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https://github.com/vcmi/vcmi.git
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c0db4f1d96
random map generator refactoring and improvements
36 lines
883 B
C++
36 lines
883 B
C++
/*
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* ConnectionsPlacer.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "Zone.h"
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#include "RmgArea.h"
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class ConnectionsPlacer: public Modificator
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{
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public:
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MODIFICATOR(ConnectionsPlacer);
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void process() override;
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void init() override;
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void addConnection(const rmg::ZoneConnection& connection);
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void selfSideDirectConnection(const rmg::ZoneConnection & connection);
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void selfSideIndirectConnection(const rmg::ZoneConnection & connection);
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void otherSideConnection(const rmg::ZoneConnection & connection);
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protected:
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void collectNeighbourZones();
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protected:
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std::vector<rmg::ZoneConnection> dConnections, dCompleted;
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std::map<TRmgTemplateZoneId, rmg::Tileset> dNeighbourZones;
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};
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