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			250 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			250 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * mainwindow_moc.cpp, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
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| #include "StdInc.h"
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| #include "mainwindow_moc.h"
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| #include "ui_mainwindow_moc.h"
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| 
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| #include <QDir>
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| 
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| #include "../lib/CConfigHandler.h"
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| #include "../lib/VCMIDirs.h"
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| #include "../lib/Languages.h"
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| #include "../lib/filesystem/Filesystem.h"
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| #include "../lib/logging/CBasicLogConfigurator.h"
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| 
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| #include "updatedialog_moc.h"
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| #include "main.h"
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| #include "helper.h"
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| 
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| void MainWindow::load()
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| {
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| 	// Set current working dir to executable folder.
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| 	// This is important on Mac for relative paths to work inside DMG.
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| 	QDir::setCurrent(QApplication::applicationDirPath());
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| 
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| #ifndef VCMI_MOBILE
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| 	console = new CConsoleHandler();
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| #endif
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| 	CBasicLogConfigurator logConfig(VCMIDirs::get().userLogsPath() / "VCMI_Launcher_log.txt", console);
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| 	logConfig.configureDefault();
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| 
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| 	CResourceHandler::initialize();
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| 	CResourceHandler::load("config/filesystem.json");
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| 
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| 	Helper::loadSettings();
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| }
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| 
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| void MainWindow::computeSidePanelSizes()
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| {
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| 	QVector<QToolButton*> widgets = {
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| 		ui->modslistButton,
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| 		ui->settingsButton,
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| 		ui->aboutButton,
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| 		ui->startEditorButton,
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| 		ui->startGameButton
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| 	};
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| 
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| 	for(auto & widget : widgets)
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| 	{
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| 		QFontMetrics metrics(widget->font());
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| 		QSize iconSize = widget->iconSize();
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| 
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| 		// this is minimal space that is needed for our button to avoid text clipping
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| 		int buttonHeight = iconSize.height() + metrics.height() + 4;
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| 
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| 		widget->setMinimumHeight(buttonHeight);
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| 		widget->setMaximumHeight(buttonHeight * 1.2);
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| 	}
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| }
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| 
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| MainWindow::MainWindow(QWidget * parent)
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| 	: QMainWindow(parent), ui(new Ui::MainWindow)
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| {
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| 	load(); // load FS before UI
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| 
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| 	bool setupCompleted = settings["launcher"]["setupCompleted"].Bool();
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| 
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| 	if (!setupCompleted)
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| 		detectPreferredLanguage();
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| 
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| 	updateTranslation(); // load translation
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| 
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| 	ui->setupUi(this);
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| 
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| 	setWindowIcon(QIcon{":/icons/menu-game.png"});
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| 	ui->modslistButton->setIcon(QIcon{":/icons/menu-mods.png"});
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| 	ui->settingsButton->setIcon(QIcon{":/icons/menu-settings.png"});
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| 	ui->aboutButton->setIcon(QIcon{":/icons/about-project.png"});
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| 	ui->startEditorButton->setIcon(QIcon{":/icons/menu-editor.png"});
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| 	ui->startGameButton->setIcon(QIcon{":/icons/menu-game.png"});
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| 
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| #ifndef VCMI_MOBILE
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| 	//load window settings
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| 	QSettings s(Ui::teamName, Ui::appName);
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| 
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| 	auto size = s.value("MainWindow/Size").toSize();
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| 	if(size.isValid())
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| 	{
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| 		resize(size);
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| 	}
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| 	auto position = s.value("MainWindow/Position").toPoint();
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| 	if(!position.isNull())
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| 	{
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| 		move(position);
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| 	}
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| #endif
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| 
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| #ifndef ENABLE_EDITOR
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| 	ui->startEditorButton->hide();
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| #endif
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| 
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| 	computeSidePanelSizes();
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| 
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| 	bool h3DataFound = CResourceHandler::get()->existsResource(ResourcePath("DATA/GENRLTXT.TXT"));
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| 
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| 	if (h3DataFound && setupCompleted)
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| 		ui->tabListWidget->setCurrentIndex(TabRows::MODS);
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| 	else
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| 		enterSetup();
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| 
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| 	ui->settingsView->setDisplayList();
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| 	
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| 	if(settings["launcher"]["updateOnStartup"].Bool())
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| 		UpdateDialog::showUpdateDialog(false);
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| }
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| 
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| void MainWindow::detectPreferredLanguage()
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| {
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| 	auto preferredLanguages = QLocale::system().uiLanguages();
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| 
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| 	std::string selectedLanguage;
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| 
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| 	for (auto const & userLang : preferredLanguages)
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| 	{
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| 		logGlobal->info("Preferred language: %s", userLang.toStdString());
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| 
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| 		for (auto const & vcmiLang : Languages::getLanguageList())
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| 			if (vcmiLang.tagIETF == userLang.toStdString())
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| 				selectedLanguage = vcmiLang.identifier;
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| 
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| 		if (!selectedLanguage.empty())
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| 		{
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| 			logGlobal->info("Selected language: %s", selectedLanguage);
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| 			Settings node = settings.write["general"]["language"];
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| 			node->String() = selectedLanguage;
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| 			return;
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| 		}
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| 	}
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| }
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| 
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| void MainWindow::enterSetup()
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| {
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| 	ui->startGameButton->setEnabled(false);
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| 	ui->startEditorButton->setEnabled(false);
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| 	ui->settingsButton->setEnabled(false);
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| 	ui->aboutButton->setEnabled(false);
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| 	ui->modslistButton->setEnabled(false);
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| 	ui->tabListWidget->setCurrentIndex(TabRows::SETUP);
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| }
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| 
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| void MainWindow::exitSetup()
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| {
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| 	Settings writer = settings.write["launcher"]["setupCompleted"];
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| 	writer->Bool() = true;
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| 
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| 	ui->startGameButton->setEnabled(true);
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| 	ui->startEditorButton->setEnabled(true);
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| 	ui->settingsButton->setEnabled(true);
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| 	ui->aboutButton->setEnabled(true);
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| 	ui->modslistButton->setEnabled(true);
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| 	ui->tabListWidget->setCurrentIndex(TabRows::MODS);
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| }
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| 
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| void MainWindow::switchToModsTab()
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| {
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| 	ui->startGameButton->setEnabled(true);
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| 	ui->tabListWidget->setCurrentIndex(TabRows::MODS);
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| }
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| 
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| void MainWindow::changeEvent(QEvent * event)
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| {
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| 	if(event->type() == QEvent::LanguageChange)
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| 	{
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| 		ui->retranslateUi(this);
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| 	}
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| 	QMainWindow::changeEvent(event);
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| }
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| 
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| MainWindow::~MainWindow()
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| {
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| #ifndef VCMI_MOBILE
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| 	//save window settings
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| 	QSettings s(Ui::teamName, Ui::appName);
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| 	s.setValue("MainWindow/Size", size());
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| 	s.setValue("MainWindow/Position", pos());
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| #endif
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| 
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| 	delete ui;
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| }
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| 
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| void MainWindow::on_startGameButton_clicked()
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| {
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| 	startGame({});
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| }
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| 
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| void MainWindow::on_startEditorButton_clicked()
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| {
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| 	startEditor({});
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| }
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| 
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| const CModList & MainWindow::getModList() const
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| {
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| 	return ui->modlistView->getModList();
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| }
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| 
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| CModListView * MainWindow::getModView()
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| {
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| 	return ui->modlistView;
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| }
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| 
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| void MainWindow::on_modslistButton_clicked()
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| {
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| 	switchToModsTab();
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| }
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| 
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| void MainWindow::on_settingsButton_clicked()
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| {
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| 	ui->startGameButton->setEnabled(true);
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| 	ui->tabListWidget->setCurrentIndex(TabRows::SETTINGS);
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| }
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| 
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| void MainWindow::on_aboutButton_clicked()
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| {
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| 	ui->startGameButton->setEnabled(true);
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| 	ui->tabListWidget->setCurrentIndex(TabRows::ABOUT);
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| }
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| 
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| void MainWindow::updateTranslation()
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| {
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| #ifdef ENABLE_QT_TRANSLATIONS
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| 	const std::string translationFile = settings["general"]["language"].String() + ".qm";
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| 	logGlobal->info("Loading translation '%s'", translationFile);
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| 
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| 	if (!translator.load(QString{":/translation/%1"}.arg(translationFile.c_str())))
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| 	{
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| 		logGlobal->error("Failed to load translation");
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| 		return;
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| 	}
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| 
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| 	if (!qApp->installTranslator(&translator))
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| 		logGlobal->error("Failed to install translator");
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| #endif
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| }
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