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	2.Partially done support for creature banks. ToDo: load config file, start battle with surrounding enemies 3.Attempt to increase hero exp capacity. You may ignore it at the moment. 4.Fixed negative countdown in timeHandler.
		
			
				
	
	
		
			29 lines
		
	
	
		
			631 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			29 lines
		
	
	
		
			631 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef __TIMEHANDLER_H__
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| #define __TIMEHANDLER_H__
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| 
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| #include <ctime>
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| 
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| /*
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|  * timeHandler.h, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
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| 
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| class timeHandler
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| {
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| public:
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| 	clock_t start, last, mem;
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| 	timeHandler():start(clock()){last=clock();mem=0;};
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| 	long getDif(){long ret=clock()-last;last=clock();return ret;};
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| 	void update(){last=clock();};
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| 	void remember(){mem=clock();};
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| 	long memDif(){return clock()-mem;};
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| };
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| 
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| 
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| #endif // __TIMEHANDLER_H__
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