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	* recalculating paths only after finished movement / switching selection * moving hero uses "new" pathfinder * moving hero by arrow keys / numpad * VCMI window should start centered * fixed pairing Subterranean Gates * fixed issues with creatures sounds after loading * several minor changes and improvements
		
			
				
	
	
		
			332 lines
		
	
	
		
			9.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			332 lines
		
	
	
		
			9.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef __GLOBAL_H__
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| #define __GLOBAL_H__
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| #include <iostream>
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| #include <algorithm> //std::find
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| #include <boost/logic/tribool.hpp>
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| using boost::logic::tribool;
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| #include <boost/cstdint.hpp>
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| typedef boost::uint64_t ui64; //unsigned int 64 bits (8 bytes)
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| typedef boost::uint32_t ui32;  //unsigned int 32 bits (4 bytes)
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| typedef boost::uint16_t ui16; //unsigned int 16 bits (2 bytes)
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| typedef boost::uint8_t ui8; //unsigned int 8 bits (1 byte)
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| typedef boost::int64_t si64; //signed int 64 bits (8 bytes)
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| typedef boost::int32_t si32; //signed int 32 bits (4 bytes)
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| typedef boost::int16_t si16; //signed int 16 bits (2 bytes)
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| typedef boost::int8_t si8; //signed int 8 bits (1 byte)
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| #include "int3.h"
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| #define CHECKTIME 1
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| #if CHECKTIME
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| #include "timeHandler.h"
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| #define THC
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| #endif
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| 
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| #define NAME_VER ("VCMI 0.73b")
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| extern std::string NAME; //full name
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| extern std::string NAME_AFFIX; //client / server
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| #define CONSOLE_LOGGING_LEVEL 5
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| #define FILE_LOGGING_LEVEL 6
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| 
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| #ifdef _WIN32
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| #define PATHSEPARATOR "\\"
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| #define DATA_DIR ""
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| #define SERVER_NAME "VCMI_server.exe"
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| #else
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| #define PATHSEPARATOR "/"
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| #define DATA_DIR ""
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| #define SERVER_NAME "./vcmiserver"
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| #endif
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| 
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| /*
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|  * global.h, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
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| 
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| enum Ecolor {RED, BLUE, TAN, GREEN, ORANGE, PURPLE, TEAL, PINK}; //player's colors
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| enum EvictoryConditions {artifact, gatherTroop, gatherResource, buildCity, buildGrail, beatHero,
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| 	captureCity, beatMonster, takeDwellings, takeMines, transportItem, winStandard=255};
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| enum ElossCon {lossCastle, lossHero, timeExpires, lossStandard=255};
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| enum ECombatInfo{ALIVE = 180, SUMMONED, CLONED, HAD_MORALE, WAITING, MOVED, DEFENDING};
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| 
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| class CGameInfo;
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| extern CGameInfo* CGI;
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| 
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| #define HEROI_TYPE (34)
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| #define TOWNI_TYPE (98)
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| 
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| const int F_NUMBER = 9; //factions (town types) quantity
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| const int PLAYER_LIMIT = 8; //player limit per map
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| const int HEROES_PER_TYPE=8; //amount of heroes of each type
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| const int SKILL_QUANTITY=28;
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| const int SKILL_PER_HERO=8;
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| const int ARTIFACTS_QUANTITY=171;
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| const int HEROES_QUANTITY=156;
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| const int SPELLS_QUANTITY=70;
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| const int RESOURCE_QUANTITY=8;
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| const int TERRAIN_TYPES=10;
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| const int PRIMARY_SKILLS=4;
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| const int NEUTRAL_PLAYER=255;
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| const int NAMES_PER_TOWN=16;
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| const int CREATURES_PER_TOWN = 7; //without upgrades
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| const int MAX_BUILDING_PER_TURN = 1;
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| const int SPELL_LEVELS = 5;
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| 
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| #define BFIELD_WIDTH (17)
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| #define BFIELD_HEIGHT (11)
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| #define BFIELD_SIZE ((BFIELD_WIDTH) * (BFIELD_HEIGHT))
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| 
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| //uncomment to make it work
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| //#define MARK_BLOCKED_POSITIONS
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| //#define MARK_VISITABLE_POSITIONS
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| 
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| #define DEFBYPASS
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| 
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| 
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| #ifdef _WIN32
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| 	#define DLL_F_EXPORT __declspec(dllexport)
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| #else
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| 	#if defined(__GNUC__) && __GNUC__ >= 4
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| 		#define DLL_F_EXPORT	__attribute__ ((visibility("default")))
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| 	#else
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| 		#define DLL_F_EXPORT
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| 	#endif
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| #endif
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| 
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| #ifdef _WIN32
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| #define DLL_F_IMPORT __declspec(dllimport)
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| #else
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| #if defined(__GNUC__) && __GNUC__ >= 4
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| #define DLL_F_IMPORT	__attribute__ ((visibility("default")))
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| #else
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| #define DLL_F_IMPORT
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| #endif
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| #endif
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| 
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| 
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| #ifdef VCMI_DLL
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| 	#define DLL_EXPORT DLL_F_EXPORT
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| #else
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| 	#define DLL_EXPORT DLL_F_IMPORT
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| #endif
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| 
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| template<typename T, size_t N> char (&_ArrayCountObj(const T (&)[N]))[N];  
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| #define ARRAY_COUNT(arr)    (sizeof(_ArrayCountObj(arr)))
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| 
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| namespace vstd
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| {
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| 	template <typename Container, typename Item>
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| 	bool contains(const Container & c, const Item &i) //returns true if container c contains item i
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| 	{
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| 		return std::find(c.begin(),c.end(),i) != c.end();
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| 	}
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| 	template <typename V, typename Item, typename Item2>
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| 	bool contains(const std::map<Item,V> & c, const Item2 &i) //returns true if map c contains item i
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| 	{
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| 		return c.find(i)!=c.end();
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| 	}
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| 	template <typename Container1, typename Container2>
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| 	typename Container2::iterator findFirstNot(Container1 &c1, Container2 &c2)//returns first element of c2 not present in c1
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| 	{
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| 		typename Container2::iterator itr = c2.begin();
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| 		while(itr != c2.end())
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| 			if(!contains(c1,*itr))
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| 				return itr;
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| 			else
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| 				++itr;
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| 		return c2.end();
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| 	}
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| 	template <typename Container1, typename Container2>
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| 	typename Container2::const_iterator findFirstNot(const Container1 &c1, const Container2 &c2)//returns const first element of c2 not present in c1
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| 	{
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| 		typename Container2::const_iterator itr = c2.begin();
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| 		while(itr != c2.end())
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| 			if(!contains(c1,*itr))
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| 				return itr;
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| 			else
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| 				++itr;
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| 		return c2.end();
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| 	}
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| 	template <typename Container, typename Item>
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| 	typename Container::iterator find(const Container & c, const Item &i)
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| 	{
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| 		return std::find(c.begin(),c.end(),i);
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| 	}
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| 	template <typename T1, typename T2>
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| 	int findPos(const std::vector<T1> & c, const T2 &s) //returns position of first element in vector c equal to s, if there is no such element, -1 is returned
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| 	{
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| 		for(size_t i=0; i < c.size(); ++i)
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| 			if(c[i] == s)
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| 				return i;
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| 		return -1;
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| 	}
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| 	template <typename T1, typename T2, typename Func>
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| 	int findPos(const std::vector<T1> & c, const T2 &s, const Func &f) //Func(T1,T2) must say if these elements matches
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| 	{
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| 		for(size_t i=0; i < c.size(); ++i)
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| 			if(f(c[i],s))
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| 				return i;
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| 		return -1;
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| 	}
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| 	template <typename Container, typename Item>
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| 	typename Container::iterator find(Container & c, const Item &i) //returns iterator to the given element if present in container, end() if not
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| 	{
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| 		return std::find(c.begin(),c.end(),i);
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| 	}
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| 	template <typename Container, typename Item>
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| 	typename Container::const_iterator find(const Container & c, const Item &i)//returns const iterator to the given element if present in container, end() if not
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| 	{
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| 		return std::find(c.begin(),c.end(),i);
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| 	}
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| 	template <typename Container, typename Item>
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| 	bool operator-=(Container &c, const Item &i) //removes element i from container c, returns false if c does not contain i
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| 	{
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| 		typename Container::iterator itr = find(c,i);
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| 		if(itr == c.end())
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| 			return false;
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| 		c.erase(itr);
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| 		return true;
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| 	}
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| 	template <typename t1>
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| 	void delObj(t1 *a1)
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| 	{
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| 		delete a1;
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| 	}
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| 	template <typename t1, typename t2>
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| 	void assign(t1 &a1, const t2 &a2)
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| 	{
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| 		a1 = a2;
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| 	}
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| 	template <typename t1, typename t2>
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| 	struct assigner
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| 	{
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| 	public:
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| 		t1 &op1;
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| 		t2 op2;
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| 		assigner(t1 &a1, const t2 & a2)
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| 			:op1(a1), op2(a2)
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| 		{}
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| 		void operator()()
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| 		{
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| 			op1 = op2;
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| 		}
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| 	};
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| 	template <typename t1, typename t2>
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| 	assigner<t1,t2> assigno(t1 &a1, const t2 &a2)
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| 	{
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| 		return assigner<t1,t2>(a1,a2);
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| 	}
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| 	template <typename t1, typename t2, typename t3>
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| 	bool equal(const t1 &a1, const t3 t1::* point, const t2 &a2)
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| 	{
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| 		return a1.*point == a2;
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| 	}
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| 	template <typename t1, typename t2>
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| 	bool equal(const t1 &a1, const t2 &a2)
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| 	{
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| 		return a1 == a2;
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| 	}
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| }
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| using vstd::operator-=;
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| 
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| template <typename t1, typename t2>
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| t1 & amax(t1 &a, const t2 &b) //assigns greater of (a, b) to a and returns maximum of (a, b)
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| {
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| 	if(a >= b)
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| 		return a;
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| 	else
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| 	{
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| 		a = b;
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| 		return a;
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| 	}
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| }
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| template <typename t1, typename t2>
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| t1 & amin(t1 &a, const t2 &b) //assigns smaller of (a, b) to a and returns minimum of (a, b)
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| {
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| 	if(a <= b)
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| 		return a;
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| 	else
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| 	{
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| 		a = b;
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| 		return a;
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| 	}
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| }
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| #include "CConsoleHandler.h"
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| extern DLL_EXPORT std::ostream *logfile;
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| extern DLL_EXPORT CConsoleHandler *console;
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| template <int lvl> class CLogger //logger, prints log info to console and saves in file
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| {
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| public:
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| 	CLogger<lvl>& operator<<(std::ostream& (*fun)(std::ostream&))
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| 	{
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| 		if(lvl < CONSOLE_LOGGING_LEVEL)
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| 			std::cout << fun;
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| 		if((lvl < FILE_LOGGING_LEVEL) && logfile)
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| 			*logfile << fun;
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| 		return *this;
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| 	}
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| 
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| 	template<typename T> 
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| 	CLogger<lvl> & operator<<(const T & data)
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| 	{
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| 		if(lvl < CONSOLE_LOGGING_LEVEL)
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| 		{
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| 			if(console)
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| 			{
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| 				console->print(data,lvl);
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| 			}
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| 			else
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| 			{
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| 				std::cout << data << std::flush;
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| 			}
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| 		}
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| 		if((lvl < FILE_LOGGING_LEVEL) && logfile)
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| 		{
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| 			*logfile << data << std::flush;
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| 		}
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| 		return *this;
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| 	}
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| };
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| 
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| extern DLL_EXPORT CLogger<0> tlog0; //green - standard progress info
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| extern DLL_EXPORT CLogger<1> tlog1; //red - big errors
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| extern DLL_EXPORT CLogger<2> tlog2; //magenta - major warnings
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| extern DLL_EXPORT CLogger<3> tlog3; //yellow - minor warnings
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| extern DLL_EXPORT CLogger<4> tlog4; //white - detailed log info
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| extern DLL_EXPORT CLogger<5> tlog5; //gray - minor log info
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| 
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| //XXX pls dont - 'debug macros' are usually more trubble then its worth
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| #define HANDLE_EXCEPTION  \
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| 	catch (const std::exception& e) {	\
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| 	tlog1 << e.what() << std::endl;		\
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| 	throw;								\
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| 	}									\
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| 	catch (const std::exception * e)	\
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| 	{									\
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| 		tlog1 << e->what()<< std::endl;	\
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| 		throw;							\
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| 	}									\
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| 	catch (const std::string& e) {		\
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| 		tlog1 << e << std::endl;		\
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| 		throw;							\
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| 	}
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| 
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| #define HANDLE_EXCEPTIONC(COMMAND)  \
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| 	catch (const std::exception& e) {	\
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| 		COMMAND;						\
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| 		tlog1 << e.what() << std::endl;	\
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| 		throw;							\
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| 	}									\
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| 	catch (const std::exception * e)	\
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| 	{									\
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| 		COMMAND;						\
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| 		tlog1 << e->what()<< std::endl;	\
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| 		throw;							\
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| 	}
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| 
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| 
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| #endif // __GLOBAL_H__
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