mirror of
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556 lines
19 KiB
C++
556 lines
19 KiB
C++
/*
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* victoryconditions.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "victoryconditions.h"
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#include "ui_victoryconditions.h"
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#include "../mapcontroller.h"
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#include "../lib/CGeneralTextHandler.h"
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#include "../lib/constants/StringConstants.h"
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#include "../../lib/mapObjects/CGCreature.h"
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#include "../inspector/townbulidingswidget.h" //to convert BuildingID to string
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VictoryConditions::VictoryConditions(QWidget *parent) :
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AbstractSettings(parent),
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ui(new Ui::VictoryConditions)
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{
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ui->setupUi(this);
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}
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void VictoryConditions::initialize(MapController & c)
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{
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AbstractSettings::initialize(c);
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//victory message
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ui->victoryMessageEdit->setText(QString::fromStdString(controller->map()->victoryMessage.toString()));
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//victory conditions
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const std::array<std::string, 9> conditionStringsWin = {
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QT_TR_NOOP("No special victory"),
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QT_TR_NOOP("Capture artifact"),
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QT_TR_NOOP("Hire creatures"),
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QT_TR_NOOP("Accumulate resources"),
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QT_TR_NOOP("Construct building"),
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QT_TR_NOOP("Capture town"),
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QT_TR_NOOP("Defeat hero"),
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QT_TR_NOOP("Transport artifact"),
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QT_TR_NOOP("Kill monster")
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};
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for(auto & s : conditionStringsWin)
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{
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ui->victoryComboBox->addItem(QString::fromStdString(s));
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}
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ui->standardVictoryCheck->setChecked(false);
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ui->onlyForHumansCheck->setChecked(false);
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for(auto & ev : controller->map()->triggeredEvents)
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{
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if(ev.effect.type == EventEffect::VICTORY)
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{
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if(ev.identifier == "standardVictory")
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ui->standardVictoryCheck->setChecked(true);
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if(ev.identifier == "specialVictory")
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{
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auto readjson = ev.trigger.toJson(AbstractSettings::conditionToJson);
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auto linearNodes = linearJsonArray(readjson);
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for(auto & json : linearNodes)
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{
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switch(json["condition"].Integer())
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{
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case EventCondition::HAVE_ARTIFACT: {
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ui->victoryComboBox->setCurrentIndex(1);
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assert(victoryTypeWidget);
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victoryTypeWidget->setCurrentIndex(json["objectType"].Integer());
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break;
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}
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case EventCondition::HAVE_CREATURES: {
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ui->victoryComboBox->setCurrentIndex(2);
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assert(victoryTypeWidget);
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assert(victoryValueWidget);
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auto idx = victoryTypeWidget->findData(int(json["objectType"].Integer()));
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victoryTypeWidget->setCurrentIndex(idx);
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victoryValueWidget->setText(QString::number(json["value"].Integer()));
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break;
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}
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case EventCondition::HAVE_RESOURCES: {
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ui->victoryComboBox->setCurrentIndex(3);
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assert(victoryTypeWidget);
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assert(victoryValueWidget);
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auto idx = victoryTypeWidget->findData(int(json["objectType"].Integer()));
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victoryTypeWidget->setCurrentIndex(idx);
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victoryValueWidget->setText(QString::number(json["value"].Integer()));
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break;
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}
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case EventCondition::HAVE_BUILDING: {
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ui->victoryComboBox->setCurrentIndex(4);
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assert(victoryTypeWidget);
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assert(victorySelectWidget);
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auto idx = victoryTypeWidget->findData(int(json["objectType"].Integer()));
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victoryTypeWidget->setCurrentIndex(idx);
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int townIdx = getObjectByPos<const CGTownInstance>(*controller->map(), posFromJson(json["position"]));
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if(townIdx >= 0)
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{
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auto idx = victorySelectWidget->findData(townIdx);
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victorySelectWidget->setCurrentIndex(idx);
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}
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break;
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}
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case EventCondition::CONTROL: {
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ui->victoryComboBox->setCurrentIndex(5);
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assert(victoryTypeWidget);
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if(json["objectType"].Integer() == Obj::TOWN)
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{
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int townIdx = getObjectByPos<const CGTownInstance>(*controller->map(), posFromJson(json["position"]));
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if(townIdx >= 0)
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{
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auto idx = victoryTypeWidget->findData(townIdx);
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victoryTypeWidget->setCurrentIndex(idx);
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}
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}
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//TODO: support control other objects (dwellings, mines)
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break;
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}
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case EventCondition::DESTROY: {
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if(json["objectType"].Integer() == Obj::HERO)
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{
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ui->victoryComboBox->setCurrentIndex(6);
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assert(victoryTypeWidget);
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int heroIdx = getObjectByPos<const CGHeroInstance>(*controller->map(), posFromJson(json["position"]));
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if(heroIdx >= 0)
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{
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auto idx = victoryTypeWidget->findData(heroIdx);
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victoryTypeWidget->setCurrentIndex(idx);
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}
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}
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if(json["objectType"].Integer() == Obj::MONSTER)
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{
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ui->victoryComboBox->setCurrentIndex(8);
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assert(victoryTypeWidget);
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int monsterIdx = getObjectByPos<const CGCreature>(*controller->map(), posFromJson(json["position"]));
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if(monsterIdx >= 0)
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{
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auto idx = victoryTypeWidget->findData(monsterIdx);
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victoryTypeWidget->setCurrentIndex(idx);
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}
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}
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break;
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}
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case EventCondition::TRANSPORT: {
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ui->victoryComboBox->setCurrentIndex(7);
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assert(victoryTypeWidget);
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assert(victorySelectWidget);
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victoryTypeWidget->setCurrentIndex(json["objectType"].Integer());
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int townIdx = getObjectByPos<const CGTownInstance>(*controller->map(), posFromJson(json["position"]));
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if(townIdx >= 0)
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{
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auto idx = victorySelectWidget->findData(townIdx);
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victorySelectWidget->setCurrentIndex(idx);
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}
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break;
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}
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case EventCondition::IS_HUMAN: {
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ui->onlyForHumansCheck->setChecked(true);
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break;
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}
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};
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}
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}
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}
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}
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}
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void VictoryConditions::update()
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{
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//victory messages
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bool customMessage = true;
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//victory conditions
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EventCondition victoryCondition(EventCondition::STANDARD_WIN);
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//Victory condition - defeat all
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TriggeredEvent standardVictory;
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standardVictory.effect.type = EventEffect::VICTORY;
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standardVictory.effect.toOtherMessage.appendTextID("core.genrltxt.5");
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standardVictory.identifier = "standardVictory";
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standardVictory.description.clear(); // TODO: display in quest window
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standardVictory.onFulfill.appendTextID("core.genrltxt.659");
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standardVictory.trigger = EventExpression(victoryCondition);
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//VICTORY
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if(ui->victoryComboBox->currentIndex() == 0)
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{
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controller->map()->triggeredEvents.push_back(standardVictory);
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controller->map()->victoryIconIndex = 11;
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controller->map()->victoryMessage = MetaString::createFromTextID("core.vcdesc.0");
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customMessage = false;
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}
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else
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{
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int vicCondition = ui->victoryComboBox->currentIndex() - 1;
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TriggeredEvent specialVictory;
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specialVictory.effect.type = EventEffect::VICTORY;
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specialVictory.identifier = "specialVictory";
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specialVictory.description.clear(); // TODO: display in quest window
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controller->map()->victoryIconIndex = vicCondition;
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controller->map()->victoryMessage = MetaString::createFromTextID("core.vcdesc." + std::to_string(vicCondition + 1));
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customMessage = false;
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switch(vicCondition)
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{
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case 0: {
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EventCondition cond(EventCondition::HAVE_ARTIFACT);
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assert(victoryTypeWidget);
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cond.objectType = ArtifactID(victoryTypeWidget->currentData().toInt());
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specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.281");
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specialVictory.onFulfill.appendTextID("core.genrltxt.280");
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specialVictory.trigger = EventExpression(cond);
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break;
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}
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case 1: {
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EventCondition cond(EventCondition::HAVE_CREATURES);
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assert(victoryTypeWidget);
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cond.objectType = CreatureID(victoryTypeWidget->currentData().toInt());
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cond.value = victoryValueWidget->text().toInt();
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specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.277");
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specialVictory.onFulfill.appendTextID("core.genrltxt.276");
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specialVictory.trigger = EventExpression(cond);
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break;
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}
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case 2: {
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EventCondition cond(EventCondition::HAVE_RESOURCES);
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assert(victoryTypeWidget);
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cond.objectType = GameResID(victoryTypeWidget->currentData().toInt());
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cond.value = victoryValueWidget->text().toInt();
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specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.279");
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specialVictory.onFulfill.appendTextID("core.genrltxt.278");
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specialVictory.trigger = EventExpression(cond);
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break;
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}
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case 3: {
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EventCondition cond(EventCondition::HAVE_BUILDING);
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assert(victoryTypeWidget);
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cond.objectType = BuildingID(victoryTypeWidget->currentData().toInt());
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int townIdx = victorySelectWidget->currentData().toInt();
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if(townIdx > -1)
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cond.position = controller->map()->objects[townIdx]->pos;
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specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.283");
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specialVictory.onFulfill.appendTextID("core.genrltxt.282");
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specialVictory.trigger = EventExpression(cond);
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break;
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}
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case 4: {
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EventCondition cond(EventCondition::CONTROL);
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assert(victoryTypeWidget);
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cond.objectType = Obj(Obj::TOWN);
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int townIdx = victoryTypeWidget->currentData().toInt();
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cond.position = controller->map()->objects[townIdx]->pos;
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specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.250");
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specialVictory.onFulfill.appendTextID("core.genrltxt.249");
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specialVictory.trigger = EventExpression(cond);
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break;
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}
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case 5: {
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EventCondition cond(EventCondition::DESTROY);
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assert(victoryTypeWidget);
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cond.objectType = Obj(Obj::HERO);
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int heroIdx = victoryTypeWidget->currentData().toInt();
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cond.position = controller->map()->objects[heroIdx]->pos;
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specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.253");
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specialVictory.onFulfill.appendTextID("core.genrltxt.252");
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specialVictory.trigger = EventExpression(cond);
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break;
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}
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case 6: {
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EventCondition cond(EventCondition::TRANSPORT);
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assert(victoryTypeWidget);
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cond.objectType = ArtifactID(victoryTypeWidget->currentData().toInt());
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int townIdx = victorySelectWidget->currentData().toInt();
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if(townIdx > -1)
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cond.position = controller->map()->objects[townIdx]->pos;
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specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.293");
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specialVictory.onFulfill.appendTextID("core.genrltxt.292");
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specialVictory.trigger = EventExpression(cond);
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break;
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}
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case 7: {
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EventCondition cond(EventCondition::DESTROY);
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assert(victoryTypeWidget);
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cond.objectType = Obj(Obj::MONSTER);
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int monsterIdx = victoryTypeWidget->currentData().toInt();
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cond.position = controller->map()->objects[monsterIdx]->pos;
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specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.287");
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specialVictory.onFulfill.appendTextID("core.genrltxt.286");
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specialVictory.trigger = EventExpression(cond);
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break;
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}
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}
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// if condition is human-only turn it into following construction: AllOf(human, condition)
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if(ui->onlyForHumansCheck->isChecked())
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{
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EventExpression::OperatorAll oper;
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EventCondition notAI(EventCondition::IS_HUMAN);
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notAI.value = 1;
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oper.expressions.push_back(notAI);
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oper.expressions.push_back(specialVictory.trigger.get());
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specialVictory.trigger = EventExpression(oper);
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}
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// if normal victory allowed - add one more quest
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if(ui->standardVictoryCheck->isChecked())
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{
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controller->map()->victoryMessage.appendRawString(" / ");
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controller->map()->victoryMessage.appendTextID("core.vcdesc.0");
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controller->map()->triggeredEvents.push_back(standardVictory);
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customMessage = false;
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}
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controller->map()->triggeredEvents.push_back(specialVictory);
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}
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if(customMessage)
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{
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controller->map()->victoryMessage = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller->map(), TextIdentifier("header", "victoryMessage"), ui->victoryMessageEdit->text().toStdString()));
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}
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}
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VictoryConditions::~VictoryConditions()
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{
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delete ui;
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}
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void VictoryConditions::on_victoryComboBox_currentIndexChanged(int index)
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{
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delete victoryTypeWidget;
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delete victoryValueWidget;
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delete victorySelectWidget;
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delete pickObjectButton;
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victoryTypeWidget = nullptr;
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victoryValueWidget = nullptr;
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victorySelectWidget = nullptr;
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pickObjectButton = nullptr;
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if(index == 0)
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{
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ui->standardVictoryCheck->setChecked(true);
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ui->standardVictoryCheck->setEnabled(false);
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ui->onlyForHumansCheck->setChecked(false);
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ui->onlyForHumansCheck->setEnabled(false);
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return;
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}
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ui->onlyForHumansCheck->setEnabled(true);
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ui->standardVictoryCheck->setEnabled(true);
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int vicCondition = index - 1;
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switch(vicCondition)
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{
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case 0: { //EventCondition::HAVE_ARTIFACT
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victoryTypeWidget = new QComboBox;
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ui->victoryParamsLayout->addWidget(victoryTypeWidget);
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for(int i = 0; i < controller->map()->allowedArtifact.size(); ++i)
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victoryTypeWidget->addItem(QString::fromStdString(VLC->arth->objects[i]->getNameTranslated()), QVariant::fromValue(i));
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break;
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}
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case 1: { //EventCondition::HAVE_CREATURES
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victoryTypeWidget = new QComboBox;
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ui->victoryParamsLayout->addWidget(victoryTypeWidget);
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for(int i = 0; i < VLC->creh->objects.size(); ++i)
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victoryTypeWidget->addItem(QString::fromStdString(VLC->creh->objects[i]->getNamePluralTranslated()), QVariant::fromValue(i));
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victoryValueWidget = new QLineEdit;
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ui->victoryParamsLayout->addWidget(victoryValueWidget);
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victoryValueWidget->setText("1");
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break;
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}
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case 2: { //EventCondition::HAVE_RESOURCES
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victoryTypeWidget = new QComboBox;
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ui->victoryParamsLayout->addWidget(victoryTypeWidget);
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{
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for(int resType = 0; resType < GameConstants::RESOURCE_QUANTITY; ++resType)
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{
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auto resName = QString::fromStdString(GameConstants::RESOURCE_NAMES[resType]);
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victoryTypeWidget->addItem(resName, QVariant::fromValue(resType));
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}
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}
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victoryValueWidget = new QLineEdit;
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ui->victoryParamsLayout->addWidget(victoryValueWidget);
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victoryValueWidget->setText("1");
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break;
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}
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case 3: { //EventCondition::HAVE_BUILDING
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victoryTypeWidget = new QComboBox;
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ui->victoryParamsLayout->addWidget(victoryTypeWidget);
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auto * ctown = VLC->townh->randomTown;
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for(int bId : ctown->getAllBuildings())
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victoryTypeWidget->addItem(QString::fromStdString(defaultBuildingIdConversion(BuildingID(bId))), QVariant::fromValue(bId));
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victorySelectWidget = new QComboBox;
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ui->victoryParamsLayout->addWidget(victorySelectWidget);
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victorySelectWidget->addItem("Any town", QVariant::fromValue(-1));
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for(int i : getObjectIndexes<const CGTownInstance>(*controller->map()))
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victorySelectWidget->addItem(getTownName(*controller->map(), i).c_str(), QVariant::fromValue(i));
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pickObjectButton = new QToolButton;
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connect(pickObjectButton, &QToolButton::clicked, this, &VictoryConditions::onObjectSelect);
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ui->victoryParamsLayout->addWidget(pickObjectButton);
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break;
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}
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case 4: { //EventCondition::CONTROL (Obj::TOWN)
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victoryTypeWidget = new QComboBox;
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ui->victoryParamsLayout->addWidget(victoryTypeWidget);
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for(int i : getObjectIndexes<const CGTownInstance>(*controller->map()))
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victoryTypeWidget->addItem(tr(getTownName(*controller->map(), i).c_str()), QVariant::fromValue(i));
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pickObjectButton = new QToolButton;
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connect(pickObjectButton, &QToolButton::clicked, this, &VictoryConditions::onObjectSelect);
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ui->victoryParamsLayout->addWidget(pickObjectButton);
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break;
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}
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case 5: { //EventCondition::DESTROY (Obj::HERO)
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victoryTypeWidget = new QComboBox;
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ui->victoryParamsLayout->addWidget(victoryTypeWidget);
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for(int i : getObjectIndexes<const CGHeroInstance>(*controller->map()))
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victoryTypeWidget->addItem(tr(getHeroName(*controller->map(), i).c_str()), QVariant::fromValue(i));
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pickObjectButton = new QToolButton;
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connect(pickObjectButton, &QToolButton::clicked, this, &VictoryConditions::onObjectSelect);
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ui->victoryParamsLayout->addWidget(pickObjectButton);
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break;
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}
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case 6: { //EventCondition::TRANSPORT (Obj::ARTEFACT)
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victoryTypeWidget = new QComboBox;
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ui->victoryParamsLayout->addWidget(victoryTypeWidget);
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for(int i = 0; i < controller->map()->allowedArtifact.size(); ++i)
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victoryTypeWidget->addItem(QString::fromStdString(VLC->arth->objects[i]->getNameTranslated()), QVariant::fromValue(i));
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victorySelectWidget = new QComboBox;
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ui->victoryParamsLayout->addWidget(victorySelectWidget);
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for(int i : getObjectIndexes<const CGTownInstance>(*controller->map()))
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victorySelectWidget->addItem(tr(getTownName(*controller->map(), i).c_str()), QVariant::fromValue(i));
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pickObjectButton = new QToolButton;
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connect(pickObjectButton, &QToolButton::clicked, this, &VictoryConditions::onObjectSelect);
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ui->victoryParamsLayout->addWidget(pickObjectButton);
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break;
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}
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case 7: { //EventCondition::DESTROY (Obj::MONSTER)
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victoryTypeWidget = new QComboBox;
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ui->victoryParamsLayout->addWidget(victoryTypeWidget);
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for(int i : getObjectIndexes<const CGCreature>(*controller->map()))
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victoryTypeWidget->addItem(tr(getMonsterName(*controller->map(), i).c_str()), QVariant::fromValue(i));
|
|
pickObjectButton = new QToolButton;
|
|
connect(pickObjectButton, &QToolButton::clicked, this, &VictoryConditions::onObjectSelect);
|
|
ui->victoryParamsLayout->addWidget(pickObjectButton);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void VictoryConditions::onObjectSelect()
|
|
{
|
|
int vicConditions = ui->victoryComboBox->currentIndex() - 1;
|
|
for(int lvl : {0, 1})
|
|
{
|
|
auto & l = controller->scene(lvl)->objectPickerView;
|
|
switch(vicConditions)
|
|
{
|
|
case 3: { //EventCondition::HAVE_BUILDING
|
|
l.highlight<const CGTownInstance>();
|
|
break;
|
|
}
|
|
|
|
case 4: { //EventCondition::CONTROL (Obj::TOWN)
|
|
l.highlight<const CGTownInstance>();
|
|
break;
|
|
}
|
|
|
|
case 5: { //EventCondition::DESTROY (Obj::HERO)
|
|
l.highlight<const CGHeroInstance>();
|
|
break;
|
|
}
|
|
|
|
case 6: { //EventCondition::TRANSPORT (Obj::ARTEFACT)
|
|
l.highlight<const CGTownInstance>();
|
|
break;
|
|
}
|
|
|
|
case 7: { //EventCondition::DESTROY (Obj::MONSTER)
|
|
l.highlight<const CGCreature>();
|
|
break;
|
|
}
|
|
default:
|
|
return;
|
|
}
|
|
l.update();
|
|
QObject::connect(&l, &ObjectPickerLayer::selectionMade, this, &VictoryConditions::onObjectPicked);
|
|
}
|
|
|
|
dynamic_cast<QWidget*>(parent()->parent()->parent()->parent()->parent()->parent()->parent())->hide();
|
|
}
|
|
|
|
void VictoryConditions::onObjectPicked(const CGObjectInstance * obj)
|
|
{
|
|
dynamic_cast<QWidget*>(parent()->parent()->parent()->parent()->parent()->parent()->parent())->show();
|
|
|
|
for(int lvl : {0, 1})
|
|
{
|
|
auto & l = controller->scene(lvl)->objectPickerView;
|
|
l.clear();
|
|
l.update();
|
|
QObject::disconnect(&l, &ObjectPickerLayer::selectionMade, this, &VictoryConditions::onObjectPicked);
|
|
}
|
|
|
|
if(!obj) //discarded
|
|
return;
|
|
|
|
int vicConditions = ui->victoryComboBox->currentIndex() - 1;
|
|
QComboBox * w = victoryTypeWidget;
|
|
if(vicConditions == 3 || vicConditions == 6)
|
|
w = victorySelectWidget;
|
|
|
|
for(int i = 0; i < w->count(); ++i)
|
|
{
|
|
if(w->itemData(i).toInt() < 0)
|
|
continue;
|
|
|
|
auto data = controller->map()->objects.at(w->itemData(i).toInt());
|
|
if(data == obj)
|
|
{
|
|
w->setCurrentIndex(i);
|
|
break;
|
|
}
|
|
}
|
|
}
|