mirror of
				https://github.com/vcmi/vcmi.git
				synced 2025-10-31 00:07:39 +02:00 
			
		
		
		
	* Rewritten pregame * FNT fonts support * Several additions to GUI system. Changes are significant, some things may be broken.
		
			
				
	
	
		
			80 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			80 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef __STARTINFO_H__
 | |
| #define __STARTINFO_H__
 | |
| 
 | |
| #include "global.h"
 | |
| #include <vector>
 | |
| 
 | |
| /*
 | |
|  * StartInfo.h, part of VCMI engine
 | |
|  *
 | |
|  * Authors: listed in file AUTHORS in main folder
 | |
|  *
 | |
|  * License: GNU General Public License v2.0 or later
 | |
|  * Full text of license available in license.txt file, in main folder
 | |
|  *
 | |
|  */
 | |
| 
 | |
| enum Ebonus {brandom=-1,bartifact, bgold, bresource};
 | |
| 
 | |
| struct PlayerSettings
 | |
| {
 | |
| 	si32 castle, hero,  //ID, if -1 then random, if -2 then none
 | |
| 		heroPortrait; //-1 if default, else ID
 | |
| 	std::string heroName;
 | |
| 	si8 bonus; //usees enum type Ebonus
 | |
| 	ui8 color; //from 0 - 
 | |
| 	ui8 serial;
 | |
| 	ui8 handicap;//0-no, 1-mild, 2-severe
 | |
| 	std::string name;
 | |
| 	ui8 human;
 | |
| 	template <typename Handler> 	void serialize(Handler &h, const int version)
 | |
| 	{
 | |
| 		h & castle;
 | |
| 		h & hero;
 | |
| 		h & heroPortrait;
 | |
| 		h & heroName;
 | |
| 		h & bonus;
 | |
| 		h & color;
 | |
| 		h & serial;
 | |
| 		h & handicap;
 | |
| 		h & name;
 | |
| 		h & human;
 | |
| 	}
 | |
| 
 | |
| 	PlayerSettings()
 | |
| 	{
 | |
| 		bonus = brandom;
 | |
| 		castle = -2;
 | |
| 		heroPortrait = -1;
 | |
| 	}
 | |
| };
 | |
| 
 | |
| struct StartInfo
 | |
| {
 | |
| 	ui8 mode; //0 - new game; 1 - load game
 | |
| 	ui8 difficulty; //0=easy; 4=impossible
 | |
| 	std::vector<PlayerSettings> playerInfos;
 | |
| 	ui8 turnTime; //in minutes, 0=unlimited
 | |
| 	std::string mapname;
 | |
| 	PlayerSettings & getIthPlayersSettings(int no)
 | |
| 	{
 | |
| 		for(unsigned int i=0; i<playerInfos.size(); ++i)
 | |
| 			if(playerInfos[i].color == no)
 | |
| 				return playerInfos[i];
 | |
| 		tlog1 << "Cannot find info about player " << no <<". Throwing...\n";
 | |
| 		throw std::string("Cannot find info about player");
 | |
| 
 | |
| 	}
 | |
| 	template <typename Handler> void serialize(Handler &h, const int version)
 | |
| 	{
 | |
| 		h & mode;
 | |
| 		h & difficulty;
 | |
| 		h & playerInfos;
 | |
| 		h & turnTime;
 | |
| 		h & mapname;
 | |
| 	}
 | |
| };
 | |
| 
 | |
| 
 | |
| #endif // __STARTINFO_H__
 |