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vcmi/lib/rmg/TileInfo.h
Nordsoft91 c0db4f1d96 Random map generator refactoring (#762)
random map generator refactoring and improvements
2022-08-29 08:53:36 +03:00

42 lines
893 B
C++

/*
* TileInfo.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../GameConstants.h"
#include "../Terrain.h"
class TileInfo
{
public:
TileInfo();
float getNearestObjectDistance() const;
void setNearestObjectDistance(float value);
bool isBlocked() const;
bool shouldBeBlocked() const;
bool isPossible() const;
bool isFree() const;
bool isUsed() const;
bool isRoad() const;
void setOccupied(ETileType::ETileType value);
Terrain getTerrainType() const;
ETileType::ETileType getTileType() const;
void setTerrainType(Terrain value);
void setRoadType(const std::string & value);
private:
float nearestObjectDistance;
ETileType::ETileType occupied;
Terrain terrain;
std::string roadType;
};