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			82 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			82 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * RandomMapTab.h, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
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| #pragma once
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| 
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| #include "CSelectionBase.h"
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| 
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| #include "../../lib/FunctionList.h"
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| #include "../../lib/GameConstants.h"
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| #include "../../lib/rmg/CRmgTemplate.h"
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| #include "../gui/InterfaceObjectConfigurable.h"
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| 
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| VCMI_LIB_NAMESPACE_BEGIN
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| 
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| class CMapGenOptions;
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| 
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| VCMI_LIB_NAMESPACE_END
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| 
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| class CToggleButton;
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| class CLabel;
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| class CLabelGroup;
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| class CSlider;
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| class CPicture;
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| 
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| class RandomMapTab : public InterfaceObjectConfigurable
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| {
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| public:
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| 	RandomMapTab();
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| 
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| 	void updateMapInfoByHost();
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| 	void setMapGenOptions(std::shared_ptr<CMapGenOptions> opts);
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| 	void setTemplate(const CRmgTemplate *);
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| 
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| 	void saveOptions(const CMapGenOptions & options);
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| 	void loadOptions();
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| 	CMapGenOptions & obtainMapGenOptions() {return *mapGenOptions;}
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| 
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| 	CFunctionList<void(std::shared_ptr<CMapInfo>, std::shared_ptr<CMapGenOptions>)> mapInfoChanged;
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| 
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| private:
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| 	void deactivateButtonsFrom(CToggleGroup & group, const std::set<int> & allowed);
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| 	std::vector<int> getPossibleMapSizes();
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| 
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| 	std::shared_ptr<CMapInfo> mapInfo;
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| 	std::shared_ptr<CMapGenOptions> mapGenOptions;
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| 	
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| 	//options allowed - need to store as impact each other
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| 	std::set<int> playerCountAllowed;
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| 	std::set<int> playerTeamsAllowed;
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| 	std::set<int> compCountAllowed;
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| 	std::set<int> compTeamsAllowed;
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| };
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| 
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| class TeamAlignmentsWidget: public InterfaceObjectConfigurable
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| {
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| public:
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| 	TeamAlignmentsWidget(RandomMapTab & randomMapTab);
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| 	
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| private:
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| 	void checkTeamCount();
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| 
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| 	std::shared_ptr<CFilledTexture> background;
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| 	std::shared_ptr<CLabelGroup> labels;
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| 	std::shared_ptr<CButton> buttonOk;
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| 	std::shared_ptr<CButton> buttonCancel;
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| 	std::vector<std::shared_ptr<CToggleGroup>> players;
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| 	std::vector<std::shared_ptr<CIntObject>> placeholders;
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| };
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| 
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| class TeamAlignments: public CWindowObject
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| {
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| 	std::shared_ptr<TeamAlignmentsWidget> widget;
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| public:
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| 	TeamAlignments(RandomMapTab & randomMapTab);
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| };
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