)
|
|
{
|
|
endAnim();
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
it->x += dx;
|
|
it->y += dy;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CSpellEffectAnimation::endAnim()
|
|
{
|
|
CBattleAnimation::endAnim();
|
|
|
|
std::vector<std::list<BattleEffect>::iterator> toDel;
|
|
|
|
for(std::list<BattleEffect>::iterator it = owner->battleEffects.begin(); it != owner->battleEffects.end(); ++it)
|
|
{
|
|
if(it->effectID == ID)
|
|
{
|
|
toDel.push_back(it);
|
|
}
|
|
}
|
|
|
|
for(size_t b = 0; b < toDel.size(); ++b)
|
|
{
|
|
delete toDel[b]->anim;
|
|
owner->battleEffects.erase(toDel[b]);
|
|
}
|
|
|
|
delete this;
|
|
} |