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			200 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			200 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * CSelectionBase.h, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
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| #pragma once
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| 
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| #include "../mainmenu/CMainMenu.h"
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| 
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| VCMI_LIB_NAMESPACE_BEGIN
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| 
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| class CMapInfo;
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| struct StartInfo;
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| struct PlayerInfo;
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| 
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| VCMI_LIB_NAMESPACE_END
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| 
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| class CButton;
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| class CTextBox;
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| class CTextInput;
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| class CAnimImage;
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| class CToggleGroup;
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| class RandomMapTab;
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| class OptionsTab;
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| class TurnOptionsTab;
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| class ExtraOptionsTab;
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| class SelectionTab;
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| class InfoCard;
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| class CChatBox;
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| class PvPBox;
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| class TownSelector;
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| class CLabel;
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| class CSlider;
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| class CFlagBox;
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| class CLabelGroup;
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| class TransparentFilledRectangle;
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| class FilledTexturePlayerColored;
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| class LRClickableArea;
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| 
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| class ISelectionScreenInfo
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| {
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| public:
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| 	ESelectionScreen screenType;
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| 
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| 	ISelectionScreenInfo(ESelectionScreen ScreenType = ESelectionScreen::unknown);
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| 	virtual ~ISelectionScreenInfo();
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| 	virtual const CMapInfo * getMapInfo() = 0;
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| 	virtual const StartInfo * getStartInfo() = 0;
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| 
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| 	virtual int getCurrentDifficulty();
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| 	virtual PlayerInfo getPlayerInfo(PlayerColor color);
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| 
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| };
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| 
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| /// The actual map selection screen which consists of the options and selection tab
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| class CSelectionBase : public CWindowObject, public ISelectionScreenInfo
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| {
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| public:
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| 	std::shared_ptr<InfoCard> card;
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| 
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| 	std::shared_ptr<CButton> buttonSelect;
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| 	std::shared_ptr<CButton> buttonRMG;
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| 	std::shared_ptr<CButton> buttonOptions;
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| 	std::shared_ptr<CButton> buttonTurnOptions;
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| 	std::shared_ptr<CButton> buttonExtraOptions;
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| 	std::shared_ptr<CButton> buttonStart;
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| 	std::shared_ptr<CButton> buttonBack;
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| 	std::shared_ptr<CButton> buttonSimturns;
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| 
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| 	std::shared_ptr<SelectionTab> tabSel;
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| 	std::shared_ptr<OptionsTab> tabOpt;
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| 	std::shared_ptr<TurnOptionsTab> tabTurnOptions;
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| 	std::shared_ptr<ExtraOptionsTab> tabExtraOptions;
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| 	std::shared_ptr<RandomMapTab> tabRand;
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| 	std::shared_ptr<CIntObject> curTab;
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| 
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| 	CSelectionBase(ESelectionScreen type);
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| 	virtual void toggleTab(std::shared_ptr<CIntObject> tab);
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| };
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| 
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| class InfoCard : public CIntObject
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| {
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| 	std::shared_ptr<CPicture> playerListBg;
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| 	std::shared_ptr<CPicture> background;
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| 
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| 	std::shared_ptr<CAnimImage> iconsVictoryCondition;
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| 	std::shared_ptr<CAnimImage> iconsLossCondition;
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| 	std::shared_ptr<CAnimImage> iconsMapSizes;
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| 
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| 	std::shared_ptr<CLabel> labelSaveDate;
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| 	std::shared_ptr<CLabel> labelMapSize;
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| 	std::shared_ptr<CLabel> labelScenarioName;
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| 	std::shared_ptr<CLabel> labelScenarioDescription;
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| 	std::shared_ptr<CLabel> labelVictoryCondition;
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| 	std::shared_ptr<CLabel> labelLossCondition;
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| 	std::shared_ptr<CLabel> labelMapDiff;
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| 	std::shared_ptr<CLabel> labelPlayerDifficulty;
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| 	std::shared_ptr<CLabel> labelRating;
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| 	std::shared_ptr<CLabel> labelCampaignDescription;
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| 
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| 	std::shared_ptr<CLabel> mapName;
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| 	std::shared_ptr<CTextBox> mapDescription;
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| 	std::shared_ptr<CLabel> labelDifficulty;
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| 	std::shared_ptr<CLabel> labelDifficultyPercent;
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| 	std::shared_ptr<CLabel> labelVictoryConditionText;
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| 	std::shared_ptr<CLabel> labelLossConditionText;
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| 
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| 	std::shared_ptr<CLabelGroup> labelGroupPlayers;
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| 	std::shared_ptr<CButton> buttonInvitePlayers;
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| 	std::shared_ptr<CButton> buttonOpenGlobalLobby;
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| 
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| 	std::shared_ptr<PvPBox> pvpBox;
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| public:
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| 
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| 	bool showChat;
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| 	std::shared_ptr<CChatBox> chat;
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| 	std::shared_ptr<CFlagBox> flagbox;
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| 
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| 	std::shared_ptr<CToggleGroup> iconDifficulty;
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| 
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| 	InfoCard();
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| 	void disableLabelRedraws();
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| 	void changeSelection();
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| 	void toggleChat();
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| 	void setChat(bool activateChat);
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| };
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| 
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| class CChatBox : public CIntObject
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| {
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| public:
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| 	std::shared_ptr<CTextBox> chatHistory;
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| 	std::shared_ptr<CTextInput> inputBox;
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| 	std::shared_ptr<TransparentFilledRectangle> inputBackground;
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| 
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| 	CChatBox(const Rect & rect);
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| 
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| 	void keyPressed(EShortcut key) override;
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| 	bool captureThisKey(EShortcut key) override;
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| 	void addNewMessage(const std::string & text);
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| };
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| 
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| class PvPBox : public CIntObject
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| {
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| 	std::shared_ptr<FilledTexturePlayerColored> backgroundTexture;
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| 	std::shared_ptr<TransparentFilledRectangle> backgroundBorder;
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| 	
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| 	std::shared_ptr<TownSelector> townSelector;
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| 
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| 	std::shared_ptr<CButton> buttonFlipCoin;
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| 	std::shared_ptr<CButton> buttonRandomTown;
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| 	std::shared_ptr<CButton> buttonRandomTownVs;
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| public:
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| 	PvPBox(const Rect & rect);
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| };
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| 
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| class TownSelector : public CIntObject
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| {
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| 	std::map<FactionID, std::shared_ptr<CAnimImage>> towns;
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| 	std::map<FactionID, std::shared_ptr<LRClickableArea>> townsArea;
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| 	std::shared_ptr<CSlider> slider;
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| 
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| 	void sliderMove(int slidPos);
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| 	void updateListItems();
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| 
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| public:
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| 	std::map<FactionID, bool> townsEnabled;
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| 
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| 	TownSelector(const Point & loc);
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| };
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| 
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| class CFlagBox : public CIntObject
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| {
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| 	std::shared_ptr<CAnimation> iconsTeamFlags;
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| 	std::shared_ptr<CLabel> labelAllies;
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| 	std::shared_ptr<CLabel> labelEnemies;
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| 	std::vector<std::shared_ptr<CAnimImage>> flagsAllies;
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| 	std::vector<std::shared_ptr<CAnimImage>> flagsEnemies;
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| 
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| public:
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| 	CFlagBox(const Rect & rect);
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| 	void recreate();
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| 	void showPopupWindow(const Point & cursorPosition) override;
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| 	void showTeamsPopup();
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| 
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| 	class CFlagBoxTooltipBox : public CWindowObject
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| 	{
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| 		std::shared_ptr<CLabel> labelTeamAlignment;
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| 		std::shared_ptr<CLabelGroup> labelGroupTeams;
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| 		std::vector<std::shared_ptr<CAnimImage>> iconsFlags;
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| 	public:
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| 		CFlagBoxTooltipBox(std::shared_ptr<CAnimation> icons);
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| 	};
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| };
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| 
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| extern ISelectionScreenInfo * SEL;
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